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* OldShame: While IO haven't completely disowned the game, it's apparent from retrospective discussions about it that they believe the game could and should have been better than the controversial sequel that it was.
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* PlayingAgainstType: Very apparent in the Japanese dub: Victoria is voiced by Creator/AyanaTaketatsu, a voice actress well-known for voicing sweet, cute girls like [[Manga/KOn Azusa Nakano]] or [[Manga/OreImo Kirino Kousaka]]. Victoria is anything but sweet.

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* PlayingAgainstType: Very apparent in the Japanese dub: Victoria is voiced by Creator/AyanaTaketatsu, a voice actress well-known for voicing sweet, cute girls like [[Manga/KOn Azusa Nakano]] or [[Manga/OreImo [[LightNovel/OreImo Kirino Kousaka]]. Victoria is anything but sweet.

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** Narrowly averted for Agent 47 himself - in previews, IO revealed that 47's long-time voice actor, David Bateson, had been replaced by William Mapother. Following ''many'' fans protesting/begging/[[BreadEggsBreadedEggs protesting and begging at the same time]], Bateson was called back in at the last second and did the voice work again in ''Absolution'', though 47's motion capture and face model is still Mapother's in the final product.

to:

** Narrowly averted for Agent 47 himself - in previews, IO revealed that 47's long-time voice actor, David Bateson, had been replaced by William Mapother. Following ''many'' fans protesting/begging/[[BreadEggsBreadedEggs protesting and begging at the same time]], Bateson was called back in at the last second and did the voice work again in ''Absolution'', though 47's motion capture and face model is still Mapother's in the final product. Funnily enough, 47's attempted recast marked the beginning of a three-year period where [[VideoGame/SplinterCell two]] [[VideoGame/Thief2014 other]] long-running stealth franchises would recast their iconic main characters, with ''Hitman'' being the only one to relent and bring the classic actor back.


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** David Bateson initially wasn't asked to return to voice 47, with William Mapother voicing the character in early demos. The developers eventually relented after backlash from the community.

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** It being an odd-numbered sequel, it's time for ''Hitman'' to revamp itself yet again, with characteristic subtlety. Now we're freezing time and gobbling up pain pills like VideoGame/MaxPayne.
*** Some of the Chicago levels should look familiar: Beat-up hotel, explosive foot chase, subway, nightclub, hospital. The final mission, involving a helipad and a timer, draws heavily from the original ''Max Payne''.
** Instinct Mode sounds suspiciously like [[VideoGame/BatmanArkhamSeries "Detective Mode"]].
*** It lets you see through walls, draws out NPC patrol routes, highlights items of interest, and ''reads peoples' thoughts.'' (Which the tutorial lady says is due to 47's rigorous "training".)
*** Also, if you fail a boss fight, you also get a NonStandardGameOver of 47's adversary lording it over you.

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** It being an odd-numbered sequel, it's time for ''Hitman'' to revamp itself yet again, with characteristic subtlety. Now we're freezing time and gobbling up pain pills like VideoGame/MaxPayne. \n*** Some of the Chicago levels should look familiar: Beat-up hotel, explosive foot chase, subway, nightclub, hospital. The final mission, involving a helipad and a timer, draws heavily from the original ''Max Payne''.
** Instinct Mode sounds suspiciously like [[VideoGame/BatmanArkhamSeries "Detective Mode"]]. \n*** It lets you see through walls, draws out NPC patrol routes, highlights items of interest, and ''reads peoples' thoughts.'' (Which the tutorial lady says is due to 47's rigorous "training".)
***
) Also, if you fail a boss fight, you also get a NonStandardGameOver of 47's adversary lording it over you.

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* TheOtherMarty: William Mapother was intended to replace David Bateson as 47 in this game, but Bateson returned due to fan demand and rerecorded the lines that Mapother had already done. Mapother's face model and motion capture for 47 are retained in the final product despite this.

to:

* TheOtherMarty: William Mapother was intended to replace David Bateson as 47 ** Creator/BrianBloom does not voice [[VideoGame/KaneAndLynch Kane]] in this game, but Bateson returned due to fan demand and rerecorded the lines that Mapother had already done. Mapother's face model and motion capture for 47 are retained in the final product despite this.[[TheCameo his brief appearances]].



