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Removing speculation
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* NoPortForYou: The only major spinoff thus far that hasn't been ported to the PC, presumably due to its extensive use of the Vita's touchscreens.
** Another factor can be pointed to the fact that the game was published by NIS America, which cut ties to Idea Factory and Compile Heart after a conflict within the Japanese branch, shortly after the game's release.
** Another factor can be pointed to the fact that the game was published by NIS America, which cut ties to Idea Factory and Compile Heart after a conflict within the Japanese branch, shortly after the game's release.
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* NoPortForYou: The only major spinoff thus far that hasn't been ported to the PC, presumably due to its extensive use of the Vita's touchscreens.
** Another factor can be pointed to the fact that the game was published by NIS America, which cut ties to Idea Factory and Compile Heart after a conflict within the Japanese branch, shortly after the game's release.PC.
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** Another factor can be pointed to the fact that the game was published by NIS America, which cut ties to Idea Factory and Compile Heart after a conflict within the Japanese branch, shortly after the game's release.
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Changed line(s) 2 (click to see context) from:
* NoPortForYou: The only major spinoff thus far that hasn't been ported to the PC, presumably due to its extensive use of the Vita's touchscreens.
to:
* NoPortForYou: The only major spinoff thus far that hasn't been ported to the PC, presumably due to its extensive use of the Vita's touchscreens.touchscreens.
** Another factor can be pointed to the fact that the game was published by NIS America, which cut ties to Idea Factory and Compile Heart after a conflict within the Japanese branch, shortly after the game's release.
** Another factor can be pointed to the fact that the game was published by NIS America, which cut ties to Idea Factory and Compile Heart after a conflict within the Japanese branch, shortly after the game's release.
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Changed line(s) 2 (click to see context) from:
* NoPortForYou: The only major spinoff thus far that hasn't been ported to the PC.
to:
* NoPortForYou: The only major spinoff thus far that hasn't been ported to the PC.PC, presumably due to its extensive use of the Vita's touchscreens.
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None
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* NoExportForYou: While rhythm games (such as ''VideoGame/HatsuneMikuProjectDiva'' and certain ''VideoGame/TheIdolmaster'' games) have been localized, this the first actual idol sim game announced to avert this trope. It was, however, released at the same time as the later-announced [=PSOne=] Classic import ''Heroine Dream 2'', which is entirely in Japanese for the West.
to:
* NoExportForYou: While rhythm games (such as ''VideoGame/HatsuneMikuProjectDiva'' and certain ''VideoGame/TheIdolmaster'' games) have been localized, this the first actual idol sim game announced to avert this trope. It was, however, released at the same time as the later-announced [=PSOne=] Classic import ''Heroine Dream 2'', which is entirely in Japanese for the West.West.
* NoPortForYou: The only major spinoff thus far that hasn't been ported to the PC.
* NoPortForYou: The only major spinoff thus far that hasn't been ported to the PC.
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Namespacing Playstation
Changed line(s) 1 (click to see context) from:
* NoExportForYou: While rhythm games (such as ''[[VideoGame/HatsuneMikuProjectDIVA Hatsune Miku: Project Diva]]'' and certain ''[[VideoGame/TheIdolmaster Idolmaster]]'' games) have been localized, this the first actual idol sim game announced to avert this trope. It was, however, released at the same time as the later-announced PSOne Classic import ''Heroine Dream 2'', which is entirely in Japanese for the West.
to:
* NoExportForYou: While rhythm games (such as ''[[VideoGame/HatsuneMikuProjectDIVA Hatsune Miku: Project Diva]]'' ''VideoGame/HatsuneMikuProjectDiva'' and certain ''[[VideoGame/TheIdolmaster Idolmaster]]'' ''VideoGame/TheIdolmaster'' games) have been localized, this the first actual idol sim game announced to avert this trope. It was, however, released at the same time as the later-announced PSOne [=PSOne=] Classic import ''Heroine Dream 2'', which is entirely in Japanese for the West.
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Changed line(s) 1 (click to see context) from:
* NoExportForYou: While rhythm games (such as ''[[{{Vocaloid}} Hatsune Miku: Project Diva]]'' and certain ''[[VideoGame/TheIdolmaster Idolmaster]]'' games) have been localized, this the first actual idol sim game announced to avert this trope. It was, however, released at the same time as the later-announced PSOne Classic import ''Heroine Dream 2'', which is entirely in Japanese for the West.
to:
* NoExportForYou: While rhythm games (such as ''[[{{Vocaloid}} ''[[VideoGame/HatsuneMikuProjectDIVA Hatsune Miku: Project Diva]]'' and certain ''[[VideoGame/TheIdolmaster Idolmaster]]'' games) have been localized, this the first actual idol sim game announced to avert this trope. It was, however, released at the same time as the later-announced PSOne Classic import ''Heroine Dream 2'', which is entirely in Japanese for the West.
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Changed line(s) 1 (click to see context) from:
* NoExportForYou: While rhythm games (such as ''[[{{Vocaloid}} Hatsune Miku: Project Diva]]'' and certain ''[[VideoGame/TheIdolmaster Idolmaster]]'' games) have been localized, this the first actual idol sim game announced to avert this trope. It was, however, marginally beat to market by the later-announced PSOne Classic import ''Heroine Dream 2'', which is entirely in Japanese for the West.
to:
* NoExportForYou: While rhythm games (such as ''[[{{Vocaloid}} Hatsune Miku: Project Diva]]'' and certain ''[[VideoGame/TheIdolmaster Idolmaster]]'' games) have been localized, this the first actual idol sim game announced to avert this trope. It was, however, marginally beat to market by released at the same time as the later-announced PSOne Classic import ''Heroine Dream 2'', which is entirely in Japanese for the West.
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Changed line(s) 1 (click to see context) from:
* NoExportForYou: While rhythm games (such as [[{{Vocaloid}} Hatsune Miku: Project Diva]] and certain [[VideoGame/TheIdolmaster Idolmaster]] games) have been localized, this is perhaps the first actual idol sim game to avert this trope.
to:
* NoExportForYou: While rhythm games (such as [[{{Vocaloid}} ''[[{{Vocaloid}} Hatsune Miku: Project Diva]] Diva]]'' and certain [[VideoGame/TheIdolmaster Idolmaster]] ''[[VideoGame/TheIdolmaster Idolmaster]]'' games) have been localized, this is perhaps the first actual idol sim game announced to avert this trope.trope. It was, however, marginally beat to market by the later-announced PSOne Classic import ''Heroine Dream 2'', which is entirely in Japanese for the West.
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Added DiffLines:
* NoExportForYou: While rhythm games (such as [[{{Vocaloid}} Hatsune Miku: Project Diva]] and certain [[VideoGame/TheIdolmaster Idolmaster]] games) have been localized, this is perhaps the first actual idol sim game to avert this trope.