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** The first was Nintendo themselves after making a prototype on PC. They gave the development kits, but Nintendo had no interest in publishing it.
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** The first was Nintendo Creator/{{Nintendo}} themselves after making a prototype on PC. They gave the development kits, but Nintendo had no interest in publishing it. One can't help but wonder that if it had gone through, then Nintendo could've ended up as the publisher for ''VideoGame/SlyCooper'', ''VideoGame/{{Infamous}}'', and ''VideoGame/GhostOfTsushima''.
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** They approached EA, who choose not to publish in favor of making a new game from scratch.
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** They approached EA, who choose not to publish in favor of making a new game from scratch.scratch.
* WorkingTitle: Sprocket
* WorkingTitle: Sprocket
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Added DiffLines:
* WhatCouldHaveBeen: This game was pitched to several different publishers.
** The first was Nintendo themselves after making a prototype on PC. They gave the development kits, but Nintendo had no interest in publishing it.
** Ironically, they actually went to Sony. Sony only declined because, since they still have N64 development kits, they insisted on the game being on that system.
** They approached EA, who choose not to publish in favor of making a new game from scratch.
** The first was Nintendo themselves after making a prototype on PC. They gave the development kits, but Nintendo had no interest in publishing it.
** Ironically, they actually went to Sony. Sony only declined because, since they still have N64 development kits, they insisted on the game being on that system.
** They approached EA, who choose not to publish in favor of making a new game from scratch.