** Early ideas of the plot explored even more radical changes to 47 and had darker tones. One, dubbed "The Angry Man", had 47 hunting a group of men who had been involved in the killing of a teenager, with a tone heavily inspired by revenge films of the 1970's. Another, "The Homeless Hitman", had 47 crossing the DespairEventHorizon over killing Diana, causing him to leave the Agency and descend into homelessness and poverty. They ultimately decided against these ideas, as they were deemed too dark and too story-driven for a ''Hitman'' game.

to:

** Early ideas of the plot explored even more radical changes to 47 and had darker tones. One, dubbed "The Angry Man", had 47 hunting a group of men who had been involved in the killing of a teenager, with a tone heavily inspired by revenge films of the 1970's. Another, "The Homeless Hitman", had 47 crossing the DespairEventHorizon over killing Diana, causing him to leave the Agency and descend into homelessness and poverty. They ultimately decided against these ideas, ideas as they were deemed too dark and too story-driven for a ''Hitman'' game, though elements of both ideas would find their way into the final game.



** [=LaSandra=] Dixon, the leader of the Saints, also had a larger role in the story. Behind the scenes material show that 47 was to directly confront her in a cutscene. In fact, a significant amount of material related to the Saints were cut from the game, possibly due to the backlash at their debut trailer.

to:

** [=LaSandra=] Dixon, the leader of the Saints, also had a larger role in the story. Behind the scenes material show that 47 was to directly confront her in a cutscene. In fact, a significant amount of material related to the Saints were was cut from the game, possibly due to the backlash at their debut trailer. trailer.
** According to Noclip's documentary, ''Absolution'' did not have any assassination targets in gameplay - all of 47's targets were killed in cutscenes with the gameplay consisting of reaching the targets. This was changed after the game was publicly revealed, and required significant design and story changes late into development.



** Travis's mechanical hand is a remnant from an earlier version of the story. Originally, he was to be present while 47 escaped with Victoria, and would have been shot in the hand by 47 during their escape, prompting him to replace it. This part of the story was cut, but the developers kept the mechanical hand.
** 47's tie was originally planned to serve as a substitute for his trademark Fiber Wire, but this was cut due to difficulties with making them share animations, and memory limits prevented it from having its own set.
** 47 interrogating henchmen for information was a gameplay idea that was considered, but ultimately cut.
** Level ideas that didn't make it included a raging forest fire, a hot dog factory, an airplane that would crash mid-way through the mission, and a ship during a raging storm.
** It was planned that 47 could move around while using environment objects to "blend in", but memory limits forced them to simplify it to an idle animation.

to:

** Travis's mechanical hand is a remnant from an earlier version of the story. Originally, he was to be present while 47 escaped with Victoria, Victoria and would have been shot in the hand by 47 during their escape, prompting him to replace it. This part of the story was cut, but the developers kept the mechanical hand.
hand out of RuleOfCool.
** 47's tie was originally planned to serve as a substitute for his trademark Fiber Wire, and 47 could move while using environment objects to "blend in", but this was these were cut due to difficulties with making them share animations, and memory limits prevented it from having its own set.
**
with then-current console hardware. 47 interrogating henchmen for information was a another gameplay idea that was considered, but ultimately cut.
** Level ideas that didn't make it included a raging forest fire, a hot dog factory, an airplane that would crash mid-way through the mission, and a ship during in a raging storm.
** It was planned that 47 could move around while using environment objects to "blend in", but memory limits forced them to simplify it to an idle animation.
storm.
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* NamesTheSame: The villain Jade Nguyen shares her name with the ''ComicBook/TeenTitans'' villain whose code name is Cheshire.
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* ScheduleSlip: ''Hitman 5'' (What would become Absolution) was first announced in 2007. Development apparently only got going in 2009, only to stall again (if not be canned completely and subsequently restarted; reports vary) because Eidos wanted more ''Kane and Lynch'' games. Instead of reprising his famous role, David Bateson was yanked into a recording booth to do a commercial for ''VideoGame/KaneAndLynch''.
* ScrewedByTheLawyers: Contracts mode is absent in the remaster, as IOI doesn't own the servers that they used to run it. (They presumably still belong to Square Enix.) They are, however, trying to find a way to bring it back.

to:

* ScheduleSlip: ''Hitman 5'' (What (which would become Absolution) ''Absolution'') was first announced in 2007. Development apparently only got going in 2009, only to stall again (if -- if not be canned completely canned and subsequently restarted; reports vary) vary. All because Eidos wanted more ''Kane and Lynch'' ''VideoGame/KaneAndLynch'' games. Instead of reprising his famous role, David Bateson was yanked into a recording booth to do a commercial for ''VideoGame/KaneAndLynch''.
''Kane and Lynch'' 1.
* ScrewedByTheLawyers: The ''Hitman HD Enchanted Collection'' version of the game both [[PolishedPort looks and runs better]], but Contracts mode is completely absent in the remaster, as for legal reasons: IOI doesn't own the servers that they used to run it. (They presumably still belong to Square Enix.) They are, however, trying to find a way to bring it back.ran the last-gen versions. This means that half of the original game is simply not there, thus neutering the weapon and disguise CollectionSidequest, since you can't actually use them in Contracts mode like before.
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* PlayingAgainstType: Big time in the Japanese dub: Victoria is voiced by Creator/AyanaTaketatsu, a voice actress well-known for voicing sweet, cute girls like [[Manga/KOn Azusa Nakano]] or [[Manga/OreImo Kirino Kousaka]]. Victoria is anything ''but sweet''.

to:

* PlayingAgainstType: Big time Very apparent in the Japanese dub: Victoria is voiced by Creator/AyanaTaketatsu, a voice actress well-known for voicing sweet, cute girls like [[Manga/KOn Azusa Nakano]] or [[Manga/OreImo Kirino Kousaka]]. Victoria is anything ''but sweet''.but sweet.



* ScrewedByTheLawyers: Contracts mode is absent in the remaster, as IOI doesn't own the servers that they used to run it (They presumably still belong to Square Enix). They are, however, trying to find a way to bring it back.

to:

* ScrewedByTheLawyers: Contracts mode is absent in the remaster, as IOI doesn't own the servers that they used to run it it. (They presumably still belong to Square Enix). Enix.) They are, however, trying to find a way to bring it back.



* WhatCouldHaveBeen: The developers really played around with ideas for this game. There's even a free Iphone app, ''Absolution Full Disclosure'' that gives info about the pre-release notes. Some examples:
** Early ideas of the plot explored even more radical changes to 47 and had darker tones. One, dubbed "The Angry Man", had 47 hunting a group of men who had been involved in the killing of a teenager, with a tone heavily inspired by revenge films of the 1970's. Another, "The Homeless Hitman", had 47 crossing the DespairEventHorizon over [[spoiler:killing Diana]], causing him to leave the Agency and descend into homelessness and poverty. They ultimately decided against these ideas, as they were deemed too dark and too story-driven for a Hitman game.

to:

* WhatCouldHaveBeen: The developers really played around with ideas for this game. There's even a free Iphone app, ''Absolution Full Disclosure'' that gives Disclosure'', which provides info about on the pre-release notes. Some examples:
** Early ideas of the plot explored even more radical changes to 47 and had darker tones. One, dubbed "The Angry Man", had 47 hunting a group of men who had been involved in the killing of a teenager, with a tone heavily inspired by revenge films of the 1970's. Another, "The Homeless Hitman", had 47 crossing the DespairEventHorizon over [[spoiler:killing Diana]], killing Diana, causing him to leave the Agency and descend into homelessness and poverty. They ultimately decided against these ideas, as they were deemed too dark and too story-driven for a Hitman ''Hitman'' game.



* YouSoundFamiliar: In French, Blake Dexter has the same voice actor 47 had from ''VideoGame/Hitman2SilentAssassin'' to ''VideoGame/HitmanBloodMoney'', Creator/PhilippeDumond.

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* YouSoundFamiliar: In French, Blake Dexter has the same voice actor 47 had from ''VideoGame/Hitman2SilentAssassin'' to ''VideoGame/HitmanBloodMoney'', ''VideoGame/HitmanBloodMoney'': Creator/PhilippeDumond.
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That was two years of a 35+ year career.


** Ex-porn actress Traci Lords voices Layla. Evidently, her voice work impressed IO enough that she returned in ''VideoGame/Hitman2016'' as Maya Parvati.

