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History Trivia / SuperMarioOdyssey

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** Luigi being part of an update. Fans were guessing that the [[spoiler:infamous castle courtyard from ''Super Mario 64'' being in the Mushroom Kingdom]] was hinting at something pertaining to him.
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** The Metro Kingdom is revealed to be the location of the original arcade games, tearing down the {{Fanon}} that Mario was transported to and grew up in real-world Brooklyn.
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* KillerApp: Naturally. The game sold 2 million copies during its first weekend, and ended up selling over ''9 million copies'' in just two months. Meaning that '''over 60% of all Switch owners have the game'''.

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* KillerApp: Naturally. The game sold 2 million copies during its first weekend, and ended up selling over ''9 million copies'' in just two months. Meaning that '''over 60% of all Switch owners have the game'''. It also accomplished the rare feat of outselling the main ''VideoGame/MarioKart'' release on the same system (''VideoGame/MarioKart8 Deluxe'').
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* KillerApp: Naturally. The game sold 2 million copies during its first weekend, and ended up selling over ''9 million copies'' in just two months. Meaning that '''over 60% of all Switch own the game'''.

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* KillerApp: Naturally. The game sold 2 million copies during its first weekend, and ended up selling over ''9 million copies'' in just two months. Meaning that '''over 60% of all Switch own owners have the game'''.
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* KillerApp: The game became considered such a must-have item for the Switch that it sold 2 million copies just a few days after release; that's nearly a third as many Switch consoles sold up to that point.

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* KillerApp: Naturally. The game became considered such a must-have item for the Switch that it sold 2 million copies during its first weekend, and ended up selling over ''9 million copies'' in just a few days after release; that's nearly a third as many two months. Meaning that '''over 60% of all Switch consoles sold up to that point.own the game'''.
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That's not a theory being disproven, that's just Schedule Slip being averted... (Those fans also had very little reason to be worried, since Odyssey was announced much further into its development than Bot W was, which was part of Bot W's problem)


** After Creator/{{Nintendo}}'s substantial delay of ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', at least a small group of fans were expecting this game to be delayed as well, thinking it would be released early in 2018, if not later. To their surprise, the game actually averted ScheduleSlip and came out exactly when Nintendo initially said it would.
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** In a rematch of the battle between ''VideoGame/SuperMario3DWorld'' and ''VideoGame/{{Knack}}'' -- which famously resulted in ''Knack'' upsetting the odds and outselling ''3D World'' for a few months, albeit with the latter ultimately selling a lot more in the long run -- this game was released a month or so after ''Knack II''. This time, the result of the duel wasn't even close, with some estimates putting this game at selling ''twenty times'' the lifetimes sales of ''Knack II'' in its opening weekend alone.
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* TheCastShowoff: Creator/KateHiggins was trained under a Jazz musician. Rather appropriate for the singing voice of Pauline, who sings the rather jazzy "Jump Up, Super Star."

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* TheCastShowoff: Creator/KateHiggins was trained under a Jazz jazz musician. Rather appropriate for the singing voice of Pauline, who sings the rather jazzy "Jump Up, Super Star."



** With ''VideoGame/SonicForces'', fittingly enough. Both are set to be released in the fourth quarter of the year (within a week of each other, even: ''Odyssey'' was released on October 27 worldwide, and ''Forces'' was released on November 7 in the US and November 9 overseas), and both aim to take their respective series in a bold new direction.
** Also with ''VideoGame/AHatInTime'', being another classic-styled 3D Collectathon platformer released in the same month, with its console version launching first on rival systems.

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** With ''VideoGame/SonicForces'', ''VideoGame/SonicForces,'' fittingly enough. Both are set to be released in the fourth quarter of the year (within a week of each other, even: ''Odyssey'' was released on October 27 worldwide, and ''Forces'' was released on November 7 in the US and November 9 overseas), and both aim to take their respective series in a bold new direction.
** Also with ''VideoGame/AHatInTime'', ''VideoGame/AHatInTime,'' being another classic-styled 3D Collectathon platformer released in the same month, with its console version launching first on rival systems.



** The fact that there are realistic humans in the game that contrast heavily to the short, cartoony Mario led many to theorize that Mario wasn't human at all, just humanoid (helped by supplementary material released long before this game, apparently, claiming that Mario's race as Homo Nintendonus, not Homo Sapiens). But no, that's not the case, a post E3 2017 interview would confirm that Mario was indeed human. As a matter of fact, the inhabitants of New Donk City are never even called "human", they're "New Donkers"

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** The fact that there are realistic humans in the game that contrast heavily to the short, cartoony Mario led many to theorize that Mario wasn't human at all, just humanoid (helped by supplementary material released long before this game, apparently, claiming that Mario's race as Homo Nintendonus, not Homo Sapiens). But no, that's not the case, a post E3 2017 interview would confirm that Mario was indeed human. As a matter of fact, the inhabitants of New Donk City are never even called "human", "human," they're "New Donkers"
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Given the OK to alter this entry a bit by Sam Max.


