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This is used as a campaign reward, surprisingly.


* DummiedOut: There exists [[https://imgur.com/NhnpD68 a silver Merces coin in the files]]. However, the only coins that can be gotten by the player are bronze and gold. This may actually be a holdover of how the developers handled the randomisation of the value of a Merces coin a player picks up from couriers, safes or stashes during development, as datamining the games' shows that the randomisation of a Merces coins' value is seperated out into several runtimes (very small, small, medium, large, max), all of which have these coins attached. However, many of these runtime elements were rendered obsolete, possibly due to the increase in the Merces' value post-release, and since the silver Merces coin was never re-assigned to another runtime, it was cut. A remnant of this is that the Mastery menu [[https://hitman.fandom.com/wiki/Freelancer/Mastery?file=Merces_1_Unlock.png still shows silver Merces in stacks as a reward]] for certain mastery levels, despite the fact that this color of Merces never shows up.
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* DummiedOut: There exists [[https://imgur.com/NhnpD68 a silver Merces coin in the files]]. However, the only coins that can be gotten by the player are bronze and gold. This may actually be a holdover of how the developers handled the randomisation of the value of a Merces coin a player picks up from couriers, safes or stashes during development, as datamining the games' code shows that the randomisation of a Merces coins' value is seperated out into several randomisation runtimes (very small, small, medium, large, max), all of which have these coins attached. However, many of these runtime elements were rendered inert, possibly due to the increase in Merces' value post-release, and since the silver Merces coin was never re-assigned to another runtime, it was cut before release. A remnant of this is that the Mastery menu [[https://hitman.fandom.com/wiki/Freelancer/Mastery?file=Merces_1_Unlock.png still shows silver Merces in stacks as a reward]] for certain mastery levels, despite the fact that this color of Merces never show up in a level.
* WhatCouldHaveBeen: There were several changes between the Closed Technical Test (or "[=CTT=]" for short), [[https://www.ioi.dk/hitman-freelancer-from-ctt-to-launch/ there were several changes made to the balance of Freelancer]]:

to:

* DummiedOut: There exists [[https://imgur.com/NhnpD68 a silver Merces coin in the files]]. However, the only coins that can be gotten by the player are bronze and gold. This may actually be a holdover of how the developers handled the randomisation of the value of a Merces coin a player picks up from couriers, safes or stashes during development, as datamining the games' code shows that the randomisation of a Merces coins' value is seperated out into several randomisation runtimes (very small, small, medium, large, max), all of which have these coins attached. However, many of these runtime elements were rendered inert, obsolete, possibly due to the increase in the Merces' value post-release, and since the silver Merces coin was never re-assigned to another runtime, it was cut before release.cut. A remnant of this is that the Mastery menu [[https://hitman.fandom.com/wiki/Freelancer/Mastery?file=Merces_1_Unlock.png still shows silver Merces in stacks as a reward]] for certain mastery levels, despite the fact that this color of Merces never show up in a level.
shows up.
* WhatCouldHaveBeen: There were several changes between the Closed Technical Test (or "[=CTT=]" for short), [[https://www.ioi.dk/hitman-freelancer-from-ctt-to-launch/ there were several changes made of Freelancer, notably to the balance of Freelancer]]:gameplay balance]]:
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* DummiedOut: There exists [[https://imgur.com/NhnpD68 a silver Merces coin in the files]]. However, the only coins that can be gotten by the player are bronze and gold. This may actually be a holdover of how the developers handled the randomised value of a Merces coin a player picks up from couriers, safes or stashes during development, as datamining the games' code shows that the randomisation of a Merces coins' value is seperated out into several randomisation runtimes (very small, small, medium, large, max), all of which have these coins attached. However, many of these runtime elements were rendered inert, possibly due to the increase in Merces' value post-release, and since the silver Merces coin was never re-assigned to another runtime, it was cut before release. A remnant of this is that the Mastery menu [[https://hitman.fandom.com/wiki/Freelancer/Mastery?file=Merces_1_Unlock.png still shows silver Merces in stacks as a reward]] for certain mastery levels, despite the fact that this color of Merces never show up in a level.

