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Individual has changed their name and seems to present femininely, but I can't find any confirmation on their pronouns so "they" will be used


* CreatorBacklash: One of the original ''Ratchet & Clank'' programmers, Tim Trzepacz, has stated that he was quite upset with the game's setup for the story.

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* CreatorBacklash: One of the original ''Ratchet & Clank'' programmers, Tim T. B. Trzepacz, has stated that he was they were quite upset with the game's setup for the story.



** One of the original ''Ratchet & Clank'' programmers, Tim Trzepacz, [[https://youtu.be/3kD_QhYgIA4 revealed on YouTube]] [[note]]See the comment section[[/note]] that he had pitched a version of ''Going Commando'' that was ''substantially'' different from the final game, though a couple of his ideas were broadly worked into it.

to:

** One of the original ''Ratchet & Clank'' programmers, Tim T. B. Trzepacz, [[https://youtu.be/3kD_QhYgIA4 revealed on YouTube]] [[note]]See the comment section[[/note]] that he they had pitched a version of ''Going Commando'' that was ''substantially'' different from the final game, though a couple of his ideas were broadly worked into it.



*** Ratchet and Clank also start to build a larger spaceship that their tiny ship docks to. It starts with just a cockpit and a cargo module, and as they progress, new modules could be added to it that actually become locations where they can go, akin to building a stronghold in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. There would also be sections where you have to go outside and fix stuff on the ship (sometimes during battle, to give the Magneboots more time to shine, ala ''VideoGame/SundogFrozenLegacy''.

to:

*** Ratchet and Clank also start to build a larger spaceship that their tiny ship docks to. It starts with just a cockpit and a cargo module, and as they progress, new modules could be added to it that actually become locations where they can go, akin to building a stronghold in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. There would also be sections where you have to go outside and fix stuff on the ship (sometimes during battle, to give the Magneboots more time to shine, ala ''VideoGame/SundogFrozenLegacy''.)
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** Ratchet and Clank were originally going to have a UsefulNotes/PlayStation2 that you could play or destroy in their Megapolis apartment, but it was changed to the Insomniac Game Pyramid due to Sony's TRC having a guideline that you couldn't have a [=PlayStation=] console in their games that you could hit or destroy. It was briefly replaced with an UsefulNotes/{{Xbox}} [[TakeThat that you could destroy]], but that got cut because Sony also has a rule that competing consoles can't show up in their games.

to:

** Ratchet and Clank were originally going to have a UsefulNotes/PlayStation2 Platform/PlayStation2 that you could play or destroy in their Megapolis apartment, but it was changed to the Insomniac Game Pyramid due to Sony's TRC having a guideline that you couldn't have a [=PlayStation=] console in their games that you could hit or destroy. It was briefly replaced with an UsefulNotes/{{Xbox}} Platform/{{Xbox}} [[TakeThat that you could destroy]], but that got cut because Sony also has a rule that competing consoles can't show up in their games.
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not trivia


* FanNickname: Likely due to the climate of Tabora, the Spitting Dune Crawlers are often known as [[http://www.frankerfacez.com/emoticon/239338-SandyBoys Sandy Boys]] in the speedrun community.
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* CutSong: In addition to [[https://www.youtube.com/watch?v=P1DG9M-V_JY the song used on Todano in the final game]], there was also [[https://www.youtube.com/watch?v=4TiLA8Ks8Vs another track]] seemingly intended for the interior areas of the level. While this track still exists in ''Going Commando'''s files and was used in the E3 trailer of the game, it doesn't play ingame, and the whole of Todano uses the first song.
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** The first line from the Thug Leader on Endako is "Greetin's, morons!" However, even though Clank isn't required to get there, the Thug Leader's line is in the plural anyway.
** The final scoreboards for the hoverbike races have two "8th Place" positions, with one replacing 9th.

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** The first line from the Thug Leader on Endako is "Greetin's, morons!" However, even though Clank isn't required to get there, reach this cutscene, the Thug Leader's line is in the plural anyway.
** The final scoreboards for showing the top 10 racers' times when finishing a hoverbike races race have two "8th Place" positions, with one replacing 9th.



** The interior of the Megacorp Factory on Todano was going to have [[https://www.youtube.com/watch?v=4TiLA8Ks8Vs its own piece of music]] (used, but in the final game, the entire level uses [[https://www.youtube.com/watch?v=P1DG9M-V_JY the exterior's song]]. That said, the interior song was only DummiedOut and still exists in the game's files.

