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All ports are technically rereleases.


* NoPortForYou: ''New Generation'' and ''2nd Impact'' are technically this as the Dreamcast port is a just a mere rerelease.
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* NoPortForYou: ''New Generation'' and ''2nd Impact'' are technically this as the Dreamcast port is a just a mere rerelease.


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*** For similar reasons, Makoto was DummiedOut in ''2nd Impact'' (according to an interview).
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##The lack of a console port at the time of release killed a lot of exposure when compared to both ''SFII'' and the ''Alpha'' series, all of which were {{Killer App}}s in their day. When it finally received a console port, it was exclusive to the struggling UsefulNotes/SegaDreamcast. ''SFIII'' has never really recovered from that.

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##The lack of a console port at the time of release killed a lot of exposure when compared to both ''SFII'' and the ''Alpha'' series, all of which were {{Killer App}}s in their day. When it finally received a console port, it was exclusive to the struggling UsefulNotes/SegaDreamcast.Platform/SegaDreamcast. ''SFIII'' has never really recovered from that.



** While ''New Generation'' received a Dreamcast port, ports to the three systems in the previous console generation had in fact been considered. In the end, a UsefulNotes/Nintendo64 port proved a complete non-starter due to its lack of storage capacity. Capcom reportedly looked at a [=64DD=] version, but quickly and correctly concluded the add-on had no commercial potential. A UsefulNotes/PlayStation port quickly ran into insurmountable technical difficulties that Sony had no interest in helping Capcom resolve due to their preference for fully-3D titles, while a UsefulNotes/SegaSaturn port got furthest into development but was eventually scrapped and MovedToTheNextConsole after Sega pulled the plug on the Saturn.

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** While ''New Generation'' received a Dreamcast port, ports to the three systems in the previous console generation had in fact been considered. In the end, a UsefulNotes/Nintendo64 Platform/Nintendo64 port proved a complete non-starter due to its lack of storage capacity. Capcom reportedly looked at a [=64DD=] version, but quickly and correctly concluded the add-on had no commercial potential. A UsefulNotes/PlayStation Platform/PlayStation port quickly ran into insurmountable technical difficulties that Sony had no interest in helping Capcom resolve due to their preference for fully-3D titles, while a UsefulNotes/SegaSaturn Platform/SegaSaturn port got furthest into development but was eventually scrapped and MovedToTheNextConsole after Sega pulled the plug on the Saturn.
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** [[https://twitter.com/CAPCOM_AWT/status/1588372965728473088 This piece of concept art]] showcases several scrapped characters designed for the game. These include a giant robot, a mad scientist, a genie, a breakdancer, a man resembling an ancient greek statue, and a Velociraptor.

to:

** [[https://twitter.com/CAPCOM_AWT/status/1588372965728473088 This piece of concept art]] showcases several scrapped characters designed for the game. These include a giant robot, a mad scientist, a genie, a breakdancer, a man resembling an ancient greek statue, and a Velociraptor. [[note]] It's possible that not all of the characters shown were planned as fighters, instead being considered as background characters in stages. [[/note]]
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##The lack of a console port at the time of release killed a lot of exposure when compared to both ''SFII'' and the ''Alpha'' series, all of which were {{Killer App}}s in their day. When it finally did receive a console port, it was exclusive to the struggling UsefulNotes/SegaDreamcast. ''SFIII'' has never really recovered from that.

to:

##The lack of a console port at the time of release killed a lot of exposure when compared to both ''SFII'' and the ''Alpha'' series, all of which were {{Killer App}}s in their day. When it finally did receive received a console port, it was exclusive to the struggling UsefulNotes/SegaDreamcast. ''SFIII'' has never really recovered from that.

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** While ''New Generation'' got a Dreamcast port, ports to the three systems in the previous console generation had in fact been considered. In the end, a UsefulNotes/Nintendo64 port proved a complete non-starter due to its lack of storage capacity. Capcom reportedly looked at a [=64DD=] version, but quickly and correctly concluded the add-on had no commercial potential. A UsefulNotes/PlayStation port quickly ran into insurmountable technical difficulties that Sony had no interest in helping Capcom resolve due to their preference for fully-3D titles, while a UsefulNotes/SegaSaturn port got furthest into development but was eventually scrapped and MovedToTheNextConsole after Sega pulled the plug on the Saturn.

to:

** While ''New Generation'' got received a Dreamcast port, ports to the three systems in the previous console generation had in fact been considered. In the end, a UsefulNotes/Nintendo64 port proved a complete non-starter due to its lack of storage capacity. Capcom reportedly looked at a [=64DD=] version, but quickly and correctly concluded the add-on had no commercial potential. A UsefulNotes/PlayStation port quickly ran into insurmountable technical difficulties that Sony had no interest in helping Capcom resolve due to their preference for fully-3D titles, while a UsefulNotes/SegaSaturn port got furthest into development but was eventually scrapped and MovedToTheNextConsole after Sega pulled the plug on the Saturn.

