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History Trivia / KirbysDreamLand2

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* KeepCirculatingTheTapes: Like several UsefulNotes/GameBoy titles in the 1990s, the game was built around the UsefulNotes/SuperGameBoy peripheral, and thus features various visual and audio enhancements such as color graphics, a custom border, and PCM sound effects. Despite this, both of the game's official re-releases in 2012 (as part of the CompilationRerelease ''Kirby's Dream Collection: Special Edition'' and on the 3DS UsefulNotes/VirtualConsole) run the game in vanilla Game Boy mode, while the 2023 Nintendo Switch Online release has a toggle for Game Boy Color mode, but not Super Game Boy. Consequently, the only way to play the game with its Super Game Boy enhancements is to either play it on original hardware or emulate it (and even then, most emulators leave out the PCM sound effects).
* PopCultureUrbanLegends: There tends to be a rumor that the game was planned to receive a UsefulNotes/GameboyColor UpdatedRerelease titled ''Kirby Dream Land 2 DX'' that was cancelled. There are no sources that point to the port actually being a thing.

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* KeepCirculatingTheTapes: Like several UsefulNotes/GameBoy Platform/GameBoy titles in the 1990s, the game was built around the UsefulNotes/SuperGameBoy Platform/SuperGameBoy peripheral, and thus features various visual and audio enhancements such as color graphics, a custom border, and PCM sound effects. Despite this, both of the game's official re-releases in 2012 (as part of the CompilationRerelease ''Kirby's Dream Collection: Special Edition'' and on the 3DS UsefulNotes/VirtualConsole) Platform/VirtualConsole) run the game in vanilla Game Boy mode, while the 2023 Nintendo Switch Online release has a toggle for Game Boy Color mode, but not Super Game Boy. Consequently, the only way to play the game with its Super Game Boy enhancements is to either play it on original hardware or emulate it (and even then, most emulators leave out the PCM sound effects).
* PopCultureUrbanLegends: There tends to be a rumor that the game was planned to receive a UsefulNotes/GameboyColor Platform/GameBoyColor UpdatedRerelease titled ''Kirby Dream Land 2 DX'' that was cancelled. There are no sources that point to the port actually being a thing.
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Urban Legend Of Zelda is specifically for gameplay.


* UrbanLegendOfZelda: There tends to be a rumor that the game was planned to receive a UsefulNotes/GameboyColor UpdatedRerelease titled ''Kirby Dream Land 2 DX'' that was cancelled. There are no sources that point to the port actually being a thing.

to:

* UrbanLegendOfZelda: PopCultureUrbanLegends: There tends to be a rumor that the game was planned to receive a UsefulNotes/GameboyColor UpdatedRerelease titled ''Kirby Dream Land 2 DX'' that was cancelled. There are no sources that point to the port actually being a thing.
Is there an issue? Send a MessageReason:
None


* KeepCirculatingTheTapes: Like several UsefulNotes/GameBoy titles in the 1990s, the game was built around the UsefulNotes/SuperGameBoy peripheral, and thus features various visual and audio enhancements such as color graphics, a custom border, and PCM sound effects. Despite this, both of the game's official re-releases in 2012 (as part of the CompilationRerelease ''Kirby's Dream Collection: Special Edition'' and on the 3DS UsefulNotes/VirtualConsole) run the game in vanilla Game Boy mode. Consequently, the only way to play the game with its Super Game Boy enhancements is to either play it on original hardware or emulate it (and even then, most emulators leave out the PCM sound effects).

to:

* KeepCirculatingTheTapes: Like several UsefulNotes/GameBoy titles in the 1990s, the game was built around the UsefulNotes/SuperGameBoy peripheral, and thus features various visual and audio enhancements such as color graphics, a custom border, and PCM sound effects. Despite this, both of the game's official re-releases in 2012 (as part of the CompilationRerelease ''Kirby's Dream Collection: Special Edition'' and on the 3DS UsefulNotes/VirtualConsole) run the game in vanilla Game Boy mode.mode, while the 2023 Nintendo Switch Online release has a toggle for Game Boy Color mode, but not Super Game Boy. Consequently, the only way to play the game with its Super Game Boy enhancements is to either play it on original hardware or emulate it (and even then, most emulators leave out the PCM sound effects).

