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* WhatCouldHaveBeen: ''Project: Snowblind'' was originally going to be set in the ''VideoGame/DeusEx'' universe as a multiplayer focused entry called "Deus Ex: Clan Wars," but due to ''VideoGame/DeusExInvisibleWar'' under performing at retail Eidos instead asked Crystal Dynamics to turn it into an original IP set in its own universe. Even so, the ''Deus Ex'' influence is still heavily present in the game what with words like "augmentations" and "bio-mods" being used to describe Frost's cybernetic enhancements, energy cells being used to refill your bio-electric energy (even going so far as to bare a close resemblance to the energy cells in the first ''Deus Ex''), the topic of "old fashioned robotic enhancements" being phased out by sub-dermal augmentations, and even the presence of both repair and medical bots in some levels that do exactly what they do in ''Deus Ex'' games.
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* WhatCouldHaveBeen: ''Project: Snowblind'' was originally going to be set in the ''VideoGame/DeusEx'' universe as a multiplayer focused entry called "Deus Ex: Clan Wars," but due to ''VideoGame/DeusExInvisibleWar'' under performing at retail Eidos instead asked Crystal Dynamics to turn it into an original IP set in its own universe. Even so, the ''Deus Ex'' influence is still heavily present in the game what with words like "augmentations" and "bio-mods" being used to describe Frost's cybernetic enhancements, energy cells being used to refill your bio-electric energy (even going so far as to bare a close resemblance to the energy cells in the first ''Deus Ex''), Ex''). This is also why the topic of "old fashioned robotic enhancements" being phased game ended up coming out by sub-dermal augmentations, and even unpolished, as the presence of both repair and medical bots in some levels that do exactly what they do in ''Deus Ex'' games.game was pushed out quickly due to it.
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Changed line(s) 1 (click to see context) from:
* WhatCouldHaveBeen: ''Project: Snowblind'' was originally going to be set in the ''VideoGame/DeusEx'' universe as a multiplayer focused entry called "Deus Ex: Clan Wars," but due to ''VideoGame/DeusExInvisibleWar'' under performing at retail Eidos instead asked Crystal Dynamics to turn it into an original IP set in its own universe. Even so, the ''Deus Ex'' influence is still heavily present in the game what with words like "augmentations" and "bio-mods" being used to describe Frost's cybernetic enhancements, energy cells being used to refill your bio-electric energy (even going so far as to bare a close resemblance to the energy cells in the first ''Deus Ex''), and even the presence of both repair and medical bots in some levels that do exactly what they do in ''Deus Ex'' games.
to:
* WhatCouldHaveBeen: ''Project: Snowblind'' was originally going to be set in the ''VideoGame/DeusEx'' universe as a multiplayer focused entry called "Deus Ex: Clan Wars," but due to ''VideoGame/DeusExInvisibleWar'' under performing at retail Eidos instead asked Crystal Dynamics to turn it into an original IP set in its own universe. Even so, the ''Deus Ex'' influence is still heavily present in the game what with words like "augmentations" and "bio-mods" being used to describe Frost's cybernetic enhancements, energy cells being used to refill your bio-electric energy (even going so far as to bare a close resemblance to the energy cells in the first ''Deus Ex''), the topic of "old fashioned robotic enhancements" being phased out by sub-dermal augmentations, and even the presence of both repair and medical bots in some levels that do exactly what they do in ''Deus Ex'' games.
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* WhatCouldHaveBeen: ''Project: Snowblind'' was originally going to be set in the ''VideoGame/DeusEx'' universe as a multiplayer focused entry called "Deus Ex: Clan Wars," but due to ''VideoGame/DeusExInvisibleWar'' under performing at retail Eidos instead asked Crystal Dynamics to turn it into an original IP set in its own universe. Even so, the ''Deus Ex'' influence is still heavily present in the game what with words like "augmentations" and "bio-mods" being used to describe Frost's cybernetic enhancements, energy cells being used to refill your bio-electric energy (even going so far as to bare a close resemblance to the energy cells in the first ''Deus Ex''), and even the presence of both repair and medical bots in some levels that do exactly what they do in ''Deus Ex'' games.