** Given Creator/{{Nintendo}}'s track record of [[ScheduleSlip delaying their games]] up to that point, at least a small group of fans were expecting the game to be delayed, thinking it would be released early in 2018, if not later. To their surprise, the game actually averted ScheduleSlip and came out exactly when Nintendo initially said it would.

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** Given After Creator/{{Nintendo}}'s track record substantial delay of [[ScheduleSlip delaying their games]] up to that point, ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', at least a small group of fans were expecting the this game to be delayed, delayed as well, thinking it would be released early in 2018, if not later. To their surprise, the game actually averted ScheduleSlip and came out exactly when Nintendo initially said it would.
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** Given Creator/{{Nintendo}}'s track record of [[ScheduleSlip delaying their games]] up to that point, at least a small group of fans were expecting the game to be delayed, thinking it would be released early in 2018, if not later. To their surprise, the game actually averted ScheduleSlip and came out exactly when Nintendo initially said it would.
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they're not cut if you can still find them in the game


* CutSong: "Jump Up, Super Star" and [[spoiler:"Honeylune Ridge: Escape"]] both have 8-bit variants, but New Donk City's 2D section just uses the regular version of the former, and the latter doesn't play until ''after'' the 2D section of its corresponding level. Both of them can be listened to in the music player after completing certain missions in the postgame. In addition, once the 8-bit version of "Jump Up, Super Star" is unlocked, the man in City Hall who lets you replay the festival stage will provide you the option of using the 8-bit version instead if you want.
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* This is the first mainline ''Super Mario'' game in years since ''VideoGame/SuperMarioSunshine'' to feature actual voice acted dialogue, although in most cases it's gibberish with hints of the character's names thrown in, almost as if it's another language and they are reserved for cutscenes. Mario and Peach are arguably the only ones with noticeable actual words besides Pauline and the announcer in the New Donk City festival event.

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* This is the first mainline ''Super Mario'' game in years since ''VideoGame/SuperMarioSunshine'' to feature actual voice acted dialogue, although in most cases it's gibberish with hints of the character's names thrown in, almost as if it's [[SpeakingSimlish another language language]] and they are reserved for cutscenes. Mario and Peach are arguably the only ones with noticeable actual words besides Pauline and the announcer in the New Donk City festival event.
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* This is the first mainline ''Super Mario'' game in years since ''VideoGame/SuperMarioSunshine'' to feature actual voice acted dialogue, although in most cases it's gibberish with hints of the character's names thrown in, almost as if it's another language and they are reserved for cutscenes. Mario and Peach are arguably the only ones with noticeable actual words besides Pauline and the announcer in the New Donk City festival event.
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* SimilarlyNamedWorks: There was a fangame titled ''Super Mario Odyssey'' long before the official game was even announced. And to an extent, the Genesis bootleg "[[https://www.youtube.com/watch?v=xijiQ26vKME Mario 4: a Space Odyssey]]" [[note]]which may just be taken from [[Film/TwoThousandOneASpaceOdyssey the movie]][[/note]].

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* SimilarlyNamedWorks: There was a fangame titled ''Super Mario Odyssey'' long before the official game was even announced. And to an extent, the Genesis bootleg "[[https://www.youtube.com/watch?v=xijiQ26vKME Mario 4: a A Space Odyssey]]" [[note]]which may just be taken from [[Film/TwoThousandOneASpaceOdyssey the movie]][[/note]].
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Actually neither was right. Cappy recreated his hat, if anything


** There were many people who theorized that a spirit was possessing Mario's hat, instead of it being a creature that just looks like Mario's hat or something similar.
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** Sorry, Mario, you're not going to find any trace of the [[spoiler: [[Franchise/SailorMoon Silver Millennium]]]] on the [[spoiler: Moon]] Kingdom.

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** Sorry, Mario, you're not going to find any trace of the [[spoiler: [[Franchise/SailorMoon [[spoiler:[[Franchise/SailorMoon Silver Millennium]]]] on the [[spoiler: Moon]] [[spoiler:Moon]] Kingdom.
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Since it's spoiler marked above, I'm spoiler marking something from Name's The Same's line.


** Sorry, Mario, you're not going to find any trace of the [[Franchise/SailorMoon Silver Millennium]] on the Moon Kingdom.

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** Sorry, Mario, you're not going to find any trace of the [[spoiler: [[Franchise/SailorMoon Silver Millennium]] Millennium]]]] on the Moon [[spoiler: Moon]] Kingdom.

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* NamesTheSame: Sorry, Mario, you're not going to find any trace of the [[Franchise/SailorMoon Silver Millennium]] on the Moon Kingdom.