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** Ex-porn actress Traci Lords voices Layla. Evidently, her voice work impressed IO enough that she returned in ''VideoGame/Hitman2016'' as Maya Parvati.
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** Point shooting is similar to the "Dead Eye" mechanic in ''VideoGame/RedDeadRedemption'' or "Mark And Execute" from ''VideoGame/SplinterCell: Conviction'' and ''Blacklist.''
*** Speaking of ''Splinter Cell'', the plot is more or less identical to the latter-day SC games (Sam shooting an associate to buy them time, before declaring war on the agency he works for).

to:

** Point shooting is similar to the "Dead Eye" mechanic in ''VideoGame/RedDeadRedemption'' or "Mark And Execute" from ''VideoGame/SplinterCell: Conviction'' and ''Blacklist.''
*** Speaking of ''Splinter Cell'', the
''VideoGame/RedDeadRedemption''
** The
plot is more or less identical to the latter-day SC ''VideoGame/SplinterCell'' games (Sam shooting an associate to buy them time, before declaring war on the agency he works for).
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** Ex-porn actress Traci Lords voices Layla. Evidently, her voice work impressed IO enough that she returned in ''VideoGame/Hitman2016'' as Maya Parvati.
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None


** 47's tie was originally planned to available as a substitute for his trademark Fiber Wire, but this was cut due to difficulties with making them share animations, and memory limits prevented it from having its own set.

to:

** 47's tie was originally planned to available serve as a substitute for his trademark Fiber Wire, but this was cut due to difficulties with making them share animations, and memory limits prevented it from having its own set.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrewedByTheLawyers: Contracts mode is absent in the remaster, as IOI doesn't own the servers that they used to run it (They presumably still belong to Square Enix). They are, however, trying to find a way to bring it back.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* YouSoundFamiliar: In French, Blake Dexter has the same voice actor 47 had from ''VideoGame/Hitman2SilentAssassin'' to ''VideoGame/HitmanBloodMoney'', Creator/PhilippeDumond.
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None

Added DiffLines:

* FollowTheLeader:
** It being an odd-numbered sequel, it's time for ''Hitman'' to revamp itself yet again, with characteristic subtlety. Now we're freezing time and gobbling up pain pills like VideoGame/MaxPayne.
*** Some of the Chicago levels should look familiar: Beat-up hotel, explosive foot chase, subway, nightclub, hospital. The final mission, involving a helipad and a timer, draws heavily from the original ''Max Payne''.
** Instinct Mode sounds suspiciously like [[VideoGame/BatmanArkhamSeries "Detective Mode"]].
*** It lets you see through walls, draws out NPC patrol routes, highlights items of interest, and ''reads peoples' thoughts.'' (Which the tutorial lady says is due to 47's rigorous "training".)
*** Also, if you fail a boss fight, you also get a NonStandardGameOver of 47's adversary lording it over you.
** The graphics go through a grain overlay, which reminds one a bit of the GTA DLC ''[[VideoGame/GrandTheftAutoIVTheLostAndDamned The Lost and Damned]]''. It gets more intense on some levels and especially [[CriticalAnnoyance when you're low on health.]]
** Point shooting is similar to the "Dead Eye" mechanic in ''VideoGame/RedDeadRedemption'' or "Mark And Execute" from ''VideoGame/SplinterCell: Conviction'' and ''Blacklist.''
*** Speaking of ''Splinter Cell'', the plot is more or less identical to the latter-day SC games (Sam shooting an associate to buy them time, before declaring war on the agency he works for).
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Move to YMMV.


* AuthorsSavingThrow:
** Purist mode.
** The missions you hate turn fun in Contracts mode.
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* TheOtherMarty: William Mapother was intended to replace David Bateson as 47 in this game, but Bateson returned due to fan demand and rerecorded the lines that Mapother had already done. Mapother's face model and motion capture for 47 are retained in the final product despite this.
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None

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* CelebrityVoiceActor: Several of the characters are played by various B-list Hollywood actors and actresses.
** [=LaSandra=] Dixon, leader of the Saints is voiced by Vivica A. Fox.
** Benjamin Travis is voiced by Powers Boothe.
** Jade is voiced by Shannyn Sossamon.
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** For ''Absolution'', the original voice actress for Diana (Vivienne [=McKee=]) was replaced by Marsha Thomason (best known for her roles on ''{{Series/Lost}}'' and ''WhiteCollar'').

to:

** For ''Absolution'', the original voice actress for Diana (Vivienne [=McKee=]) was replaced by Marsha Thomason (best known for her roles on ''{{Series/Lost}}'' and ''WhiteCollar'').''Series/WhiteCollar'').

