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* ''Pikmin 4'' uses the MediaNotes/UnrealEngine, making it the first Nintendo-developed console game[[note]]''VideoGame/YoshisCraftedWorld'' also used Unreal Engine, but Good-Feel developed that game instead of an internal Nintendo team. Some of Nintendo's mobile games have also used the UsefulNotes/{{Unity}} engine, such as ''VideoGame/SuperMarioRun'' and ''VideoGame/MarioKartTour''.[[/note]] to use a third-party MediaNotes/GameEngine.

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* ''Pikmin 4'' uses the MediaNotes/UnrealEngine, making it the first Nintendo-developed console game[[note]]''VideoGame/YoshisCraftedWorld'' also used Unreal Engine, but Good-Feel developed that game instead of an internal Nintendo team. Some of Nintendo's mobile games have also used the UsefulNotes/{{Unity}} MediaNotes/{{Unity}} engine, such as ''VideoGame/SuperMarioRun'' and ''VideoGame/MarioKartTour''.[[/note]] to use a third-party MediaNotes/GameEngine.
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* ''Pikmin 4'' uses the UsefulNotes/UnrealEngine, making it the first Nintendo-developed console game[[note]]''VideoGame/YoshisCraftedWorld'' also used Unreal Engine, but Good-Feel developed that game instead of an internal Nintendo team. Some of Nintendo's mobile games have also used the UsefulNotes/{{Unity}} engine, such as ''VideoGame/SuperMarioRun'' and ''VideoGame/MarioKartTour''.[[/note]] to use a third-party UsefulNotes/GameEngine.

to:

* ''Pikmin 4'' uses the UsefulNotes/UnrealEngine, MediaNotes/UnrealEngine, making it the first Nintendo-developed console game[[note]]''VideoGame/YoshisCraftedWorld'' also used Unreal Engine, but Good-Feel developed that game instead of an internal Nintendo team. Some of Nintendo's mobile games have also used the UsefulNotes/{{Unity}} engine, such as ''VideoGame/SuperMarioRun'' and ''VideoGame/MarioKartTour''.[[/note]] to use a third-party UsefulNotes/GameEngine.
MediaNotes/GameEngine.
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* ''Pikmin 4'' uses the UsefulNotes/UnrealEngine, making it the first Nintendo-developed console game[[note]]''VideoGame/YoshisCraftedWorld'' also used Unreal Engine, but Nintendo outsourced its development to Good-Feel. Some of Nintendo's mobile games have also used the UsefulNotes/{{Unity}} engine, such as ''VideoGame/SuperMarioRun'' and ''VideoGame/MarioKartTour''.[[/note]] to use a third-party UsefulNotes/GameEngine.

to:

* ''Pikmin 4'' uses the UsefulNotes/UnrealEngine, making it the first Nintendo-developed console game[[note]]''VideoGame/YoshisCraftedWorld'' also used Unreal Engine, but Good-Feel developed that game instead of an internal Nintendo outsourced its development to Good-Feel.team. Some of Nintendo's mobile games have also used the UsefulNotes/{{Unity}} engine, such as ''VideoGame/SuperMarioRun'' and ''VideoGame/MarioKartTour''.[[/note]] to use a third-party UsefulNotes/GameEngine.
Is there an issue? Send a MessageReason:
None


* ''Pikmin 4'' uses the UsefulNotes/UnrealEngine, making it the first Nintendo-developed console game[[note]]''VideoGame/YoshisCraftedWorld'' also used Unreal Engine, but that was a second-party game since Good-Feel developed it. Some of Nintendo's mobile games have also used the UsefulNotes/{{Unity}} engine, such as ''VideoGame/SuperMarioRun'' and ''VideoGame/MarioKartTour''.[[/note]] to use a third-party UsefulNotes/GameEngine.

to:

* ''Pikmin 4'' uses the UsefulNotes/UnrealEngine, making it the first Nintendo-developed console game[[note]]''VideoGame/YoshisCraftedWorld'' also used Unreal Engine, but that was a second-party game since Good-Feel developed it.Nintendo outsourced its development to Good-Feel. Some of Nintendo's mobile games have also used the UsefulNotes/{{Unity}} engine, such as ''VideoGame/SuperMarioRun'' and ''VideoGame/MarioKartTour''.[[/note]] to use a third-party UsefulNotes/GameEngine.
Is there an issue? Send a MessageReason:
None


* ''Pikmin 4'' uses the UsefulNotes/UnrealEngine, making it the first first-party Nintendo console game[[note]]''VideoGame/YoshisCraftedWorld'' also used Unreal Engine, but that was a second-party game since Good-Feel developed it. Some of Nintendo's mobile games have also used the UsefulNotes/{{Unity}} engine, such as ''VideoGame/SuperMarioRun'' and ''VideoGame/MarioKartTour''.[[/note]] to use a third-party UsefulNotes/GameEngine.

