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** This is referenced further during WebVideo/Harry101UK's playthrough of the game, where he tells Chris that he's fired following the gag first being heard.

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** This is referenced further during WebVideo/Harry101UK's WebAnimation/Harry101UK's playthrough of the game, where he tells Chris that he's fired following the gag first being heard.
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** This is referenced further during WebVideo/Harry101UK's playthrough of the game, where he tells Chris that he's fired following the gag first being heard.
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* ReferencedBy: Virgil made two appearances in the latter two instalments of the ''[[WebAnimation/Harry101UK Meet the Cores]]'' series, having been promoted to not only fixing up test chambers, but also repairing any broken bots and cores. In the third instalment, he's even seen watching a movie with Fact Core.
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* DummiedOut: [[https://www.youtube.com/watch?v=zFskbUZ02p0 The 1950s turrets were supposed to speak with mobster-like voices]], but they don't play in the game due to technical issues.[[note]]The mod team was going to replace the voices of the defective turrets with them, but then they realized that Valve "cheated" by scripting the defective turrets' lines to the map sounds instead of linking them to the turrets. Since ''Portal'' and ''Portal 2'' are closed-source, they couldn't copy the normal turrets' code and create a new NPC class, either.[[/note]] [[https://steamcommunity.com/app/317400/discussions/0/535150948604361682/ There are also voice lines of AEGIS counting down from eight minutes during the final battle, and seven alternate colors for his servers.]]
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Not just on the tram.


* WhatCouldHaveBeen: "Aperture Leisure", which is advertised on signs in the tram at the beginning of the game, [[http://www.jacobbriggs.co.uk/aperture-leisure was actually going to be visited by Mel]].

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* WhatCouldHaveBeen: "Aperture Leisure", which is advertised on signs in the tram at the beginning of the game, Mel was once going to visit [[http://www.jacobbriggs.co.uk/aperture-leisure was actually going to be visited by Mel]]."Aperture Leisure"]], as advertised in Chapter 1.

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** There's an area where a large piece of metal truss falls from above without warning, and strikes a metal pipe on its way down, making an extremely loud noise that would give anyone a heart attack. Apparently it was never meant to be this loud, and even startled the devs every time. Instead of making it quieter or removing it, they had Virgil tell Mel, "Oh, tha – that's meant to happen! Just to test your…uh…reflexes!"

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** There's an area where a large piece of metal truss falls from above without warning, and strikes a metal pipe on its way down, making an extremely loud noise that would give anyone a heart attack. Apparently it was never meant to be this loud, and even startled the devs every time. Instead of making it quieter or removing it, they had Virgil tell Mel, "Oh, tha – that's meant to happen! Just to test your…uh…reflexes!"your…uh…reflexes!"
* WhatCouldHaveBeen: "Aperture Leisure", which is advertised on signs in the tram at the beginning of the game, [[http://www.jacobbriggs.co.uk/aperture-leisure was actually going to be visited by Mel]].

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Changed: 449

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* ThrowItIn: In the Propulsion Gel Pump Station, there's a point where you fling yourself to a control room with a collapsed wall. By accident, the hole didn't line up with the intended fling path, so you just landed on the railing of the catwalk right in front of it. Instead of fixing this, the developers added a voice line from Virgil saying that [[LampshadeHanging "Normally when people do that sort of thing, they just fly through the hole in the wall"]].

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* ThrowItIn: ThrowItIn:
**
In the Propulsion Gel Pump Station, there's a point where you fling yourself to a control room with a collapsed wall. By accident, the hole didn't line up with the intended fling path, so you just landed on the railing of the catwalk right in front of it. Instead of fixing this, the developers added a voice line from Virgil saying that [[LampshadeHanging "Normally when people do that sort of thing, they just fly through the hole in the wall"]].wall"]].
** There's an area where a large piece of metal truss falls from above without warning, and strikes a metal pipe on its way down, making an extremely loud noise that would give anyone a heart attack. Apparently it was never meant to be this loud, and even startled the devs every time. Instead of making it quieter or removing it, they had Virgil tell Mel, "Oh, tha – that's meant to happen! Just to test your…uh…reflexes!"
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* ThrowItIn: In the Gel Pump Station, there's a point where you fling yourself to a control room with a collapsed wall. By accident, the hole didn't line up with the intended fling path, and you just landed on the railing of the catwalk right in front of it. Instead of fixing this, the developers added a voice line from Virgil saying that [[LampshadeHanging "Normally when people do that sort of thing, they just fly through the hole in the wall"]].