to:

* DummiedOut: There exists [[https://imgur.com/NhnpD68 a silver Merces coin in the files]]. However, the only coins that can be gotten by the player are bronze and gold. This may actually be a holdover of how the developers handled the randomised randomisation of the value of a Merces coin a player picks up from couriers, safes or stashes during development, as datamining the games' code shows that the randomisation of a Merces coins' value is seperated out into several randomisation runtimes (very small, small, medium, large, max), all of which have these coins attached. However, many of these runtime elements were rendered inert, possibly due to the increase in Merces' value post-release, and since the silver Merces coin was never re-assigned to another runtime, it was cut before release. A remnant of this is that the Mastery menu [[https://hitman.fandom.com/wiki/Freelancer/Mastery?file=Merces_1_Unlock.png still shows silver Merces in stacks as a reward]] for certain mastery levels, despite the fact that this color of Merces never show up in a level.

Changed: 1011

Removed: 898

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* DummiedOut: Datamining the Hitman 3 archives reveals some interesting tidbits:
** There exists a silver Merces coin in the files. However, the only coins that can be gotten by the player are bronze and gold. This may actually be a holdover of how the developers handled the randomised value of a Merces coin a player picks up from couriers, safes or stashes during development, as the code for the randomisation of a Merces coins' value has these coins attached, yet many of these randomisation elements were rendered inert in the code, possibly due to the release of the mode amplified the Merces' value. Since the silver Merces coin was never re-assigned to denote another value, that too was rendered inert. A remnant of this is that the Mastery menu [[https://hitman.fandom.com/wiki/Freelancer/Mastery?file=Merces_1_Unlock.png still shows silver Merces in stacks as a reward]] for certain mastery levels, despite the fact that this color of Merces never show up in a level.

to:

* DummiedOut: Datamining the Hitman 3 archives reveals some interesting tidbits:
**
There exists [[https://imgur.com/NhnpD68 a silver Merces coin in the files.files]]. However, the only coins that can be gotten by the player are bronze and gold. This may actually be a holdover of how the developers handled the randomised value of a Merces coin a player picks up from couriers, safes or stashes during development, as datamining the games' code for shows that the randomisation of a Merces coins' value has is seperated out into several randomisation runtimes (very small, small, medium, large, max), all of which have these coins attached, yet attached. However, many of these randomisation runtime elements were rendered inert in the code, inert, possibly due to the release of the mode amplified the increase in Merces' value. Since value post-release, and since the silver Merces coin was never re-assigned to denote another value, that too runtime, it was rendered inert.cut before release. A remnant of this is that the Mastery menu [[https://hitman.fandom.com/wiki/Freelancer/Mastery?file=Merces_1_Unlock.png still shows silver Merces in stacks as a reward]] for certain mastery levels, despite the fact that this color of Merces never show up in a level.

Changed: 880

Removed: 226

Is there an issue? Send a MessageReason:
None


** There exists a silver Merces coin in the files, despite the only coins that can be gotten are bronze and gold. This may actually be a holdover of how the developers handled the value of Merces in development, as the code for the randomisation of the value of coins associates the colour of the coins by value; some of these were rendered useless after the releases'


* WhatCouldHaveBeen: There were several changes between the Closed Technical Test (or "CTT" for short), [[https://www.ioi.dk/hitman-freelancer-from-ctt-to-launch/ there were several changes made to the balance of Freelancer]]:

to:

** There exists a silver Merces coin in the files, despite files. However, the only coins that can be gotten by the player are bronze and gold. This may actually be a holdover of how the developers handled the randomised value of a Merces in coin a player picks up from couriers, safes or stashes during development, as the code for the randomisation of the a Merces coins' value of has these coins associates the colour of the coins by value; some attached, yet many of these randomisation elements were rendered useless after inert in the releases'


code, possibly due to the release of the mode amplified the Merces' value. Since the silver Merces coin was never re-assigned to denote another value, that too was rendered inert. A remnant of this is that the Mastery menu [[https://hitman.fandom.com/wiki/Freelancer/Mastery?file=Merces_1_Unlock.png still shows silver Merces in stacks as a reward]] for certain mastery levels, despite the fact that this color of Merces never show up in a level.
* WhatCouldHaveBeen: There were several changes between the Closed Technical Test (or "CTT" "[=CTT=]" for short), [[https://www.ioi.dk/hitman-freelancer-from-ctt-to-launch/ there were several changes made to the balance of Freelancer]]:
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None

