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** The SNES version of the first game is sadly notable for having lots of attempts at creating a translation patch; all of them invariably went to stall for a reason or another. In 2021, 27 years after the first game came out, a fan translation of [[https://www.translated.games/snes/heartthrob the SNES version]] was announced, but with the people behind the project seemingly MIA as of late, it doesn’t look like it’ll be released anytime soon.

to:

** The SNES version of the first game is sadly notable for having lots of attempts at creating a translation patch; all of them invariably went to stall for a reason or another. In 2021, 27 2022, 28 years after the first game came out, a fan translation of [[https://www.translated.games/snes/heartthrob the SNES version]] was announced, but with the people behind the project seemingly MIA as of late, it doesn’t look like it’ll be released anytime soon.is being released.
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* WhatCouldHaveBeen: According to the Japanese version of Wiki/TheOtherWiki, Yukari Koshiki is a shining example of this trope. Indeed, Yukari’s initial name was Shouko Hoshino (星野翔子), but because the PC-Engine’s Kanji system couldn’t display the kanji 翔 (shou), her name was changed to the current “Yukari Koshiki”. Even more memorable is that, in the game’s development’s initial stage, she was planned to be the game’s second heroine at Shiori’s side (and be hostile towards her), but the idea was ultimately scrapped. Her personality was also radically different: she was planned as a [[{{Delinquents}} Delinquent]] instead of the CloudCuckooLander she is in the final version. Finally, there was a planned game sequence in which, when you phone her to set a date, sometimes the call would be redirected to her OverprotectiveDad’s cellphone: [[SugarWiki/FunnyMoments a brilliant idea]] [[TheyWastedAPerfectlyGoodPlot that was also scrapped in the end]]. Several of those ideas would be used 15 years later in ''VisualNovel/TokimekiMemorial 4'', to create Yukari's {{Expy}}, Kai Ryukochi.

to:

* WhatCouldHaveBeen: According to the Japanese version of Wiki/TheOtherWiki, Yukari Koshiki is a shining example of this trope. Indeed, Yukari’s Yukari's initial name was Shouko Hoshino (星野翔子), but because the PC-Engine’s Kanji system couldn’t display the kanji 翔 (shou), her name was changed to the current “Yukari Koshiki”. "Yukari Koshiki". Even more memorable is that, in the game’s development’s game's development's initial stage, she was planned to be the game’s game's second heroine at Shiori’s Shiori's side (and be hostile towards her), but the idea was ultimately scrapped. Her personality was also radically different: she was planned as a [[{{Delinquents}} Delinquent]] instead of the CloudCuckooLander she is in the final version. Finally, there was a planned game sequence in which, when you phone her to set a date, sometimes the call would be redirected to her OverprotectiveDad’s OverprotectiveDad's cellphone: [[SugarWiki/FunnyMoments a brilliant idea]] [[TheyWastedAPerfectlyGoodPlot that was also scrapped in the end]]. Several of those ideas would be used 15 years later in ''VisualNovel/TokimekiMemorial 4'', to create Yukari's {{Expy}}, Kai Ryukochi.
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None


** The SNES version of the first game is sadly notable for having lots of attempts at creating a translation patch; all of them invariably went to stall for a reason or another. In 2021, 27 years after the first game came out, a fan translation of [[https://youtu.be/iygykcohFzo the SNES version]] was announced, but with the people behind the project seemingly MIA as of late, it doesn’t look like it’ll be released anytime soon.

to:

** The SNES version of the first game is sadly notable for having lots of attempts at creating a translation patch; all of them invariably went to stall for a reason or another. In 2021, 27 years after the first game came out, a fan translation of [[https://youtu.be/iygykcohFzo [[https://www.translated.games/snes/heartthrob the SNES version]] was announced, but with the people behind the project seemingly MIA as of late, it doesn’t look like it’ll be released anytime soon.
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Formatting, please.