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##Some say years of updates/prequels to ''Street Fighter II'' resulted in [[CapcomSequelStagnation franchise fatigue]].
##The [[ReplacementScrappy unfamiliar cast]] were less-memorable, and most of them failed to generate a large following, let alone leave a mark on pop culture like the others. Capcom is doggedly trying to fix this in the sequels (with some success).
##The learning curve of the game had also increased exponentially, in part because series veterans had become too good, and partly to throw off newcomers who knew what to expect from ''Street Fighter'' given its outsized footprint on the genre.
##This series also had the misfortune of launching [[CapcomSequelStagnation almost concurrently]] with the ''[[VideoGame/StreetFighterAlpha Alpha series]]'', which was a prequel to ''II'' and actually ''did'' contain many of the series mainstays that ''III'' lacked. Players turned off by the gameplay changes and lack of familiar faces likely turned to the ''Alpha'' games instead, which were ultimately the more successful series.
##The lack of a console port at the time of release killed a lot of exposure when compared to both ''II'' and the ''Alpha'' series, all of which were {{Killer App}}s in their day… and when it DID get a console port, it was exclusive to the struggling UsefulNotes/SegaDreamcast. ''III'' has never really recovered from that.
## Despite it’s gorgeous [=2D=] spritework, it originally came out around the time [=3D=] fighters like ''Franchise/{{Tekken}}'', ''VideoGame/VirtuaFighter'' and ''VideoGame/DeadOrAlive'' were dominating the market, making ''Street Fighter III'' look archaic by comparison to the average player.
##The game was made on Capcom's CPS-3 hardware, which was more expensive than previous arcade cabinets. This, coupled with declining public interest in American arcades due to the rising popularity of consoles, led to the game performing poorly at launch. Former Capcom Coin-Op sales manager Drew Maniscalco estimates that only 300 or so ''SF III'' cabinets were sold in the U.S., as opposed to the 3000 units sold by ''[[VideoGame/MarvelVsCapcomClashOfSuperHeroes Marvel vs. Capcom]]''.

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##Some say years of updates/prequels to ''Street Fighter II'' ''VideoGame/StreetFighterII'' resulted in [[CapcomSequelStagnation franchise fatigue]].
##The [[ReplacementScrappy unfamiliar cast]] were less-memorable, and most of them failed to generate a large following, let alone leave a mark on pop culture like the others. Capcom Creator/{{Capcom}} is doggedly trying to fix this in the sequels (with some success).
##The learning curve of the game had also increased exponentially, in part because series veterans had become too good, and partly to throw off newcomers who knew what to expect from ''Street Fighter'' ''Franchise/StreetFighter'' given its outsized footprint on the genre.
##This series also had the misfortune of launching [[CapcomSequelStagnation almost concurrently]] with the ''[[VideoGame/StreetFighterAlpha Alpha series]]'', Alpha]]'' series, which was a prequel to ''II'' ''SFII'' and actually ''did'' contain many of the series mainstays that ''III'' ''SFIII'' lacked. Players turned off by the gameplay changes and lack of familiar faces likely turned to the ''Alpha'' games instead, which were ultimately the more successful series.
##The lack of a console port at the time of release killed a lot of exposure when compared to both ''II'' ''SFII'' and the ''Alpha'' series, all of which were {{Killer App}}s in their day… and when day. When it DID get finally did receive a console port, it was exclusive to the struggling UsefulNotes/SegaDreamcast. ''III'' ''SFIII'' has never really recovered from that.
## Despite it’s its gorgeous [=2D=] spritework, sprites, it originally came out around the time [=3D=] fighters like ''Franchise/{{Tekken}}'', ''VideoGame/VirtuaFighter'' and ''VideoGame/DeadOrAlive'' were dominating the market, making ''Street Fighter III'' ''SFIII'' look archaic by comparison to the average player.
##The game was made on Capcom's CPS-3 hardware, which was more expensive than previous arcade cabinets. This, coupled with declining public interest in American arcades due to the rising popularity of consoles, led to the game performing poorly at launch. Former Capcom Coin-Op sales manager Drew Maniscalco estimates that only 300 or so ''SF III'' ''SFIII'' cabinets were sold in the U.S., as opposed to the 3000 units sold by ''[[VideoGame/MarvelVsCapcomClashOfSuperHeroes Marvel vs. Capcom]]''.Capcom]]''.
* ActingForTwo:
** Creator/WataruTakagi provided the voices of Ryu and Yang in ''New Generation'' and ''2nd Impact''. He also provided the voice of Hugo in ''2nd Impact''.
** Koji Tobe provided the voices of Ken and Yun in ''New Generation'' and ''2nd Impact''.
** Michael X. Sommers provided the voices of Alex and Necro in ''New Generation'' and ''2nd Impact''.
** Bruce Robertson provided the voices of Dudley, Gill, and the announcer in ''New Generation'' and ''2nd Impact''.
** Kaoru Fujino provided the voices of Elena, Effie, and Poison in ''2nd Impact''.
** Creator/AtsukoTanaka provided the voices of Chun-Li and Poison in ''3rd Strike''.
** Creator/YuriAmano provided the voices of Ibuki and Effie in ''3rd Strike''.
** Creator/LawrenceBayne provided the voices of Necro, Gill, Urien, and Twelve in ''3rd Strike''.
** Creator/LenCarlson provided the voices of Hugo and Q in ''3rd Strike''.



