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Trivia / Mega Man Battle Network

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  • Bad Export for You:
    • In Japan, the third game was originally released as a stand-alone title, with an Updated Re Release coming out later with new chips, content and boss fights called Rockman.EXE 3 Black. The English release gave the two versions the One Game for the Price of Two treatment, with the original game becoming White Version and the enhanced version becoming Blue. This means that, despite being billed as two equal versions, White lacks a fair amount of content compared to Blue (most notably, the fight with Mr Famous and Punk). Every game since was in two versions from the start, so they don't have this issue.
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    • The Western version of the sixth game slashed a huge amount of content off of the Japanese release to fit the English script. This includes the entirety of the Boktai sidequest, the in-game maps (making the larger areas a pain to navigate) and the Giga Chips of the titular beasts. Some sections of the internet were also condensed into a single area, making places like the Undernet and the Digital Graveyard much smaller and streamlined than in the Japanese version.
  • Contest Winner Cameo: All of Mr. Famous's Navis except for Punk were based on original designs by fans.
  • Defictionalization:
    • Multi-purpose electronic devices like tablets and smartphones are very similar to PETs, albeit without sentient AI. Remember, this game first came out in 2001.
    • Capcom also correctly predicted smart classrooms. In the games, Navis and Programs treat blackboard analogues as display screens, and computer desks are all hooked into a local network.
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    • It is also now possible to hack any Internet-connected Smart Device through their embedded systems. Smartphone-controlled toilets, computer-controlled lighting systems, network-connected vital systems in hospitals, IP Cameras, wirelessly-piloted UAV drones, the list grows with every new smart device added to the Web. Appliance manufacturers are also pushing for more "smart" devices, which means some scenarios from this game series will soon become reality.
      • A character in ACDC Town in Battle Network 3 mentions during the FlameMan scenario that his NetWatch has heated up - Smartwatches didn't exist until 2013, 10 years after that game was released. And sure enough, at least one person has lost their arm thanks to one exploding on him, and people have reported Fitbits burning their skin.
    • The Battle Network series features a location known as the Undernet, beyond the realm of most civilian use and the reach of the Officials. In Real Life, the Deep Web is basically the same thing (some people even call it the Undernet), existing beyond the Surface Web (everything indexed by search engines).
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  • Fan Nickname: The term "alphabet soup" is coined to describe folders that are put together with little sense of strategy - usually a collection of powerful chips from many different codes and often seen as the marks of a beginner.
  • Franchise Zombie: Much like X5 was for the X series, 3 was supposed to be the final installment of the Battle Network series (hence MegaMan's Heroic Sacrifice at the end). However, once again, Capcom decided to make another installment without Keiji Inafune's input; thus, 4 came along and quickly became the most loathed game in the series, and its reputation for being a shoddy cash-in carried over to 5 despite being vastly superior. 6 was hit with this as well, though opinion changed sometime after its release and people actually got to playing the game.
  • No Export for You:
    • Rockman.EXE 4.5 never saw a release outside of Japan. As its title Real Operation indicates, it is a spin-off that simulates an actual Operator-Navi relationship. It ended up getting a translation patch, plus a patch is being worked onnote  that lets you play the game with traditional gameplay.
    • Once the latter half of the series kicked off, Capcom went into overdrive with its bad Merchandise-Driven habits, releasing all sorts of toys and other accoutrement like the Battle Chip Gate series of toys and a variety of modification cards usable with the e-reader. Most of this functionality was stripped out of the localizations, though in Battle Network 5 it was merely Dummied Out, and there exist FAQs to use them (but only with a hacking device).
    • Battle Network 6 had perhaps the most surgery in localization, including the famous removal of almost all Boktai content as well as the secret Falzar, Gregar, and Double-Beast chips. For years, fans were miffed about losing out on all that extra content, but the localization team had no choice. The original Japanese games were stuffed so full of data that huge quantities of content would have to be excised in order to localize them (i.e. including the English script). On the other hand, the developers did westerners a solid by integrating some of the Japanese E-reader content into the game, specifically ten or so specific job board sidequests that were necessary to unlock a secret fight with ProtoMan FZ.
    • Phantom of Network and Legend of Network were Japan-only cell-phone games.
    • The first game's remake, Battle Network: Operate Shooting Star, wasn't localized either.
    • In the Japanese version of Double Team, the opening is accompanied by the song "Be Somewhere", by J-pop band Buzy. The Western release replaces it with a generic tune that is not nearly as catchy.
  • Promoted Fanboy: Some of the Custom Navis featured in the game are actually fan submissions for the "create your own Navi" contests held throughout the series. Many are extra bosses (especially ones owned by Mr. Famous), but several, like LaserMan.exe, CosmoMan.exe, and CircusMan.exe are canon bosses.
  • Unintentional Period Piece:
    • The design of the titular network is badly outdated. Case in point, social networking in the Battle Network world is done through webrings. Show of hands, how many of you still know what those are?
    • Ironically, some entries are also able to argue that they could be a period piece of either the late '00s or even relatively early 2010s. Despite all the concepts that never came to be in the real world and all the dated things like webrings, there's still a lot that ends up fitting the real world (and indeed, didn't even exist yet despite being in the series) long after the games were released and the series was finished. The things that show obvious signs of being dated could simply be attributed to nostalgia, as more advanced communication did exist and were pretty prominent by the later games.
  • What Could Have Been: The DS version of Mega Man Battle Network 5 contains data for much more detailed 3D models of the main Navis, suggesting there was going to be more developed animation than that in the final product.


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