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* TheOtherDarrin: For ''Absolution'', the original voice actress for Diana (Vivienne [=McKee=]) was replaced by Marsha Thomason (best known for her roles on ''{{Series/Lost}}'' and ''WhiteCollar'').
** Agent 47 himself nearly got this treatment in ''Absolution'' too, when his voice actor, David Bateson, was revealed to have been snubbed by IO. Following many fans protesting/begging/[[BreadEggsBreadedEggs protesting and begging at the same time]], Bateson was called back and did the voice work (but not the motion capture) again in ''Absolution''.

to:

* TheOtherDarrin: TheOtherDarrin:
**
For ''Absolution'', the original voice actress for Diana (Vivienne [=McKee=]) was replaced by Marsha Thomason (best known for her roles on ''{{Series/Lost}}'' and ''WhiteCollar'').
** Narrowly averted for Agent 47 himself nearly got this treatment - in ''Absolution'' too, when his previews, IO revealed that 47's long-time voice actor, David Bateson, was revealed to have had been snubbed replaced by IO. William Mapother. Following many ''many'' fans protesting/begging/[[BreadEggsBreadedEggs protesting and begging at the same time]], Bateson was called back in at the last second and did the voice work (but not the motion capture) again in ''Absolution''.''Absolution'', though 47's motion capture and face model is still Mapother's in the final product.



* ScheduleSlip: ''Hitman 5'' (What would become Absolution) was first announced in 2007. Development apparently only got going in 2009, only to stall again (if not be canned completely and subsequently restarted; reports vary) because Eidos wanted more ''Kane and Lynch'' games. Instead of reprising his famous role, David Bateson was yanked into a recording booth to do a commercial for ''K&R''.

to:

* ScheduleSlip: ''Hitman 5'' (What would become Absolution) was first announced in 2007. Development apparently only got going in 2009, only to stall again (if not be canned completely and subsequently restarted; reports vary) because Eidos wanted more ''Kane and Lynch'' games. Instead of reprising his famous role, David Bateson was yanked into a recording booth to do a commercial for ''K&R''.''VideoGame/KaneAndLynch''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PlayingAgainstType: Big time in the Japanese dub: Victoria is voiced by Creator/AyanaTaketatsu, a voice actress well-known for voicing sweet, cute girls like [[Manga/KOn Azusa Nakano]] or [[Manga/OreImo Kirino Kousaka]]. Victoria is anything ''but sweet''.
Is there an issue? Send a MessageReason:
None


* ExecutiveMeddling: This is the reason why there was such a long gap between ''Blood Money'' and ''Absolution''. Apparently the developers started work on a new game for release in 2009 or 2010, but Eidos decided that the ''KaneAndLynch'' franchise (also developed by IO Interactive) was going to be the next big thing (spoiler: it wasn't) and ordered them to produce a sequel to that game instead. Square Enix, on the other hand, were far less enamored with ''Kane and Lynch'', and upon buying out Eidos they put that franchise out to pasture and let IO get back to its flagship series.

to:

* ExecutiveMeddling: This is the reason why there was such a long gap between ''Blood Money'' and ''Absolution''. Apparently the developers started work on a new game for release in 2009 or 2010, but Eidos decided that the ''KaneAndLynch'' ''VideoGame/KaneAndLynch'' franchise (also developed by IO Interactive) was going to be the next big thing (spoiler: it wasn't) and ordered them to produce a sequel to that game instead. Square Enix, on the other hand, were far less enamored with ''Kane and Lynch'', and upon buying out Eidos they put that franchise out to pasture and let IO get back to its flagship series.
Is there an issue? Send a MessageReason:
None


** It was planned that 47 could move around while "blending in", but memory limits forced them to simplify it to an idle animation.

to:

** It was planned that 47 could move around while "blending using environment objects to "blend in", but memory limits forced them to simplify it to an idle animation.

