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* ObviousBeta: Being a ''very'' ambitious title of a novice indie developer, this should come as no surprise. Although the developers diligently squashed bugs with every update they released, Freeman still suffers from optimization issues (with the fps plummeting especially during city sieges), glitchy AI (which tends to forget its waypoints or get stuck in the terrain), and occasional showstoppers as well (for example, enemy troops shooting at players under the terrain, or retreating out of bounds of the battle map, rendering fights unwinnable).
** The 1.4 update of the game also brought on a plethora of (sometimes game-breaking) issues, including oversized tree hitboxes (that players can easily get stuck in and cannot shoot through), the player's squads indicated as enemies on the tactical map (making it next to useless for tracking enemy movements), and unbalanced support options (including overpowered, laser-precision artillery strikes and a next-to-useless helicopter gunship option). The developers promised to fix all these issues by essentially remaking the entire game.

Added: 1014

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Updated page based on latest developments.


* CreativeDifferences: Following their return in February 2021, the three original founders of KK Game Studios admitted to the community on their Discord server that they are [[CreatorBacklash unhappy]] about how the release version of the game turned out, as it strayed too far away from the game's original, more battle-oriented concept. They claimed that the additional emphasis they put on the World Map (and the army and resource micromanagement that implies) was mostly due to the creative differences between the original founders and later hires, resulting in tensions within the developer team.



** The 1.4 update of the game also brought on a plethora of (sometimes game-breaking) issues, including oversized tree hitboxes (that players can easily get stuck in and cannot shoot through), the player's squads indicated as enemies on the tactical map (making it next to useless for tracking enemy movements), and unbalanced support options (including overpowered, laser-precision artillery strikes and a next-to-useless helicopter gunship option). Unfortunately, as the developers have gone bankrupt after the release of this update, not only it is unlikely that these problems will ever be fixed, but even worse, the game was abandoned on Steam with the broken v1.4 build, with no way of rolling back to the previous, less buggy v1.34 version of the game.
* SpinOff: Freeman was supposed to get one with ''Her War'', a hardcore military survival FPS focusing on Victoria and the origins of the Valkyrie Female Fighters faction. With the developers disappearing, it's unlikely the project will ever see the day of light.

to:

** The 1.4 update of the game also brought on a plethora of (sometimes game-breaking) issues, including oversized tree hitboxes (that players can easily get stuck in and cannot shoot through), the player's squads indicated as enemies on the tactical map (making it next to useless for tracking enemy movements), and unbalanced support options (including overpowered, laser-precision artillery strikes and a next-to-useless helicopter gunship option). Unfortunately, as the The developers have gone bankrupt after the release of this update, not only it is unlikely that promised to fix all these problems will ever be fixed, but even worse, issues by essentially remaking the game was abandoned on Steam with the broken v1.4 build, with no way of rolling back to the previous, less buggy v1.34 version of the entire game.
* SpinOff: Freeman was supposed to get one with ''Her War'', a hardcore military survival FPS [[FirstPersonShooter FPS]] focusing on Victoria and the origins of the Valkyrie Female Fighters faction. With As the studio was forced to let most of their employees go due to bankruptcy in November 2020 (leaving only the three original founders in place), this project has been [[DevelopmentHell postponed indefinitely]].
* VideoGameRemake: ''Freeman'' will essentially get one sometime in 2021, as
the developers disappearing, it's unlikely plan to completely remake the project will ever see game, making its gameplay closer to their original vision than it is now.
** Technically,
the day v0.220 and v0.80 iterations can also be considered remakes of light.their preceding versions, considering that they all introduced substantial visual and gameplay changes compared to their predecessors.
Is there an issue? Send a MessageReason:
Corrected Dummied Out entry on vehicles.