to:

* ''Pikmin 4'' uses the UsefulNotes/UnrealEngine, making it the first first-party Nintendo Nintendo-developed console game[[note]]''VideoGame/YoshisCraftedWorld'' also used Unreal Engine, but that was a second-party game since Good-Feel developed it. Some of Nintendo's mobile games have also used the UsefulNotes/{{Unity}} engine, such as ''VideoGame/SuperMarioRun'' and ''VideoGame/MarioKartTour''.[[/note]] to use a third-party UsefulNotes/GameEngine.
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None


* ''Pikmin 4'' uses the UsefulNotes/UnrealEngine, making it the first internally-developed first-party Nintendo console game[[note]]''VideoGame/YoshisCraftedWorld'' also used Unreal Engine, but that was developed by Good-Feel and merely published and overseen by Nintendo. Some of Nintendo's mobile games have also used the UsefulNotes/{{Unity}} engine, such as ''VideoGame/SuperMarioRun'' and ''VideoGame/MarioKartTour''.[[/note]] to use a third-party UsefulNotes/GameEngine.

to:

* ''Pikmin 4'' uses the UsefulNotes/UnrealEngine, making it the first internally-developed first-party Nintendo console game[[note]]''VideoGame/YoshisCraftedWorld'' also used Unreal Engine, but that was a second-party game since Good-Feel developed by Good-Feel and merely published and overseen by Nintendo.it. Some of Nintendo's mobile games have also used the UsefulNotes/{{Unity}} engine, such as ''VideoGame/SuperMarioRun'' and ''VideoGame/MarioKartTour''.[[/note]] to use a third-party UsefulNotes/GameEngine.
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** The Glinty Circular Disc, a copy of ''VideoGame/WaveRace: Blue Storm'' for the UsefulNotes/NintendoGameCube, takes after scrapped plans to feature the discs for ''VideoGame/LuigisMansion'', ''VideoGame/SuperMarioSunshine'', ''VideoGame/Pikmin2001'', and ''VideoGame/TheLegendOfZeldaTheWindWaker'' as obtainable treasures in ''VideoGame/Pikmin2''.

to:

** The Glinty Circular Disc, a copy of ''VideoGame/WaveRace: Blue Storm'' for the UsefulNotes/NintendoGameCube, Platform/NintendoGameCube, takes after scrapped plans to feature the discs for ''VideoGame/LuigisMansion'', ''VideoGame/SuperMarioSunshine'', ''VideoGame/Pikmin2001'', and ''VideoGame/TheLegendOfZeldaTheWindWaker'' as obtainable treasures in ''VideoGame/Pikmin2''.
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* ''Pikmin 4'' uses the Unreal Engine, making it the first internally-developed first-party Nintendo console game[[note]]''VideoGame/YoshisCraftedWorld'' also used Unreal Engine, but that was developed by Good-Feel and merely published and overseen by Nintendo. Some of Nintendo's mobile games have also used the UsefulNotes/{{Unity}} engine, such as ''VideoGame/SuperMarioRun'' and ''VideoGame/MarioKartTour''.[[/note]] to use a third-party UsefulNotes/GameEngine.

to:

* ''Pikmin 4'' uses the Unreal Engine, UsefulNotes/UnrealEngine, making it the first internally-developed first-party Nintendo console game[[note]]''VideoGame/YoshisCraftedWorld'' also used Unreal Engine, but that was developed by Good-Feel and merely published and overseen by Nintendo. Some of Nintendo's mobile games have also used the UsefulNotes/{{Unity}} engine, such as ''VideoGame/SuperMarioRun'' and ''VideoGame/MarioKartTour''.[[/note]] to use a third-party UsefulNotes/GameEngine.
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None


* SavedFromDevelopmentHell: After seven years of silence after being mentioned off-hand as being [[https://www.eurogamer.net/pikmin-4-in-development-and-very-close-to-completion "very close to completion"]], the game finally saw an official announcement in September 2022, releasing the following July. It would later be explained that the game was stuck a a low priority project with a small team when Miyamoto made that original statement, unable to ramp up to full production due to a lack of staff until several years later.

to:

* SavedFromDevelopmentHell: After seven years of silence after being mentioned off-hand as being [[https://www.eurogamer.net/pikmin-4-in-development-and-very-close-to-completion "very close to completion"]], the game finally saw an official announcement in September 2022, releasing the following July. It would later be explained that the game was stuck a as a low priority project with a small team when Miyamoto made that original statement, unable to ramp up to full production due to a lack of staff until several years later.
Is there an issue? Send a MessageReason:
None


* SavedFromDevelopmentHell: After seven years of silence after being mentioned off-hand as being [[https://www.eurogamer.net/pikmin-4-in-development-and-very-close-to-completion "very close to completion"]], the game finally saw an official announcement in September 2022, releasing the following July.