Added: 441

Changed: 198

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** Early drafts of the story had many symbolic elements and a strong theme of 47 "rising from the ashes". Another idea was lyrically-driven gameplay, where the gameplay would be heavily underscored by and revolve around the soundtrack's lyrics. While ambitious, this idea was discarded due to being too creatively demanding.
** Cosmo Faulkner and Clive Skurky were meant to have greater roles in the story. An entire sub-plot revolved around Cosmo searching for 47 and questioning various characters throughout the story, many of which were recycled into various NPC's in the final game. One gameplay idea involved Cosmo walking 47, who was disguised as a coroner, through a murder scene of a young girl killed by Dexter. Skurky had a level planned to take place at his house, where 47 would find that he was at the courthouse waiting for his ex-wife's divorce papers.

to:

** Early drafts of the story had many symbolic elements and a strong theme of 47 "rising from the ashes". Another idea was lyrically-driven gameplay, where the soundtrack and the gameplay would be heavily underscored by and revolve around intertwined with each other with the soundtrack's lyrics.lyrics paraphrasing the gameplay. While ambitious, this idea was discarded due to being too creatively demanding.
** Cosmo Faulkner and Clive Skurky were meant to have greater roles in the story. An entire cut sub-plot revolved around Cosmo searching for 47 and questioning various characters throughout the story, many of which were recycled into various NPC's in the final game. One gameplay idea involved Cosmo walking 47, who was disguised as a coroner, through a murder scene of a young girl killed by Dexter. Skurky had a A level was planned to take place at his Skurky's house, where 47 would find that he was at the courthouse waiting for his ex-wife's divorce papers.papers.
** [=LaSandra=] Dixon, the leader of the Saints, also had a larger role in the story. Behind the scenes material show that 47 was to directly confront her in a cutscene. In fact, a significant amount of material related to the Saints were cut from the game, possibly due to the backlash at their debut trailer.



** Level ideas that didn't make it included a raging forest fire, a hot dog factory, an airplane that would crash mid-way through the mission, and a ship during a raging storm. None of these made the game due to technical or plot issues.

to:

** Level ideas that didn't make it included a raging forest fire, a hot dog factory, an airplane that would crash mid-way through the mission, and a ship during a raging storm. None of these made the game due storm.
** It was planned that 47 could move around while "blending in", but memory limits forced them
to technical or plot issues.simplify it to an idle animation.

Added: 1030

Changed: 1546

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None


* WhatCOuldHaveBeen: The developers really played around with ideas for this game. There's even a free Iphone app, ''Absolution Full Disclosure'' that gives info about the pre-release notes. Some examples:
** In a very early draft, the story was about now homeless 47 avenging a teenager killed by some people. The game was then going with the name "Hobo with a shotgun".
** 47's tie was originally planned to available as a substitute for Fiber Wire.
** Wade was planned to be playable in a mini-game.
** The developers wanted to give 47 a rocket launcher at some point.

to:

* WhatCOuldHaveBeen: WhatCouldHaveBeen: The developers really played around with ideas for this game. There's even a free Iphone app, ''Absolution Full Disclosure'' that gives info about the pre-release notes. Some examples:
** In Early ideas of the plot explored even more radical changes to 47 and had darker tones. One, dubbed "The Angry Man", had 47 hunting a very group of men who had been involved in the killing of a teenager, with a tone heavily inspired by revenge films of the 1970's. Another, "The Homeless Hitman", had 47 crossing the DespairEventHorizon over [[spoiler:killing Diana]], causing him to leave the Agency and descend into homelessness and poverty. They ultimately decided against these ideas, as they were deemed too dark and too story-driven for a Hitman game.
** Early drafts of the story had many symbolic elements and a strong theme of 47 "rising from the ashes". Another idea was lyrically-driven gameplay, where the gameplay would be heavily underscored by and revolve around the soundtrack's lyrics. While ambitious, this idea was discarded due to being too creatively demanding.
** Cosmo Faulkner and Clive Skurky were meant to have greater roles in the story. An entire sub-plot revolved around Cosmo searching for 47 and questioning various characters throughout the story, many of which were recycled into various NPC's in the final game. One gameplay idea involved Cosmo walking 47, who was disguised as a coroner, through a murder scene of a young girl killed by Dexter. Skurky had a level planned to take place at his house, where 47 would find that he was at the courthouse waiting for his ex-wife's divorce papers.
** An
early draft, subtitle for the game was ''Burning Hope''.
** Travis's mechanical hand is a remnant from an earlier version of the story. Originally, he was to be present while 47 escaped with Victoria, and would have been shot in the hand by 47 during their escape, prompting him to replace it. This part of
the story was about now homeless 47 avenging a teenager killed by some people. The game was then going with cut, but the name "Hobo with a shotgun".
developers kept the mechanical hand.
** 47's tie was originally planned to available as a substitute for his trademark Fiber Wire.
Wire, but this was cut due to difficulties with making them share animations, and memory limits prevented it from having its own set.
** 47 interrogating henchmen for information was a gameplay idea that was considered, but ultimately cut.
** Level ideas that didn't make it included a raging forest fire, a hot dog factory, an airplane that would crash mid-way through the mission, and a ship during a raging storm. None of these made the game due to technical or plot issues.
** Various ideas for mini-games were explored, such as 47 using a rocket launcher,
Wade was planned to be being a playable in character, and a mini-game.
** The developers wanted to give 47 a rocket launcher at some point.
garden gnome smashing mini-game.
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None