* BlindIdiotTranslation: Freeman was created by Chinese and Ukrainian developers, with the official English translation made in-house, supposedly from the Russian localization, which itself was based on the Chinese original with some machine translation seemingly thrown into the mix. The end results are exactly as you would expect, with the various UI messages and character dialogue ranging from [[GoodBadTranslation goofy but hilarious]] to [[TranslationTrainWreck complete gibberish]], prompting some players to start fixing it via modding. The end results are especially baffling considering that the developers recruited native English speakers on the Steam forums during the early access run to proofread the localization database.
* DummiedOut: Towards the end of the game's early access run, Freeman received a technical update that mainly aimed to clean up the codebase by refactoring most of the game's sub-systems, and even re-writing some of them from scratch. This resulted in several features present in previous early access builds suddenly disappearing, much to the community's chagrin. These included the following:
** Originally, the game's player customization system was slightly more detailed, allowing you to equip various gloves, knee-pads and shoes as well. While the names of these items are still present in the localization database, these items (and the ability to equip them) have been removed, with gloves being merged into certain upper clothing items, while kneepads and shoes into lower clothing, respectively.

to:

* BlindIdiotTranslation: Freeman was created by Chinese and Ukrainian developers, with the official English translation made in-house, supposedly from the Russian localization, which itself was based on the Chinese original with some machine translation seemingly thrown into the mix. The end results are exactly as you would expect, with the various UI messages and character dialogue ranging from [[GoodBadTranslation goofy but hilarious]] to [[TranslationTrainWreck complete gibberish]], prompting some players to start fixing it via modding. The end results are especially baffling considering that because the developers recruited native English speakers on from the Steam forums community during the early access run to proofread the localization database.
* DummiedOut: Towards the end of the game's early access run, Freeman received a technical update that mainly aimed to clean up the codebase by refactoring most of the game's sub-systems, and even re-writing some of them from scratch. This resulted in several features present in previous early access builds suddenly disappearing, much to the community's chagrin. These included the following:
** Originally, the game's player customization system was slightly more detailed, allowing you to equip various gloves, knee-pads and shoes as well. While the names of these items are still present in the localization database, these items (and the ability to equip them) have been removed, with gloves being merged into certain upper clothing items, while kneepads and shoes into lower clothing, respectively.



** Following the 0.220 update, vehicles were introduced to the game, both into the World Map and the FPS battle module. In the former, players could buy vans and trucks that increased their marching speed, party size and inventory slots. In the latter, this allowed players to lead not just troops, but light armored vehicles into combat as well. Both of these were eventually removed before the full release, the rationale being that the AI couldn't use the overworld vehicles properly on the World Map (thus giving a huge logistical advantage to players), while battle vehicles also brought on a plethora of combat balance issues, physics glitches and pathfinding errors.

to:

** Following the 0.220 update, vehicles were introduced to the game, both into the World Map and the FPS battle module. In the former, players could buy vans and trucks that increased their marching speed, movement speed (as long as the party size and inventory slots.was less than or equal to the number of passengers the vehicles could take). In the latter, this allowed players to lead not just troops, but light armored vehicles into combat as well. Both of these were eventually removed before the full release, the rationale being that the AI couldn't use the overworld vehicles properly on the World Map (thus giving a huge logistical notable movement speed advantage to players), while battle vehicles also brought on a plethora of combat balance issues, physics glitches and pathfinding errors.



** The 1.4 update of the game also brought on a plethora of (sometimes game-breaking) issues, including oversized tree hitboxes (that players can easily get stuck in and cannot shoot through), the player's squads indicated as enemies on the tactical map (making it next to useless for tracking enemy movements), and unbalanced support options (including overpowered, laser-precision artillery strikes and a next-to-useless helicopter gunship option). Unfortunately, as the developers have seemingly gone bankrupt after the release of this update, not only it is unlikely that these problems will ever be fixed, but even worse, the game was abandoned on Steam with this broken v1.4 build, with no way of rolling back to the previous, less buggy v1.34 version of the game.

to:

** The 1.4 update of the game also brought on a plethora of (sometimes game-breaking) issues, including oversized tree hitboxes (that players can easily get stuck in and cannot shoot through), the player's squads indicated as enemies on the tactical map (making it next to useless for tracking enemy movements), and unbalanced support options (including overpowered, laser-precision artillery strikes and a next-to-useless helicopter gunship option). Unfortunately, as the developers have seemingly gone bankrupt after the release of this update, not only it is unlikely that these problems will ever be fixed, but even worse, the game was abandoned on Steam with this the broken v1.4 build, with no way of rolling back to the previous, less buggy v1.34 version of the game.
Is there an issue? Send a MessageReason:
Updated page with developer bankruptcy information.


