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Official Fan-Submitted Content is a more fitting trope.


* OfficialFanSubmittedContent: Some of the Custom Navis featured in the games are fan submissions for the "create your own Navi" contests held throughout the series. Many are [[OptionalBoss extra bosses]] (especially ones owned by Mr. Famous), but several, like [=LaserMan=].exe, [=CosmoMan=].exe, and [=CircusMan=].exe are canon bosses.



* PromotedFanboy: Some of the Custom Navis featured in the game are actually fan submissions for the "create your own Navi" contests held throughout the series. Many are [[OptionalBoss extra bosses]] (especially ones owned by Mr. Famous), but several, like [=LaserMan=].exe, [=CosmoMan=].exe, and [=CircusMan=].exe are canon bosses.

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Removed: 1638

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Moving real-life examples to the proper trope.


** Several real-life [=PET=] toys have been produced, complete with Battle Chips which can be sent to the games.
** The chocolate nut-wafer bars in ''Battle Network 3'' Lan can buy to get Lotto numbers were also sold in real-life ([[NoExportForYou only in Japan]]) which also came with a sticker and a Lotto number to use ingame for either items or was a dud.
* DemandOverload: When the Legacy Collection released, it managed to sell over 65,000 copies in Japan in a week and later 1 Million copies globally in less than two weeks, making it the fastest selling title in both the Battle Network series and the entire Mega Man franchise. It just shows how much people love the Battle Network series.
* FollowTheLeader: The series took a lot of inspiration from ''Franchise/{{Pokemon}}'' and the rising popularity of {{Collectible Card Game}}s from its very inception. PlayerVersusPlayer mechanics, battle chips functioning as something akin to cards you use and collect, several adaptations in different media, lots of physical merch in the form of toys, and even the use of [[OneGameForThePriceOfTwo multiple game versions]].
* FranchiseZombie: Much like ''X5'' was for the ''[[VideoGame/MegaManX X]]'' series, ''3'' was supposed to be the final installment of the ''Battle Network'' series (hence [[spoiler: [=MegaMan=]'s HeroicSacrifice at the end]]). However, once again, Capcom decided to make another installment without Keiji Inafune's input; thus, ''4'' came along and quickly became the most loathed game in the series, and its reputation for being a shoddy cash-in carried over to ''5'' despite being vastly superior. ''6'' was hit with this as well, though opinion changed sometime after its release and people actually got to playing the game.
* LifeImitatesArt:



** The chocolate nut-wafer bars in ''Battle Network 3'' Lan can buy to get Lotto numbers were also sold in real-life ([[NoExportForYou only in Japan]]) which also came with a sticker and a Lotto number to use ingame for either items or was a dud.
* DemandOverload: When the Legacy Collection released, it managed to sell over 65,000 copies in Japan in a week and later 1 Million copies globally in less than two weeks, making it the fastest selling title in both the Battle Network series and the entire Mega Man franchise. It just shows how much people love the Battle Network series.
* FollowTheLeader: The series took a lot of inspiration from ''Franchise/{{Pokemon}}'' and the rising popularity of {{Collectible Card Game}}s from its very inception. PlayerVersusPlayer mechanics, battle chips functioning as something akin to cards you use and collect, several adaptations in different media, lots of physical merch in the form of toys, and even the use of [[OneGameForThePriceOfTwo multiple game versions]].
* FranchiseZombie: Much like ''X5'' was for the ''[[VideoGame/MegaManX X]]'' series, ''3'' was supposed to be the final installment of the ''Battle Network'' series (hence [[spoiler: [=MegaMan=]'s HeroicSacrifice at the end]]). However, once again, Capcom decided to make another installment without Keiji Inafune's input; thus, ''4'' came along and quickly became the most loathed game in the series, and its reputation for being a shoddy cash-in carried over to ''5'' despite being vastly superior. ''6'' was hit with this as well, though opinion changed sometime after its release and people actually got to playing the game.
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** The chocolate nut-wafer bars in ''Battle Network 3'' Lan can buy to get Lotto numbers were also sold in real-life ([[NoExportForYou only in Japan]]) which also came with a sticker and a Lotto number to use ingame for either items or was a dud.
Is there an issue? Send a MessageReason:
None


* FollowTheLeader: The series took a lot of inspiration from ''Franchise/{{Pokemon}}'' and the rising popularity of {{Collectible Card Game}}s from its very inception. PlayerVersusPlayer mechanics, battle chips functioning as something akin to cards you use and collect, several adaptions in different media, lots of physical merch in the form of toys, and even the use of [[OneGameForThePriceOfTwo multiple game versions]].

