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** Ueda contemplated on the post-credit scene ending with [[spoiler:showing two or more Tricos playing with their offspring, but went for the more subtle ending shot we got instead.]]



** Ueda contemplated on the post-credit scene ending with [[spoiler:showing two or more Tricos playing with their offspring, but went for the more subtle ending shot we got instead.]]

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** Ueda contemplated on the post-credit scene ending with [[spoiler:showing two or more Tricos playing with their offspring, but went for the more subtle ending shot we got instead.]]
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** Ueda contemplated on the post-credit scene ending with [[spoiler:showing two or more Tricos playing with their offspring, but went for the more subtle ending shot we got instead.]]
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** One rumour has it that Ueda originally meant for the game to feature a real-life animal, but ended up creating an imaginary one so they could give it the behaviour and personality they wanted, instead of using a real animal, for example, a dog, and risk having people point out that it "would not behave like that".

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** One rumour has it that Ueda originally meant for the game to feature a real-life animal, but ended up creating an imaginary one so they could give it the behaviour and personality they wanted, instead of using a real animal, for example, a dog, and risk having people point out that it "would not behave like that" or "couldn't do that".
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** One rumour has it that Ueda originally meant for the game to feature a real-life animal, but ended up creating an imaginary one so they could give it the behaviour and personality they wanted, instead of using a real animal, for example, a dog, and risk having people point out that a dog "would not behave like that".

to:

** One rumour has it that Ueda originally meant for the game to feature a real-life animal, but ended up creating an imaginary one so they could give it the behaviour and personality they wanted, instead of using a real animal, for example, a dog, and risk having people point out that a dog it "would not behave like that".
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to:

** One rumour has it that Ueda originally meant for the game to feature a real-life animal, but ended up creating an imaginary one so they could give it the behaviour and personality they wanted, instead of using a real animal, for example, a dog, and risk having people point out that a dog "would not behave like that".

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** It has probably happened more than once that a Trico [[spoiler:got struck by lightning and regurgitated its victim back up]], but until you played as one of the victims it could never lead anywhere.

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** It has probably happened more than once that a Trico [[spoiler:got struck by lightning and regurgitated its victim back up]], but until you played as one of the victims it could would never lead anywhere. anywhere.
** The dark Trico the companions occasionally encounter throughout the game is the opposite gender of the main Trico.



** The dark Trico the companions occasionally encounter throughout the game is the opposite gender of the main Trico.
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* WhatCouldHaveBeen:
** Ueda originally wanted the game to have a similar opening to ''Ico'', with the boy waking up in a cage, but ended up changing it. He still wanted a part with the boy having to fight his way out of a cage, however, and added such a segment towards the middle of the game instead.
** There would originally have been a button to press to make the boy grab onto Trico just like with Wander and the colossi, and Ueda didn't decide to make the grip automatic until the end, when he figured he wanted to make the feature of climbing Trico to be "easy for everyone".

!! Misc.
* WordOfGod reveals some interesting facts about the game in its art book:
** Despite what the game implies, Tricos do not only kidnap children, but may kidnap adults as well.
** It has probably happened more than once that a Trico [[spoiler:got struck by lightning and regurgitated its victim back up]], but until you played as one of the victims it could never lead anywhere.
** Ueda got the idea for the game when he saw the reactions people had to Agro's [[spoiler:"death" and later return]] in ''Videogame/ShadowOfTheColossus''. Seeing people react so strongly to an animal companion inspired him to make a game centering around the protagonist's relationship to an animal.
** The dark Trico the companions occasionally encounter throughout the game is the opposite gender of the main Trico.
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* {{Blooper}}: [[spoiler:When the companions have made it to the top of the tower,]] the boy runs to the edge and says something that doesn't get translated. One might assume it was an oversight.
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** Subverted, as ''Scalebound'' ended up getting pushed back to 2017.

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** Subverted, as ''Scalebound'' ended up getting pushed back to 2017.2017, then was unceremoniously cancelled early that year.
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The trope you want there is Jossed.


* IKnewIt: [[spoiler:[[SubvertedTrope Subverted]] in regards to the game's BittersweetEnding. Early in the game's development, WordOfGod said that the ending would be sad. This led to people speculating that either the boy, Trico, or both would die. The final game disproved all three.]]