* BlindIdiotTranslation: Freeman was created by Chinese and Ukrainian developers, with the official English translation made in-house, supposedly from the Russian localization, which itself was based on the Chinese original with some machine translation seemingly thrown into the mix. The end results are exactly as you would expect, with the various UI messages and character dialogue ranging from [[GoodBadTranslation goofy but hilarious]] to [[TranslationTrainWreck complete gibberish]]. The end results are especially baffling considering that the developers recruited native English speakers on the Steam forums during the early access run to proofread the localization database.

to:

* BlindIdiotTranslation: Freeman was created by Chinese and Ukrainian developers, with the official English translation made in-house, supposedly from the Russian localization, which itself was based on the Chinese original with some machine translation seemingly thrown into the mix. The end results are exactly as you would expect, with the various UI messages and character dialogue ranging from [[GoodBadTranslation goofy but hilarious]] to [[TranslationTrainWreck complete gibberish]].gibberish]], prompting some players to start fixing it via modding. The end results are especially baffling considering that the developers recruited native English speakers on the Steam forums during the early access run to proofread the localization database.



* ObviousBeta: Being a ''very'' ambitious title of a novice indie developer, this should come as no surprise. Although the developers diligently squash bugs with every update they release, Freeman still suffers from optimization issues (with the fps plummeting especially during city sieges), glitchy AI (which tends to forget its waypoints or get stuck in the terrain), and occasional showstoppers as well (for example, enemy troops shooting at players under the terrain, or retreating out of bounds of the battle map, rendering fights unwinnable).
** The 1.4 update of the game also brought on a plethora of (sometimes game-breaking) issues, including oversized tree hitboxes (that players can easily get stuck in and cannot shoot through), the player's squads indicated as enemies on the tactical map (making it next to useless for tracking enemy movements), and unbalanced support options (including overpowered, laser-precision artillery strikes and a next-to-useless helicopter gunship option).
* SpinOff: Freeman is getting one with ''Her War'', a hardcore military survival FPS focusing on Victoria and the origins of the Valkyrie Female Fighters faction.
* WhatCouldHaveBeen: While the game was planned to be an ActionRPG / management sandbox from the get-go, it was originally envisioned as a ThirdPersonShooter in a SpaceOpera setting, with players being able to explore a futuristic solar system, visit inhabited planets, and fight off pirates in cool [[SpaceBattle space battles]]. The game was announced as ''Freeman: Star Edge'' on [[https://www.indiedb.com/games/freeman-star-edge IndieDB]] and [[https://steamcommunity.com/sharedfiles/filedetails/?id=836818995 Steam Greenlight]] in January 2017, but following an unsuccessful Kickstarter campaign, the developers decided to {{Retool}} the game into a FirstPersonShooter / ActionRPG hybrid set in a contemporary Eastern-European island nation (mostly because the squad-level ground battle module was already in place). It's worthy to mention though that following the success of ''Freeman: Guerrilla Warfare'', KK Softworks resumed working on ''Star Edge''; in the meantime, the public Alpha build of the game was made available on [[https://www.indiedb.com/games/freeman-star-edge/downloads IndieDB]].

to:

* ObviousBeta: Being a ''very'' ambitious title of a novice indie developer, this should come as no surprise. Although the developers diligently squash squashed bugs with every update they release, released, Freeman still suffers from optimization issues (with the fps plummeting especially during city sieges), glitchy AI (which tends to forget its waypoints or get stuck in the terrain), and occasional showstoppers as well (for example, enemy troops shooting at players under the terrain, or retreating out of bounds of the battle map, rendering fights unwinnable).
** The 1.4 update of the game also brought on a plethora of (sometimes game-breaking) issues, including oversized tree hitboxes (that players can easily get stuck in and cannot shoot through), the player's squads indicated as enemies on the tactical map (making it next to useless for tracking enemy movements), and unbalanced support options (including overpowered, laser-precision artillery strikes and a next-to-useless helicopter gunship option).
option). Unfortunately, as the developers have seemingly gone bankrupt after the release of this update, not only it is unlikely that these problems will ever be fixed, but even worse, the game was abandoned on Steam with this broken v1.4 build, with no way of rolling back to the previous, less buggy v1.34 version of the game.
* SpinOff: Freeman is getting was supposed to get one with ''Her War'', a hardcore military survival FPS focusing on Victoria and the origins of the Valkyrie Female Fighters faction.
faction. With the developers disappearing, it's unlikely the project will ever see the day of light.
* WhatCouldHaveBeen: While the game was planned to be an ActionRPG / management sandbox from the get-go, it was originally envisioned as a ThirdPersonShooter in a SpaceOpera setting, with players being able to explore a futuristic solar system, visit inhabited planets, and fight off pirates in cool [[SpaceBattle space battles]]. The game was announced as ''Freeman: Star Edge'' on [[https://www.indiedb.com/games/freeman-star-edge IndieDB]] and [[https://steamcommunity.com/sharedfiles/filedetails/?id=836818995 Steam Greenlight]] in January 2017, but following an unsuccessful Kickstarter campaign, the developers decided to {{Retool}} the game into a FirstPersonShooter / ActionRPG hybrid set in a contemporary Eastern-European island nation (mostly because the squad-level ground battle module was already in place). It's worthy to mention though that following the success of ''Freeman: Guerrilla Warfare'', KK Softworks resumed working on ''Star Edge''; in the meantime, the The public Alpha build of the game was made is available on [[https://www.indiedb.com/games/freeman-star-edge/downloads IndieDB]].
Is there an issue? Send a MessageReason:
Fixed some grammar errors.


* BlindIdiotTranslation: The game has been created by Chinese and Ukrainian developers, with the official English translation made in-house, supposedly from the Russian localization, which itself was based on the Chinese original with some machine translation seemingly thrown into the mix. The end results are exactly as you would expect, with the various UI messages and character dialogue ranging from [[GoodBadTranslation goofy but hilarious]] to [[TranslationTrainWreck complete gibberish]]. The end results are especially baffling considering that the developers recruited native English speakers on the Steam forums during the early access run to proofread the localization database.

to:

* BlindIdiotTranslation: The game has been Freeman was created by Chinese and Ukrainian developers, with the official English translation made in-house, supposedly from the Russian localization, which itself was based on the Chinese original with some machine translation seemingly thrown into the mix. The end results are exactly as you would expect, with the various UI messages and character dialogue ranging from [[GoodBadTranslation goofy but hilarious]] to [[TranslationTrainWreck complete gibberish]]. The end results are especially baffling considering that the developers recruited native English speakers on the Steam forums during the early access run to proofread the localization database.



** In earlier builds, the recruitment screen let players hire entire squads with equipment. For the full release, this has been changed so that players can only hire individual units, either with or without equipment (the latter being much cheaper). While a sizable chunk of the community [[TheyChangedItNowItSucks disliked this change]] due to making troop management much more time-consuming, [[BrokenBase just as many liked]] the fact that they can fully customize their AI troops as well.

to:

** In earlier builds, the recruitment screen let players hire entire squads with equipment. For the full release, this has been changed so that players can only hire individual units, troops, either with or without equipment (the latter being much cheaper). While a sizable chunk of the community [[TheyChangedItNowItSucks disliked this change]] due to making troop management much more time-consuming, [[BrokenBase just as many liked]] the fact that they can could fully customize their AI troops as well.



* ObviousBeta: Being a ''very'' ambitious title of a novice indie developer, this should come as no surprise. Although the developers diligently squash bugs with every update they release, Freeman still suffers from optimization issues (with the fps plummeting especially during city sieges), glitchy AI (which tends to forget its waypoints or get stuck in the terrain), and occasional showstoppers as well (for example, enemy troops shooting at us under the terrain, or retreating out of bounds of the battle map, rendering fights unwinnable).
** The 1.4 update of the game also brought on a plethora of (sometimes game-breaking) issues, including oversized tree hitboxes (that players can easily get stuck in and cannot shoot through), the player's army indicated as enemies on the tactical map (making it next to useless for tracking enemy movements), and unbalanced support options (including overpowered, laser-precision artillery strikes and a next-to-useless helicopter gunship option).

to:

* ObviousBeta: Being a ''very'' ambitious title of a novice indie developer, this should come as no surprise. Although the developers diligently squash bugs with every update they release, Freeman still suffers from optimization issues (with the fps plummeting especially during city sieges), glitchy AI (which tends to forget its waypoints or get stuck in the terrain), and occasional showstoppers as well (for example, enemy troops shooting at us players under the terrain, or retreating out of bounds of the battle map, rendering fights unwinnable).
** The 1.4 update of the game also brought on a plethora of (sometimes game-breaking) issues, including oversized tree hitboxes (that players can easily get stuck in and cannot shoot through), the player's army squads indicated as enemies on the tactical map (making it next to useless for tracking enemy movements), and unbalanced support options (including overpowered, laser-precision artillery strikes and a next-to-useless helicopter gunship option).



