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* AscendedFanfic: Various character addons for ''[=SRB2=] Kart'' were added to the base unlockable roster in ''Ring Racers'', such as [[VideoGame/FreedomPlanet Carol Tea]] and [[VideoGame/SonicAdventure2 Maria Robotnik]].


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** Various fanmade character addons for ''[=SRB2=] Kart'' were added to the base unlockable roster in ''Ring Racers'', such as [[VideoGame/FreedomPlanet Carol Tea]] and [[VideoGame/SonicAdventure2 Maria Robotnik]].
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* AscendedFanfic: Various character addons for ''[=SRB2=] Kart'' were added to the base unlockable roster in ''Ring Racers'', such as [[VideoGame/FreedomPlanet Carol Tea]] and [[VideoGame/SonicAdventure2 Maria Robotnik]].

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* AuthorsSavingThrow: With the release of v2.1 of ''Ring Racers'' came some much-requested tweaks to the game, such as being able to skip out of the ForcedTutorial at any point (the race of which is easier), more passwords to further unlock content quicker, the CPU rubberbanding being significantly reduced, and allowing '''all''' tracks to be played online from the get-go instead of just those from the first seven cups.

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* AuthorsSavingThrow: AuthorsSavingThrow:
**
With the release of v2.1 of ''Ring Racers'' came some much-requested tweaks to the game, such as being able to skip out of the ForcedTutorial at any point (the race of which is easier), more passwords to further unlock content quicker, the CPU rubberbanding being significantly reduced, and allowing '''all''' tracks to be played online from the get-go instead of just those from the first seven cups.



* DivorcedInstallment: Version 2 was confirmed to be on the receiving end of one though the re-branding to ''Dr. Robotnik's Ring Racers'', dropping the ''Videogame/SonicRoboBlast2'' moniker altogether. ZigZagged however by the [[spoiler:alternative title screen, which has [=SRB2KART2=] as a subtitle]]

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* DivorcedInstallment: Version 2 was confirmed to be on the receiving end of one though the re-branding to ''Dr. Robotnik's Ring Racers'', dropping the ''Videogame/SonicRoboBlast2'' moniker altogether. ZigZagged however by the [[spoiler:alternative title screen, which has [=SRB2KART2=] as a subtitle]]subtitle]].
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** v2.2 went a bit further, swapping the positions of [[spoiler:the second and fourth Sealed Star stages]], preventing all [=CPUs=] from increasing in difficulty on the easiest difficulty setting (now dubbed "Relaxed"), naming all difficulty settings aside from Master (Normal to "Intense", and Hard to "Vicious" respectively), easing unlock requirements for some characters and companions, and allowing new cups to be unlocked just by placing Bronze or higher on an available cup, even on the Relaxed difficulty.
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* ColbertBump: The developers deliberately avoided adding music from popular sources (including the ''Sonic'' franchise itself) unless necessary, thus many obscure songs gained some exposure thanks to this game. A standout example is the game's main menu theme, [[https://www.youtube.com/watch?v=xinlX2VJgvY "Fluvial Beat Deposits"]]; some people thought it was a custom remix of the {{Leitmotif}} from ''VideoGame/SonicMania''!

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* ColbertBump: The developers deliberately avoided adding music from popular sources (including the ''Sonic'' franchise itself) unless necessary, thus many obscure songs gained some exposure thanks to this game. A standout example is the game's Kart's main menu theme and Ring Racer's title theme, [[https://www.youtube.com/watch?v=xinlX2VJgvY "Fluvial Beat Deposits"]]; some people thought it was a custom remix of the {{Leitmotif}} from ''VideoGame/SonicMania''!



** The Community Cup consists of five tracks made by community members.

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** The Community Cup in [=SRB2 Kart=] consists of five tracks made by community members.
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* ThrowItIn: How bonuschars.kart came to be: A member of the development team simply wanted Chao, Shadow and Gamma in the game, even if their spriting skills weren't up to par with the quality of the default cast. Because the team didn't want to throw their work away, it was added as extra content. This eventually developed into a massive collaboration between creators to add more Sonic (and SEGA) characters into the addon, as OfficialFanSubmittedContent notes up above, and the file would be part of the default ''[=SRB2Kart=]'' package in ''Ring Racers''.

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* ThrowItIn: How bonuschars.kart came to be: A member of the development team simply wanted Chao, Shadow and Gamma in the game, even if their spriting skills weren't up to par with the quality of the default cast. Because the team didn't want to throw their work away, it was added as extra content. This eventually developed into a massive collaboration between creators to add more Sonic (and SEGA) characters into the addon, as OfficialFanSubmittedContent notes up above, and the file would eventually be part of the default ''[=SRB2Kart=]'' package in base characters file for ''Ring Racers''.
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Thanks to Word Of God (from Lat', who was the maker of a Zone mod for Kart, and is part of the dev team), I know that there had been plans to bring the Zone mode to Ring Racers, but it was scrapped.


