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* RenamedToAvoidAssociation: Trinitro Man's name was originally Nitro Man, but was renamed after an official Nitro Man was introduced in ''VideoGame/MegaMan10''.
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** Starsimsuniverse had once claimed that Yoku Man has an extensive backstory outside of the game and his character profile. Following his absence from the Internet following the game's release, this didn't get revealed, leaving Yoku Man with an ambiguous origin like [[VideoGame/MegaMan3 Shadow Man]].

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** Starsimsuniverse had once claimed that Yoku Man has an extensive backstory outside of the game and his character profile. Following his [[ReclusiveArtist sporadic]] absence from the Internet following the game's release, this didn't get revealed, leaving Yoku Man with an ambiguous origin like [[VideoGame/MegaMan3 Shadow Man]].
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Names The Same is no longer a trope


* NamesTheSame:
** Trinitro Man used to be called Nitro Man, until a Robot Master sharing his name appeared in ''10''. This resulted in a lot of discussion on what he should be called, leading to his current name. Yet at the time, it was merely a placeholder, as the fans and the creators ''still'' couldn't decide on his official name, eventually prompting [=MegaPhilX=] to post a video poll.
** The game itself was called ''Mega Man 10'' until the actual game was announced.
** The fan-made game ''VideoGame/RokkoChan'' also has a Jet Man that flies around and fires missiles. The weapon that he gives you is ''also'' called Jet Missile! Amusingly, MMU's Jet Man isn't in ''[[VideoGame/MakeAGoodMegaManLevelContest Make A Good Mega Man Level 2]]'' for this reason.
** Jetman is not to be confused with the other [[Series/ChoujinSentaiJetman Jetman]].
*** Nor is Hammerman (the robot master turned miniboss in Nailman's stage) to be confused with the ''other'' WesternAnimation/{{Hammerman}}.
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* FanNickname: [[spoiler:The "Wily Cow Catcher", for the first Wily machine.]]
** [[spoiler:Also, at least one fan refers to it as "Wily Machine [[LeaningOnTheFourthWall U]]", in a similar fashion to official Wily Machines.]]
* NamesTheSame / OneSteveLimit:

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* FanNickname: [[spoiler:The "Wily Cow Catcher", for the first Wily machine.]]
** [[spoiler:Also, at least one fan refers to it as "Wily Machine [[LeaningOnTheFourthWall U]]", in a similar fashion to official Wily Machines.]]
* NamesTheSame / OneSteveLimit:
NamesTheSame:
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*** Hammer Man was notably demoted to being a SubBoss because [=MegaPhilX=] didn't want the weakness order to be that obvious.
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Misuse


* AuthorExistenceFailure: Subverted, in regards to Yoku Man's inclusion. When the designer Starsimsuniverse unexpectedly and [[LegallyDead completely vanished from the Internet]], [=MegaPhilX=] wasn't sure whether to keep his Robot Master in the game's roster or not, but decided to do so after all. Then, Starsimsuniverse eventually came back ([[DoubleSubverted at least until after the game was completed]]).
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* AuthorExistenceFailure: Subverted, in regards to Yoku Man's inclusion. When the designer Starsimsuniverse unexpectedly and [[LegallyDead completely vanished from the Internet]], [=MegaPhilX=] wasn't sure whether to keep his Robot Master in the game's roster or not, but decided to do so after all. Then, Starsimsuniverse eventually came back.

to:

* AuthorExistenceFailure: Subverted, in regards to Yoku Man's inclusion. When the designer Starsimsuniverse unexpectedly and [[LegallyDead completely vanished from the Internet]], [=MegaPhilX=] wasn't sure whether to keep his Robot Master in the game's roster or not, but decided to do so after all. Then, Starsimsuniverse eventually came back.back ([[DoubleSubverted at least until after the game was completed]]).
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** Starsimsuniverse had once claimed that Yoku Man has an extensive backstory outside of the game and his character profile. Following his absence from the Internet following the game's release, this didn't get revealed, leaving Yoku Man with an ambiguous origin like [[VideoGame/MegaMan3 Shadow Man]].

to:

** Starsimsuniverse had once claimed that Yoku Man has an extensive backstory outside of the game and his character profile. Following his absence from the Internet following the game's release, this didn't get revealed, leaving Yoku Man with an ambiguous origin like [[VideoGame/MegaMan3 Shadow Man]].
** Whirlpool Man's stage was directly inspired by Kevvviiinnn's [[http://www.youtube.com/watch?v=ADDY4aSdBzo Stage 48]]. However, the game couldn't actually use that theme because ''VideoGame/MegaManRockForce'' was already using it for [[spoiler:Plague
Man]].
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** [[spoiler:Also, at least one fan refers to it as "Wily Machine [[LeaningOnTheFourthWall U]]"., in a similar fashion to official Wily Machines.]]