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Changed: 912

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* KeepCirculatingTheTapes: Like several Gameboy titles at the time, the game was released with Super Game Boy support, which added color to the game, on top of a custom border and new SFX. Unfortunately, like all Gameboy titles with Super Gameboy compatibility, modern rereleases of the game lack the Super Gameboy additions, meaning outside of emulation, you will have to obtain a copy of the game, a SNES and the Super Gameboy cartridge in order to play it in its enhanced Super Gameboy form.

to:

* KeepCirculatingTheTapes: Like several Gameboy UsefulNotes/GameBoy titles at in the time, 1990s, the game was released built around the UsefulNotes/SuperGameBoy peripheral, and thus features various visual and audio enhancements such as color graphics, a custom border, and PCM sound effects. Despite this, both of the game's official re-releases in 2012 (as part of the CompilationRerelease ''Kirby's Dream Collection: Special Edition'' and on the 3DS UsefulNotes/VirtualConsole) run the game in vanilla Game Boy mode. Consequently, the only way to play the game with its Super Game Boy support, which added color enhancements is to the game, on top of a custom border and new SFX. Unfortunately, like all Gameboy titles with Super Gameboy compatibility, modern rereleases of the game lack the Super Gameboy additions, meaning outside of emulation, you will have to obtain a copy of the game, a SNES and the Super Gameboy cartridge in order to either play it in its enhanced Super Gameboy form.on original hardware or emulate it (and even then, most emulators leave out the PCM sound effects).



* WhatCouldHaveBeen: The game was originally going to feature vehicle transformations[[note]]which may have inspired the tranformations later seen in ''VideoGame/KirbysEpicYarn'' and ''VideoGame/KirbyAndTheRainbowCurse''[[/note]] — rocket, submarine, U.F.O., a digging Heavy Mole-like machine, tank, and scooter. These were replaced with the animal buddies due to feedback suggesting them over the vehicles.

to:

* WhatCouldHaveBeen: The game was originally going to feature vehicle transformations[[note]]which may have inspired the tranformations later seen in ''VideoGame/KirbysEpicYarn'' and ''VideoGame/KirbyAndTheRainbowCurse''[[/note]] — rocket, submarine, U.F.O., a digging Heavy Mole-like machine, tank, and scooter. These were replaced with the animal buddies due to feedback suggesting them over the vehicles.vehicles.
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* UrbanLegendOfZelda: There tends to be a rumor that the game was planned to receive a UsefulNotes/GameboyColor UpdatedRerelease titled ''Kirby Dream Land 2 DX'' that was cancelled. There are no sources that point to the port actually being a thing.

to:

* UrbanLegendOfZelda: There tends to be a rumor that the game was planned to receive a UsefulNotes/GameboyColor UpdatedRerelease titled ''Kirby Dream Land 2 DX'' that was cancelled. There are no sources that point to the port actually being a thing.thing.
* WhatCouldHaveBeen: The game was originally going to feature vehicle transformations[[note]]which may have inspired the tranformations later seen in ''VideoGame/KirbysEpicYarn'' and ''VideoGame/KirbyAndTheRainbowCurse''[[/note]] — rocket, submarine, U.F.O., a digging Heavy Mole-like machine, tank, and scooter. These were replaced with the animal buddies due to feedback suggesting them over the vehicles.
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None


* BTeamSequel: This is the first mainline entry to not be directed by Creator/MasahiroSakurai (as he was working on ''VideoGame/KirbySuperStar'' at the time). Rather, it is directed by Shinichi Shimomura, who would go on to direct ''VideoGame/KirbysDreamland3'' and ''VideoGame/Kirby64TheCrystalShards''.

to:

* BTeamSequel: This is the first mainline entry to not be directed by Creator/MasahiroSakurai (as he was working on ''VideoGame/KirbySuperStar'' at the time). Rather, it is directed by Shinichi Shimomura, who would go on to direct ''VideoGame/KirbysDreamland3'' ''VideoGame/KirbysDreamLand3'' and ''VideoGame/Kirby64TheCrystalShards''.