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* IKnewIt: [[spoiler:[[SubvertedTrope Subverted]] in regards to the game's BittersweetEnding. {{Jossed}}: [[spoiler: Early in the game's development, WordOfGod said that the ending would be sad. This led to people speculating that either the boy, Trico, or both would die. The final game disproved all three.three, instead being a BittersweetEnding.]]
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* IKnewIt: [[spoiler:[[SubvertedTrope Subverted]] in regards to the game's BittersweetEnding. Early in the game's development, WordOfGod said that the ending would be sad. This led to people speculating that either the boy, Trico, or both would die. The final game disproved all three.]]
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* DoingItForTheArt: Fumito Ueda was adamant and persistent about his vision of a boy interacting with a companion creature with independent AI and was determined to push against the hardware to achieve it, even waiting to bide out a console generation to achieve his vision, even if his original company shut down and he had to work by contract to finish the project. [[http://www.newyorker.com/tech/elements/fumito-uedas-slow-route-to-perfection Even more remarkable is the fact that Sony backed Ueda through all this]]:
--> ''In part, these delays are a function of Ueda’s uncompromising vision and unusual directorial process. When he is working on a new game, he begins by creating a mockup short film, which gives his team an impression of the feelings he wants to elicit but doesn’t get into technical details...Sony, for its part, indulges Ueda’s perfectionism. When asked, in 2015, whether the company would like to work with him on another project, Shuhei Yoshida, the president of Sony’s Worldwide Studios, said, “Everyone would." ''
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** Subverted, as ''Scalebound'' ended up getting pushed back to 2017.
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* SavedFromDevelopmentHell: It was famous for having been one of the most protracted production cycles.

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* SavedFromDevelopmentHell: It was famous for having been one of the most protracted production cycles. cycles in videogame history:
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** Sony's conference in E3 2015 gloriously confirmed that the game is still alive with [[https://www.youtube.com/watch?v=zXLZvsSmBIs a seven minute gameplay trailer]], with a 2016 release. For many gamers, [[CrowningMomentOfAwesome it was unquestionably the highlight of 2015's E3], reaffirmed in E3 2016 [[http://time.com/4588009/the-last-guardian-review/ and the early critical notices, expressed their disbelief that the game reached completion after all]].

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** Sony's conference in E3 2015 gloriously confirmed that the game is still alive with [[https://www.youtube.com/watch?v=zXLZvsSmBIs a seven minute gameplay trailer]], with a 2016 release. For many gamers, [[CrowningMomentOfAwesome it was unquestionably the highlight of 2015's E3], E3]], reaffirmed in E3 2016 [[http://time.com/4588009/the-last-guardian-review/ and the early critical notices, expressed their disbelief that the game reached completion after all]].

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* DevelopmentHell: Good lord. Progress on the game has been incredibly slow, featuring several false starts, Ueda announcing that he's leaving Team Ico (though committed to finishing it via contract), and false news of cancellation due to a lack of information.
** For context on just how long it spent in development hell, keep in mind that the game started development for the ''UsefulNotes/PlayStation2.''



* SavedFromDevelopmentHell: Sony's conference in E3 2015 gloriously confirmed that the game is still alive with [[https://www.youtube.com/watch?v=zXLZvsSmBIs a seven minute gameplay trailer]]. Not only that, the game is set for a 2016 release. For many gamers, [[CrowningMomentOfAwesome it was unquestionably the highlight of 2015's E3]].
** E3 2016 confirmed it: after easily a ''decade'', the game is due for October 2016. It's anyone's guess if it ''meets'' the date, but it's progress. Current date is December 6th, BTW.

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* SavedFromDevelopmentHell: SavedFromDevelopmentHell: It was famous for having been one of the most protracted production cycles.
** Progress was incredibly slow, featuring several false starts, with Fumito Ueda announcing that he was leaving Team Ico (though committed to finishing it via contract), and false news of cancellation due to a lack of information. For context on just how long it spent in development hell, keep in mind that the game started development for the ''UsefulNotes/PlayStation2.''
**
Sony's conference in E3 2015 gloriously confirmed that the game is still alive with [[https://www.youtube.com/watch?v=zXLZvsSmBIs a seven minute gameplay trailer]]. Not only that, the game is set for trailer]], with a 2016 release. For many gamers, [[CrowningMomentOfAwesome it was unquestionably the highlight of 2015's E3]].
**
E3], reaffirmed in E3 2016 confirmed it: after easily a ''decade'', [[http://time.com/4588009/the-last-guardian-review/ and the early critical notices, expressed their disbelief that the game is due for October 2016. It's anyone's guess if it ''meets'' the date, but it's progress. Current date is December 6th, BTW.reached completion after all]].
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** E3 2016 confirmed it: after easily a ''decade'', the game is due for October 2016. It's anyone's guess if it ''meets'' the date, but it's progress.

