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** During the development of the original game, Camelot thought of expanding the Waluigi concept further by also making an evil counterpart for Peach, tentatively known as "Warupeach" or "Wapeach", with the devs describing her to be a "fallen angel" type. Reportedly, Miyamoto ''hated'' the idea due to sounding too similar to Doronjo from ''Yatterman'', and vetoed the creation of said character before Camelot even got a chance to show the design to him. When Camelot was developing for ''Power Tennis'' years later, character designer Fumihide Aoki and Camelot tried re-pitching the idea of a "Wapeach" to Nintendo, but was scrapped for unknown reasons. In December 2023, nearly 20 years after the release of ''Power Tennis'', concept art for the character was shared by Aoki in a [[https://twitter.com/SuperMarioOOC85/status/1730581096721465553 now deleted post on his Instagram]], where they got far enough that [[https://twitter.com/SuperMarioOOC85/status/1730588863179964524 a 3D model of her was made]]. According to Aoki, she would have been the "boss" of Wario and Waluigi, who would have had a "scary" personality when angered and was intended to be far younger than Peach, with Aoki liking Wapeach's personality as a boss who is also a child. After sharing this art however, the posts were taken down and his Instagram account became private. Another evil counterpart was also planned in which Yoshi would have gotten one, known as Wayoshi was also going to be Wapeach's double partner in the same game, who would have been a full on dragon rather than a dinosaur (akin to Yoshi's Super Dragon from ''VideoGame/SuperSmashBrosBrawl''), unlike Wapeach (who was fairly along in development to where she got concept art and a workable model), Wayoshi never got past the initial planning stage.

to:

** During the development of the original game, Camelot thought of expanding the Waluigi concept further by also making an evil counterpart for Peach, tentatively known as "Warupeach" or "Wapeach", with the devs describing her to be a "fallen angel" type. Reportedly, Miyamoto ''hated'' felt the idea due to sounding was too similar to Doronjo from ''Yatterman'', and vetoed the creation of said character before Camelot even got a chance to show the design to him. When Camelot was developing for ''Power Tennis'' years later, character designer Fumihide Aoki and Camelot tried re-pitching the idea of a "Wapeach" to Nintendo, but was scrapped for unknown reasons. In December 2023, nearly 20 years after the release of ''Power Tennis'', concept art for the character was shared by Aoki in a [[https://twitter.com/SuperMarioOOC85/status/1730581096721465553 now deleted post on his Instagram]], where they got far enough that [[https://twitter.com/SuperMarioOOC85/status/1730588863179964524 a 3D model of her was made]]. According to Aoki, she would have been the "boss" of Wario and Waluigi, who would have had a "scary" personality when angered and was intended to be far younger than Peach, with Aoki liking Wapeach's personality as a boss who is also a child. After sharing this art however, the posts were taken down and his Instagram account became private. Another evil counterpart was also planned in which Yoshi would have gotten one, one as well, known as Wayoshi who was also going to be Wapeach's double partner in the same game, who would have been a full on dragon rather than a dinosaur (akin to Yoshi's Super Dragon from ''VideoGame/SuperSmashBrosBrawl''), but unlike Wapeach (who was fairly along in development to where she got concept art and a workable model), Wayoshi never got past the initial planning stage.



** Kevin, a non-playable character in ''Mario Tennis'', features a full, working, playable character sprite set in the game's data the Japanese version of Mario Tennis, though his select icon is simply a question mark. This can only be accessed through means of game modifying hardware. All graphics of Kevin's were removed from the US and EU versions of the game with the exception of his HUD mugshot.
** 3D models for a Hammer Bro (who would have been the linesman), Spiny, Shellcreeper (as a small, quadrupedal Koopa Troopa with clawed flat feet) and a Fighter Fly (based of its redesign in ''VideoGame/SuperMarioAllStars'') have been found.

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** Kevin, a non-playable character in ''Mario Tennis'', features a full, working, playable character sprite set in the game's data the Japanese version of Mario Tennis, version, though his select icon is simply a question mark. This can only be accessed through means of game modifying hardware. All graphics of Kevin's were removed from the US and EU versions of the game with the exception of his HUD mugshot.
** 3D models for a Hammer Bro (who would have been the linesman), Spiny, Spiny (based on its design from ''VideoGame/PaperMario64''), Shellcreeper (as a small, quadrupedal Koopa Troopa with clawed flat feet) and a Fighter Fly (based of its redesign in ''VideoGame/SuperMarioAllStars'') have been found.
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* DummiedOut: The Virtual Console ports currently have no way of accessing the Transfer Pak's functionality, so the GBC characters in ''64'' are not accessible through normal means. Additionally, the four characters you could unlock in the GBC version via transfer (Yoshi, Bowser, Wario, and Waluigi) are no longer obtainable (unless you use a hacked save).