* ColbertBump: Creator/TimRogers did one of his ''ACTION BUTTON REVIEWS'' on ''Forever With You'', which heavily increased interest in the series in the west.

to:

* ColbertBump: Creator/TimRogers did one of his ''ACTION BUTTON REVIEWS'' ''WebVideo/ActionButton'' reviews on ''Forever With You'', which heavily increased interest in the series in the west.
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* WhatCouldHaveBeen: According to the Japanese version of Wiki/TheOtherWiki, Yukari Koshiki is a shining example of this trope. Indeed, Yukari’s initial name was Shouko Hoshino (星野翔子), but because the PC-Engine’s Kanji system couldn’t display the kanji 翔 (shou), her name was changed to the current “Yukari Koshiki”. Even more memorable is that, in the game’s development’s initial stage, she was planned to be the game’s second heroine at Shiori’s side (and be hostile towards her), but the idea was ultimately scrapped. Her personnality was also radically different: she was planned as a [[{{Delinquents}} Delinquent]] instead of the CloudCuckooLander she is in the final version. Finally, there was a planned game sequence in which, when you phone her to set a date, sometimes the call would be redirected to her OverprotectiveDad’s cellphone: [[SugarWiki/FunnyMoments a brilliant idea]] [[TheyWastedAPerfectlyGoodPlot that was also scrapped in the end]]. Several of those ideas would be used 15 years later in ''VisualNovel/TokimekiMemorial 4'', to create Yukari's {{Expy}}, Kai Ryukochi.

to:

* WhatCouldHaveBeen: According to the Japanese version of Wiki/TheOtherWiki, Yukari Koshiki is a shining example of this trope. Indeed, Yukari’s initial name was Shouko Hoshino (星野翔子), but because the PC-Engine’s Kanji system couldn’t display the kanji 翔 (shou), her name was changed to the current “Yukari Koshiki”. Even more memorable is that, in the game’s development’s initial stage, she was planned to be the game’s second heroine at Shiori’s side (and be hostile towards her), but the idea was ultimately scrapped. Her personnality personality was also radically different: she was planned as a [[{{Delinquents}} Delinquent]] instead of the CloudCuckooLander she is in the final version. Finally, there was a planned game sequence in which, when you phone her to set a date, sometimes the call would be redirected to her OverprotectiveDad’s cellphone: [[SugarWiki/FunnyMoments a brilliant idea]] [[TheyWastedAPerfectlyGoodPlot that was also scrapped in the end]]. Several of those ideas would be used 15 years later in ''VisualNovel/TokimekiMemorial 4'', to create Yukari's {{Expy}}, Kai Ryukochi.
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Added DiffLines:

* ColbertBump: Creator/TimRogers did one of his ''ACTION BUTTON REVIEWS'' on ''Forever With You'', which heavily increased interest in the series in the west.
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None


* SequelGap: After a steady drip of new installments in both the main series and the ''Girl's Side'' spin-off series between 1994 and 2010, the franchise stalled out after the release of ''Girl's Side: 3rd Story'' for the UsefulNotes/NintendoDS as the last "proper" game in series (not counting ''3rd Story''[='s=] UpdatedRerelease for the UsefulNotes/PlaystationPortable in 2012), with the only new releases being much smaller scale spin-offs for Android and [=iPhone=]. Much to everyone's surprise, a ''Girl's Side 4th Heart'' game was eventually announced in 2019 for the UsefulNotes/NintendoSwitch with a loose release date of 2020, but complications from the UsefulNotes/COVID19Pandemic, caused it to be postponed to October 2021. This marks a gap of 11 years between full installments in the series.

to:

* SequelGap: After a steady drip of new installments in both the main series and the ''Girl's Side'' spin-off series between 1994 and 2010, the franchise stalled out after the release of ''Girl's Side: 3rd Story'' for the UsefulNotes/NintendoDS as the last "proper" game in series (not counting ''3rd Story''[='s=] UpdatedRerelease for the UsefulNotes/PlaystationPortable in 2012), with the only new releases being much smaller scale spin-offs for Android and [=iPhone=]. Much to everyone's surprise, a ''Girl's Side 4th Heart'' game was eventually announced in 2019 for the UsefulNotes/NintendoSwitch with a loose release date of 2020, but complications from the UsefulNotes/COVID19Pandemic, UsefulNotes/COVID19Pandemic caused it to be postponed to October 2021. This marks a gap of 11 years between full installments in the series.
Is there an issue? Send a MessageReason:
None