** As stated in DivorcedInstallment above, ''Dr. Robotnik's Ring Racers'' was originally known as Version 2.0, before the ''Videogame/SonicRoboBlast2'' moniker was dropped.

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** As stated in DivorcedInstallment above, ''Dr. Robotnik's Ring Racers'' was originally known as Version 2.0, before the ''Videogame/SonicRoboBlast2'' moniker was dropped.dropped.
** Extra game modes were planned to be built in for ''Ring Racers'', including versions of modifications originally from Kart which the Kart Krew had made. But most of them were scrapped during development, leaving only [[spoiler:SPB Attack]] as a mode that is unlockable in the base game.
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* AuthorsSavingThrow: With the release of v2.1 of ''Ring Racers'' came some much-requested tweaks to the game, such as being able to skip out of the ForcedTutorial at any point (the race of which is easier), more passwords to further unlock content quicker, and allowing '''all''' tracks to be played online from the get-go instead of just those from the first seven cups.

to:

* AuthorsSavingThrow: With the release of v2.1 of ''Ring Racers'' came some much-requested tweaks to the game, such as being able to skip out of the ForcedTutorial at any point (the race of which is easier), more passwords to further unlock content quicker, the CPU rubberbanding being significantly reduced, and allowing '''all''' tracks to be played online from the get-go instead of just those from the first seven cups.

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* WhatCouldHaveBeen: ''[=Super SRB2 Kart Z=]'' illustrated a ''very'' different future for ''[=SRB2Kart=]'', including a greater ''Mario Kart'' inspiration up to using items directly from the series instead of [[{{Expy}} expies]] and original tracks based on the ''Mario'' universe. The number of ported tracks in the base game were also more numerous. Only a small number of ''Mario Kart'' ports return for the project's rebranding in ''[=SRB2Kart=]'' before being removed altogether for ''Ring Racers'' in favor of original tracks designed with the game's new features, mechanics, and physics in mind.
** As shown by bonuschars.kart predecessor "misc.wad", [[OriginalCharacter Original Characters]] and ''Franchise/SuperMarioBros'' characters were fair game for bundled addons, as shown in Knockout the Echidna and Waluigi (albeit a [[Webcomic/BrawlInTheFamily certain]] version of the latter).

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
''[=Super SRB2 Kart Z=]'' illustrated a ''very'' different future for ''[=SRB2Kart=]'', including a greater ''Mario Kart'' inspiration up to using items directly from the series instead of [[{{Expy}} expies]] and original tracks based on the ''Mario'' universe. The number of ported tracks in the base game were also more numerous. Only a small number of ''Mario Kart'' ports return for the project's rebranding in ''[=SRB2Kart=]'' before being removed altogether for ''Ring Racers'' in favor of original tracks designed with the game's new features, mechanics, and physics in mind.
** As shown by bonuschars.kart predecessor "misc.wad", [[OriginalCharacter Original Characters]] and ''Franchise/SuperMarioBros'' characters were fair game for bundled addons, as shown in Knockout the Echidna and Waluigi (albeit a [[Webcomic/BrawlInTheFamily certain]] version of the latter).latter).
** As stated in DivorcedInstallment above, ''Dr. Robotnik's Ring Racers'' was originally known as Version 2.0, before the ''Videogame/SonicRoboBlast2'' moniker was dropped.
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None


* DivorcedInstallment: Version 2 was confirmed to be on the receiving end of one though the re-branding to ''Dr. Robotnik's Ring Racers'', dropping the ''Videogame/SonicRoboBlast2'' moniker altogether. ZigZagged however by the [[spoiler:alternative title screen, which has SRB2KART2 as a subtitle]]

to:

* DivorcedInstallment: Version 2 was confirmed to be on the receiving end of one though the re-branding to ''Dr. Robotnik's Ring Racers'', dropping the ''Videogame/SonicRoboBlast2'' moniker altogether. ZigZagged however by the [[spoiler:alternative title screen, which has SRB2KART2 [=SRB2KART2=] as a subtitle]]
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None


* DivorcedInstallment: Version 2 was confirmed to be on the receiving end of one though the re-branding to ''Dr. Robotnik's Ring Racers'', dropping the ''Videogame/SonicRoboBlast2'' moniker altogether.

to:

* DivorcedInstallment: Version 2 was confirmed to be on the receiving end of one though the re-branding to ''Dr. Robotnik's Ring Racers'', dropping the ''Videogame/SonicRoboBlast2'' moniker altogether. ZigZagged however by the [[spoiler:alternative title screen, which has SRB2KART2 as a subtitle]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AuthorsSavingThrow: With the release of v2.1 of ''Ring Racers'' came some much-requested tweaks to the game, such as being able to skip out of the ForcedTutorial at any point (the race of which is easier), more passwords to further unlock content quicker, and allowing '''all''' tracks to be played online from the get-go instead of just those from the first seven cups.
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These entries are not true at all and paints the devs in a negative and spiteful way.
First entry: SRB 2 Kart is a Sonic fangame, and the red spring panels simply were meant as a homage to the MK levels which the game draws inspiration to, even if they were retrofitted into vanilla levels. They don't exist in Ring Racers because RR is still trying to be a Sonic fangame, and doubling down on it - it's not trying to punish the community in any way.
Second entry: This was just a technical constraint in the engine, nothing to do with what any developer said. The reason it was 128 was because the developers couldn't test a higher limit at the time, and it increased when enough research was done for it to be safe.


** As shown by bonuschars.kart predecessor "misc.wad", [[OriginalCharacter Original Characters]] and ''Franchise/SuperMarioBros'' characters were fair game for bundled addons, as shown in Knockout the Echidna and Waluigi (albeit a [[Webcomic/BrawlInTheFamily certain]] version of the latter).
* WhyFandomCantHaveNiceThings:
** A downplayed, yet interesting game mechanic example. The Kart Krew loathes the over-usage of Red Spring Sectors used as a main mechanic in custom levels[[note]]They were designed around the ''Super Mario Kart'' tracks to emulate their jump strips more accurately than the ''Sonic'' springs before they bled into other tracks[[/note]], so much so that they were heavily re-tooled in ''Ring Racers'' to complement the game's new Trick system. Although map format restrictions[[note]]Red and Yellow Spring Sectors are considered sector types, all stored in a 16-bit number, meaning that there can only be so many sector types in the game before they run out of space, unlike map objects of which there can be many types without running out of room.[[/note]] were cited as a reason, their over-usage in custom levels was the deciding point, although they reassure the fandom that the new spring types used in ''Ring Racers'' will be as wacky and fun as Red Spring Sectors.
** The decision to make all the racers from "bonuschars.kart" built into the game without the need of being manually added and introduce new ''Sonic'' and SEGA racers in ''Ring Racers'' while keeping the {{Cap}} of total available racers that may be loaded at a time to 128 was enforced to make the game a more proper ''Sonic'' title and greatly downplay the MassiveMultiplayerCrossover aspect most custom servers adopted in mid to late 2019. [[SubvertedTrope Subverted]] by version 1.6, which lifted the player and WAD limits to 255, with little reason not to expect the new limits to stay for ''Ring Racers''.

to:

** As shown by bonuschars.kart predecessor "misc.wad", [[OriginalCharacter Original Characters]] and ''Franchise/SuperMarioBros'' characters were fair game for bundled addons, as shown in Knockout the Echidna and Waluigi (albeit a [[Webcomic/BrawlInTheFamily certain]] version of the latter).
* WhyFandomCantHaveNiceThings:
** A downplayed, yet interesting game mechanic example. The Kart Krew loathes the over-usage of Red Spring Sectors used as a main mechanic in custom levels[[note]]They were designed around the ''Super Mario Kart'' tracks to emulate their jump strips more accurately than the ''Sonic'' springs before they bled into other tracks[[/note]], so much so that they were heavily re-tooled in ''Ring Racers'' to complement the game's new Trick system. Although map format restrictions[[note]]Red and Yellow Spring Sectors are considered sector types, all stored in a 16-bit number, meaning that there can only be so many sector types in the game before they run out of space, unlike map objects of which there can be many types without running out of room.[[/note]] were cited as a reason, their over-usage in custom levels was the deciding point, although they reassure the fandom that the new spring types used in ''Ring Racers'' will be as wacky and fun as Red Spring Sectors.
** The decision to make all the racers from "bonuschars.kart" built into the game without the need of being manually added and introduce new ''Sonic'' and SEGA racers in ''Ring Racers'' while keeping the {{Cap}} of total available racers that may be loaded at a time to 128 was enforced to make the game a more proper ''Sonic'' title and greatly downplay the MassiveMultiplayerCrossover aspect most custom servers adopted in mid to late 2019. [[SubvertedTrope Subverted]] by version 1.6, which lifted the player and WAD limits to 255, with little reason not to expect the new limits to stay for ''Ring Racers''.
latter).

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