* WhatCouldHaveBeen: While the game was planned to be an ActionRPG / management sandbox from the get-go, it was originally envisioned as a ThirdPersonShooter in a SpaceOpera setting, with players being able to explore a futuristic solar system, visit inhabited planets, and fight off pirates in cool [[SpaceBattle space battles]]. The game was announced as ''Freeman: Star Edge'' on [[https://www.indiedb.com/games/freeman-star-edge IndieDB]] and [[https://steamcommunity.com/sharedfiles/filedetails/?id=836818995 Steam Greenlight]] in January 2017, but following an unsuccessful Kickstarter campaign, the developers decided to {{Retool}} the game into a FirstPersonShooter / ActionRPG hybrid set in a contemporary Eastern-European island nation (mostly because the squad-level ground battle module was already in place). It's worthy to mention though that following the success of Freeman: Guerrilla Warfare, KK Softworks resumed working on Star Edge; in the meantime, the public Alpha build of the game was made available on [[https://www.indiedb.com/games/freeman-star-edge/downloads IndieDB]].

to:

* WhatCouldHaveBeen: While the game was planned to be an ActionRPG / management sandbox from the get-go, it was originally envisioned as a ThirdPersonShooter in a SpaceOpera setting, with players being able to explore a futuristic solar system, visit inhabited planets, and fight off pirates in cool [[SpaceBattle space battles]]. The game was announced as ''Freeman: Star Edge'' on [[https://www.indiedb.com/games/freeman-star-edge IndieDB]] and [[https://steamcommunity.com/sharedfiles/filedetails/?id=836818995 Steam Greenlight]] in January 2017, but following an unsuccessful Kickstarter campaign, the developers decided to {{Retool}} the game into a FirstPersonShooter / ActionRPG hybrid set in a contemporary Eastern-European island nation (mostly because the squad-level ground battle module was already in place). It's worthy to mention though that following the success of Freeman: ''Freeman: Guerrilla Warfare, Warfare'', KK Softworks resumed working on Star Edge; ''Star Edge''; in the meantime, the public Alpha build of the game was made available on [[https://www.indiedb.com/games/freeman-star-edge/downloads IndieDB]].

Changed: 1626

Removed: 449

Is there an issue? Send a MessageReason:
Fixed incorrect version number references. Updated some links.


* BlindIdiotTranslation: The game has been created by Chinese and Ukrainian developers, with the official English translation made in-house, supposedly from the Russian localization, which itself was based on the Chinese source with some machine translation seemingly thrown into the mix. The end results are exactly as you would expect, with the various UI messages and character dialogue ranging from [[GoodBadTranslation goofy but hilarious]] to [[TranslationTrainWreck complete gibberish]]. The end results are especially baffling considering that the developers recruited native English speakers on the Steam forums during the early access run to proofread the localization database.

to:

* BlindIdiotTranslation: The game has been created by Chinese and Ukrainian developers, with the official English translation made in-house, supposedly from the Russian localization, which itself was based on the Chinese source original with some machine translation seemingly thrown into the mix. The end results are exactly as you would expect, with the various UI messages and character dialogue ranging from [[GoodBadTranslation goofy but hilarious]] to [[TranslationTrainWreck complete gibberish]]. The end results are especially baffling considering that the developers recruited native English speakers on the Steam forums during the early access run to proofread the localization database.