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* DummiedOut: The Virtual Console ports currently have no way of accessing the Transfer Pak's functionality, so the GBC characters in ''64'' are not accessible through normal means. Additionally, the four characters you could unlock However, all Transfer Pak unlocks in the GBC version via transfer (Yoshi, Bowser, Wario, and Waluigi) are no longer obtainable (unless you use a hacked save).unlocked by default to compensate.
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* MarketBasedTitle: The GBA game is titled ''Mario Tennis Power Tour'' in American English, while the European languages gave it the same title as the UsefulNotes/NintendoGameCube counterpart, ''Mario Power Tennis''. The name ''Power Tour'' still appears in game as the title of the RPG story mode.

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* MarketBasedTitle: The GBA game is titled ''Mario Tennis Power Tour'' in American English, while the European languages gave it the same title as the UsefulNotes/NintendoGameCube Platform/NintendoGameCube counterpart, ''Mario Power Tennis''. The name ''Power Tour'' still appears in game as the title of the RPG story mode.
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Added example(s)

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**Kevin, a non-playable character in ''Mario Tennis'', features a full, working, playable character sprite set in the game's data the Japanese version of Mario Tennis, though his select icon is simply a question mark. This can only be accessed through means of game modifying hardware. All graphics of Kevin's were removed from the US and EU versions of the game with the exception of his HUD mugshot.
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None

Added DiffLines:

** 3D models for a Hammer Bro (who would have been the linesman), Spiny, Shellcreeper (as a small, quadrupedal Koopa Troopa with clawed flat feet) and a Fighter Fly (based of its redesign in ''VideoGame/SuperMarioAllStars'') have been found.
** Fumihide Aoki [[https://www.mariowiki.com/File:Instagram_yuzumpo_2023-09-26.jpg drew up concept art for a young girl named Potato]] who would have worn a green dress and spiral glasses, stating that she was designed "with the image of a rich country girl in mind". She would have had a laid-back and clumsy personality and would have been a Power-type.
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Misplaced, moving to the correct tab


* IKnewIt: Many people expected Pauline to make her playable debut in ''Mario Tennis Aces'', given that the game was announced following her greatly expanded role in ''VideoGame/SuperMarioOdyssey''. Although she wasn't one of the playable characters at release, she was among the additional characters that were added after release, becoming available in March 2019.
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** During the development of the original game, there was talk of expanding the Waluigi concept further by making an evil counterpart for Peach, tentatively known as "Warupeach" or "Wapeach", with the devs describing her to be a "fallen angel" type. Reportedly, Miyamoto ''hated'' the idea due to sounding too similar to Doronjo from ''Yatterman'', and vetoed the creation of said character before Camelot even got a chance to show the design to him. When Camelot was developing for ''Power Tennis'' years later, Fumihide Aoki and Camelot tried re-pitching the idea of a "Wapeach" to Nintendo, but was scrapped for unknown reasons. In December 2023, nearly 20 years after the release of ''Power Tennis'', concept art for the character was shared by Aoki in a [[https://twitter.com/SuperMarioOOC85/status/1730581096721465553 now deleted post on his Instagram]], where they got far enough that [[https://twitter.com/SuperMarioOOC85/status/1730588863179964524 a 3D model of her was made]]. According to Aoki, she would have been the "boss" of Wario and Waluigi, who would have had a "scary" personality when angered and was intended to be far younger than Peach, with Aoki liking Wapeach's personality as a boss who is also a child. After sharing this art however, the posts were taken down and his Instagram account became private. Another evil counterpart was also planned in which Yoshi would have gotten one, known as Wayoshi was also going to be Wapeach's double partner in the same game, who would have been a full on dragon rather than a dinosaur (akin to Yoshi's Super Dragon from ''VideoGame/SuperSmashBrosBrawl''), unlike Wapeach (who was fairly along in development to where she got concept art and a workable model), Wayoshi never got past the initial planning stage.