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** The interior of the Megacorp Factory on Todano was going to have [[https://www.youtube.com/watch?v=4TiLA8Ks8Vs its own piece of music]] (used, music]], but in the final game, the entire level uses [[https://www.youtube.com/watch?v=P1DG9M-V_JY the exterior's song]]. That said, the interior song was only DummiedOut and still exists in the game's files.

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* {{Blooper}}:
** The first line from the Thug Leader on Endako is "Greetin's, morons!" However, even though Clank isn't required to get there, the Thug Leader's line is in the plural anyway.
** The final scoreboards for the hoverbike races have two "8th Place" positions, with one replacing 9th.



* CreatorBacklash: One of the original Ratchet & Clank programmers, Tim Trzepacz, has stated that he was quite upset with the games setup for the story.

to:

* CreatorBacklash: One of the original Ratchet ''Ratchet & Clank Clank'' programmers, Tim Trzepacz, has stated that he was quite upset with the games game's setup for the story.



* CrossCastRole: When disguised as the Thief, Angela Cross is voiced by Creator/RodgerBumpass, but when shes unmasked, she is voiced by Creator/KathSoucie.

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* CrossCastRole: When disguised as the Thief, Angela Cross is voiced by Creator/RodgerBumpass, but when shes she's unmasked, she is voiced by Creator/KathSoucie.



* ManualMisprint: A minor example. Page 26 of the manual has Ratchet shooting the Heavy Lancer at the Thug Helicopter on Endako, but the gun's projectiles are blue rather than the final game's orange.



** One of the original Ratchet & Clank programmers, Tim Trzepacz, [[https://youtu.be/3kD_QhYgIA4 revealed on Youtube]] [[note]]See the comment section[[/note]] that he had pitched a version of ''Going Commando'' that was ''substantially'' different from the final game, though a couple of his ideas were broadly worked into it.

to:

** One of the original Ratchet ''Ratchet & Clank Clank'' programmers, Tim Trzepacz, [[https://youtu.be/3kD_QhYgIA4 revealed on Youtube]] YouTube]] [[note]]See the comment section[[/note]] that he had pitched a version of ''Going Commando'' that was ''substantially'' different from the final game, though a couple of his ideas were broadly worked into it.



** There were at least five scrapped weapons: the Hound of Doom, the Laser Linked Mines, an item called the Fireboots and a turret upgrade for the Hydropack called the Gunsled that allowed it to shoot underwater. The Youtube developer commentary for Going Commando revealed that the Rift Inducer weapon was originally planned to debut in this game and not ''Up Your Arsenal'', but they either weren't able to get it working right or it was too overpowered at the time, so it was replaced with the Bouncer (Ironically, a major GameBreaker as well). Going from a later beta disc, the Bouncer was originally going to be called The F.I.D.O.

to:

** There were at least five scrapped weapons: the Hound of Doom, the Laser Linked Mines, an item called the Fireboots and a turret upgrade for the Hydropack called the Gunsled that allowed it to shoot underwater. The Youtube developer commentary for Going Commando ''Going Commando'' revealed that the Rift Inducer weapon was originally planned to debut in this game and not ''Up Your Arsenal'', but they either weren't able to get it working right or it was too overpowered at the time, so it was replaced with the Bouncer (Ironically, a major GameBreaker as well). Going from a later beta disc, the Bouncer was originally going to be called The F.I.D.O.



** The boss fight against the Thug Leader on Endako originally had audio for Clank and him bantering, but it was DummiedOut.

to:

** The boss fight against the Thug Leader on Endako originally had audio for Clank and him bantering, but it was DummiedOut.DummiedOut (likely because it isn't required to get Clank before fighting the Thug Leader).



** Ratchet was originally going to have a UsefulNotes/PlayStation2 that you could play or destroy in his Megapolis apartment, but it was changed to the Insomniac Game Pyramid due to Sony's TRC having a guideline that you couldn't have a Playstation console in their games that you could hit or destroy. It was briefly replaced with an UsefulNotes/{{Xbox}} [[TakeThat that you could destroy]], but that got cut because Sony also has a rule that competing consoles can't show up in their games.

to:

** Ratchet was and Clank were originally going to have a UsefulNotes/PlayStation2 that you could play or destroy in his their Megapolis apartment, but it was changed to the Insomniac Game Pyramid due to Sony's TRC having a guideline that you couldn't have a Playstation [=PlayStation=] console in their games that you could hit or destroy. It was briefly replaced with an UsefulNotes/{{Xbox}} [[TakeThat that you could destroy]], but that got cut because Sony also has a rule that competing consoles can't show up in their games.



