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* RevivalByCommercialization: The runaway success of the ''Guitar Hero'' franchise in the mid-to-late 00s exposed many young people to classic hard rock and heavy metal songs. As a result, the genres of hard rock and heavy metal returned to a level of mainstream popularity they had not seen since probably the early 1990s. Many of the songs that appeared in the games became popular downloads from digital music services such as [=iTunes=].


* CashCowFranchise: The series broke the $1 billion milestone in 2007 and there was much rejoicing on Activision's part. However; an oversaturation of products released in 2009[[note]]GH 5, GH Metallica, GH Van Halen, GH Smash Hits, Band Hero, and DJ Hero were all released that year across ''over 25 [=SKUs=] (standalone software discs and hardware bundles)''[[/note]] hurt sales severely, ultimately causing the franchise to collapse. [[NiceJobBreakingItHero Good going, Activision]].

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* CashCowFranchise: The series broke the $1 billion milestone in 2007 and there was much rejoicing on Activision's part. However; an oversaturation of products released in 2009[[note]]GH 5, GH Metallica, GH Van Halen, GH Smash Hits, Band Hero, and DJ Hero were all released that year across ''over 25 [=SKUs=] (standalone software discs and hardware bundles)''[[/note]] hurt sales severely, severely[[note]]Which also affected the sales of ''Warriors of Rock'' the following year, with the game failing to reach 1 million sold units across its three platforms[[/note]], ultimately causing the franchise to collapse. [[NiceJobBreakingItHero Good going, Activision]].



* ExecutiveMeddling: Minor example: While ''Guitar Hero: Metallica'' was in production, [[Music/{{Metallica}} Lars Ulrich]] originally wanted Music/{{Slayer}}'s "Angel of Death" in the game, but the development team, deeming the lyrics too offensive, forced Lars to change his choice to "War Ensemble" instead. Justified, as the song ''is'' about the experiments of Josef Mengele. It's not that the development team didn't like Slayer's song or anything, it's that they would have had to censor it so heavily they might as well have had an instrumental. Which is funny, considering that the song was in ''Tony Hawk's Project 8'' without any problem...

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* ExecutiveMeddling: Minor example: While ''Guitar Hero: Metallica'' was in production, [[Music/{{Metallica}} Lars Ulrich]] originally wanted Music/{{Slayer}}'s "Angel of Death" in the game, but the development team, deeming the lyrics too offensive, forced Lars to change his choice to "War Ensemble" instead. Justified, as the song ''is'' about the experiments of Josef Mengele. It's not that the development team didn't like Slayer's song or anything, it's that they would have had to censor it so heavily they might as well have had an instrumental. Which is funny, considering that the song was in ''Tony ''[[VideoGame/TonyHawksProSkater Tony Hawk's Project 8'' 8]]'' without any much of a problem...


* ExecutiveMeddling: Minor example: While ''Guitar Hero: Metallica'' was in production, [[Music/{{Metallica}} Lars Ulrich]] originally wanted Music/{{Slayer}}'s "Angel of Death" in the game, but the development team, deeming the lyrics too offensive, forced Lars to change his choice to "War Ensemble" instead. Justified, as the song ''is'' about the experiments of Josef Mengele. It's not that the development team didn't like Slayer's song or anything, it's that they would have had to censor it so heavily they might as well have had an instrumental.

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* ExecutiveMeddling: Minor example: While ''Guitar Hero: Metallica'' was in production, [[Music/{{Metallica}} Lars Ulrich]] originally wanted Music/{{Slayer}}'s "Angel of Death" in the game, but the development team, deeming the lyrics too offensive, forced Lars to change his choice to "War Ensemble" instead. Justified, as the song ''is'' about the experiments of Josef Mengele. It's not that the development team didn't like Slayer's song or anything, it's that they would have had to censor it so heavily they might as well have had an instrumental. Which is funny, considering that the song was in ''Tony Hawk's Project 8'' without any problem...

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* The SexPistols actually reformed and recorded new versions of two of their songs ("Anarchy in the UK" for ''[=GH3=]'' and "Pretty Vacant" for ''World Tour'') specifically for the game (the original multi-track masters were not available; the band's theory was that they were stolen). Well, for this and for [[MoneyDearBoy the same reason bands always reform]].

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* The SexPistols Music/SexPistols actually reformed and recorded new versions of two of their songs ("Anarchy in the UK" for ''[=GH3=]'' and "Pretty Vacant" for ''World Tour'') specifically for the game (the original multi-track masters were not available; the band's theory was that they were stolen). Well, for this and for [[MoneyDearBoy the same reason bands always reform]].

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** The Bow Wow Wow cover of "I Want Candy" was going to be in ''Encore: Rock the 80s'', and even appeared in some preview builds of the game, but was removed for undisclosed reasons. Rumor has it that [[WebAnimation/HomestarRunner Because It's Midnite]] was originally going to be a bonus track like "Trogdor" was in ''2'', but was ultimately moved to the main setlist as a replacement.