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** During the development of the original game, there was talk Camelot thought of expanding the Waluigi concept further by also making an evil counterpart for Peach, tentatively known as "Warupeach" or "Wapeach", with the devs describing her to be a "fallen angel" type. Reportedly, Miyamoto ''hated'' the idea due to sounding too similar to Doronjo from ''Yatterman'', and vetoed the creation of said character before Camelot even got a chance to show the design to him. When Camelot was developing for ''Power Tennis'' years later, character designer Fumihide Aoki and Camelot tried re-pitching the idea of a "Wapeach" to Nintendo, but was scrapped for unknown reasons. In December 2023, nearly 20 years after the release of ''Power Tennis'', concept art for the character was shared by Aoki in a [[https://twitter.com/SuperMarioOOC85/status/1730581096721465553 now deleted post on his Instagram]], where they got far enough that [[https://twitter.com/SuperMarioOOC85/status/1730588863179964524 a 3D model of her was made]]. According to Aoki, she would have been the "boss" of Wario and Waluigi, who would have had a "scary" personality when angered and was intended to be far younger than Peach, with Aoki liking Wapeach's personality as a boss who is also a child. After sharing this art however, the posts were taken down and his Instagram account became private. Another evil counterpart was also planned in which Yoshi would have gotten one, known as Wayoshi was also going to be Wapeach's double partner in the same game, who would have been a full on dragon rather than a dinosaur (akin to Yoshi's Super Dragon from ''VideoGame/SuperSmashBrosBrawl''), unlike Wapeach (who was fairly along in development to where she got concept art and a workable model), Wayoshi never got past the initial planning stage.
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None


** During the development of the original game, there was talk of expanding the Waluigi concept further by making an evil counterpart for Peach, tentatively known as "Warupeach" or "Wapeach", with the devs describing her to be a "fallen angel" type. Reportedly, Miyamoto ''hated'' the idea due to sounding too similar to Doronjo from ''Yatterman'', and vetoed the creation of said character before Camelot even got a chance to show the design to him. When Camelot was developing for ''Power Tennis'' years later, Fumihide Aoki and Camelot tried re-pitching the idea of a "Wapeach" to Nintendo, but was scrapped for unknown reasons. In December 2023, nearly 20 years after the release of ''Power Tennis'', concept art for the character was shared by Aoki in a [[https://twitter.com/SuperMarioOOC85/status/1730581096721465553 now deleted post on his Instagram]], where they got far enough that [[https://twitter.com/SuperMarioOOC85/status/1730588863179964524 a 3D model of her was made]]. According to Aoki, she would have been the "boss" of Wario and Waluigi, who would have had a "scary" personality when angered. After sharing this art however, the posts were taken down and his Instagram account became private.

to:

** During the development of the original game, there was talk of expanding the Waluigi concept further by making an evil counterpart for Peach, tentatively known as "Warupeach" or "Wapeach", with the devs describing her to be a "fallen angel" type. Reportedly, Miyamoto ''hated'' the idea due to sounding too similar to Doronjo from ''Yatterman'', and vetoed the creation of said character before Camelot even got a chance to show the design to him. When Camelot was developing for ''Power Tennis'' years later, Fumihide Aoki and Camelot tried re-pitching the idea of a "Wapeach" to Nintendo, but was scrapped for unknown reasons. In December 2023, nearly 20 years after the release of ''Power Tennis'', concept art for the character was shared by Aoki in a [[https://twitter.com/SuperMarioOOC85/status/1730581096721465553 now deleted post on his Instagram]], where they got far enough that [[https://twitter.com/SuperMarioOOC85/status/1730588863179964524 a 3D model of her was made]]. According to Aoki, she would have been the "boss" of Wario and Waluigi, who would have had a "scary" personality when angered.angered and was intended to be far younger than Peach, with Aoki liking Wapeach's personality as a boss who is also a child. After sharing this art however, the posts were taken down and his Instagram account became private. Another evil counterpart was also planned in which Yoshi would have gotten one, known as Wayoshi was also going to be Wapeach's double partner in the same game, who would have been a full on dragon rather than a dinosaur (akin to Yoshi's Super Dragon from ''VideoGame/SuperSmashBrosBrawl''), unlike Wapeach (who was fairly along in development to where she got concept art and a workable model), Wayoshi never got past the initial planning stage.
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* WhatCouldHaveBeen
** During the development of the original game, there was talk of expanding the Waluigi concept further by making an evil counterpart for Peach, tentatively known as "Warupeach" or "Wapeach", with the devs describing her to be a "fallen angel" type. Reportedly, Miyamoto ''hated'' the idea due to sounding too similar to Doronjo from ''Yatterman'', and vetoed the creation of said character before Camelot even got a chance to show the design to him. When Camelot was developing for ''Power Tennis'' years later, Fumihide Aoki and Camelot tried re-pitching the idea of a "Wapeach" to Nintendo, but was scrapped for unknown reasons. In December 2023, nearly 20 years after the release of ''Power Tennis'', concept art for the character was shared by Aoki on his [[https://www.instagram.com/p/C0TpKyDSfOy/?img_index=1 Instagram]], where they got far enough that [[https://www.instagram.com/p/C0UBB6tSxgB/ a 3D model of her was made]]. According to Aoki, she would have been the "boss" of Wario and Waluigi, who would have had a "scary" personality when angered.