* SequelGap: After a steady drip of new installments in both the main series and the ''Girl's Side'' spin-off series between 1994 and 2010, the franchise stalled out after the release of ''Girl's Side: 3rd Story'' for the UsefulNotes/NintendoDS as the last "proper" game in series (not counting ''3rd Story''[='s=] UpdatedRerelease for the UsefulNotes/PlaystationPortable in 2012), with the only new releases being much smaller scale spin-offs for Android and [=iPhone=]. Much to everyone's surprise, a ''Girl's Side 4th Heart'' game was eventually announced in 2019 for the UsefulNotes/NintendoSwitch with a loose release date of 2020 (which it would end up missing, probably due to complications from the UsefulNotes/COVID19Pandemic). This marks a gap of more than a decade between full installments in the series.

to:

* SequelGap: After a steady drip of new installments in both the main series and the ''Girl's Side'' spin-off series between 1994 and 2010, the franchise stalled out after the release of ''Girl's Side: 3rd Story'' for the UsefulNotes/NintendoDS as the last "proper" game in series (not counting ''3rd Story''[='s=] UpdatedRerelease for the UsefulNotes/PlaystationPortable in 2012), with the only new releases being much smaller scale spin-offs for Android and [=iPhone=]. Much to everyone's surprise, a ''Girl's Side 4th Heart'' game was eventually announced in 2019 for the UsefulNotes/NintendoSwitch with a loose release date of 2020 (which it would end up missing, probably due to 2020, but complications from the UsefulNotes/COVID19Pandemic). UsefulNotes/COVID19Pandemic, caused it to be postponed to October 2021. This marks a gap of more than a decade 11 years between full installments in the series.
Is there an issue? Send a MessageReason:
None


** The SNES version of the first game is sadly notable for having lots of attempts at creating a translation patch; all of them invariably went to stall for a reason or another. Finally in 2021, 27 years after the first game came out, [[https://youtu.be/iygykcohFzo The SNES version]] will be translated.

to:

** The SNES version of the first game is sadly notable for having lots of attempts at creating a translation patch; all of them invariably went to stall for a reason or another. Finally in In 2021, 27 years after the first game came out, a fan translation of [[https://youtu.be/iygykcohFzo The the SNES version]] will was announced, but with the people behind the project seemingly MIA as of late, it doesn’t look like it’ll be translated.released anytime soon.
Is there an issue? Send a MessageReason:
not an example, not to mention complaining


* RemadeForTheExport: In 2007, Konami tested the waters in America by creating ''VideoGame/BrooktownHigh'', an American High School version à la [[VideoGame/TheSims Sims]] of ''Tokimeki Memorial''. But what they failed to notice, is that what made the success of ''Tokimeki Memorial'' is its beautiful anime graphics, and its humor and light-hearted atmosphere; no wonder a game with fugly 3D designs, insipid characters and crappy dialogue like ''Brooktown High'', already not helped [[WidgetSeries by its concept]] and by virtually non-existent publicity, bombed ''royally''.
Is there an issue? Send a MessageReason:
None


** The SNES version of the first game is sadly notable for having lots of attempts at creating a translation patch; all of them invariably went to stall for a reason or another. Finally in 2021,27 years after the first game came out, [[https://youtu.be/iygykcohFzo The SNES version]] will be translated.
** However, fans did extensive work on the first ''Tokimeki Memorial Girl's Side'' game for the UsefulNotes/NintendoDS during 2010, and [[http://sites.google.com/site/tokimemogs1/home a full, bug-free translation patch]] was released in December 2010. The ''Tokimeki Memorial Girl's Side 2'' translation was [[http://gokusaishiki.wordpress.com/2011/05/16/tokimeki-memorial-girls-side-2nd-kiss-final-patch finished and released]] in May 2011.

to:

** The SNES version of the first game is sadly notable for having lots of attempts at creating a translation patch; all of them invariably went to stall for a reason or another. Finally in 2021,27 2021, 27 years after the first game came out, [[https://youtu.be/iygykcohFzo The SNES version]] will be translated.
** However, fans Fans did extensive work on the first ''Tokimeki Memorial Girl's Side'' game for the UsefulNotes/NintendoDS during 2010, and [[http://sites.google.com/site/tokimemogs1/home a full, bug-free translation patch]] was released in December 2010. The ''Tokimeki Memorial Girl's Side 2'' translation was [[http://gokusaishiki.wordpress.com/2011/05/16/tokimeki-memorial-girls-side-2nd-kiss-final-patch finished and released]] in May 2011.
Is there an issue? Send a MessageReason:
None


