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* {{Feelies}}: While the introduction of graphics might make one think this would become an obsolete concept, Infocom decided it just wouldn't be ''Zork'' without them. Included with the game was a physical letter notifying you of being the sweepstakes winner and gave some backstory information surrounding it, as well as the Encylopedia of Forbozzica which both served as a fun world building tool and as a form of copy protection for the quizzes in the game (though the CD version also included only the needed in game information in its jewel case manual too).
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* {{Vaporware}}: Ports for the [=3DO=] and Atari Jaguar CD were announced, but for whatever reason never materialized.
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* WriterRevolt: Programmer William Volk has stated in interviews before that the reason the game is so loaded with UnwinnableByDesign moments and is extremely difficult all around is because they were disappointed with the ItsEasySoItSucks reception of ''VideoGame/LeatherGoddessesOfPhobos 2'', so they specifically designed this game to be, in his own words, "as unfairly challenging as possible."