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* ThrowItIn: In the Propulsion Gel Pump Station, there's a point where you fling yourself to a control room with a collapsed wall. By accident, the hole didn't line up with the intended fling path, and so you just landed on the railing of the catwalk right in front of it. Instead of fixing this, the developers added a voice line from Virgil saying that [[LampshadeHanging "Normally when people do that sort of thing, they just fly through the hole in the wall"]].
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* ThrowItIn: In the Gel Pump Station, there's a point where you fling yourself to a control room with a collapsed wall. By accident, the hole didn't line up with the intended fling path, and you just landed on the railing of the catwalk right in front of it. Instead of fixing this, the developers added a voice line from Virgil saying that [[LampshadeHanging "usually when you do that, you just fly through the hole in the wall"]].

to:

* ThrowItIn: In the Gel Pump Station, there's a point where you fling yourself to a control room with a collapsed wall. By accident, the hole didn't line up with the intended fling path, and you just landed on the railing of the catwalk right in front of it. Instead of fixing this, the developers added a voice line from Virgil saying that [[LampshadeHanging "usually "Normally when you people do that, you that sort of thing, they just fly through the hole in the wall"]].
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* DevelopmentGag: Mel was the name of an unused human character who, alongside Chell, was a part of the co-op campaign before they were replaced with ATLAS and P-body.

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* DevelopmentGag: Mel was the name of an unused human character who, alongside Chell, was a part of the co-op campaign before they were replaced with ATLAS and P-body.P-body.
* ThrowItIn: In the Gel Pump Station, there's a point where you fling yourself to a control room with a collapsed wall. By accident, the hole didn't line up with the intended fling path, and you just landed on the railing of the catwalk right in front of it. Instead of fixing this, the developers added a voice line from Virgil saying that [[LampshadeHanging "usually when you do that, you just fly through the hole in the wall"]].
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* CreatorInJoke: The guy Cave Johnson fires at the beginning for misspelling "station" as "statoion" is named Chris. This is a reference to level designer Chris Onorati, better known as [=TMast98=], and a joke of the team [[GeorgeJetsonJobSecurity "firing" him whenever he made a mistake]]. [[BrickJoke This is referenced in the credits]], when Chris's drawing has the word "statoion" with the extra "o" crossed out. Also, in [[DevelopersRoom Chris's office]] at the beginning of Chapter 3, the whiteboard says, "Chris if you erase this board again I'll make sure you get FIRED!"

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* CreatorInJoke: The guy Cave Johnson fires at the beginning for misspelling "station" as "statoion" is named Chris. This is a reference to how level designer Chris Onorati, better known as [=TMast98=], and accidentally made this spelling mistake on a sign, which started a joke of the team [[GeorgeJetsonJobSecurity "firing" him whenever he made a mistake]]. [[BrickJoke This is referenced in the credits]], when Chris's drawing has the word "statoion" with the extra "o" crossed out. Also, in [[DevelopersRoom Chris's office]] at the beginning of Chapter 3, the whiteboard says, "Chris if you erase this board again I'll make sure you get FIRED!"
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* CreatorInJoke: The guy Cave Johnson fires at the beginning for misspelling "station" as "statoion" is named Chris. This is a reference to level designer Chris Onorati, better known as [=TMast98=], and a joke of the team [[GeorgeJetsonJobSecurity "firing" him whenever he made a mistake]].

to:

* CreatorInJoke: The guy Cave Johnson fires at the beginning for misspelling "station" as "statoion" is named Chris. This is a reference to level designer Chris Onorati, better known as [=TMast98=], and a joke of the team [[GeorgeJetsonJobSecurity "firing" him whenever he made a mistake]]. [[BrickJoke This is referenced in the credits]], when Chris's drawing has the word "statoion" with the extra "o" crossed out. Also, in [[DevelopersRoom Chris's office]] at the beginning of Chapter 3, the whiteboard says, "Chris if you erase this board again I'll make sure you get FIRED!"
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* CreatorInJoke: The guy Cave Johnson fires at the beginning for misspelling "station" as "statoion" is named Chris. This is a reference to level designer Chris Onorati, better known as [=TMast98=], and a joke of the team [[GeorgeJetsonJobSecurity "firing" him whenever he made a mistake]].
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* DevelopmentGag: Mel was the name of an unused human character who, alongside Chell, was a part of the co-op campaign before they were replaced with Atlas and P-Body.

to:

* DevelopmentGag: Mel was the name of an unused human character who, alongside Chell, was a part of the co-op campaign before they were replaced with Atlas ATLAS and P-Body.P-body.
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Added DiffLines:

* DevelopmentGag: Mel was the name of an unused human character who, alongside Chell, was a part of the co-op campaign before they were replaced with Atlas and P-Body.

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