to:

** E3 2016 confirmed it: after easily a ''decade'', the game is due for October 2016. It's anyone's guess if it ''meets'' the date, but it's progress. Current date is December 6th, BTW.
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None

Added DiffLines:

** E3 2016 confirmed it: after easily a ''decade'', the game is due for October 2016. It's anyone's guess if it ''meets'' the date, but it's progress.
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* CreatorBacklash: Even though its clear from gameplay footage the giant baby griffin and boy [[TrueCompanions care about each other very much]], Team ICO are ''not happy'' to comment upon the relationship between Trico and the boy. Stating its up to the viewer, the audience, to interpret whatever they wish beyond their hostile-first-meeting.
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** For context on just how long it spent in development hell, keep in mind that the game started development for the ''PlayStation2.''

to:

** For context on just how long it spent in development hell, keep in mind that the game started development for the ''PlayStation2.''UsefulNotes/PlayStation2.''
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Added DiffLines:

** For context on just how long it spent in development hell, keep in mind that the game started development for the ''PlayStation2.''

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** SavedFromDevelopmentHell: Sony's conference in E3 2015 gloriously confirmed that the game is still alive with [[https://www.youtube.com/watch?v=zXLZvsSmBIs a seven minute gameplay trailer]]. Not only that, the game is set for a 2016 release. For many gamers, [[CrowningMomentOfAwesome it was unquestionably the highlight of 2015's E3]].


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* SavedFromDevelopmentHell: Sony's conference in E3 2015 gloriously confirmed that the game is still alive with [[https://www.youtube.com/watch?v=zXLZvsSmBIs a seven minute gameplay trailer]]. Not only that, the game is set for a 2016 release. For many gamers, [[CrowningMomentOfAwesome it was unquestionably the highlight of 2015's E3]].
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* DuelingGames: With Microsoft's ''VideoGame/{{Scalebound}}''. Both are games involving human protagonists accompanied by giant monsters set in a fictional world. Both are to be released in 2016 exclusive to the opposing console.
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** SavedFromDevelopmentHell: Sony's conference in E3 2015 gloriously confirmed that the game is still alive with [[https://www.youtube.com/watch?v=zXLZvsSmBIs a seven minute gameplay trailer]]. Not only that, the game is set for a 2016 release. For many gamers, [[CrowningMomentOfAwesome it was unquestionably the highlight of 2015's E3]].

to:

** SavedFromDevelopmentHell: Sony's conference in E3 2015 gloriously confirmed that the game is still alive with [[https://www.youtube.com/watch?v=zXLZvsSmBIs a seven minute gameplay trailer]]. Not only that, the game is set for a 2016 release. For many gamers, [[CrowningMomentOfAwesome it was unquestionably the highlight of 2015's E3]].E3]].

-----
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** SavedFromDevelopmentHell: Sony's conference in E3 2015 gloriously confirms the game lives with [[https://www.youtube.com/watch?v=zXLZvsSmBIs a seven minute gameplay trailer]]. Not only that, the game is set for a 2016 release. For many gamers, [[CrowningMomentOfAwesome it was unquestionably the highlight of 2015's E3]].

to:

** SavedFromDevelopmentHell: Sony's conference in E3 2015 gloriously confirms confirmed that the game lives is still alive with [[https://www.youtube.com/watch?v=zXLZvsSmBIs a seven minute gameplay trailer]]. Not only that, the game is set for a 2016 release. For many gamers, [[CrowningMomentOfAwesome it was unquestionably the highlight of 2015's E3]].
Is there an issue? Send a MessageReason:
None


** RescuedFromDevelopmentHell: Sony's conference in E3 2015 gloriously confirms the game lives with [[https://www.youtube.com/watch?v=zXLZvsSmBIs a seven minute gameplay trailer]]. Not only that, the game is set for a 2016 release. For many gamers, [[CrowningMomentOfAwesome it was unquestionably the highlight of 2015's E3]].

to:

