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** The PC version of the game was originally to be released as ''Ruins: Return of the Gods'' by [[Creator/{{ApogeeSoftware}} 3D Realms]].
** A prequel titled ''[=PowerSlave 2=]'' was originally in the works, featuring a young King Ramses as the main protagonist. It was going to be a 3D adventure game in the same vein as the ''Franchise/TombRaider'' series, but it was cancelled after Lobotomy Software went out of business.
** A prequel titled ''[=PowerSlave 2=]'' was originally in the works, featuring a young King Ramses as the main protagonist. It was going to be a 3D adventure game in the same vein as the ''Franchise/TombRaider'' series, but it was cancelled after Lobotomy Software went out of business.
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** The PC version of the game was originally to be released as ''Ruins: Return of the Gods'' by [[Creator/{{ApogeeSoftware}} 3D Realms]].
Creator/ThreeDRealms.
** A prequel titled''[=PowerSlave 2=]'' ''[=PowerSlave=] 2'' was originally in the works, featuring a young King Ramses as the main protagonist. It was going to be a 3D adventure game in the same vein as the ''Franchise/TombRaider'' series, but it was cancelled after Lobotomy Software went out of business.business.
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** A prequel titled
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* HeyItsThatVoice: Creator/DonLaFontaine voices the narrator in the console version.
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* HeyItsThatVoice: Creator/DonLaFontaine voices the narrator in the console version.
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** A prequel titled ''[=PowerSlave 2]='' was originally in the works, featuring a young King Ramses as the main protagonist. It was going to be a 3D adventure game in the same vein as the ''Franchise/TombRaider'' series, but it was cancelled after Lobotomy Software went out of business.
to:
** A prequel titled ''[=PowerSlave 2]='' 2=]'' was originally in the works, featuring a young King Ramses as the main protagonist. It was going to be a 3D adventure game in the same vein as the ''Franchise/TombRaider'' series, but it was cancelled after Lobotomy Software went out of business.
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* WhatCouldHaveBeen: The PC version of the game was originally to be released as ''Ruins: Return of the Gods'' by [[Creator/{{ApogeeSoftware}} 3D Realms]].
to:
* WhatCouldHaveBeen: WhatCouldHaveBeen:
** The PC version of the game was originally to be released as ''Ruins: Return of the Gods'' by [[Creator/{{ApogeeSoftware}} 3DRealms]].Realms]].
** A prequel titled ''[=PowerSlave 2]='' was originally in the works, featuring a young King Ramses as the main protagonist. It was going to be a 3D adventure game in the same vein as the ''Franchise/TombRaider'' series, but it was cancelled after Lobotomy Software went out of business.
** The PC version of the game was originally to be released as ''Ruins: Return of the Gods'' by [[Creator/{{ApogeeSoftware}} 3D
** A prequel titled ''[=PowerSlave 2]='' was originally in the works, featuring a young King Ramses as the main protagonist. It was going to be a 3D adventure game in the same vein as the ''Franchise/TombRaider'' series, but it was cancelled after Lobotomy Software went out of business.
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Useful Notes are not trivia
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* GameEngine: The PC version uses the Build engine used in ''VideoGame/DukeNukem 3D'' and several other games, but oddly enough, used an earlier version of the engine than ''[=DN3D=]'' in spite of having been released later.
** The UsefulNotes/SegaSaturn and UsefulNotes/PlayStation versions instead use the Slavedriver engine, specially developed for this game. These versions have a hub-based level system and {{Metroidvania}}-[[JustForFun/XMeetsY meets]]-FirstPersonShooter gameplay long before ''VideoGame/MetroidPrime''[='s=] debut, unlike the PC version. It's especially notable in that it was also used to port ''Duke Nukem 3D'' and ''[[VideoGame/QuakeI Quake]]'' to the Saturn, with great results for a console that isn't known for competitive 3D performance.
** The UsefulNotes/SegaSaturn and UsefulNotes/PlayStation versions instead use the Slavedriver engine, specially developed for this game. These versions have a hub-based level system and {{Metroidvania}}-[[JustForFun/XMeetsY meets]]-FirstPersonShooter gameplay long before ''VideoGame/MetroidPrime''[='s=] debut, unlike the PC version. It's especially notable in that it was also used to port ''Duke Nukem 3D'' and ''[[VideoGame/QuakeI Quake]]'' to the Saturn, with great results for a console that isn't known for competitive 3D performance.