** The SNES version of the first game is sadly notable for having lots of attempts at creating a translation patch; all of them invariably went to stall for a reason or another.

to:

** The SNES version of the first game is sadly notable for having lots of attempts at creating a translation patch; all of them invariably went to stall for a reason or another. Finally in 2021,27 years after the first game came out, [[https://youtu.be/iygykcohFzo The SNES version]] will be translated.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SequelGap: After a steady drip of new installments in both the main series and the ''Girl's Side'' spin-off series between 1994 and 2010, the franchise stalled out after the release of ''Girl's Side: 3rd Story'' for the UsefulNotes/NintendoDS as the last "proper" game in series (not counting ''3rd Story''[='s=] UpdatedRerelease for the UsefulNotes/PlaystationPortable in 2012), with the only new releases being much smaller scale spin-offs for Android and [=iPhone=]. Much to everyone's surprise, a ''Girl's Side 4th Heart'' game was eventually announced in 2019 for the UsefulNotes/NintendoSwitch with a loose release date of 2020 (which it would end up missing, probably due to complications from the UsefulNotes/COVID19Pandemic). This marks a gap of more than a decade between full installments in the series.
Is there an issue? Send a MessageReason:
None


** Koji "IGA" Igarashi met the woman who would later be his wife during the development of the game, as he would frequently visit the ''VideoGame/CastlevaniaRondoOfBlood'' team she which she was working on at time, to playtest the game in his lunch breaks. She eventually ended up having a significant impact on the writing of ''Tokimeki Memorial'' as Igarashi frequently consulted with her for how to write dialogue for the female characters.

to:

** Koji "IGA" Igarashi met the woman who would later be become his wife during the development of the game, as he would frequently visit the ''VideoGame/CastlevaniaRondoOfBlood'' team she which she was working on at time, to playtest the game in his lunch breaks. She eventually ended up having a significant impact on the writing of ''Tokimeki Memorial'' as Igarashi frequently consulted with her for how to write dialogue for the female characters.
Is there an issue? Send a MessageReason:
None


** Koji "IGA" Igarashi met the woman who would later be his wife during the development of the game, as he would frequently visit the ''VideoGame/CastlevaniaRondoOfBlood'' team she which she was working on at time, to playtest the game. She eventually ended up having a significant impact on the writing of ''Tokimeki Memorial'' as Igarashi frequently consulted with her for how to write dialogue for the female characters.

to:

** Koji "IGA" Igarashi met the woman who would later be his wife during the development of the game, as he would frequently visit the ''VideoGame/CastlevaniaRondoOfBlood'' team she which she was working on at time, to playtest the game.game in his lunch breaks. She eventually ended up having a significant impact on the writing of ''Tokimeki Memorial'' as Igarashi frequently consulted with her for how to write dialogue for the female characters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Koji "IGA" Igarashi met the woman who would later be his wife during the development of the game, as he would frequently visit the ''VideoGame/CastlevaniaRondoOfBlood'' team she which she was working on at time, to playtest the game. She eventually ended up having a significant impact on the writing of ''Tokimeki Memorial'' as Igarashi frequently consulted with her for how to write dialogue for the female characters.
Is there an issue? Send a MessageReason:
None


* HeAlsoDid: Looking at the credits for the first game reveals that a whole bunch of Konami's more famous developers worked on it. Most prominently, Koji "IGA" Igarashi, known for his work on ''Franchise/{{Castlevania}}'' and as the creator ''VideoGame/BloodstainedRitualOfTheNight'', is credited as one of the dialogue writers.

to:

* HeAlsoDid: Looking at the credits for the first game reveals that a whole bunch of Konami's more famous developers worked on it. Most prominently, Koji "IGA" Igarashi, known for his work on ''Franchise/{{Castlevania}}'' and as the creator ''VideoGame/BloodstainedRitualOfTheNight'', is credited as one of the dialogue main writers.
Is there an issue? Send a MessageReason:
None