** RescuedFromDevelopmentHell: SavedFromDevelopmentHell: Sony's conference in E3 2015 gloriously confirms the game lives with [[https://www.youtube.com/watch?v=zXLZvsSmBIs a seven minute gameplay trailer]]. Not only that, the game is set for a 2016 release. For many gamers, [[CrowningMomentOfAwesome it was unquestionably the highlight of 2015's E3]].
Is there an issue? Send a MessageReason:
None


* DevelopmentHell: Good lord. Progress on the game has been incredibly slow, featuring several false starts, Ueda announcing that he's leaving Team Ico (though committed to finishing it via contract), and false news of cancellation due to a lack of information.

to:

* DevelopmentHell: Good lord. Progress on the game has been incredibly slow, featuring several false starts, Ueda announcing that he's leaving Team Ico (though committed to finishing it via contract), and false news of cancellation due to a lack of information.information.
** RescuedFromDevelopmentHell: Sony's conference in E3 2015 gloriously confirms the game lives with [[https://www.youtube.com/watch?v=zXLZvsSmBIs a seven minute gameplay trailer]]. Not only that, the game is set for a 2016 release. For many gamers, [[CrowningMomentOfAwesome it was unquestionably the highlight of 2015's E3]].

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* DevelopmentHell: Good lord. Progress on the game has been incredibly slow, featuring several false starts, Ueda announcing that he's leaving Team Ico (though committed to finishing it via contract), and false news of cancellation due to a lack of information. It's gotten to the point that Sony started using outside help just to finish the game.
** Specifically, Sony Santa Monica (the team that created ''VideoGame/GodOfWar'' and helped various other Sony projects, such as the 2007 ''{{Warhawk}}'') were the ones hired to finish the job, and it is a HUGE example of the problems the game has of escaping Production Hades. The Japanese are legendarily xenophobic and insular, so a Japanese console maker actually taking one of their most awaited in-development games away from a Japanese development team and giving it over to an American one is a very big sign that things were not going the way Sony hoped.

to:

* DevelopmentHell: Good lord. Progress on the game has been incredibly slow, featuring several false starts, Ueda announcing that he's leaving Team Ico (though committed to finishing it via contract), and false news of cancellation due to a lack of information. It's gotten to the point that Sony started using outside help just to finish the game.\n** Specifically, Sony Santa Monica (the team that created ''VideoGame/GodOfWar'' and helped various other Sony projects, such as the 2007 ''{{Warhawk}}'') were the ones hired to finish the job, and it is a HUGE example of the problems the game has of escaping Production Hades. The Japanese are legendarily xenophobic and insular, so a Japanese console maker actually taking one of their most awaited in-development games away from a Japanese development team and giving it over to an American one is a very big sign that things were not going the way Sony hoped.
Is there an issue? Send a MessageReason:
None


** Specifically, Sony Santa Monica(the team that created ''VideoGame/GodOfWar'' and helped various other Sony projects, such as the 2007 ''{{Warhawk}}'') were the ones hired to finish the job, and it is a HUGE example of the problems the game has of escaping Production Hades. The Japanese are legendarily xenophobic and insular, so a Japanese console maker actually taking one of their most awaited in-development games away from a Japanese development team and giving it over to an American one is a very big sign that things were not going the way Sony hoped.

to:

** Specifically, Sony Santa Monica(the Monica (the team that created ''VideoGame/GodOfWar'' and helped various other Sony projects, such as the 2007 ''{{Warhawk}}'') were the ones hired to finish the job, and it is a HUGE example of the problems the game has of escaping Production Hades. The Japanese are legendarily xenophobic and insular, so a Japanese console maker actually taking one of their most awaited in-development games away from a Japanese development team and giving it over to an American one is a very big sign that things were not going the way Sony hoped.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DevelopmentHell: Good lord. Progress on the game has been incredibly slow, featuring several false starts, Ueda announcing that he's leaving Team Ico (though committed to finishing it via contract), and false news of cancellation due to a lack of information. It's gotten to the point that Sony started using outside help just to finish the game.
** Specifically, Sony Santa Monica(the team that created ''VideoGame/GodOfWar'' and helped various other Sony projects, such as the 2007 ''{{Warhawk}}'') were the ones hired to finish the job, and it is a HUGE example of the problems the game has of escaping Production Hades. The Japanese are legendarily xenophobic and insular, so a Japanese console maker actually taking one of their most awaited in-development games away from a Japanese development team and giving it over to an American one is a very big sign that things were not going the way Sony hoped.

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