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** A [[UsefulNotes/PlayStation4 PS4]] port was planned, but no agreement could have been reached with Sony. Therefore, only the UsefulNotes/XboxOne will get a port to consoles.
* TroubledProduction: Played with. When production began, Crate Entertainment had no office and only two full time employees. Occasionally, some friends would come on their own free time to gave them a hand, but the progress was abysmally slow. After two years, they successfully secured funding through Website/{{Kickstarter}}. Production then sped up and even though there were some problems here and there, things got a lot better when the game was released on [[UsefulNotes/{{Steam}} Early Access]].

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** A [[UsefulNotes/PlayStation4 [[Platform/PlayStation4 PS4]] port was planned, but no agreement could have been reached with Sony. Therefore, only the UsefulNotes/XboxOne Platform/XboxOne will get a port to consoles.
* TroubledProduction: Played with. When production began, Crate Entertainment had no office and only two full time employees. Occasionally, some friends would come on their own free time to gave them a hand, but the progress was abysmally slow. After two years, they successfully secured funding through Website/{{Kickstarter}}. Production then sped up and even though there were some problems here and there, things got a lot better when the game was released on [[UsefulNotes/{{Steam}} [[Platform/{{Steam}} Early Access]].Access]].
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* WhatCouldHaveBeen: A [[UsefulNotes/PlayStation4 PS4]] port was planned, but no agreement could have been reached with Sony. Therefore, only the UsefulNotes/XboxOne will get a port to consoles.

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
** There was going to be two different paths to reach Homestead, but it wasn't implemented because of time and budget constrains. The final dialogues still implied you could take different routes. As a result, [[BrokenBridge the bridge leading to the first path was broken forcing the player to go the other route]]. A later patch allowed you to take both paths, but only after you've gone through the unbroken path and repaired the bridge from the other side.
**
A [[UsefulNotes/PlayStation4 PS4]] port was planned, but no agreement could have been reached with Sony. Therefore, only the UsefulNotes/XboxOne will get a port to consoles.
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* TroubledProduction: Played with. When production began, ''Crate Entertainment'' had no office and only two full time employees. Occasionally, some friends would come on their own free time to gave them a hand, but the progress was abysmally slow. After two years, they successfully secured funding through Website/{{Kickstarter}}. Production then sped up and even though there were some problems here and there, things got a lot better when the game was released on [[UsefulNotes/{{Steam}} Early Access]].

to:

* TroubledProduction: Played with. When production began, ''Crate Entertainment'' Crate Entertainment had no office and only two full time employees. Occasionally, some friends would come on their own free time to gave them a hand, but the progress was abysmally slow. After two years, they successfully secured funding through Website/{{Kickstarter}}. Production then sped up and even though there were some problems here and there, things got a lot better when the game was released on [[UsefulNotes/{{Steam}} Early Access]].

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Removed: 347

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* {{Vaporware}}: Development started in 2010. Two years later, it received funds via Website/{{Kickstarter}}. In 2013, it began early access on UsefulNotes/{{Steam}}. Multiplayer and the first part of Act 3 then became available in late 2014. Now in December 2015, the game is content complete and slated to leave early access in February of 2016.



* TroubledProduction: Played with. When production began, ''Crate Entertainment'' had no office and only two full time employees. Occasionally, some friends would come on their own free time to gave them a hand, but the progress was abysmally slow. After two years, they successfully secured funding through Website/{{Kickstarter}}. Production then sped up and even thought there were some problems here and there, things got a lot better when the game was released on [[UsefulNotes/{{Steam}} Early Access]].

to:

* TroubledProduction: Played with. When production began, ''Crate Entertainment'' had no office and only two full time employees. Occasionally, some friends would come on their own free time to gave them a hand, but the progress was abysmally slow. After two years, they successfully secured funding through Website/{{Kickstarter}}. Production then sped up and even thought though there were some problems here and there, things got a lot better when the game was released on [[UsefulNotes/{{Steam}} Early Access]].
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Added DiffLines:

* WhatCouldHaveBeen: A [[UsefulNotes/PlayStation4 PS4]] port was planned, but no agreement could have been reached with Sony. Therefore, only the UsefulNotes/XboxOne will get a port to consoles.
Is there an issue? Send a MessageReason:
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* {{Vaporware}}: Development started in 2010. Two years later, it received funds via Website/{{Kickstarter}}. In 2013, it began early access on UsefulNotes/{{Steam}}. Multiplayer and the first part of Act 3 then became available in late 2014. Now in December 2015, the game is content complete and slated to leave early access in February of 2016.

to:

* {{Vaporware}}: Development started in 2010. Two years later, it received funds via Website/{{Kickstarter}}. In 2013, it began early access on UsefulNotes/{{Steam}}. Multiplayer and the first part of Act 3 then became available in late 2014. Now in December 2015, the game is content complete and slated to leave early access in February of 2016.2016.
* TroubledProduction: Played with. When production began, ''Crate Entertainment'' had no office and only two full time employees. Occasionally, some friends would come on their own free time to gave them a hand, but the progress was abysmally slow. After two years, they successfully secured funding through Website/{{Kickstarter}}. Production then sped up and even thought there were some problems here and there, things got a lot better when the game was released on [[UsefulNotes/{{Steam}} Early Access]].
Is there an issue? Send a MessageReason:
None


* {{Vaporware}}: Development started in 2010. Two years later, it received funds via {{Kickstarter}}. In 2013, it began early access on UsefulNotes/{{Steam}}. Multiplayer and the first part of Act 3 then became available in late 2014. Now in December 2015, the game is content complete and slated to leave early access in February of 2016.

to:

* {{Vaporware}}: Development started in 2010. Two years later, it received funds via {{Kickstarter}}.Website/{{Kickstarter}}. In 2013, it began early access on UsefulNotes/{{Steam}}. Multiplayer and the first part of Act 3 then became available in late 2014. Now in December 2015, the game is content complete and slated to leave early access in February of 2016.
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Added DiffLines:

* TheOtherDarrin: In ''Ashes of Malmouth'', Kasparov and Creed both have new voice actors. All their previous lines have also been redubbed.
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* InMemoriam: M. Lee Hathway was a huge fan of the game and played it for long time during its Early Access run. M. Hathway passed away before the final release of the game. The developers created the NPC solider "Zedlee" who was named after M. Hathway's character and served as a dedication to him. [[http://www.grimdawn.com/forums/showthread.php?t=26339 Story can be read here]]

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* InMemoriam: M. Lee Hathway was a huge fan of the game and played it for long time during its Early Access run. M. Hathway passed away before the final release of the game. The developers created the NPC solider "Zedlee" who was named after M. Hathway's character and served as a dedication to him. [[http://www.grimdawn.com/forums/showthread.php?t=26339 Story The story can be read here]]
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* InMemoriam: M. Lee Hathway was a huge fan of the game and played it for long time during its Early Access run. M. Hathway passed away before the final release of the game. The developers created the NPC solider "Zedlee" who was named after M. Hathway's character and served as a dedication to him.

to:

* InMemoriam: M. Lee Hathway was a huge fan of the game and played it for long time during its Early Access run. M. Hathway passed away before the final release of the game. The developers created the NPC solider "Zedlee" who was named after M. Hathway's character and served as a dedication to him. [[http://www.grimdawn.com/forums/showthread.php?t=26339 Story can be read here]]
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None

Added DiffLines:

* InMemoriam: M. Lee Hathway was a huge fan of the game and played it for long time during its Early Access run. M. Hathway passed away before the final release of the game. The developers created the NPC solider "Zedlee" who was named after M. Hathway's character and served as a dedication to him.
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* TeasingCreator: Back when the arcanist was first shown, on its mastery screen players noted a button labeled Devotion. When players asked about what it was for they would only get playful trollish responses from Zantai, one of Crate's designers. He endulges in teasing the fanbase when asked about certain things.
* {{Vaporware}}: Development started in 2010. Two years later, it received funds via {{Kickstarter}}. In 2013, it began early access on {{Steam}}. Multiplayer and the first part of Act 3 then became available in late 2014. Now in December 2015, the game is content complete and slated to leave early access in February of 2016.