** The R.Y.N.O. Salesman (who makes a cameo on Joba) and Slim Cognito were originally written to be the same guy, but were split up into seperate characters for unknown reasons. They eventually became the same character in the [[VideoGame/RatchetAndClank2016 2016 reimagining of the first game]].
** The Levitator was originally going to have unlimited fuel, but it quickly became clear that it just wasnt that fun to use that way, and it broke the game way too easily on top of that.

to:

** The R.Y.N.O. Salesman (who makes a cameo on Joba) and Slim Cognito were originally written to be the same guy, but were split up into seperate separate characters for unknown reasons. They eventually became the same character in the [[VideoGame/RatchetAndClank2016 2016 reimagining of the first game]].
** The Levitator was originally going to have unlimited fuel, but it quickly became clear that it just wasnt wasn't that fun to use that way, and it broke the game way too easily on top of that.



** The interior of the Megacorp Factory on Todano was going to have its own piece of music, but it was oddly DummiedOut of the final game.

to:

** The interior of the Megacorp Factory on Todano was going to have [[https://www.youtube.com/watch?v=4TiLA8Ks8Vs its own piece of music, music]] (used, but it in the final game, the entire level uses [[https://www.youtube.com/watch?v=P1DG9M-V_JY the exterior's song]]. That said, the interior song was oddly only DummiedOut of and still exists in the final game.game's files.



** Angela [[PrecisionFStrike swearing]] near the end of the game originally didnt have a censor bar covering her mouth as she swore, but the scenes animator did too good of a job with the lip sync, to where you could clearly lip-read her dropping the F-bomb, so the mouth movements had to be censored in the final game.

to:

** Angela [[PrecisionFStrike swearing]] near the end of the game originally didnt didn't have a censor bar covering her mouth as she swore, but the scenes scene's animator did too ''too'' good of a job with the lip sync, to where you could clearly lip-read her dropping the F-bomb, so the mouth movements had to be censored in the final game.game.
----
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* ChristmasRushed: The game had a surprisingly tight period of development compared to the previous game, having three months preproduction and nine months of full production. Surprisingly, the final game doesnt show many signs of being rushed or unpolished in spite of this.

to:

* ChristmasRushed: The game had a surprisingly tight period of development compared to the previous game, having three months preproduction and nine months of full production. Surprisingly, the final game doesnt doesn't show many signs of being rushed or unpolished in spite of this.



** When you meet Angela on Grelbin, she mentions Yeedil having "nasty orbital defenses". This was meant to tie in to a final ship level that occurred there, but in the final game the orbital defenses are nil and you can just land without hazard.
** At the end of the game, it was originally going to be revealed that [[KillItWithWater the Protopets are weak to water]]. This is referenced in a room in the final level, Yeedil, that has a floor made of ice that you can melt into water with the Thermanator, killing several Protopets on it. However, the "weak to water" reveal was removed from the game, making this room come off as a weird NonSequitur since the Thermanator has no other uses but melting ice and freezing water, and it doesn't solve any puzzles or help with traversal in this room, unlike every other time you used it before.

to:

** When you meet Angela on Grelbin, she mentions Yeedil [[TheVeryDefinitelyFinalDungeon Yeedil]] having "nasty orbital defenses". This was meant to tie in to a final ship Star Explorer level that occurred there, but in the final game the orbital defenses are nil and you can just land on Yeedil without hazard.
** At the end of the game, it was originally going to be revealed that [[KillItWithWater the Protopets are weak to water]]. This is referenced in a room in the final level, Yeedil, that has a floor made of ice that you can melt into water with the Thermanator, killing several Protopets on it. However, the "weak to water" reveal plot point was removed from the game, story, making this room come off as a weird NonSequitur since the Thermanator has no other uses but melting ice and freezing water, and it doesn't solve any puzzles or help with traversal in this room, unlike every other time you used it before.

