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Misplaced, moving to the correct tab
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* DuelingWorks: Inevitably with ''VideoGame/Rage2'', which releases in the same year. Both games have the same premise, taking place in a post-apocalyptic Earth plagued with raiders and having an extremely colorful and frenetic aesthetic, even down to having the same color scheme in the logo.
* IKnewIt: As soon as The Judge was introduced in preview materials, there was already speculation that [[spoiler:they were what became of the Deputy]]. It's confirmed multiple times in the game itself.
* IKnewIt: As soon as The Judge was introduced in preview materials, there was already speculation that [[spoiler:they were what became of the Deputy]]. It's confirmed multiple times in the game itself.
to:
* DuelingWorks: Inevitably with ''VideoGame/Rage2'', which releases in the same year. Both games have the same premise, taking place in a post-apocalyptic Earth plagued with raiders and having an extremely colorful and frenetic aesthetic, even down to having the same color scheme in the logo.
* IKnewIt: As soon as The Judge was introduced in preview materials, there was already speculation that [[spoiler:they were what became of the Deputy]]. It's confirmed multiple times in the game itself.logo.
* IKnewIt: As soon as The Judge was introduced in preview materials, there was already speculation that [[spoiler:they were what became of the Deputy]]. It's confirmed multiple times in the game itself.
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* DawsonCasting: By this point in the series, Hurk Drubman Jr. is in his early 50's. His voice actor Dylan Taylor, however, was only 38. Then again, Hurk's such a big {{Manchild}} that you can't really tell.
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* DawsonCasting: An inverted case. By this point in the series, Hurk Drubman Jr. is in his early 50's. His voice actor Dylan Taylor, however, was only 38. Then again, Hurk's such a big {{Manchild}} that you can't really tell.
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Added DiffLines:
* DawsonCasting: By this point in the series, Hurk Drubman Jr. is in his early 50's. His voice actor Dylan Taylor, however, was only 38. Then again, Hurk's such a big {{Manchild}} that you can't really tell.
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* IKnewIt: As soon as The Judge was introduced in preview materials, there was already speculation that [[spoiler:they were what became of the Deputy]]. It's all but stated that this is, in fact, the case.
to:
* IKnewIt: As soon as The Judge was introduced in preview materials, there was already speculation that [[spoiler:they were what became of the Deputy]]. It's all but stated that this is, confirmed multiple times in fact, the case.game itself.
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None
Changed line(s) 1 (click to see context) from:
* DuelingWorks: Inevitably with ''VideoGame/Rage2'', which releases in the same year. Both games have the same premise, taking place in a post-apocalyptic Earth plagued with raiders and having an extremely colorful and frenetic aesthetic, even down to having the same colour scheme in the logo.
to:
* DuelingWorks: Inevitably with ''VideoGame/Rage2'', which releases in the same year. Both games have the same premise, taking place in a post-apocalyptic Earth plagued with raiders and having an extremely colorful and frenetic aesthetic, even down to having the same colour color scheme in the logo.logo.
* IKnewIt: As soon as The Judge was introduced in preview materials, there was already speculation that [[spoiler:they were what became of the Deputy]]. It's all but stated that this is, in fact, the case.
* IKnewIt: As soon as The Judge was introduced in preview materials, there was already speculation that [[spoiler:they were what became of the Deputy]]. It's all but stated that this is, in fact, the case.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* DuelingWorks: Inevitably with ''VideoGame/Rage2'', which releases in the same year. Both games have the same premise, taking place in a post-apocalyptic Earth plagued with raiders and having an extremely colorful and frenetic aesthetic.
to:
* DuelingWorks: Inevitably with ''VideoGame/Rage2'', which releases in the same year. Both games have the same premise, taking place in a post-apocalyptic Earth plagued with raiders and having an extremely colorful and frenetic aesthetic.aesthetic, even down to having the same colour scheme in the logo.
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None
Changed line(s) 1 (click to see context) from:
* DuelingWorks: Inevitably with ''VideoGame/Rage2'', which releases in the same year. Both games have the same premise, taking place in a post-apocalyptic Earth plagued with radios and having an extremely colorful and frenetic aesthetic.
to:
* DuelingWorks: Inevitably with ''VideoGame/Rage2'', which releases in the same year. Both games have the same premise, taking place in a post-apocalyptic Earth plagued with radios raiders and having an extremely colorful and frenetic aesthetic.
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None
Changed line(s) 1 (click to see context) from:
* DuelingWorks: Inevitably with ''[[VideoGame/Rage2]]'', which releases in the same year. Both games have the same premise, taking place in a post-apocalyptic Earth plagued with radios and having an extremely colorful and frenetic aesthetic.
to:
* DuelingWorks: Inevitably with ''[[VideoGame/Rage2]]'', ''VideoGame/Rage2'', which releases in the same year. Both games have the same premise, taking place in a post-apocalyptic Earth plagued with radios and having an extremely colorful and frenetic aesthetic.
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None
Added DiffLines:
* DuelingWorks: Inevitably with ''[[VideoGame/Rage2]]'', which releases in the same year. Both games have the same premise, taking place in a post-apocalyptic Earth plagued with radios and having an extremely colorful and frenetic aesthetic.