* HeAlsoDid: Looking at the for the first game credits reveals that a whole bunch of Konami's more famous developers worked on it. Most prominently, Koji "IGA" Igarashi, known for his work on ''Franchise/{{Castlevania}}'' and as the creator ''VideoGame/BloodstainedRitualOfTheNight'', is credited as one of the dialogue writers.

to:

* HeAlsoDid: Looking at the credits for the first game credits reveals that a whole bunch of Konami's more famous developers worked on it. Most prominently, Koji "IGA" Igarashi, known for his work on ''Franchise/{{Castlevania}}'' and as the creator ''VideoGame/BloodstainedRitualOfTheNight'', is credited as one of the dialogue writers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HeAlsoDid: Looking at the for the first game credits reveals that a whole bunch of Konami's more famous developers worked on it. Most prominently, Koji "IGA" Igarashi, known for his work on ''Franchise/{{Castlevania}}'' and as the creator ''VideoGame/BloodstainedRitualOfTheNight'', is credited as one of the dialogue writers.
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None

Added DiffLines:

* StarMakingRole: Creator/MamiKingetsu became famous for her role as Shiori Fujisaki and went on to have a successful career.
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* KeepCirculatingTheTapes: All of the main series games are out of print. As a result, they tend to be sold at high prices on Amazon and other retailers, locking out players who started with the new generation of games unless they use emulators or have a friend willing to loan them a copy. While the first and second ''[=TokiMemo=]'' games are available on the [=PlayStation=] Network and the original release of ''[=TokiMemo=]'' is available on the PC Engine Mini, the wallets of those without a UsefulNotes/PlayStation3, a UsefulNotes/PlayStationPortable, a UsefulNotes/PlayStationVita, a PC Engine Mini or who would rather play the games on their original systems are in for a rough time.

to:

* KeepCirculatingTheTapes: All of the main series games are out of print. As a result, they tend to be sold at high prices on Amazon and other retailers, locking out players who started with the new generation of games unless they use emulators or have a friend willing to loan them a copy. While the first and second ''[=TokiMemo=]'' games are available on the [=PlayStation=] Network and the original release of ''[=TokiMemo=]'' is available on the PC Engine Mini, Mini as of 2020, the wallets of those without a UsefulNotes/PlayStation3, a UsefulNotes/PlayStationPortable, a UsefulNotes/PlayStationVita, a PC Engine Mini or who would rather play the games on their original systems are in for a rough time.
Is there an issue? Send a MessageReason:
None


* KeepCirculatingTheTapes: All of the main series games are out of print. As a result, they tend to be sold at high prices on Amazon and other retailers, locking out players who started with the new generation of games unless they use emulators or have a friend willing to loan them a copy. While the first and second ''[=TokiMemo=]'' games are available on the [=PlayStation=] Network and the original release of ''[=TokiMemo=]'' is available on the PC Engine Mini, the wallets of those without a UsefulNotes/PlayStation3, a PC Engine Mini or who would rather play the games on their original systems are in for a rough time.

to:

* KeepCirculatingTheTapes: All of the main series games are out of print. As a result, they tend to be sold at high prices on Amazon and other retailers, locking out players who started with the new generation of games unless they use emulators or have a friend willing to loan them a copy. While the first and second ''[=TokiMemo=]'' games are available on the [=PlayStation=] Network and the original release of ''[=TokiMemo=]'' is available on the PC Engine Mini, the wallets of those without a UsefulNotes/PlayStation3, a UsefulNotes/PlayStationPortable, a UsefulNotes/PlayStationVita, a PC Engine Mini or who would rather play the games on their original systems are in for a rough time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KeepCirculatingTheTapes: All of the main series games are out of print. As a result, they tend to be sold at high prices on Amazon and other retailers, locking out players who started with the new generation of games unless they use emulators or have a friend willing to loan them a copy. While the first and second ''[=TokiMemo=]'' games are available on the [=PlayStation=] Network and the original release of ''[=TokiMemo=]'' is available on the PC Engine Mini, the wallets of those without a UsefulNotes/PlayStation3, a PC Engine Mini or who would rather play the games on their original systems are in for a rough time.