Added DiffLines:

* WhatCOuldHaveBeen: The developers really played around with ideas for this game. There's even a free Iphone app, ''Absolution Full Disclosure'' that gives info about the pre-release notes. Some examples:
** In a very early draft, the story was about now homeless 47 avenging a teenager killed by some people. The game was then going with the name "Hobo with a shotgun".
** 47's tie was originally planned to available as a substitute for Fiber Wire.
** Wade was planned to be playable in a mini-game.
** The developers wanted to give 47 a rocket launcher at some point.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PreOrderBonus: ''Hitman: Sniper Challenge'', a standalone game set some time before the events of "A Personal Contract", sees the player killing Richard Strong along with his 14 bodyguards at a [=SkyLounge=] in Chicago. Because Blake Dexter's company, Dexter Industries, purchased 34% of Stallion Armaments after the death of its CEO, it was implied that Dexter himself was the one who hired the ICA to kill Strong. This is confirmed in the Blake Dexter ICA File trailer. Whoops.

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* AuthorsSavingThrow: Purist mode.

to:

* AuthorsSavingThrow: AuthorsSavingThrow:
**
Purist mode.
** The missions you hate turn fun in Contracts
mode.
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None

Added DiffLines:

* AuthorsSavingThrow: Purist mode.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* ColbertBump: Apparently, [[Creator/ConanOBrien Conan]] [[https://www.youtube.com/watch?v=5XLrtLsGt_g rates]] this game an aquamarine on a scale from dark red to green.
* ExecutiveMeddling: This is the reason why there was such a long gap between ''Blood Money'' and ''Absolution''. Apparently the developers started work on a new game for release in 2009 or 2010, but Eidos decided that the ''KaneAndLynch'' franchise (also developed by IO Interactive) was going to be the next big thing (spoiler: it wasn't) and ordered them to produce a sequel to that game instead. Square Enix, on the other hand, were far less enamored with ''Kane and Lynch'', and upon buying out Eidos they put that franchise out to pasture and let IO get back to its flagship series.
* MeaningfulReleaseDate: ''Absolution'' was released in territories other than Japan on the 20th of November in 2012, during the ''47th'' week of that year.
* TheOtherDarrin: For ''Absolution'', the original voice actress for Diana (Vivienne [=McKee=]) was replaced by Marsha Thomason (best known for her roles on ''{{Series/Lost}}'' and ''WhiteCollar'').
** Agent 47 himself nearly got this treatment in ''Absolution'' too, when his voice actor, David Bateson, was revealed to have been snubbed by IO. Following many fans protesting/begging/[[BreadEggsBreadedEggs protesting and begging at the same time]], Bateson was called back and did the voice work (but not the motion capture) again in ''Absolution''.
* ScheduleSlip: ''Hitman 5'' (What would become Absolution) was first announced in 2007. Development apparently only got going in 2009, only to stall again (if not be canned completely and subsequently restarted; reports vary) because Eidos wanted more ''Kane and Lynch'' games. Instead of reprising his famous role, David Bateson was yanked into a recording booth to do a commercial for ''K&R''.
* ThrowItIn: According to WordOfGod, ''Absolution'''s Instinct mechanic began life as a developer tool to determine pathfinding after the AI became so insanely complex they could no longer playtest properly. It was later added to the game proper, provoking much outcry, but it doesn't do much in higher difficulties other than helping you blend in.
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