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Added Word Of God as proof of previously provided examples
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* Noodle's body is composed of 35 segments. According to the developers, that was the ideal length they found for making climbing easy while not making gravity too much of a problem.
* The reason Noodle is a coral snake is because the striped patterns on those snakes both stand out well against the backgrounds in the game and make it obvious to the player how they're moving.
* The reason Noodle is a coral snake is because the striped patterns on those snakes both stand out well against the backgrounds in the game and make it obvious to the player how they're moving.
to:
* WordOfGod: There are numerous developer logs on the [[https://www.youtube.com/@SnakePassGame official YouTube channel]], offering a lot of insight into the development of ''Snake Pass''.
** Noodle's body is composed of exactly 35 segments. According to the developers, that was the ideal length they found for making climbing easy while not making gravity too much of a problem.
* ** The reason Noodle is a coral snake is because the striped patterns on those snakes both stand out well against the backgrounds in the game and make it obvious to the player how they're moving.
** Noodle's body is composed of exactly 35 segments. According to the developers, that was the ideal length they found for making climbing easy while not making gravity too much of a problem.
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Added DiffLines:
* Noodle's body is composed of 35 segments. According to the developers, that was the ideal length they found for making climbing easy while not making gravity too much of a problem.
* The reason Noodle is a coral snake is because the striped patterns on those snakes both stand out well against the backgrounds in the game and make it obvious to the player how they're moving.
* The reason Noodle is a coral snake is because the striped patterns on those snakes both stand out well against the backgrounds in the game and make it obvious to the player how they're moving.