Added: 304

Removed: 304

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* BTeamSequel: This is the first mainline entry to not be directed by Creator/MasahiroSakurai (as he was working on ''VideoGame/KirbySuperStar'' at the time). Rather, it is directed by Shinichi Shimomura, who would go on to direct ''VideoGame/KirbysDreamland3'' and ''VideoGame/Kirby64TheCrystalShards''.



* BTeamSequel: This is the first mainline entry to not be directed by Creator/MasahiroSakurai (as he was working on ''VideoGame/KirbySuperStar'' at the time). Rather, it is directed by Shinichi Shimomura, who would go on to direct ''VideoGame/KirbysDreamland3'' and ''VideoGame/Kirby64TheCrystalShards''.
Is there an issue? Send a MessageReason:
None


* KeepCirculatingTheTapes: Like many Gameboy titles at the time, the game was released with Super Game Boy support, which added color to the game, on top of a custom border and new SFX. Unfortunately, like all Gameboy titles with Super Gameboy compatibility, modern rereleases of the game lack the Super Gameboy additions, meaning outside of emulation, you will have to obtain a copy of the game, a SNES and the Super Gameboy cartridge in order to play it in its Super Gameboy form.

to:

* KeepCirculatingTheTapes: Like many several Gameboy titles at the time, the game was released with Super Game Boy support, which added color to the game, on top of a custom border and new SFX. Unfortunately, like all Gameboy titles with Super Gameboy compatibility, modern rereleases of the game lack the Super Gameboy additions, meaning outside of emulation, you will have to obtain a copy of the game, a SNES and the Super Gameboy cartridge in order to play it in its enhanced Super Gameboy form.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KeepCirculatingTheTapes: Like many Gameboy titles at the time, the game was released with Super Game Boy support, which added color to the game, on top of a custom border and new SFX. Unfortunately, like all Gameboy titles with Super Gameboy compatibility, modern rereleases of the game lack the Super Gameboy additions, meaning outside of emulation, you will have to obtain a copy of the game, a SNES and the Super Gameboy cartridge in order to play it in its Super Gameboy form.
Is there an issue? Send a MessageReason:
None


* FirstAppearance: Of Rick, Kine and Coo. It's also the first appearance of Dark Matter into the series, as well as Gooey.

to:

* FirstAppearance: Of Rick, Kine and Coo. It's also the first appearance of Dark Matter into the series, as well as and Gooey.
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None

Added DiffLines:

* CutSong: Has one [[https://youtu.be/j8mPNuBe62o accessible through the sound test as FGM #94]]. It's unknown as to where the theme would have played in the game. The track would be heavily rearranged in ''VideoGame/KirbyTripleDeluxe'' as "The Cave in the Sky".
* BTeamSequel: This is the first mainline entry to not be directed by Creator/MasahiroSakurai (as he was working on ''VideoGame/KirbySuperStar'' at the time). Rather, it is directed by Shinichi Shimomura, who would go on to direct ''VideoGame/KirbysDreamland3'' and ''VideoGame/Kirby64TheCrystalShards''.
* FirstAppearance: Of Rick, Kine and Coo. It's also the first appearance of Dark Matter into the series, as well as Gooey.
* UrbanLegendOfZelda: There tends to be a rumor that the game was planned to receive a UsefulNotes/GameboyColor UpdatedRerelease titled ''Kirby Dream Land 2 DX'' that was cancelled. There are no sources that point to the port actually being a thing.

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