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* FollowTheLeader: The series took a lot of inspiration from ''Franchise/{{Pokemon}}'' and the rising popularity of {{Collectible Card Game}}s from its very inception. PlayerVersusPlayer mechanics, battle chips functioning as something akin to cards you use and collect, several adaptions adaptations in different media, lots of physical merch in the form of toys, and even the use of [[OneGameForThePriceOfTwo multiple game versions]].
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None

Added DiffLines:

* NewbieBoom: ''Mega Man Battle Network Legacy Collection'' being available on PC resulted in a surge of new fans for the ''Battle Network'' fandom, who were getting by on CultClassic status due to the consoles where the original games were played on being long outdated and relying on emulators.


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* PostScriptSeason: ''3'' was meant to be finale of the series. But ''4'' was made in response to the series' popularity. [[SeasonalRot The results speak for themselves]].
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*BTeamSequel: Or rather B-Team port since the team that usually worked on the Battle Network games did not develop Battle Network 5: Double Team DS since development of the port was handed over to another team.
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* DemandOverload: When the Legacy Collection released, it managed to sell over 65,000 copies in Japan in a week and later 1 Million copies globally in less than two weeks, making it the fastest selling title in both the Battle Network series and the entire Mega Man franchise. It just shows how much people love the Battle Network series.
Is there an issue? Send a MessageReason:
None


** Once the latter half of the series kicked off, Capcom went into overdrive with its bad MerchandiseDriven habits, releasing all sorts of toys and other accoutrement like the Battle Chip Gate series of toys and a variety of modification cards usable with the e-reader. Most of this functionality was stripped out of the localizations, though in Battle Network 5 it was merely DummiedOut, and there exist [=FAQs=] to use them (but only with a hacking device).
** ''Battle Network 6'' had perhaps the most ''surgery'' in localization, including the famous removal of almost all ''VideoGame/{{Boktai}}'' content as well as the secret Falzar, Gregar, and Double-Beast chips. For years, [[SeriousBusiness fans were miffed]] about losing out on all that extra content, but the localization team had no choice. The original Japanese games were stuffed so full of data that huge quantities of content would ''have'' to be excised in order to localize them (i.e. including the English script). On the other hand, the developers did westerners a solid by integrating some of the Japanese E-reader content into the game, specifically ten or so specific job board sidequests that were necessary to unlock a secret fight with [=ProtoMan FZ=].

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** Once the latter half of the series kicked off, Capcom went into overdrive with its bad MerchandiseDriven habits, releasing all sorts of toys and other accoutrement like the Battle Chip Gate series of toys and a variety of modification cards usable with the e-reader. Most of this functionality was stripped out of the localizations, though in Battle Network 5 it was merely DummiedOut, and there exist [=FAQs=] to use them (but only with a hacking device).
device). Almost all of the content removed from the original english localization was later re-implemented in the Legacy Collection with the exception of the crossover battles that could be fought when connecting with Boktai.
** ''Battle Network 6'' had perhaps the most ''surgery'' in localization, including the famous removal of almost all ''VideoGame/{{Boktai}}'' content as well as the secret Falzar, Gregar, and Double-Beast chips. For years, [[SeriousBusiness fans were miffed]] about losing out on all that extra content, but the localization team had no choice. The original Japanese games were stuffed so full of data that huge quantities of content would ''have'' to be excised in order to localize them (i.e. including the English script). On the other hand, the developers did westerners a solid by integrating some of the Japanese E-reader content into the game, specifically ten or so specific job board sidequests that were necessary to unlock a secret fight with [=ProtoMan FZ=]. Just like the above example, almost all of the content removed from the english localization was restored in the Legacy Collection with the exception of the Boktai crossover battles.
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None


* PromotedFanboy: Some of the Custom Navis featured in the game are actually fan submissions for the "create your own Navi" contests held throughout the series. Many are [[BonusBoss extra bosses]] (especially ones owned by Mr. Famous), but several, like [=LaserMan=].exe, [=CosmoMan=].exe, and [=CircusMan=].exe are canon bosses.

to:

* PromotedFanboy: Some of the Custom Navis featured in the game are actually fan submissions for the "create your own Navi" contests held throughout the series. Many are [[BonusBoss [[OptionalBoss extra bosses]] (especially ones owned by Mr. Famous), but several, like [=LaserMan=].exe, [=CosmoMan=].exe, and [=CircusMan=].exe are canon bosses.
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None

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* CrossRegionalVoiceActing: An interesting variant of this happens with the new English dialogue for [=MegaMan=].exe in ''Mega Man Battle Network Legacy Collection''. While the dub was ''produced'' at Creator/NewGenerationPictures in Los Angeles, Creator/AndrewFrancis recorded all of his lines at Blue Light Studio in Vancouver.

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