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* ExecutiveMeddling: Back then, Konami organized a character poll on the famous magazine Famitsu, in which the readers would decide which character will become the heroine of the second ''Drama Series'' game, the would-be ''Irodori no Love Song''. Despite the poll results giving a large victory to [[EnsembleDarkhorse Miharu Tatebayashi]], for various reasons the producers decided to go with the poll runner-up, Ayako Katagiri. They still later recognized Miharu's popularity [[ThrowTheDogABone by making her the co-heroine of the 3rd Drama Series game]], ''Tabidachi no Uta''.

to:

* ExecutiveMeddling: ExecutiveMeddling:
**
Back then, Konami organized a character poll on the famous magazine Famitsu, in which the readers would decide which character will become the heroine of the second ''Drama Series'' game, the would-be ''Irodori no Love Song''. Despite the poll results giving a large victory to [[EnsembleDarkhorse Miharu Tatebayashi]], for various reasons the producers decided to go with the poll runner-up, Ayako Katagiri. They still later recognized Miharu's popularity [[ThrowTheDogABone by making her the co-heroine of the 3rd Drama Series game]], ''Tabidachi no Uta''.

Added: 445

Changed: 386

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None


19* CashCowFranchise: This series was one of Konami's cash cow back in the late 90s, especially the first game. It had so much merchandise, ''it even had books detailing said merchandise''. [[http://pudding-days.com/yuina/top.html Here]] is a page for a MadScientist in the game called Yuina Himoo. And she's not even the main girl, nor the top 3 popular. Yet just her alone spawned so much merchandise, including utensils, albums and pillows.

to:

19* ----
*
CashCowFranchise: This series was one of Konami's cash cow back in the late 90s, especially the first game. It had so much merchandise, ''it even had books detailing said merchandise''. [[http://pudding-days.com/yuina/top.html Here]] is a page for a MadScientist in the game called Yuina Himoo. And she's not even the main girl, nor the top 3 popular. Yet just her alone spawned so much merchandise, including utensils, albums and pillows.



* WhatCouldHaveBeen: According to the Japanese version of Wiki/TheOtherWiki, Yukari Koshiki is a shining example of this trope. Indeed, Yukari’s initial name was Shouko Hoshino (星野翔子), but because the PC-Engine’s Kanji system couldn’t display the kanji 翔 (shou), her name was changed to the current “Yukari Koshiki”. Even more memorable is that, in the game’s development’s initial stage, she was planned to be the game’s second heroine at Shiori’s side (and be hostile towards her), but the idea was ultimately scrapped. Her personnality was also radically different: she was planned as a [[{{Delinquents}} Delinquent]] instead of the CloudCuckooLander she is in the final version. Finally, there was a planned game sequence in which, when you phone her to set a date, sometimes the call would be redirected to her OverprotectiveDad’s cellphone: [[SugarWiki/FunnyMoments a brilliant idea]] [[TheyWastedAPerfectlyGoodPlot that was also scrapped in the end]]. Several of those ideas would be used 15 years later in ''VisualNovel/TokimekiMemorial 4'', to create Yukari's {{Expy}}, Kai Ryukochi.

to:

* WhatCouldHaveBeen: According to the Japanese version of Wiki/TheOtherWiki, Yukari Koshiki is a shining example of this trope. Indeed, Yukari’s initial name was Shouko Hoshino (星野翔子), but because the PC-Engine’s Kanji system couldn’t display the kanji 翔 (shou), her name was changed to the current “Yukari Koshiki”. Even more memorable is that, in the game’s development’s initial stage, she was planned to be the game’s second heroine at Shiori’s side (and be hostile towards her), but the idea was ultimately scrapped. Her personnality was also radically different: she was planned as a [[{{Delinquents}} Delinquent]] instead of the CloudCuckooLander she is in the final version. Finally, there was a planned game sequence in which, when you phone her to set a date, sometimes the call would be redirected to her OverprotectiveDad’s cellphone: [[SugarWiki/FunnyMoments a brilliant idea]] [[TheyWastedAPerfectlyGoodPlot that was also scrapped in the end]]. Several of those ideas would be used 15 years later in ''VisualNovel/TokimekiMemorial 4'', to create Yukari's {{Expy}}, Kai Ryukochi.Ryukochi.
----
Is there an issue? Send a MessageReason:
None