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** The UsefulNotes/SegaSaturn and UsefulNotes/PlayStation versions instead use the Slavedriver engine, specially developed for this game. These versions have a hub-based level system and {{Metroidvania}}-[[JustForFun/XMeetsY meets]]-FirstPersonShooter gameplay long before ''MetroidPrime''[='s=] debut, unlike the PC version. It's especially notable in that it was also used to port ''Duke Nukem 3D'' and ''[[VideoGame/QuakeI Quake]]'' to the Saturn, with great results for a console that isn't known for competitive 3D performance.
to:
** The UsefulNotes/SegaSaturn and UsefulNotes/PlayStation versions instead use the Slavedriver engine, specially developed for this game. These versions have a hub-based level system and {{Metroidvania}}-[[JustForFun/XMeetsY meets]]-FirstPersonShooter gameplay long before ''MetroidPrime''[='s=] ''VideoGame/MetroidPrime''[='s=] debut, unlike the PC version. It's especially notable in that it was also used to port ''Duke Nukem 3D'' and ''[[VideoGame/QuakeI Quake]]'' to the Saturn, with great results for a console that isn't known for competitive 3D performance.
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** The UsefulNotes/SegaSaturn and UsefulNotes/PlayStation versions instead use the Slavedriver engine, specially developed for this game. These versions have a hub-based level system and {{Metroidvania}}-[[XMeetsY meets]]-FirstPersonShooter gameplay long before ''MetroidPrime''[='s=] debut, unlike the PC version. It's especially notable in that it was also used to port ''Duke Nukem 3D'' and ''[[VideoGame/QuakeI Quake]]'' to the Saturn, with great results for a console that isn't known for competitive 3D performance.
to:
** The UsefulNotes/SegaSaturn and UsefulNotes/PlayStation versions instead use the Slavedriver engine, specially developed for this game. These versions have a hub-based level system and {{Metroidvania}}-[[XMeetsY {{Metroidvania}}-[[JustForFun/XMeetsY meets]]-FirstPersonShooter gameplay long before ''MetroidPrime''[='s=] debut, unlike the PC version. It's especially notable in that it was also used to port ''Duke Nukem 3D'' and ''[[VideoGame/QuakeI Quake]]'' to the Saturn, with great results for a console that isn't known for competitive 3D performance.
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Crowner called for removing Hey, It's That Voice/Guy examples from trivia pages: http://tvtropes.org/pmwiki/posts.php?discussion=1454613823001793300&page=4#89
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* HeyItsThatVoice: Creator/{{Don LaFontaine}} was the voice of the narrator, as well as King Ramses's disembodied head.
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* WhatCouldHaveBeen: The PC version of the game was originally to be released as ''Ruins: Return of the Gods'' by [[Creator/{{Apogee}} 3D Realms]].
to:
* WhatCouldHaveBeen: The PC version of the game was originally to be released as ''Ruins: Return of the Gods'' by [[Creator/{{Apogee}} [[Creator/{{ApogeeSoftware}} 3D Realms]].
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** The UsefulNotes/SegaSaturn and UsefulNotes/PlayStation versions instead use the Slavedriver engine, specially developed for this game. These versions have a hub-based level system and {{Metroidvania}}-[[XMeetsY meets]]-FirstPersonShooter gameplay long before ''MetroidPrime''[='s=] debut, unlike the PC version. It's especially notable in that it was also used to port ''Duke Nukem 3D'' and ''[[VideoGame/QuakeI Quake]]'' to the Saturn, with great results for a console that isn't known for competitive 3D performance.
to:
** The UsefulNotes/SegaSaturn and UsefulNotes/PlayStation versions instead use the Slavedriver engine, specially developed for this game. These versions have a hub-based level system and {{Metroidvania}}-[[XMeetsY meets]]-FirstPersonShooter gameplay long before ''MetroidPrime''[='s=] debut, unlike the PC version. It's especially notable in that it was also used to port ''Duke Nukem 3D'' and ''[[VideoGame/QuakeI Quake]]'' to the Saturn, with great results for a console that isn't known for competitive 3D performance.performance.