* FranchiseKiller: The failure of this game ensured that ''Street Fighter'' wouldn't get a [[VideoGame/StreetFighterIV new installment]] outside of ports and re-releases for more than a decade until 2008.
* KeepCirculatingTheTapes: Until the release of ''30th Anniversary Collection'' in 2018, the only way to officially play the first two installments of ''Street Fighter III'' (''New Generation'' and ''2nd Impact'') were either the arcade versions or the ''Street Fighter III: Double Impact'' compilation for the Dreamcast.

to:

* FranchiseKiller: The failure of this game ensured that ''Street Fighter'' wouldn't get a [[VideoGame/StreetFighterIV a new installment]] outside of ports and re-releases for more than a decade until 2008.
* KeepCirculatingTheTapes: Until the release of ''30th Anniversary Collection'' in 2018, the only way to officially play the first two installments of ''Street Fighter III'' ''SFIII'' (''New Generation'' and ''2nd Impact'') were either the arcade versions or the ''Street Fighter III: Double Impact'' compilation for the Dreamcast.



** Creator/WataruTakagi voiced Ryu in ''New Generation'' and ''2nd Impact'', while Toru Okawa voiced him in ''3rd Strike''.
** Koji Tobe voiced Ken in ''New Generation'' and ''2nd Impact'', while Yuji Kishi voiced him in ''3rd Strike''.

to:

** Creator/WataruTakagi Wataru Takagi voiced Ryu in ''New Generation'' and ''2nd Impact'', while Toru Okawa voiced him in ''3rd Strike''.
** Koji Tobe voiced Ken in ''New Generation'' and ''2nd Impact'', while Yuji Kishi Creator/YujiKishi voiced him in ''3rd Strike''.



** The personality shift Dudley experiences through the series is reflected in his changing [[VoiceActors voice-acting]]. In ''New Generation'' and ''2nd Impact'', Bruce Robertson lends him a brisk, deep, [[BritishStuffiness stuffy]] voice. Then in ''Third Strike'', Francis Diakowsky gives him a less brisk, slower-paced, more mannered tone. Finally, by ''SSFIV'', Stuart [=McLean=] voices him with a ''considerably'' softer, gentler, higher-pitched tone in a manner completely opposite to how he was originally voiced.

to:

** The personality shift Dudley experiences through the series is reflected in his changing [[VoiceActors voice-acting]].voice acting]]. In ''New Generation'' and ''2nd Impact'', Bruce Robertson lends him a brisk, deep, [[BritishStuffiness stuffy]] voice. Then in ''Third ''3rd Strike'', Francis Diakowsky gives him a less brisk, slower-paced, more mannered tone. Finally, by ''SSFIV'', ''[[VideoGame/StreetFighterIV Super Street Fighter IV]]'', Stuart [=McLean=] voices him with a ''considerably'' softer, gentler, higher-pitched tone in a manner completely opposite to how he was originally voiced.



** As for Yang, Wataru Takagi voiced him in the first two games, while Masakazu Suzuki assumed the role in ''3rd Strike''.

to:

** As for Yang, Wataru Takagi voiced him Yang in the first two games, while Masakazu Suzuki assumed the role in ''3rd Strike''.