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** [[spoiler:Also, at least one fan refers to it as "Wily Machine [[LeaningOnTheFourthWall U]]"., U]]", in a similar fashion to official Wily Machines.]]



** Jetman is not to be confused with the other [[Series/ChoujinSentaiJetman Jetman]]

to:

** Jetman is not to be confused with the other [[Series/ChoujinSentaiJetman Jetman]]Jetman]].
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** [[spoiler:Also, at least one fan refers to it as "Wily Machine [[LeaningOnTheFourthWall U]]".]]

to:

** [[spoiler:Also, at least one fan refers to it as "Wily Machine [[LeaningOnTheFourthWall U]]"., in a similar fashion to official Wily Machines.]]
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None

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** [[spoiler:Also, at least one fan refers to it as "Wily Machine [[LeaningOnTheFourthWall U]]".]]
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** Initially there were plans to include the charged Mega Buster as an upgrade. Those plans were scrapped until the most recent version of the game, where [=MegaphilX=] put the charged Mega Buster in the game as an afterthought.

to:

** Initially there were plans to include the charged Mega Buster as an upgrade. Those plans were scrapped until the most recent version of the game, where [=MegaphilX=] put the charged Mega Buster in the game as an afterthought.afterthought.
** Starsimsuniverse had once claimed that Yoku Man has an extensive backstory outside of the game and his character profile. Following his absence from the Internet following the game's release, this didn't get revealed, leaving Yoku Man with an ambiguous origin like [[VideoGame/MegaMan3 Shadow Man]].
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None

Added DiffLines:

*** Nor is Hammerman (the robot master turned miniboss in Nailman's stage) to be confused with the ''other'' WesternAnimation/{{Hammerman}}.
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** The fan-made game ''VideoGame/RokkoChan'' also has a Jet Man that flies around and fires missiles. The weapon that he gives you is ''also'' called Jet Missile! Amusingly, MMU's Jet Man isn't in ''[[VideoGame/MakeAGoodMegaManLevel Make A Good Mega Man Level 2]]'' for this reason.

to:

** The fan-made game ''VideoGame/RokkoChan'' also has a Jet Man that flies around and fires missiles. The weapon that he gives you is ''also'' called Jet Missile! Amusingly, MMU's Jet Man isn't in ''[[VideoGame/MakeAGoodMegaManLevel ''[[VideoGame/MakeAGoodMegaManLevelContest Make A Good Mega Man Level 2]]'' for this reason.
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** The fan-made game ''VideoGame/RokkoChan'' also has a Jet Man that flies around and fires missiles. The weapon that he gives you is ''also'' called Jet Missile!

to:

** The fan-made game ''VideoGame/RokkoChan'' also has a Jet Man that flies around and fires missiles. The weapon that he gives you is ''also'' called Jet Missile!Missile! Amusingly, MMU's Jet Man isn't in ''[[VideoGame/MakeAGoodMegaManLevel Make A Good Mega Man Level 2]]'' for this reason.
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Added DiffLines:

** Jetman is not to be confused with the other [[Series/ChoujinSentaiJetman Jetman]]


* TheyJustDidntCare: Phil publically ignored [[BigNameFan Zan Sidera]]'s advice on graphic limitations. As a result, the game has more colours than it really should for an "NES" feel.
** To elaborate, the NES is a 8bit console, but it utilises 2bit for its 8 color palettes (4 palettes for sprites and 4 palettes for background objects). To demonstrate 2bit goes this way: 00 01 10 and 11 (3+1 colors). 00 is the transparency (+1), which color is always the same for all the other of the 8 palettes the NES uses. 01 10 11 are the three slots (3), which can be used for any colour of the NES palette. The maximum you can have on the screen for a NES game are 24+8 colors, but since the transparency is for all the other palettes the same, you have 25 colors.
** The game also features sprites that would be too big for the NES to render, and would have to use the single background layer, which means the background would have to be solid black. The Forkift minibosses from Jet Man's stage and the Platypressor minibosses from Glue Man's stage come to mind, and the [[ShockAndAwe Elecrab]] [[GiantEnemyCrab boss]] of the first fortress stage is an even worse offender.
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Added DiffLines:

* TheyJustDidntCare: Phil publically ignored [[BigNameFan Zan Sidera]]'s advice on graphic limitations. As a result, the game has more colours than it really should for an "NES" feel.
** To elaborate, the NES is a 8bit console, but it utilises 2bit for its 8 color palettes (4 palettes for sprites and 4 palettes for background objects). To demonstrate 2bit goes this way: 00 01 10 and 11 (3+1 colors). 00 is the transparency (+1), which color is always the same for all the other of the 8 palettes the NES uses. 01 10 11 are the three slots (3), which can be used for any colour of the NES palette. The maximum you can have on the screen for a NES game are 24+8 colors, but since the transparency is for all the other palettes the same, you have 25 colors.
** The game also features sprites that would be too big for the NES to render, and would have to use the single background layer, which means the background would have to be solid black. The Forkift minibosses from Jet Man's stage and the Platypressor minibosses from Glue Man's stage come to mind, and the [[ShockAndAwe Elecrab]] [[GiantEnemyCrab boss]] of the first fortress stage is an even worse offender.
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None


** Initially there were plans to include the charged Mega Buster as an upgrade. Those plans were scrapped until the most recent version of the game, where MegaphilX put the charged Mega Buster in the game as an afterthought.

to:

** Initially there were plans to include the charged Mega Buster as an upgrade. Those plans were scrapped until the most recent version of the game, where MegaphilX [=MegaphilX=] put the charged Mega Buster in the game as an afterthought.
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None


** Initially there were plans to include the charged Mega Buster as an upgrade. Those plans were apparently scrapped.

to:

** Initially there were plans to include the charged Mega Buster as an upgrade. Those plans were apparently scrapped.scrapped until the most recent version of the game, where MegaphilX put the charged Mega Buster in the game as an afterthought.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AuthorExistenceFailure: Subverted, in regards to Yoku Man's inclusion. When the designer Starsimsuniverse unexpectedly and [[LegallyDead completely vanished from the Internet]], [=MegaPhilX=] wasn't sure whether to keep his Robot Master in the game's roster or not, but decided to do so after all. Then, Starsimsuniverse eventually came back.
* FanNickname: [[spoiler:The "Wily Cow Catcher", for the first Wily machine.]]
* NamesTheSame / OneSteveLimit:
** Trinitro Man used to be called Nitro Man, until a Robot Master sharing his name appeared in ''10''. This resulted in a lot of discussion on what he should be called, leading to his current name. Yet at the time, it was merely a placeholder, as the fans and the creators ''still'' couldn't decide on his official name, eventually prompting [=MegaPhilX=] to post a video poll.
** The game itself was called ''Mega Man 10'' until the actual game was announced.
** The fan-made game ''VideoGame/RokkoChan'' also has a Jet Man that flies around and fires missiles. The weapon that he gives you is ''also'' called Jet Missile!
* ScheduleSlip: The game was nearly set to be released on March 2009, but that didn't happen when real-life preoccupations occured for its staff members. Even after some engine changes, the development cycle never ended until 2013. To put it in perspective, the project started back in '''2008'''.
* WhatCouldHaveBeen:
** Yoku Man and Hammer Man were originally going to be part of the main Robot Master line-up, until Comet Woman's introduction.
** Comet Woman was originally planned to replace Glue Man in the main roster. In the end, she replaced Yoku Man, who remained in the game as a hidden boss.
** The game [[ItSeemedLikeAGoodIdeaAtTheTime was going to be known as]] ''VideoGame/MegaMan10'', until the official one came out. As a result, the staff hastily tried to come up with a different title to prevent confusion and legality issues.
** Starsimsuniverse liked [[VideoGame/SuperMarioBros2 Ninji]] so much that he chose him as a test character for the game's development, and originally intended for him to be a bonus playable character.
** Initially there were plans to include the charged Mega Buster as an upgrade. Those plans were apparently scrapped.

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