to:

* WhatCouldHaveBeen
WhatCouldHaveBeen:
** During the development of the original game, there was talk of expanding the Waluigi concept further by making an evil counterpart for Peach, tentatively known as "Warupeach" or "Wapeach", with the devs describing her to be a "fallen angel" type. Reportedly, Miyamoto ''hated'' the idea due to sounding too similar to Doronjo from ''Yatterman'', and vetoed the creation of said character before Camelot even got a chance to show the design to him. When Camelot was developing for ''Power Tennis'' years later, Fumihide Aoki and Camelot tried re-pitching the idea of a "Wapeach" to Nintendo, but was scrapped for unknown reasons. In December 2023, nearly 20 years after the release of ''Power Tennis'', concept art for the character was shared by Aoki in a [[https://twitter.com/SuperMarioOOC85/status/1730581096721465553 now deleted post on his [[https://www.instagram.com/p/C0TpKyDSfOy/?img_index=1 Instagram]], where they got far enough that [[https://www.instagram.com/p/C0UBB6tSxgB/ [[https://twitter.com/SuperMarioOOC85/status/1730588863179964524 a 3D model of her was made]]. According to Aoki, she would have been the "boss" of Wario and Waluigi, who would have had a "scary" personality when angered. After sharing this art however, the posts were taken down and his Instagram account became private.
Is there an issue? Send a MessageReason:
Power Tennis is not 25 years old.


** During the development of the original game, there was talk of expanding the Waluigi concept further by making an evil counterpart for Peach, tentatively known as "Warupeach" or "Wapeach", with the devs describing her to be a "fallen angel" type. Reportedly, Miyamoto ''hated'' the idea due to sounding too similar to Doronjo from ''Yatterman'', and vetoed the creation of said character before Camelot even got a chance to show the design to him. When Camelot was developing for ''Power Tennis'' years later, Fumihide Aoki and Camelot tried re-pitching the idea of a "Wapeach" to Nintendo, but was scrapped for unknown reasons. Twenty-five years after the release of ''Power Tennis'' concept art for the character was shared by Aoki on his [[https://www.instagram.com/p/C0TpKyDSfOy/?img_index=1 Instagram]], where they got far enough that [[https://www.instagram.com/p/C0UBB6tSxgB/ a 3D model of her was made]]. According to Aoki, she would have been the "boss" of Wario and Waluigi, who would have had a "scary" personality when angered.

to:

** During the development of the original game, there was talk of expanding the Waluigi concept further by making an evil counterpart for Peach, tentatively known as "Warupeach" or "Wapeach", with the devs describing her to be a "fallen angel" type. Reportedly, Miyamoto ''hated'' the idea due to sounding too similar to Doronjo from ''Yatterman'', and vetoed the creation of said character before Camelot even got a chance to show the design to him. When Camelot was developing for ''Power Tennis'' years later, Fumihide Aoki and Camelot tried re-pitching the idea of a "Wapeach" to Nintendo, but was scrapped for unknown reasons. Twenty-five In December 2023, nearly 20 years after the release of ''Power Tennis'' Tennis'', concept art for the character was shared by Aoki on his [[https://www.instagram.com/p/C0TpKyDSfOy/?img_index=1 Instagram]], where they got far enough that [[https://www.instagram.com/p/C0UBB6tSxgB/ a 3D model of her was made]]. According to Aoki, she would have been the "boss" of Wario and Waluigi, who would have had a "scary" personality when angered.
Is there an issue? Send a MessageReason:
None


* MarketBasedTitle: The GBA game is titled Mario Tennis Power Tour in American English, while the European languages gave it the same title as the UsefulNotes/NintendoGameCube counterpart, Mario Power Tennis. The name Power Tour still appears in game as the title of the RPG story mode.

to:

* MarketBasedTitle: The GBA game is titled Mario ''Mario Tennis Power Tour Tour'' in American English, while the European languages gave it the same title as the UsefulNotes/NintendoGameCube counterpart, Mario ''Mario Power Tennis. Tennis''. The name Power Tour ''Power Tour'' still appears in game as the title of the RPG story mode.