** Effie and Poison were voiced by Kaoru Fujino in ''2nd Impact''. In ''3rd Strike'', Creator/YuriAmano voiced Effie, while Creator/AtsukoTanaka voiced Poison.

to:

** Effie and Poison were voiced by Kaoru Fujino in ''2nd Impact''. In ''3rd Strike'', Creator/YuriAmano Yuri Amano voiced Effie, while Creator/AtsukoTanaka Atsuko Tanaka voiced Poison.



* PromotedFanboy: In ''Street Fighter III: 3rd Strike Online Edition'', the last of the ten parrying trials is "EVO Moment #37", a.k.a. [[https://www.youtube.com/watch?v=JzS96auqau0 "The Daigo Parry"]]

to:

* PromotedFanboy: In ''Street Fighter III: 3rd Strike Online Edition'', the last of the ten parrying trials is "EVO Moment #37", a.k.a. [[https://www.youtube.com/watch?v=JzS96auqau0 "The Daigo Parry"]]Parry"]].



** ''Street Fighter III'' was originally going to be an all-new IP titled ''New Generation'' before Capcom shorehorned the ''Street Fighter'' name into the title.

to:

** ''Street Fighter III'' ''SFIII'' was originally going to be an all-new IP titled ''New Generation'' before Capcom shorehorned the ''Street Fighter'' name into the title.



** While ''New Generation'' got a UsefulNotes/SegaDreamcast port, ports to the three systems in the previous console generation had in fact been considered. In the end, a UsefulNotes/Nintendo64 port proved a complete non-starter due to its lack of storage capacity (Capcom reportedly looked at a [=64DD=] version, but quickly and correctly concluded the add-on had no commercial potential), a UsefulNotes/PlayStation port quickly ran into insurmountable technical difficulties that Sony had no interest in helping Capcom resolve due to their preference for fully-3D titles, while a UsefulNotes/SegaSaturn port got furthest into development but was eventually scrapped and MovedToTheNextConsole after Sega pulled the plug on the Saturn.

to:

** While ''New Generation'' got a UsefulNotes/SegaDreamcast Dreamcast port, ports to the three systems in the previous console generation had in fact been considered. In the end, a UsefulNotes/Nintendo64 port proved a complete non-starter due to its lack of storage capacity (Capcom capacity. Capcom reportedly looked at a [=64DD=] version, but quickly and correctly concluded the add-on had no commercial potential), a potential. A UsefulNotes/PlayStation port quickly ran into insurmountable technical difficulties that Sony had no interest in helping Capcom resolve due to their preference for fully-3D titles, while a UsefulNotes/SegaSaturn port got furthest into development but was eventually scrapped and MovedToTheNextConsole after Sega pulled the plug on the Saturn.
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##The lack of a console port at the time of release killed a lot of exposure when compared to both ''II'' and the ''Alpha'' series, all of which were {{Killer App}}s in their day. ''III'' has never really recovered from that.

to:

##The lack of a console port at the time of release killed a lot of exposure when compared to both ''II'' and the ''Alpha'' series, all of which were {{Killer App}}s in their day.day… and when it DID get a console port, it was exclusive to the struggling UsefulNotes/SegaDreamcast. ''III'' has never really recovered from that.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

## Despite it’s gorgeous [=2D=] spritework, it originally came out around the time [=3D=] fighters like ''Franchise/{{Tekken}}'', ''VideoGame/VirtuaFighter'' and ''VideoGame/DeadOrAlive'' were dominating the market, making ''Street Fighter III'' look archaic by comparison to the average player.
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disambig'd trope


* TalkingToHimself:
** Wataru Takagi provided the voices of Ryu and Yang in ''New Generation'' and ''2nd Impact''. He also provided the voice of Hugo in ''2nd Impact''.
** Koji Tobe provided the voices of Ken and Yun in ''New Generation'' and ''2nd Impact''.
** Michael X. Sommers provided the voices of Alex and Necro in ''New Generation'' and ''2nd Impact''.
** Bruce Robertson provided the voices of Dudley, Gill, and the announcer in ''New Generation'' and ''2nd Impact''.
** Kaoru Fujino provided the voices of Elena, Effie, and Poison in ''2nd Impact''.
** Atsuko Tanaka provided the voices of Chun-Li and Poison in ''3rd Strike''.
** Yuri Amano provided the voices of Ibuki and Effie in ''3rd Strike''.
** Lawrence Bayne provided the voices of Necro, Gill, Urien, and Twelve in ''3rd Strike''.
** Len Carlson provided the voices of Hugo and Q in ''3rd Strike''.
Is there an issue? Send a MessageReason:
None


** Bruce Robertson voiced Dudley in ''New Generation'' and ''2nd Impact''. Francis Diakowsky voiced him in ''3rd Strike''.

to:

** Bruce Robertson voiced The personality shift Dudley experiences through the series is reflected in his changing [[VoiceActors voice-acting]]. In ''New Generation'' and ''2nd Impact''. Impact'', Bruce Robertson lends him a brisk, deep, [[BritishStuffiness stuffy]] voice. Then in ''Third Strike'', Francis Diakowsky voiced gives him a less brisk, slower-paced, more mannered tone. Finally, by ''SSFIV'', Stuart [=McLean=] voices him with a ''considerably'' softer, gentler, higher-pitched tone in ''3rd Strike''.a manner completely opposite to how he was originally voiced.