to:

* SavedFromDevelopmentHell: After seven years of silence after being mentioned off-hand as being [[https://www.eurogamer.net/pikmin-4-in-development-and-very-close-to-completion "very close to completion"]], the game finally saw an official announcement in September 2022, releasing the following July. It would later be explained that the game was stuck a a low priority project with a small team when Miyamoto made that original statement, unable to ramp up to full production due to a lack of staff until several years later.
Is there an issue? Send a MessageReason:
None


* ''Pikmin 4'' uses the Unreal Engine, making it the first internally-developed first-party Nintendo console[[note]]''VideoGame/YoshisCraftedWorld'' also used Unreal Engine, but that was developed by Good-Feel and merely published and overseen by Nintendo. Some of Nintendo's mobile games have also used the UsefulNotes/{{Unity}} engine, such as ''VideoGame/SuperMarioRun'' and ''VideoGame/MarioKartTour''.[[/note]] game to use a third-party UsefulNotes/GameEngine.

to:

* ''Pikmin 4'' uses the Unreal Engine, making it the first internally-developed first-party Nintendo console[[note]]''VideoGame/YoshisCraftedWorld'' console game[[note]]''VideoGame/YoshisCraftedWorld'' also used Unreal Engine, but that was developed by Good-Feel and merely published and overseen by Nintendo. Some of Nintendo's mobile games have also used the UsefulNotes/{{Unity}} engine, such as ''VideoGame/SuperMarioRun'' and ''VideoGame/MarioKartTour''.[[/note]] game to use a third-party UsefulNotes/GameEngine.
Is there an issue? Send a MessageReason:
None


* ''Pikmin 4'' uses the Unreal Engine, making it the first internally-developed[[note]]''VideoGame/YoshisCraftedWorld'' also used Unreal Engine, but that was developed by Good-Feel and merely published and overseen by Nintendo. Some of Nintendo's mobile games have also used the UsefulNotes/{{Unity}} engine, such as ''VideoGame/SuperMarioRun'' and ''VideoGame/MarioKartTour''.[[/note]] first-party Nintendo console game to use a third-party UsefulNotes/GameEngine.

to:

* ''Pikmin 4'' uses the Unreal Engine, making it the first internally-developed[[note]]''VideoGame/YoshisCraftedWorld'' internally-developed first-party Nintendo console[[note]]''VideoGame/YoshisCraftedWorld'' also used Unreal Engine, but that was developed by Good-Feel and merely published and overseen by Nintendo. Some of Nintendo's mobile games have also used the UsefulNotes/{{Unity}} engine, such as ''VideoGame/SuperMarioRun'' and ''VideoGame/MarioKartTour''.[[/note]] first-party Nintendo console game to use a third-party UsefulNotes/GameEngine.
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* InspirationForTheWork: During the development of the game, Shigeru Miyamoto noted that ''Pikmin'' games have a reputation for being a lot more difficult than they're actually designed to be. He hypothesized that this is because even small failures in the game lead to Pikmin dying, [[VideogameCaringPotential and players are disinclined to not let Pikmin die.]] He then wondered if there was a way to make the game difficult that felt more approachable and less punishing to players. This lead his team to come up with the Dandori system, putting the emphasis on tight management of time instead of raw combat.

to:

* InspirationForTheWork: During the development of the game, Shigeru Miyamoto noted that ''Pikmin'' games have a reputation for being a lot more difficult than they're actually designed to be. He hypothesized that this is because even small failures in the game lead to Pikmin dying, [[VideogameCaringPotential and players are disinclined to not let Pikmin die.]] He then wondered if there was a way to make the game difficult that felt more approachable and less punishing to players. This lead his team to come up with the Dandori system, putting the emphasis on tight management of time instead of raw combat.
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linked trope was for caring potential, thus the earlier edit made it appear as though players were intended to not care about the Pikmin


* InspirationForTheWork: During the development of the game, Shigeru Miyamoto noted that ''Pikmin'' games have a reputation for being a lot more difficult than they're actually designed to be. He hypothesized that this is because even small failures in the game lead to Pikmin dying, [[VideogameCaringPotential and players are disinclined to let Pikmin die.]] He then wondered if there was a way to make the game difficult that felt more approachable and less punishing to players. This lead his team to come up with the Dandori system, putting the emphasis on tight management of time instead of raw combat.

to:

* InspirationForTheWork: During the development of the game, Shigeru Miyamoto noted that ''Pikmin'' games have a reputation for being a lot more difficult than they're actually designed to be. He hypothesized that this is because even small failures in the game lead to Pikmin dying, [[VideogameCaringPotential and players are disinclined to not let Pikmin die.]] He then wondered if there was a way to make the game difficult that felt more approachable and less punishing to players. This lead his team to come up with the Dandori system, putting the emphasis on tight management of time instead of raw combat.

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