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* OrphanedReference: When you meet Angela on Grelbin, she mentions Yeedil having "nasty orbital defenses". This was meant to tie in to a final ship level that occurred there, but in the final game the orbital defenses are nil and you can just land without hazard.

to:

* OrphanedReference: OrphanedReference:
**
When you meet Angela on Grelbin, she mentions Yeedil having "nasty orbital defenses". This was meant to tie in to a final ship level that occurred there, but in the final game the orbital defenses are nil and you can just land without hazard.hazard.
** At the end of the game, it was originally going to be revealed that [[KillItWithWater the Protopets are weak to water]]. This is referenced in a room in the final level, Yeedil, that has a floor made of ice that you can melt into water with the Thermanator, killing several Protopets on it. However, the "weak to water" reveal was removed from the game, making this room come off as a weird NonSequitur since the Thermanator has no other uses but melting ice and freezing water, and it doesn't solve any puzzles or help with traversal in this room, unlike every other time you used it before.
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* CreatorsPest: Per word of Mike Stout, the dev team didn't particularly like Angela Cross, mainly because they found her to be a very hard character to write for and were rather dissatisfied with how the execution of her character turned out, hence why she vanished from the sequels.

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* TheOtherDarrin: This game replaced Mikey Kelly with Creator/JamesArnoldTaylor as Ratchet's voice actor. [[Administrivia/TropesAreTools This wasn't a bad thing, though]], for fans preferred James' performance enough that he would pretty much become ''the'' voice actor for Ratchet in all future games, and even [[WesternAnimation/RatchetAndClank2016 the film adaptation of the first one]].

to:

* OrphanedReference: When you meet Angela on Grelbin, she mentions Yeedil having "nasty orbital defenses". This was meant to tie in to a final ship level that occurred there, but in the final game the orbital defenses are nil and you can just land without hazard.
* TheOtherDarrin: This game replaced Mikey Kelly with Creator/JamesArnoldTaylor as Ratchet's voice actor. [[Administrivia/TropesAreTools This wasn't a bad thing, though]], for fans preferred James' performance enough that he would pretty much become ''the'' voice actor for Ratchet in all future games, and even [[WesternAnimation/RatchetAndClank2016 the film adaptation of the first one]].



** Because Tabora's map was [[EasterEgg designed to look like the head of]] Creator/JimiHendrix, there was originally a "Rave Cave" part of the level (meant to represent his hair pick), but it was removed from the final game.

to:

** Because Tabora's map was [[EasterEgg designed to look like the head of]] Creator/JimiHendrix, Music/JimiHendrix, there was originally a "Rave Cave" part of the level (meant to represent his hair pick), but it was removed from the final game.
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None


* TheOtherDarrin: This game replaced Mikey Kelly with Creator/JamesArnoldTaylor as Ratchet's voice actor. [[TropesAreTools This wasn't a bad thing, though]], for fans preferred James' performance enough that he would pretty much become ''the'' voice actor for Ratchet in all future games, and even [[WesternAnimation/RatchetAndClank2016 the film adaptation of the first one]].

to:

* TheOtherDarrin: This game replaced Mikey Kelly with Creator/JamesArnoldTaylor as Ratchet's voice actor. [[TropesAreTools [[Administrivia/TropesAreTools This wasn't a bad thing, though]], for fans preferred James' performance enough that he would pretty much become ''the'' voice actor for Ratchet in all future games, and even [[WesternAnimation/RatchetAndClank2016 the film adaptation of the first one]].
Is there an issue? Send a MessageReason:
None


** Grelbin was originally going to have a boss fight (similar to the helicopter fight on Megapolis) but it was cut because there was no memory left in the level to put it in. The DummiedOut Monstropedia image for it [[https://m.imgur.com/UlAI908 can still be found in the games files.]]

to:

** Grelbin was originally going to have a boss fight (similar to the helicopter fight on Megapolis) but it was cut because there was no memory left in the level to put it in. The DummiedOut Monstropedia image for it [[https://m.imgur.com/UlAI908 can still be found in the games files.]]]]
** Angela [[PrecisionFStrike swearing]] near the end of the game originally didnt have a censor bar covering her mouth as she swore, but the scenes animator did too good of a job with the lip sync, to where you could clearly lip-read her dropping the F-bomb, so the mouth movements had to be censored in the final game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FanNickname: Likely due to the climate of Tabora, the Spitting Dune Crawlers are often known as [[http://www.frankerfacez.com/emoticon/239338-SandyBoys Sandy Boys]] in the speedrun community.