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* CreatorKiller: Not to Capcom as a whole but the commercial failure not only killed the CPS-III hardware dead in its tracks, thus forcing Capcom to abandon the platform in favor of continued CPS-II development, it also led to Capcom to stop making their own arcade boards by the end of the decade in favor of off-the-shelf systems like the Sega NAOMI then the Namco System 246 and then the Taito X2+ series.



* FranchiseKiller: The failure of this game ensured that ''Street Fighter'' wouldn't get a [[VideoGame/StreetFighterIV new installment]] outside of ports and re-releases for seven years. It also killed the CPS-III hardware dead in its tracks as ''Street Fighter III'''s commercial failure convinced Capcom to abandon the platform in favor of continued CPS-II development and the 3D-capable Sega NAOMI hardware.

to:

* FranchiseKiller: The failure of this game ensured that ''Street Fighter'' wouldn't get a [[VideoGame/StreetFighterIV new installment]] outside of ports and re-releases for seven years. It also killed the CPS-III hardware dead in its tracks as ''Street Fighter III'''s commercial failure convinced Capcom to abandon the platform in favor of continued CPS-II development and the 3D-capable Sega NAOMI hardware.more than a decade until 2008.
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Names The Same is no longer a trope


* NamesTheSame: In terms of Makoto's special moves, one of them (Hayate) is named after a swordsman from the ''VideoGame/StreetFighterEX'' series. She also shares her name with another incredibly strong female fighting game character, [[VideoGame/BlazBlueContinuumShift Makoto Nanaya.]]
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Added DiffLines:

** [[https://twitter.com/CAPCOM_AWT/status/1588372965728473088 This piece of concept art]] showcases several scrapped characters designed for the game. These include a giant robot, a mad scientist, a genie, a breakdancer, a man resembling an ancient greek statue, and a Velociraptor.
Is there an issue? Send a MessageReason:


##The learning curve of the game had also [[SequelDifficultySpike increased exponentially]], in part because series veterans had become too good, and partly to throw off newcomers who knew what to expect from ''Street Fighter'' given its outsized footprint on the genre.

to:

##The learning curve of the game had also [[SequelDifficultySpike increased exponentially]], exponentially, in part because series veterans had become too good, and partly to throw off newcomers who knew what to expect from ''Street Fighter'' given its outsized footprint on the genre.
Is there an issue? Send a MessageReason:
None


* FranchiseKiller: The failure of this game ensured that ''Street Fighter'' wouldn't get a [[VideoGame/StreetFighterIV new installment]] outside of ports and re-releases for seven years. It also killed the CPS-III hardware dead in it's tracks as ''Street Fighter III'''s commercial failure convinced Capcom to abandon the platform in favor of continued CPS-II development and the 3D-capable Sega NAOMI hardware.

to:

* FranchiseKiller: The failure of this game ensured that ''Street Fighter'' wouldn't get a [[VideoGame/StreetFighterIV new installment]] outside of ports and re-releases for seven years. It also killed the CPS-III hardware dead in it's its tracks as ''Street Fighter III'''s commercial failure convinced Capcom to abandon the platform in favor of continued CPS-II development and the 3D-capable Sega NAOMI hardware.
Is there an issue? Send a MessageReason:
None


* FranchiseKiller: The failure of this game ensured that ''Street Fighter'' wouldn't get a [[VideoGame/StreetFighterIV new installment]] outside of ports and re-releases for seven years. It also killed the CPS-III hardware dead in it's tracks in favor of continued CPS-II development and Capcom jumping ship to the 3D-capable Sega NAOMI hardware.

to:

* FranchiseKiller: The failure of this game ensured that ''Street Fighter'' wouldn't get a [[VideoGame/StreetFighterIV new installment]] outside of ports and re-releases for seven years. It also killed the CPS-III hardware dead in it's tracks as ''Street Fighter III'''s commercial failure convinced Capcom to abandon the platform in favor of continued CPS-II development and Capcom jumping ship to the 3D-capable Sega NAOMI hardware.

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