to:

* TeasingCreator: Back when the arcanist was first shown, on its mastery screen players noted a button labeled Devotion. When players asked about what it was for they would only get playful trollish responses from Zantai, one of Crate's designers. He endulges indulges in teasing the fanbase when asked about certain things.
* {{Vaporware}}: Development started in 2010. Two years later, it received funds via {{Kickstarter}}. In 2013, it began early access on {{Steam}}.UsefulNotes/{{Steam}}. Multiplayer and the first part of Act 3 then became available in late 2014. Now in December 2015, the game is content complete and slated to leave early access in February of 2016.
Is there an issue? Send a MessageReason:
None


* {{Vaporware}}: Development started in 2010. Two years later, it received funds via {{Kickstarter}}. In 2013, it began early access on {{Steam}}. Multiplayer and the first part of Act 3 then became available in late 2014. No confirmation on the release date yet.

to:

* {{Vaporware}}: Development started in 2010. Two years later, it received funds via {{Kickstarter}}. In 2013, it began early access on {{Steam}}. Multiplayer and the first part of Act 3 then became available in late 2014. No confirmation on Now in December 2015, the release date yet.game is content complete and slated to leave early access in February of 2016.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TeasingCreator: Back when the arcanist was first shown, on its mastery screen players noted a button labeled Devotion. When players asked about what it was for they would only get playful trollish responses from Zantai, one of Crate's designers. He endulges in teasing the fanbase when asked about certain things.
Is there an issue? Send a MessageReason:
None


* {{Vaporware}}: Development started in 2010. Two years later, it received funds via {{Kickstarter}}. In 2013, it began early access on {{Steam}}. Multilayer and the first part of Act 3 then became available in late 2014. No confirmed release date yet.

to:

* {{Vaporware}}: Development started in 2010. Two years later, it received funds via {{Kickstarter}}. In 2013, it began early access on {{Steam}}. Multilayer Multiplayer and the first part of Act 3 then became available in late 2014. No confirmed confirmation on the release date yet.
Is there an issue? Send a MessageReason:
None


* {{Vaporware}}: Development started in 2010. Two years later, it received funds via {{Kickstarter}}. In 2013, it began early access on {{Steam}}. First part of Act 3 then became available in late 2014. No confirmed release date yet.

to:

* {{Vaporware}}: Development started in 2010. Two years later, it received funds via {{Kickstarter}}. In 2013, it began early access on {{Steam}}. First Multilayer and the first part of Act 3 then became available in late 2014. No confirmed release date yet.
Is there an issue? Send a MessageReason:
None


* {{Vaporware}}: Development started in 2010. Two years later, it received funds via {{Kickstarter}}. Two more years later, first part of Act 3 is available in late 2014. No confirmed release date yet.

to:

* {{Vaporware}}: Development started in 2010. Two years later, it received funds via {{Kickstarter}}. Two more years later, first In 2013, it began early access on {{Steam}}. First part of Act 3 is then became available in late 2014. No confirmed release date yet.
Is there an issue? Send a MessageReason:
None


* {{Vaporware}}: Development started in 2010. Two years later, it received funds via {{Kickstarter}}. Two more years later, Act 2 is available in early access on {{Steam}} with still no confirmed release date. Act 3 is due to the first part of 2015.

to:

* {{Vaporware}}: Development started in 2010. Two years later, it received funds via {{Kickstarter}}. Two more years later, first part of Act 2 3 is available in early access on {{Steam}} with still no late 2014. No confirmed release date. Act 3 is due to the first part of 2015.date yet.
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Added DiffLines:

* {{Vaporware}}: Development started in 2010. Two years later, it received funds via {{Kickstarter}}. Two more years later, Act 2 is available in early access on {{Steam}} with still no confirmed release date. Act 3 is due to the first part of 2015.

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