* RemadeForTheExport: In 2007, Konami tested the waters in America by creating ''VideoGame/BrooktownHig''h, an American High School version à la [[VideoGame/TheSims Sims]] of ''Tokimeki Memorial''. But what they failed to notice, is that what made the success of ''Tokimeki Memorial'' is its beautiful anime graphics, and its humor and light-hearted atmosphere; no wonder a game with fugly 3D designs, insipid characters and crappy dialogue like ''Brooktown High'', already not helped [[WidgetSeries by its concept]] and by virtually non-existent publicity, bombed ''royally''.

to:

* RemadeForTheExport: In 2007, Konami tested the waters in America by creating ''VideoGame/BrooktownHig''h, ''VideoGame/BrooktownHigh'', an American High School version à la [[VideoGame/TheSims Sims]] of ''Tokimeki Memorial''. But what they failed to notice, is that what made the success of ''Tokimeki Memorial'' is its beautiful anime graphics, and its humor and light-hearted atmosphere; no wonder a game with fugly 3D designs, insipid characters and crappy dialogue like ''Brooktown High'', already not helped [[WidgetSeries by its concept]] and by virtually non-existent publicity, bombed ''royally''.
Is there an issue? Send a MessageReason:
None


* PostReleaseSubtitle: The first ''[=TokiMemo=]'' game added the ''forever with you'' subtitle when it was re-released for the UsefulNotes/PlayStation in 1995, the UsefulNotes/SegaSaturn in 1996, Windows 95 in 1997 and the UsefulNotes/PlayStationPortable in 2006.

to:

* PostReleaseSubtitle: PostReleaseRetitle: The first ''[=TokiMemo=]'' game added the ''forever with you'' subtitle when it was re-released for the UsefulNotes/PlayStation in 1995, the UsefulNotes/SegaSaturn in 1996, Windows 95 in 1997 and the UsefulNotes/PlayStationPortable in 2006.2006. For the Super Famicom re-release, the ''Densetsu no Ki no Shita de''[[note]]Under the Legendary Tree[[/note]] subtitle was added.

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Cleanup


* CashCowFranchise: This series was one of Konami's cash cow back in the late 90s, especially the first game. It had so much merchandise, ''it even had books detailing said merchandise''. [[http://pudding-days.com/yuina/top.html Here]] is a page for a MadScientist in the game called Yuina Himoo. And she's not even the main girl, nor the top 3 popular. Yet just her alone spawned so much merchandise, including utensils, albums and pillows.

to:

* 19* CashCowFranchise: This series was one of Konami's cash cow back in the late 90s, especially the first game. It had so much merchandise, ''it even had books detailing said merchandise''. [[http://pudding-days.com/yuina/top.html Here]] is a page for a MadScientist in the game called Yuina Himoo. And she's not even the main girl, nor the top 3 popular. Yet just her alone spawned so much merchandise, including utensils, albums and pillows.
* CreatorCouple:
** With Creator/OmiMinami voicing Tamami, both husband and wife seiyuu have now worked for the [=TokiMemo=] series. Her husband is Creator/YujiUeda who played Yoshio in the original Tokimemo game and later Motoharu in the ''Girl's Side: Second Kiss'' game.
** With Creator/ShowHayami who voicing Goro and his wife Creator/ReiIgarashi who played one of the main datable girls Mira Kagami in the original [=TokiMemo=] game, another husband and wife seiyuu team have now both appeared in the Tokimemo franchise.



* FanTranslation: The SNES version of the first game is sadly notable for having lots of attempts at creating a translation patch; all of them invariably went to stall for a reason or another.

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* FanTranslation: FanTranslation:
**
The SNES version of the first game is sadly notable for having lots of attempts at creating a translation patch; all of them invariably went to stall for a reason or another.



* PostReleaseSubtitle: The first ''[=TokiMemo=]'' game added the ''forever with you'' subtitle when it was re-released for the UsefulNotes/PlayStation in 1995, the UsefulNotes/SegaSaturn in 1996, Windows 95 in 1997 and the UsefulNotes/PlayStationPortable in 2006.