** The developers also planned to implement various support resources, such as RC drones to discover enemy forces on the field, helicopters for gunship strikes, and off-map artillery support. These eventually were introduced with update 1.34 in the summer of 2020.
* ObviousBeta: Being a ''very'' ambitious title of a novice indie developer, this should come as no surprise. Although the developers diligently squash bugs with every update they release, Freeman still suffers from optimization issues (with the fps plummeting especially during battles), glitchy AI (which tends to forget its waypoints or get stuck in the terrain), and occasional showstoppers as well (for example enemy troops shooting at us under the terrain, or retreating out of bounds of the battle map, rendering fights unwinnable).
** The 1.34 update of the game also brought on a plethora of (sometimes game-breaking) issues, including oversized tree hitboxes (that players can easily get stuck in and cannot shoot through), the player's army indicated as enemies on the tactical map (making it next to useless for tracking enemy movements), and unbalanced support options (including overpowered, laser-precision artillery strikes and a next-to-useless helicopter gunship option).

to:

** The developers also planned to implement various support resources, such as RC drones to discover enemy forces on the field, helicopters for gunship strikes, and off-map artillery support. These eventually were introduced with update 1.34 in the summer of 2020.
* ObviousBeta: Being a ''very'' ambitious title of a novice indie developer, this should come as no surprise. Although the developers diligently squash bugs with every update they release, Freeman still suffers from optimization issues (with the fps plummeting especially during battles), city sieges), glitchy AI (which tends to forget its waypoints or get stuck in the terrain), and occasional showstoppers as well (for example example, enemy troops shooting at us under the terrain, or retreating out of bounds of the battle map, rendering fights unwinnable).
** The 1.34 4 update of the game also brought on a plethora of (sometimes game-breaking) issues, including oversized tree hitboxes (that players can easily get stuck in and cannot shoot through), the player's army indicated as enemies on the tactical map (making it next to useless for tracking enemy movements), and unbalanced support options (including overpowered, laser-precision artillery strikes and a next-to-useless helicopter gunship option).



* WhatCouldHaveBeen: While the game was planned to be an ActionRPG / management sandbox from the get-go, it was originally envisioned as a ThirdPersonShooter in a SpaceOpera setting, with players being able to explore a futuristic solar system, visit inhabited planets, and fight off pirates in cool [[SpaceBattle space battles]]. The game was announced as ''Freeman: Star Edge'' on [[https://www.indiedb.com/games/freeman-star-edge IndieDB]] and [[https://steamcommunity.com/sharedfiles/filedetails/?id=836818995 Steam Greenlight]] in January 2017, but following an unsuccessful Kickstarter campaign, the developers decided to {{Retool}} the game into a FirstPersonShooter / ActionRPG hybrid set in a contemporary Eastern-European island nation (mostly because the squad-level ground battle module was already in place). It's worthy to mention though that following the success of Freeman: Guerrilla Warfare, KK Softworks resumed working on this original concept.

to:

* WhatCouldHaveBeen: While the game was planned to be an ActionRPG / management sandbox from the get-go, it was originally envisioned as a ThirdPersonShooter in a SpaceOpera setting, with players being able to explore a futuristic solar system, visit inhabited planets, and fight off pirates in cool [[SpaceBattle space battles]]. The game was announced as ''Freeman: Star Edge'' on [[https://www.indiedb.com/games/freeman-star-edge IndieDB]] and [[https://steamcommunity.com/sharedfiles/filedetails/?id=836818995 Steam Greenlight]] in January 2017, but following an unsuccessful Kickstarter campaign, the developers decided to {{Retool}} the game into a FirstPersonShooter / ActionRPG hybrid set in a contemporary Eastern-European island nation (mostly because the squad-level ground battle module was already in place). It's worthy to mention though that following the success of Freeman: Guerrilla Warfare, KK Softworks resumed working on this original concept.Star Edge; in the meantime, the public Alpha build of the game was made available on [[https://www.indiedb.com/games/freeman-star-edge/downloads IndieDB]].

Added: 449

Changed: 141

Is there an issue? Send a MessageReason:
Updated the page based on the latest game update (1.34).


** The developers also planned to implement various support resources, such as RC drones to discover enemy forces on the field, helicopters for gunship strikes, and off-map artillery support. Out of these, only artillery support has been confirmed, but that one is still under development as of June 2020.

to:

** The developers also planned to implement various support resources, such as RC drones to discover enemy forces on the field, helicopters for gunship strikes, and off-map artillery support. Out These eventually were introduced with update 1.34 in the summer of these, only artillery support has been confirmed, but that one is still under development as of June 2020.