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* NamesTheSame: NamesTheSame:
**
Sorry, Mario, you're not going to find any trace of the [[Franchise/SailorMoon Silver Millennium]] on the Moon Kingdom.Kingdom.
** [[WebAnimation/BowsersKingdom Bowser's Kingdom]] is also the name of a discontinued flash animation series about a Goomba and a Koopa Troopa working for Bowser.
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* NamesTheSame: Sorry, Mario, you're not going to find any trace of the [[Franchise/SailorMoon Silver Millennium]] on the Moon Kingdom.
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** Many people saw a kingdom based on Japan coming. There was plenty of promotional artwork of Mario in traditional Japanese outfits for the game to draw from, and where else would they be found but a Japan analog? [[spoiler:It being ''Bowser's'' Kingdom, however, took everyone by surprise.]]

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** Many people saw a kingdom based on Japan coming. There was plenty of old promotional artwork of Mario in traditional Japanese outfits for the game to draw from, and where else would they be found but a Japan analog? [[spoiler:It being ''Bowser's'' Kingdom, however, took everyone by surprise.]]
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** Many people saw a kingdom based on Japan coming. There was plenty of promotional artwork of Mario in traditional Japanese outfits for the game to draw from, and where else would they be found but a Japan analog? [[spoiler:It being ''Bowser's'' Kingdom, however, took everyone by surprise.]]
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You can find names from this game in anything if you look hard enough.


* NamesTheSame: There's also a character named Talkatoo in ''Series/ZoobileeZoo''.
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* NamesTheSame: There's also a character named Talkatoo in ''Series/ZoobileeZoo''.
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* CutSong: "Jump Up, Super Star" and [[spoiler:"Honeylune Ridge: Escape"]] both have 8-bit variants, but New Donk City's 2D section just uses the regular version of the former, and the latter doesn't play until ''after'' the 2D section of its corresponding level. Both of them can be listened to in the music player after completing certain missions in the postgame.

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* CutSong: "Jump Up, Super Star" and [[spoiler:"Honeylune Ridge: Escape"]] both have 8-bit variants, but New Donk City's 2D section just uses the regular version of the former, and the latter doesn't play until ''after'' the 2D section of its corresponding level. Both of them can be listened to in the music player after completing certain missions in the postgame. In addition, once the 8-bit version of "Jump Up, Super Star" is unlocked, the man in City Hall who lets you replay the festival stage will provide you the option of using the 8-bit version instead if you want.
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None


* CutSong: "Jump Up, Super Star" and "Honeylune Ridge: Escape" both have 8-bit variants, but New Donk City's 2D section just uses the regular version of the former, and the latter doesn't play until ''after'' the 2D section of its corresponding level. Both of them can be listened to in the music player after completing certain missions in the postgame.

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* CutSong: "Jump Up, Super Star" and "Honeylune [[spoiler:"Honeylune Ridge: Escape" Escape"]] both have 8-bit variants, but New Donk City's 2D section just uses the regular version of the former, and the latter doesn't play until ''after'' the 2D section of its corresponding level. Both of them can be listened to in the music player after completing certain missions in the postgame.
Is there an issue? Send a MessageReason:
None


* KillerApp: The game became considered such a must-have item for the Switch that it sold 2 million copies just a few days after release; that's nearly a third as many Switch consoles sold up to that point..

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* KillerApp: The game became considered such a must-have item for the Switch that it sold 2 million copies just a few days after release; that's nearly a third as many Switch consoles sold up to that point..point.
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None

Added DiffLines:

* CutSong: "Jump Up, Super Star" and "Honeylune Ridge: Escape" both have 8-bit variants, but New Donk City's 2D section just uses the regular version of the former, and the latter doesn't play until ''after'' the 2D section of its corresponding level. Both of them can be listened to in the music player after completing certain missions in the postgame.

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Gonna get rid of the "name's the same" entry cause that just invites people to say "this character has the same name as that character" and, frankly, it's not relevant.


* KillerApp: The game became considered such a must-have item for the Switch that it sold 2 million copies just a few days after release; that's nearly a third as many Switch consoles sold up to that point.
* NamesTheSame: This isn't the first Nintendo franchise to feature a character named [[Franchise/{{Kirby}} Cappy]].
** The lanky bouncer of the Broodals is named WesternAnimation/{{Rango}}.

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* KillerApp: The game became considered such a must-have item for the Switch that it sold 2 million copies just a few days after release; that's nearly a third as many Switch consoles sold up to that point.
* NamesTheSame: This isn't the first Nintendo franchise to feature a character named [[Franchise/{{Kirby}} Cappy]].
** The lanky bouncer of the Broodals is named WesternAnimation/{{Rango}}.
point..
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That's a pretty big stretch, maybe if Topper was more of a blatant Zelda shout out this would be the case


* ActorAllusion: Creator/NobuyukiHiyama voices Topper. The last rabbit-like character that Hiyama voiced was [[VideoGame/TheLegendOfZeldaOcarinaOfTime Link]] by way of the Bunny Hood.
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** The lanky bouncer of the Broodals is named WesternAnimation/{{Rango}}.

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