** During the development of the original game, there was talk of expanding the Waluigi concept further by making an evil counterpart for Peach, tentatively known as "Warupeach" or "Wapeach", with the devs describing her to be a "fallen angel" type. Reportedly, Miyamoto ''hated'' the idea due to sounding too similar to Doronjo from ''Yatterman'', and vetoed the creation of said character before Camelot even got a chance to show the design to him. Nearly twenty years after ''Power Tennis'' released, concept art for the character was shared by Fumihide Aoki on his [[https://www.instagram.com/p/C0TpKyDSfOy/?img_index=1 Instagram]]

to:

** During the development of the original game, there was talk of expanding the Waluigi concept further by making an evil counterpart for Peach, tentatively known as "Warupeach" or "Wapeach", with the devs describing her to be a "fallen angel" type. Reportedly, Miyamoto ''hated'' the idea due to sounding too similar to Doronjo from ''Yatterman'', and vetoed the creation of said character before Camelot even got a chance to show the design to him. Nearly twenty years after When Camelot was developing for ''Power Tennis'' released, years later, Fumihide Aoki and Camelot tried re-pitching the idea of a "Wapeach" to Nintendo, but was scrapped for unknown reasons. Twenty-five years after the release of ''Power Tennis'' concept art for the character was shared by Fumihide Aoki on his [[https://www.instagram.com/p/C0TpKyDSfOy/?img_index=1 Instagram]]Instagram]], where they got far enough that [[https://www.instagram.com/p/C0UBB6tSxgB/ a 3D model of her was made]]. According to Aoki, she would have been the "boss" of Wario and Waluigi, who would have had a "scary" personality when angered.
Is there an issue? Send a MessageReason:
None


** During the development of the original game, there was talk of expanding the Waluigi concept further by making an evil counterpart for Peach, tentatively known as "Warupeach" or "Wapeach", with the devs describing her to be a "fallen angel" type. Reportedly, Miyamoto ''hated'' the idea due to sounding too similar to Doronjo from ''Yatterman'', and vetoed the creation of said character before Camelot even got a chance to show the design to him.

to:

** During the development of the original game, there was talk of expanding the Waluigi concept further by making an evil counterpart for Peach, tentatively known as "Warupeach" or "Wapeach", with the devs describing her to be a "fallen angel" type. Reportedly, Miyamoto ''hated'' the idea due to sounding too similar to Doronjo from ''Yatterman'', and vetoed the creation of said character before Camelot even got a chance to show the design to him. Nearly twenty years after ''Power Tennis'' released, concept art for the character was shared by Fumihide Aoki on his [[https://www.instagram.com/p/C0TpKyDSfOy/?img_index=1 Instagram]]
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I'm assuming this what was meant to be written down...


** Power Tower has DummiedOut data for Chet, one of the Island Open contenders who is eliminated off-screen, showing he was intended to be playable, implying he would also have been an opponent for the player at some point.

to:

** Power Tower ''Power Tour'' has DummiedOut data for Chet, one of the Island Open contenders who is eliminated off-screen, showing he was intended to be playable, implying he would also have been an opponent for the player at some point.
Is there an issue? Send a MessageReason:
None


** For ''Aces'' the developers consulted with Nintendo numerous times to see what exactly they were looking for and, based on that, "[[[[https://nintendoeverything.com/mario-tennis-aces-devs-on-the-games-mechanics-story-mode-how-new-characters-were-decided-name-more/ made a new game to the best of their ability]]".[[note]]Though the same interview that mentions this also mentions that "Up until now that was really the main distinction within the Mario Tennis series: Story Mode was reserved for the handheld titles. To that end, since the Switch has a handheld mode, we felt it appropriate that the game had a Story Mode.", so this does not necessarily mean that a Story mode with cutscenes was developed for ''Aces'' because ''Ultra Smash'' lacked one.[[/note]]

to:

** For ''Aces'' the developers consulted with Nintendo numerous times to see what exactly they were looking for and, based on that, "[[[[https://nintendoeverything."[[https://nintendoeverything.com/mario-tennis-aces-devs-on-the-games-mechanics-story-mode-how-new-characters-were-decided-name-more/ made a new game to the best of their ability]]".[[note]]Though the same interview that mentions this also mentions that "Up until now that was really the main distinction within the Mario Tennis series: Story Mode was reserved for the handheld titles. To that end, since the Switch has a handheld mode, we felt it appropriate that the game had a Story Mode.", so this does not necessarily mean that a Story mode with cutscenes was developed for ''Aces'' because ''Ultra Smash'' lacked one.[[/note]]
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None


** A "Classic Tennis" mode, with the ability to turn off Chance and Jump Shots, was featured in ''Ultra Smash'', which relieved fans who didn't like the game's connections to ''Open'' in the returning Chance Shots and missed the gameplay from the 64 and [=GameCube=] installments.

to:

** A "Classic Tennis" mode, with the ability to turn off Chance and Jump Shots, was featured in ''Ultra Smash'', which relieved fans who didn't like the game's connections to ''Open'' in the returning Chance Shots[[note]]Although significantly less luck based than in ''Open'' thanks to the addition of the strategic Jump Shots and the Ultra Smash punishment mechanic.[[/note]] and missed the original gameplay from the 64 and [=GameCube=] installments.installments. [[https://nintendoeverything.com/mario-tennis-ultra-smash-team-on-hd-development-new-characters-amiibo-and-online-play/ The developers created the mode precisely for the fans who missed the original gameplay]].



** For ''Aces'' the developers consulted with Nintendo numerous times to see what exactly they were looking for and, based on that, "made a new game to the best of their ability".[[note]]Though the same [[https://nintendoeverything.com/mario-tennis-aces-devs-on-the-games-mechanics-story-mode-how-new-characters-were-decided-name-more/ interview]] that mentions this also mentions that "Up until now that was really the main distinction within the Mario Tennis series: Story Mode was reserved for the handheld titles. To that end, since the Switch has a handheld mode, we felt it appropriate that the game had a Story Mode.", so this does not necessarily mean that a Story mode with cutscenes was developed for ''Aces'' because ''Ultra Smash'' lacked one.[[/note]]

to:

** For ''Aces'' the developers consulted with Nintendo numerous times to see what exactly they were looking for and, based on that, "made a new game to the best of their ability".[[note]]Though the same [[https://nintendoeverything."[[[[https://nintendoeverything.com/mario-tennis-aces-devs-on-the-games-mechanics-story-mode-how-new-characters-were-decided-name-more/ interview]] made a new game to the best of their ability]]".[[note]]Though the same interview that mentions this also mentions that "Up until now that was really the main distinction within the Mario Tennis series: Story Mode was reserved for the handheld titles. To that end, since the Switch has a handheld mode, we felt it appropriate that the game had a Story Mode.", so this does not necessarily mean that a Story mode with cutscenes was developed for ''Aces'' because ''Ultra Smash'' lacked one.[[/note]]
Is there an issue? Send a MessageReason:
None


** For ''Aces'' the developers consulted with Nintendo numerous times to see what exactly they were looking for and, based on that, "made a new game to the best of their ability".

to:

** For ''Aces'' the developers consulted with Nintendo numerous times to see what exactly they were looking for and, based on that, "made a new game to the best of their ability".[[note]]Though the same [[https://nintendoeverything.com/mario-tennis-aces-devs-on-the-games-mechanics-story-mode-how-new-characters-were-decided-name-more/ interview]] that mentions this also mentions that "Up until now that was really the main distinction within the Mario Tennis series: Story Mode was reserved for the handheld titles. To that end, since the Switch has a handheld mode, we felt it appropriate that the game had a Story Mode.", so this does not necessarily mean that a Story mode with cutscenes was developed for ''Aces'' because ''Ultra Smash'' lacked one.[[/note]]

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* WordOfGod: Apparently, the writers got sick of writing the same story RPG modes in previous ''Mario Golf'' and ''Mario Tennis'' games where you had to raise a character who had their sights set on winning a tournament, making the reappearance of the OriginalGeneration characters in the future extremely unlikely.