* WhatCouldHaveBeen: The PC version of the game was originally to be released as ''Ruins: Return of the Gods'' by [[Creator/{{Apogee}} 3D Realms]].
* WhatCouldHaveBeen: The PC version of the game was originally to be released as ''Ruins: Return of the Gods'' by [[Creator/{{Apogee}} 3D Realms]].
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** The SegaSaturn and PlayStation versions instead use the Slavedriver engine, specially developed for this game. These versions have a hub-based level system and {{Metroidvania}}-[[XMeetsY meets]]-FirstPersonShooter gameplay long before ''MetroidPrime''[='s=] debut, unlike the PC version. It's especially notable in that it was also used to port ''Duke Nukem 3D'' and ''[[VideoGame/QuakeI Quake]]'' to the Saturn, with great results for a console that isn't known for competitive 3D performance.
to:
** The SegaSaturn UsefulNotes/SegaSaturn and PlayStation UsefulNotes/PlayStation versions instead use the Slavedriver engine, specially developed for this game. These versions have a hub-based level system and {{Metroidvania}}-[[XMeetsY meets]]-FirstPersonShooter gameplay long before ''MetroidPrime''[='s=] debut, unlike the PC version. It's especially notable in that it was also used to port ''Duke Nukem 3D'' and ''[[VideoGame/QuakeI Quake]]'' to the Saturn, with great results for a console that isn't known for competitive 3D performance.
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Changed line(s) 1,2 (click to see context) from:
* HeyItsThatVoice: Creator/{{Don LaFontaine}} was the voice of the narrator.
* GameEngine: The PC version uses the Build engine used in ''VideoGame/DukeNukem 3D'' and several other games, but oddly enough, used an earlier version of the engine than ''[=DN3D=]'' in spite of having been released earlier.
* GameEngine: The PC version uses the Build engine used in ''VideoGame/DukeNukem 3D'' and several other games, but oddly enough, used an earlier version of the engine than ''[=DN3D=]'' in spite of having been released earlier.
to:
* HeyItsThatVoice: Creator/{{Don LaFontaine}} was the voice of the narrator.
narrator, as well as King Ramses's disembodied head.
* GameEngine: The PC version uses the Build engine used in ''VideoGame/DukeNukem 3D'' and several other games, but oddly enough, used an earlier version of the engine than ''[=DN3D=]'' in spite of having been releasedearlier.later.
* GameEngine: The PC version uses the Build engine used in ''VideoGame/DukeNukem 3D'' and several other games, but oddly enough, used an earlier version of the engine than ''[=DN3D=]'' in spite of having been released
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None
Added DiffLines:
* HeyItsThatVoice: Creator/{{Don LaFontaine}} was the voice of the narrator.
* GameEngine: The PC version uses the Build engine used in ''VideoGame/DukeNukem 3D'' and several other games, but oddly enough, used an earlier version of the engine than ''[=DN3D=]'' in spite of having been released earlier.
** The SegaSaturn and PlayStation versions instead use the Slavedriver engine, specially developed for this game. These versions have a hub-based level system and {{Metroidvania}}-[[XMeetsY meets]]-FirstPersonShooter gameplay long before ''MetroidPrime''[='s=] debut, unlike the PC version. It's especially notable in that it was also used to port ''Duke Nukem 3D'' and ''[[VideoGame/QuakeI Quake]]'' to the Saturn, with great results for a console that isn't known for competitive 3D performance.
* GameEngine: The PC version uses the Build engine used in ''VideoGame/DukeNukem 3D'' and several other games, but oddly enough, used an earlier version of the engine than ''[=DN3D=]'' in spite of having been released earlier.
** The SegaSaturn and PlayStation versions instead use the Slavedriver engine, specially developed for this game. These versions have a hub-based level system and {{Metroidvania}}-[[XMeetsY meets]]-FirstPersonShooter gameplay long before ''MetroidPrime''[='s=] debut, unlike the PC version. It's especially notable in that it was also used to port ''Duke Nukem 3D'' and ''[[VideoGame/QuakeI Quake]]'' to the Saturn, with great results for a console that isn't known for competitive 3D performance.