Added DiffLines:

* DummiedOut: Datamining the Hitman 3 archives reveals some interesting tidbits:
** There exists a silver Merces coin in the files, despite the only coins that can be gotten are bronze and gold. This may actually be a holdover of how the developers handled the value of Merces in development, as the code for the randomisation of the value of coins associates the colour of the coins by value; some of these were rendered useless after the releases'


* WhatCouldHaveBeen: There were several changes between the Closed Technical Test (or "CTT" for short), [[https://www.ioi.dk/hitman-freelancer-from-ctt-to-launch/ there were several changes made to the balance of Freelancer]]:
** The briefing for Freelancer heavily [[https://www.hitmanforum.com/t/freelancer-pre-release-discussion/13232/2742 implied the ICA was still around or being rebooted]]. On final release, [[https://www.youtube.com/watch?v=uuqqkpzV7lQ this was changed]], and the briefing removed all traces of ICA iconography (likely as the implication of the ICA being rebooted undermined ''[=Hitman 3's=]'' ending).
** One of the main complaints of the [=CTT=] was that Merces, the in-game currency, was too hard to earn, despite the avenues presented to the player. In the final release, the amounts earned when picking up Merces were changed to be 100 times bigger! (5 Merces became 500 Merces).
** Weapons disappearing from your safehouse after failing a campaign was a sticking point by players as it felt too punishing (and was also inconsistently applied during the [=CTT=]); this was changed so that weapons are not removed if you fail, only Freelancer tools are (itself causing its own controversy). The developers also created a tier of Freelancer tools called "Collectors Editions" to soften the blow of failing as, unless you were carrying them, they will not be removed from the safehouse, so as to get the player in a better starting point when they start another run.
** In the [=CTT=], Merces were '''entirely''' gotten from completing a mission or showdowns' optional objectives. In the final release, this was changed so that the player actually gets at least a small, base amount of Merces for completing a mission or showdown, even if they make no effort to complete any of the side objectives - though you still have to beat the optional objectives if you want to make the ''most'' money. Showdown missions also got a higher payout compared to the [=CTT=], as they noticed players didn't earn as many Merces from completing the other objectives (likely due to the increased risk factors involved in doing so).
** In the [=CTT=], players being spotted by lookouts and then failing showdown missions (and therefore a campaign) felt very unfair as lookouts informed all potential targets immediately with no logical chain of events to catch them. Now, there's a specific animation for them doing so (touching their earpiece), making the player being outed much less of an issue.
** The [=CTT=] let players use body containers to verify if a suspect was the target in a showdown, which has been changed, so all potential targets are blocked from containers until they're killed, which also incurs a 1,000 Merces punishment in the final release. This was also done to stop players from just shooting each one in the head on sight and skipping the info-gathering entirely.
** Killing civilians in the [=CTT=] is something that was arguably incentivised due to the relaxing of Silent Assassin and optional objectives that incentivised a loud approach. In the final release, a small, 50 Merces punishment for killing civilians was added, so as to not encourage players to go on rampages, or to at least keep the collateral damage to a minimum. Note that taking out a guard confers no monetary punishment, allowing you to defend yourself in a shootout or strategically take out guards without having to consider the profit/loss.
** A big complaint in the [=CTT=] was that the number of suspects was found to be too overwhelming the further you went into your run. The numbers for the final release were toned down a bit - though you'll still have four, six or nine to deal with based on how far in you've gotten.
** The levels in the [=CTT=] had more stashes, but the final release has less stashes, but more valuable tools inside to balance this out.

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