Added: 373

Changed: 39

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None


* TheOtherDarrin: This game replaced Mikey Kelly with Creator/JamesArnoldTaylor as Ratchet's voice actor. [[TropesAreTools This wasn't a bad thing, though]], for fans preferred James' performance enough that he would pretty much become ''the'' voice actor for Ratchet in all future games, and even [[WesternAnimation/RatchetAndClank the film adaptation of the first one]].

to:

* TheOtherDarrin: This game replaced Mikey Kelly with Creator/JamesArnoldTaylor as Ratchet's voice actor. [[TropesAreTools This wasn't a bad thing, though]], for fans preferred James' performance enough that he would pretty much become ''the'' voice actor for Ratchet in all future games, and even [[WesternAnimation/RatchetAndClank [[WesternAnimation/RatchetAndClank2016 the film adaptation of the first one]].one]].
* ThrowItIn: [[WordOfGod According to an interview]], the dev team actually knew about the [[GoodBadBugs First Person Wallclimb]] glitch, but they decided to treat it like EarnYourFun and left it in since it can only be done after unlocking [[NewGamePlus Challenge Mode]], thereby meaning the player has already experienced the game at least once and seen the plot through.



*** Ratchet and Clank also start to build a larger spaceship that their tiny ship docks to. It starts with just a cockpit and a cargo module, and as they progress, new modules could be added to it that actually become locations where they can go, akin to building a stronghold in ''VideoGame/{{Morrowwind}}''. There would also be sections where you have to go outside and fix stuff on the ship (sometimes during battle, to give the Magneboots more time to shine, ala ''VideoGame/SundogFrozenLegacy''.

to:

*** Ratchet and Clank also start to build a larger spaceship that their tiny ship docks to. It starts with just a cockpit and a cargo module, and as they progress, new modules could be added to it that actually become locations where they can go, akin to building a stronghold in ''VideoGame/{{Morrowwind}}''.''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. There would also be sections where you have to go outside and fix stuff on the ship (sometimes during battle, to give the Magneboots more time to shine, ala ''VideoGame/SundogFrozenLegacy''.
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Found out about this by watching an alpha version of the game.

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** Megapolis was originally going to have robot citizens traveling through tubes out of reach as you wandered around.


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** The abandoned Megacorp mall on Oozla had a completely different track of music composed for it that was replaced by a more ironically kitschy and upbeat song in the final game.
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** An alpha build of the game shows that in the cutscene on Barlow where the duo meets a Desert Rider, Ratchet was originally going to threaten him with an unupgraded Lancer after he threatened Clank, hence the line "Touch him, and its plasma city!" The final changed it to Ratchet just using his wrench, making said line an OrphanedReference.
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* ChristmasRushed: The game had a surprisingly tight period of one year of development compared to the previous game, having three months preproduction and nine months of full production. Surprisingly, the final game doesnt show many signs of being rushed or unpolished in spite of this.

to:

* ChristmasRushed: The game had a surprisingly tight period of one year of development compared to the previous game, having three months preproduction and nine months of full production. Surprisingly, the final game doesnt show many signs of being rushed or unpolished in spite of this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ChristmasRushed: The game had a surprisingly tight period of one year of development compared to the previous game, having three months preproduction and nine months of full production. Surprisingly, the final game doesnt show many signs of being rushed or unpolished in spite of this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Originally, Captain Qwark ''wasn't'' going to be the villain of the game, or even in the game at all. He was added in midway through development via the Behind The Hero cutscenes because the staff had grown to like him and missed the big lug, and it eventually culminated in them making him [[HijackedByGanon the actual villain of the game.]]
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*** Ratchet and Clank also start to build a larger spaceship that their tiny ship docks to. It starts with just a cockpit and a cargo module, and as they progress, new modules could be added to it that actually become locations where they can go, akin to building a stronghold in ''VideoGame/Morrowwind''. There would also be sections where you have to go outside and fix stuff on the ship (sometimes during battle, to give the Magneboots more time to shine, ala ''VideoGame/SundogFrozenLegacy''.

to:

*** Ratchet and Clank also start to build a larger spaceship that their tiny ship docks to. It starts with just a cockpit and a cargo module, and as they progress, new modules could be added to it that actually become locations where they can go, akin to building a stronghold in ''VideoGame/Morrowwind''.''VideoGame/{{Morrowwind}}''. There would also be sections where you have to go outside and fix stuff on the ship (sometimes during battle, to give the Magneboots more time to shine, ala ''VideoGame/SundogFrozenLegacy''.

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