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** A "Classic Tennis" mode, with the ability to turn off Chance and Jump Shots, was featured in ''Ultra Smash'', which relieved fans who didn't like the game's connections to ''Open'' and missed the gameplay from the 64 and [=GameCube=] installments.
** While ''Open'' introduced online multiplayer to the series, it was region locked and in spite of that, still had the potential to be extremely laggy thanks to a shoddy netcode. The developers thought Worldwide online multiplayer would be hard to implement but definitely interesting, so they put a lot of power into making it a reality, and so ''Ultra Smash'' introduced Worldwide online multiplayer for the first time in the series alongside a much improved netcode.

to:

** A "Classic Tennis" mode, with the ability to turn off Chance and Jump Shots, was featured in ''Ultra Smash'', which relieved fans who didn't like the game's connections to ''Open'' in the returning Chance Shots and missed the gameplay from the 64 and [=GameCube=] installments.
** While ''Open'' introduced online multiplayer to the series, it was region locked and in spite of that, still had the potential to be extremely laggy thanks to a shoddy netcode. The developers thought Worldwide online multiplayer would be hard to implement but definitely interesting, so they put a lot of power into making it a reality, and so ''Ultra Smash'' introduced Worldwide online multiplayer for the first time in the series alongside a much an improved netcode.netcode for a ''much'' improved online experience.
** For ''Aces'' the developers consulted with Nintendo numerous times to see what exactly they were looking for and, based on that, "made a new game to the best of their ability".
** The motion controls in the ''New Play Control! Mario Power Tennis'' port received a nearly unanimous negative reception due to the game not being play tested properly and not being able to properly detect the motions you had to make to perform a shot, ''Aces''[='s=] Swing Mode was developed directly in response to that, and as a result they were much more accurate in a properly tested and tailor made mode for them called "Swing mode", which the developers thought of as "revenge" for the earlier attempt.

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* AuthorsSavingThrow:
** A "Classic Tennis" mode, with the ability to turn off Chance and Jump Shots, was featured in ''Ultra Smash'', which relieved fans who didn't like the game's connections to ''Open'' and missed the gameplay from the 64 and [=GameCube=] installments.
** While ''Open'' introduced online multiplayer to the series, it was region locked and in spite of that, still had the potential to be extremely laggy thanks to a shoddy netcode. The developers thought Worldwide online multiplayer would be hard to implement but definitely interesting, so they put a lot of power into making it a reality, and so ''Ultra Smash'' introduced Worldwide online multiplayer for the first time in the series alongside a much improved netcode.

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* WhatCouldHaveBeen: During the development of the original game, there was talk of expanding the Waluigi concept further by making an evil counterpart for Peach, tentatively known as "Warupeach" or "Wapeach", with the devs describing her to be a "fallen angel" type. Reportedly, Miyamoto ''hated'' the idea due to sounding too similar to Doronjo from ''Yatterman'', and vetoed the creation of said character before Camelot even got a chance to show the design to him.

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* WhatCouldHaveBeen: WhatCouldHaveBeen
**
During the development of the original game, there was talk of expanding the Waluigi concept further by making an evil counterpart for Peach, tentatively known as "Warupeach" or "Wapeach", with the devs describing her to be a "fallen angel" type. Reportedly, Miyamoto ''hated'' the idea due to sounding too similar to Doronjo from ''Yatterman'', and vetoed the creation of said character before Camelot even got a chance to show the design to him.him.
** Power Tower has DummiedOut data for Chet, one of the Island Open contenders who is eliminated off-screen, showing he was intended to be playable, implying he would also have been an opponent for the player at some point.
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now definition-only


* TheWikiRule: The Mario Wiki obviously, but [[https://goldensunwiki.net/wiki/Mario_Tennis:_Power_Tour The Golden Sun wiki has an article on Mario Tennis: Power Tour as well]] due to the ''VideoGame/GoldenSun'' influence such as the cutscenes being designed as seen in the Golden Sun video games and many of the Power Shots resembling Psynergy such as the Dragon Shot forming the dragon head from the Fume series.
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* DummiedOut: The Virtual Console ports currently have no way of replicating the Transfer Pak's functionality, so the GBC characters in ''64'' are not accessible through normal means. Additionally, the four characters you could unlock in the GBC version via transfer (Yoshi, Bowser, Wario, and Waluigi) are no longer obtainable (unless you use a hacked save).

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* DummiedOut: The Virtual Console ports currently have no way of replicating accessing the Transfer Pak's functionality, so the GBC characters in ''64'' are not accessible through normal means. Additionally, the four characters you could unlock in the GBC version via transfer (Yoshi, Bowser, Wario, and Waluigi) are no longer obtainable (unless you use a hacked save).