* The SexPistols actually reformed and recorded new versions of two of their songs ("Anarchy in the UK" for ''[=GH3=]'' and "Pretty Vacant" for ''World Tour'') specifically for the game (the original masters were probably unusable in the game for technical reasons). Well, for this and for [[MoneyDearBoy the same reason bands always reform]].
** Technical reasons like ''not existing''. The theory the band had was that the masters were stolen.

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* The SexPistols actually reformed and recorded new versions of two of their songs ("Anarchy in the UK" for ''[=GH3=]'' and "Pretty Vacant" for ''World Tour'') specifically for the game (the original multi-track masters were probably unusable in not available; the game for technical reasons). band's theory was that they were stolen). Well, for this and for [[MoneyDearBoy the same reason bands always reform]].
** Technical reasons like ''not existing''. The theory the band had was that the masters were stolen.
reform]].



* You know that tiny print on the Guitar Hero II newspaper screen? Someone found exactly what it says: http://www.scorehero.com/forum/viewtopic.php?t=16460&postdays=0&postorder=asc&start=12

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* You know that tiny print on the Guitar Hero II newspaper screen? Someone found exactly what it says: http://www.[[http://www.scorehero.com/forum/viewtopic.php?t=16460&postdays=0&postorder=asc&start=12php?t=16460&postdays=0&postorder=asc&start=12 Someone found exactly what it says.]]

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* TheRedStapler:
** The release of ''Guitar Hero'' caused a massive spike in sales for real electric guitars, and especially electric guitar lessons. Many a guitar player in the mid-to-late 2000s wouldn't be seen as all that odd if they cite ''Guitar Hero'' as a reason they got into the instrument.
** Lots of bands saw a spike in sales of any song featured in the series, leading to many new fans of old school rock and metal like Music/JudasPriest, Music/IronMaiden, Music/{{Kiss}} and Music/{{Rush}}, to name a few. Power metal band Music/DragonForce cite ''Guitar Hero'' as a huge contributing factor to their popularity, and their song "Through the Fire and Flames" remains the band's most popular song more than ten years after ''Guitar Hero 3'' made it famous.


** As for the originals present in ''Rocks the 80s'', since both "I Wanna Rock" and "The Warrior" end in fade-outs, the in-game versions ''also end in fade-outs''. Considering that later games by Harmonix (read the ''RockBand'' series) and later games in the ''GH'' series that use masters bothered to raise the volume of the fade-out and create an ending (yes, those endings are made by the developers - compare "You Give Love a Bad Name" in ''Lego RB'' and ''[=GH5=]''), it's safe to assume they didn't care. Then again, this was their last game before Activision hijacked their own series from them, and while not really bad, the final product ''did'' seem rushed for a summer release, so that's possibly the reason not much work was put in here.

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** As for the originals present in ''Rocks the 80s'', since both "I Wanna Rock" and "The Warrior" end in fade-outs, the in-game versions ''also end in fade-outs''. Considering that later games by Harmonix (read the ''RockBand'' ''VideoGame/RockBand'' series) and later games in the ''GH'' series that use masters bothered to raise the volume of the fade-out and create an ending (yes, those endings are made by the developers - compare "You Give Love a Bad Name" in ''Lego RB'' and ''[=GH5=]''), it's safe to assume they didn't care. Then again, this was their last game before Activision hijacked their own series from them, and while not really bad, the final product ''did'' seem rushed for a summer release, so that's possibly the reason not much work was put in here.


* FollowTheLeader: Originally of ''Guitar Freaks'' (where [=RedOctane=] got the idea from the guitar peripheral), and later, of ''RockBand'', from ''World Tour'' on. They were planning on making a separate drum game, and eventually integrate them - but MTV offered Harmonix the chance to do it all in one shot, so...

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* FollowTheLeader: FollowTheLeader:
**
Originally of ''Guitar Freaks'' (where [=RedOctane=] got the idea from the guitar peripheral), and later, of ''RockBand'', ''VideoGame/RockBand'', from ''World Tour'' on. They were planning on making a separate drum game, and eventually integrate them - but MTV offered Harmonix the chance to do it all in one shot, so...


** ''Warriors of Rock'' is accused of cribbing its aesthetics and themes from ''BrutalLegend''.

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** ''Warriors of Rock'' is accused of cribbing its aesthetics and themes from ''BrutalLegend''.''VideoGame/BrutalLegend''.


*** Reviews, and even TimSchafer, agree.

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*** Reviews, and even TimSchafer, Creator/TimSchafer, agree.

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* FranchiseKiller: Though its not one specific game responsible, the absolutely ridiculous number of released titles since Activision took over on the franchise in 2006 (and especially so since they booted Harmonix, who created the series in the first place, out of it in the next year - 13 new titles in the years between 2007 and 2010) have been pretty much confirmed to be the cause of the killing of at least the franchise, if the not the [[GenreKiller the whole band game genre.]]

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