Added DiffLines:

** The 1.34 update of the game also brought on a plethora of (sometimes game-breaking) issues, including oversized tree hitboxes (that players can easily get stuck in and cannot shoot through), the player's army indicated as enemies on the tactical map (making it next to useless for tracking enemy movements), and unbalanced support options (including overpowered, laser-precision artillery strikes and a next-to-useless helicopter gunship option).
Is there an issue? Send a MessageReason:
Added a new Trivia page for the game, with information based on the game's current (v1.34) build.

Added DiffLines:

* BlindIdiotTranslation: The game has been created by Chinese and Ukrainian developers, with the official English translation made in-house, supposedly from the Russian localization, which itself was based on the Chinese source with some machine translation seemingly thrown into the mix. The end results are exactly as you would expect, with the various UI messages and character dialogue ranging from [[GoodBadTranslation goofy but hilarious]] to [[TranslationTrainWreck complete gibberish]]. The end results are especially baffling considering that the developers recruited native English speakers on the Steam forums during the early access run to proofread the localization database.
* DummiedOut: Towards the end of the game's early access run, Freeman received a technical update that mainly aimed to clean up the codebase by refactoring most of the game's sub-systems, and even re-writing some of them from scratch. This resulted in several features present in previous early access builds suddenly disappearing, much to the community's chagrin. These included the following:
** Originally, the game's player customization system was slightly more detailed, allowing you to equip various gloves, knee-pads and shoes as well. While the names of these items are still present in the localization database, these items (and the ability to equip them) have been removed, with gloves being merged into certain upper clothing items, while kneepads and shoes into lower clothing, respectively.
** In earlier builds, the recruitment screen let players hire entire squads with equipment. For the full release, this has been changed so that players can only hire individual units, either with or without equipment (the latter being much cheaper). While a sizable chunk of the community [[TheyChangedItNowItSucks disliked this change]] due to making troop management much more time-consuming, [[BrokenBase just as many liked]] the fact that they can fully customize their AI troops as well.
** Following the 0.220 update, vehicles were introduced to the game, both into the World Map and the FPS battle module. In the former, players could buy vans and trucks that increased their marching speed, party size and inventory slots. In the latter, this allowed players to lead not just troops, but light armored vehicles into combat as well. Both of these were eventually removed before the full release, the rationale being that the AI couldn't use the overworld vehicles properly on the World Map (thus giving a huge logistical advantage to players), while battle vehicles also brought on a plethora of combat balance issues, physics glitches and pathfinding errors.
** The developers also planned to implement various support resources, such as RC drones to discover enemy forces on the field, helicopters for gunship strikes, and off-map artillery support. Out of these, only artillery support has been confirmed, but that one is still under development as of June 2020.
* ObviousBeta: Being a ''very'' ambitious title of a novice indie developer, this should come as no surprise. Although the developers diligently squash bugs with every update they release, Freeman still suffers from optimization issues (with the fps plummeting especially during battles), glitchy AI (which tends to forget its waypoints or get stuck in the terrain), and occasional showstoppers as well (for example enemy troops shooting at us under the terrain, or retreating out of bounds of the battle map, rendering fights unwinnable).
* SpinOff: Freeman is getting one with ''Her War'', a hardcore military survival FPS focusing on Victoria and the origins of the Valkyrie Female Fighters faction.
* WhatCouldHaveBeen: While the game was planned to be an ActionRPG / management sandbox from the get-go, it was originally envisioned as a ThirdPersonShooter in a SpaceOpera setting, with players being able to explore a futuristic solar system, visit inhabited planets, and fight off pirates in cool [[SpaceBattle space battles]]. The game was announced as ''Freeman: Star Edge'' on [[https://www.indiedb.com/games/freeman-star-edge IndieDB]] and [[https://steamcommunity.com/sharedfiles/filedetails/?id=836818995 Steam Greenlight]] in January 2017, but following an unsuccessful Kickstarter campaign, the developers decided to {{Retool}} the game into a FirstPersonShooter / ActionRPG hybrid set in a contemporary Eastern-European island nation (mostly because the squad-level ground battle module was already in place). It's worthy to mention though that following the success of Freeman: Guerrilla Warfare, KK Softworks resumed working on this original concept.

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