* WhatCouldHaveBeen: During the development of the original game, there was talk of expanding the Waluigi concept further by making an evil counterpart for Peach, tentatively known as "Warupeach" or "Wapeach", with the devs describing her to be a "fallen angel" type. Reportedly, Miyamoto ''hated'' the idea, and vetoed the creation of said character before Camelot even got a chance to show the design to him.

to:

* WhatCouldHaveBeen: During the development of the original game, there was talk of expanding the Waluigi concept further by making an evil counterpart for Peach, tentatively known as "Warupeach" or "Wapeach", with the devs describing her to be a "fallen angel" type. Reportedly, Miyamoto ''hated'' the idea, idea due to sounding too similar to Doronjo from ''Yatterman'', and vetoed the creation of said character before Camelot even got a chance to show the design to him.
Is there an issue? Send a MessageReason:
None


* TheWikiRule: The Mario Wiki obviously, but [[https://goldensunwiki.net/wiki/Mario_Tennis:_Power_Tour The Golden Sun wiki has an article as well]] due to the ''VideoGame/GoldenSun'' influence such as the cutscenes being designed the way as in the Golden Sun video games and many of the Power Shots resembling Psynergy such as the Dragon Shot forming the dragon head from the Fume series.

to:

* TheWikiRule: The Mario Wiki obviously, but [[https://goldensunwiki.net/wiki/Mario_Tennis:_Power_Tour The Golden Sun wiki has an article on Mario Tennis: Power Tour as well]] due to the ''VideoGame/GoldenSun'' influence such as the cutscenes being designed the way as seen in the Golden Sun video games and many of the Power Shots resembling Psynergy such as the Dragon Shot forming the dragon head from the Fume series.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheWikiRule: The Mario Wiki obviously, but [[https://goldensunwiki.net/wiki/Mario_Tennis:_Power_Tour The Golden Sun wiki has an article as well]] due to the ''VideoGame/GoldenSun'' influence such as the cutscenes being designed the way as in the Golden Sun video games and many of the Power Shots resembling Psynergy such as the Dragon Shot forming the dragon head from the Fume series.
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* {{Blooper}}: Outside of Japan, Bowser's name is still listed as "Koopa" on ''Open'''s box art.

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* {{Blooper}}: Outside of Japan, Bowser's name is still listed as "Koopa" on ''Open'''s the international box art.art for ''Mario Tennis Open''.



* MarketBasedTitle: The GBA game is titled Mario Tennis Power Tour in the US, while PAL regions gave it the same title as the UsefulNotes/NintendoGameCube counterpart, Mario Power Tennis. The name Power Tour still appears in game as the title of the RPG story mode.

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* MarketBasedTitle: The GBA game is titled Mario Tennis Power Tour in the US, American English, while PAL regions the European languages gave it the same title as the UsefulNotes/NintendoGameCube counterpart, Mario Power Tennis. The name Power Tour still appears in game as the title of the RPG story mode.
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* MarketBasedTitle: The GBA game is titled Mario Tennis Power Tour in the US, while PAL regions gave it the same title as the NintendoGameCube counterpart, Mario Power Tennis. The name Power Tour still appears in game as the title of the RPG story mode.

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* MarketBasedTitle: The GBA game is titled Mario Tennis Power Tour in the US, while PAL regions gave it the same title as the NintendoGameCube UsefulNotes/NintendoGameCube counterpart, Mario Power Tennis. The name Power Tour still appears in game as the title of the RPG story mode.
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While it's true that Miyamoto hated Wapeach, I highly doubt it's the reason why Waluigi isn't in the mainline games and there is no source to back up such a claim, so cut.


* WhatCouldHaveBeen: During development of the original game, there was talk of expanding the Waluigi concept further by making an evil counterpart for Peach, tentatively known as "Warupeach" or "Wapeach". Reportedly, Miyamoto ''hated'' the idea, and in retaliation, not only vetoed the creation of said character, but also prevented Waluigi from appearing in any of the main ''Mario'' games.

to:

* WhatCouldHaveBeen: During the development of the original game, there was talk of expanding the Waluigi concept further by making an evil counterpart for Peach, tentatively known as "Warupeach" or "Wapeach". "Wapeach", with the devs describing her to be a "fallen angel" type. Reportedly, Miyamoto ''hated'' the idea, and in retaliation, not only vetoed the creation of said character, but also prevented Waluigi from appearing in any of character before Camelot even got a chance to show the main ''Mario'' games.design to him.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MarketBasedTitle: The GBA game is titled Mario Tennis Power Tour in the US, while PAL regions gave it the same title as the NintendoGameCube counterpart, Mario Power Tennis. The name Power Tour still appears in game as the title of the RPG story mode.

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