* RelationshipVoiceActor:
** With Creator/OmiMinami voicing Tamami, both husband and wife seiyuu have now worked for the [=TokiMemo=] series. Her husband is Creator/YujiUeda who played Yoshio in the original Tokimemo game and later Motoharu in the ''Girl's Side: Second Kiss'' game.
** With Creator/ShowHayami who voicing Goro and his wife Creator/ReiIgarashi who played one of the main datable girls Mira Kagami in the original [=TokiMemo=] game, another husband and wife seiyuu team have now both appeared in the Tokimemo franchise.
* RemadeForTheExport: In 2007, Konami tested the waters in America by creating VideoGame/BrooktownHigh, an American High School version à la [[VideoGame/TheSims Sims]] of ''Tokimeki Memorial''. But what they failed to notice, is that what made the success of ''Tokimeki Memorial'' is its beautiful anime graphics, and its humor and light-hearted atmosphere; no wonder a game with fugly 3D designs, insipid characters and crappy dialogue like VideoGame/BrooktownHigh, already not helped [[WidgetSeries by its concept]] and by virtually non-existent publicity, bombed ''royally''.

to:

* RelationshipVoiceActor:
** With Creator/OmiMinami voicing Tamami, both husband and wife seiyuu have now worked for the [=TokiMemo=] series. Her husband is Creator/YujiUeda who played Yoshio in the original Tokimemo game and later Motoharu in the ''Girl's Side: Second Kiss'' game.
** With Creator/ShowHayami who voicing Goro and his wife Creator/ReiIgarashi who played one of the main datable girls Mira Kagami in the original [=TokiMemo=] game, another husband and wife seiyuu team have now both appeared in the Tokimemo franchise.
* RemadeForTheExport: In 2007, Konami tested the waters in America by creating VideoGame/BrooktownHigh, ''VideoGame/BrooktownHig''h, an American High School version à la [[VideoGame/TheSims Sims]] of ''Tokimeki Memorial''. But what they failed to notice, is that what made the success of ''Tokimeki Memorial'' is its beautiful anime graphics, and its humor and light-hearted atmosphere; no wonder a game with fugly 3D designs, insipid characters and crappy dialogue like VideoGame/BrooktownHigh, ''Brooktown High'', already not helped [[WidgetSeries by its concept]] and by virtually non-existent publicity, bombed ''royally''.
Is there an issue? Send a MessageReason:
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* CashCowFranchise: This series was one of Konami's cash cow back in the late 90s, especially the first game. It had so much merchandise, ''it even had books detailing said merchandise''. [[http://pudding-days.com/yuina/top.html Here]] is a page for a MadScientist in the game called Yuina Himoo. And she's not even the main girl, nor the top 3 popular. Yet just her alone spawned so much merchandise, including utensils, CDs and pillows.

to:

* CashCowFranchise: This series was one of Konami's cash cow back in the late 90s, especially the first game. It had so much merchandise, ''it even had books detailing said merchandise''. [[http://pudding-days.com/yuina/top.html Here]] is a page for a MadScientist in the game called Yuina Himoo. And she's not even the main girl, nor the top 3 popular. Yet just her alone spawned so much merchandise, including utensils, CDs albums and pillows.
Is there an issue? Send a MessageReason:
None


* CashCowFranchise: This series was one of Konami's cash cow back in the late 90s, especially the first game. It had so much merchandise, ''it even had books detailing said merchandise''. [[http://pudding-days.com/yuina/top.html Here]] is a page for a MadScientist in the game called Yuina Himoo. And she's not even the main girl, nor the top 3 popular. Yet just her alone spawned so much merchandise, including utensils, CDs and pillows. It's in Japanese, though.

to:

* CashCowFranchise: This series was one of Konami's cash cow back in the late 90s, especially the first game. It had so much merchandise, ''it even had books detailing said merchandise''. [[http://pudding-days.com/yuina/top.html Here]] is a page for a MadScientist in the game called Yuina Himoo. And she's not even the main girl, nor the top 3 popular. Yet just her alone spawned so much merchandise, including utensils, CDs and pillows. It's in Japanese, though.

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