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* WhatCouldHaveBeen: There were plans for a fourth Dead Space game. Sadly, the game is unlikely to ever be made after Visceral's dissolution. Details on the plans include:
** The event of the Awakened DLC would be canon and the game would be set AfterTheEnd.
** Although Isaac, Carver or a new character could be the protagonist, the creative director stated that Ellie would have been his personal choice.
** Much of the game would be set in many different flotillas, with the protagonist moving from ship to ship to look for supplies and survivors. Part of the story would have the protagonist finding a way to make their ship shock-capable.
** There would be a system where every ship the player visited would have different gameplay and appearance.
** The game would have a far more open-world and non-linear format.
** A greater focus would be placed on Zero Gravity, leading to a semi-open world environment. As a result, there would be many new Zero-G Necromorph types.
** The crafting system would make a return, but drastically altered.

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
There were plans for a fourth Dead Space game. Sadly, the game is unlikely to ever be made after Visceral's dissolution. Details on the plans include:
** *** The event of the Awakened DLC would be canon and the game would be set AfterTheEnd.
** *** Although Isaac, Carver or a new character could be the protagonist, the creative director stated that Ellie would have been his personal choice.
** *** Much of the game would be set in many different flotillas, with the protagonist moving from ship to ship to look for supplies and survivors. Part of the story would have the protagonist finding a way to make their ship shock-capable.
** *** There would be a system where every ship the player visited would have different gameplay and appearance.
** *** The game would have a far more open-world and non-linear format.
** *** A greater focus would be placed on Zero Gravity, leading to a semi-open world environment. As a result, there would be many new Zero-G Necromorph types.
** *** The crafting system would make a return, but drastically altered.
** Chuck Beaver, producer and one of the two original writers of the series in [[https://www.youtube.com/watch?v=r5Iq8tw5yhc an hour-long discussion]] with [=CaptainBribo=] reveals quite a lot of the behind-the-scenes ideas of the entire franchise, as well as the intended conclusion they envisioned with their supposed fourth Dead Space game:
*** For starters, as Chuck Beaver imagined it, the whole series would follow the progressive {{Deconstruction}} of Isaac Clarke as he gradually becomes more of a UnwittingPawn for the Necromorphs over the series due to his Marker-influenced dementia rattling his inability to accept his grief over Nicole's passing and leaving him very susceptible to being manipulated to do exactly what the Hive Mind wants despite his attempts at resisting it.
*** Nicole's hallucination was written and supposed to be an earnest guardian for the player, who only seems hostile at first due to Isaac's deeply-buried DeathSeeker mentality over the death of his girlfriend. In fact, the only reason for the sudden twist that Nicole is actually a hallucination of the Marker attempting to manipulate Isaac in the first place to start a convergence event was only because the planned MovingBeyondBereavement ending didn't gel well for a video game at all to ''not'' have some kind of final challenge to conclude it, necessitating a last minute rewrite into Nicole being secretly a villain the whole time just to have a FinalBoss.
*** On top of that, the original plan for Dead Space 2's ending, instead of a referential gag to the first game's ending, would have instead been a CruelTwistEnding in that Isaac's attempt at MovingBeyondBereavement actually ''fails'' miserably and ends up fracturing his mind into [[SplitPersonality two distinctive personalities]], forming a sort of "Dark Isaac" who would serve as ''the'' true main antagonist of the original idea for Dead Space 3.
*** The original idea for Dead Space 3 was more of a cerebral story in the original write up, being likened to Chuck Beaver as a sort of scifi horror version of ''Film/FightClub'' in how Isaac is wrestling with a split personality that is gradually twisting his mind into committing graver atrocities in hopes of aiding the worsening Necromorph outbreaks in hopes of launching a Convergence event as the Brethren Moons wish to achieve. In the end, Isaac would still end up fighting a Brethren Moon reawakening from the Tau Volantis's orbit [[DidYouJustPunchOutCthulhu and successfully kill it]] — however, just like in the final game, its corpse crumbles all around him as it crashes towards the planet surface, leaving Isaac's fate ambiguous at best until TheStinger reveals his seeming survival, only for ''another'' CruelTwistEnding to show that Isaac actually ''[[TheHeroDies died]]'' from the crash and is [[AndThenJohnWasAZombie now a seemingly intelligent Necromorph]] with "Dark Isaac" fully in control.
*** Then comes [[GrandFinale the intended finale of Isaac's story]] with the planned Dead Space 4 as Chuck Beaver envisioned it, with the idea in mind was that if the first two games were "Alien" and "Aliens" respectively, and the original draft of the third game being akin to "Fight Club", then the fourth would be comparable to ''Film/TheMatrix'' as Isaac's [[NotQuiteDead original consciousness still resides deep within]] both his new Necromorph form and the greater Necromorph Hive Mind that would have him in a sort of dreamlike purgatory, only to somehow re-emerge from his prison and become suddenly empowered not unlike how Neo ended up becoming "[[ChosenOne The One]]" to actually ''threaten'' the Brethren Moons and the Necromorph Hive Mind as a whole. This would lead into a very surreal experience as Isaac battles both outside of and within the Hive Mind alongside allies he's met over the series, with even specific mention being made by Chuck Beaver of Ellie [[CoolVersusAwesome potentially somehow riding the Ishimura into battle against one of the Brethren Moons]] as a way to invoke a {{Fanservice}}y sort of {{Bookends}} on the series with the ship that started it all being in the story's conclusion. In the end, Isaac would be presented a choice by confronting the Hive Mind that would determine the ending of the franchise: either seize control of the Hive Mind (not unlike the Control Ending from Mass Effect 3) to use the power of the Necromorphs to instead heal the universe instead of kill it, [[HeroicSacrifice sacrifice himself to destroy the Hive Mind completely]], or basically "sell his soul" to the Hive Mind for the promise of happiness back in the dreamlike purgatory he started the game in and letting the Hive Mind continue its rampage of all life.
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now definition-only


* TheWikiRule: The [[http://deadspace.wikia.com/wiki/Main_Page Dead Space Wiki]].

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* TheWikiRule: The [[http://deadspace.wikia.com/wiki/Main_Page Dead Space Wiki]].
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** ''Trivia/DeadSpaceRemake''

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* DeniedParody: The makers insist that the [[ChurchOfHappyology Church Of Unitology]] isn't based on the Church of Scientology. They claim that they were trying to create the archetypal cult and just ''happened'' to come up with one resembling Scientology.
* KeepCirculatingTheTapes: The iOS mobile game, commonly considered one of the more impressive mobile game conversions of a franchise, has sadly been delisted from the App Store. You now need to resort to third party methods of getting access to it.
* ReferencedBy: Has its own page.

to:

* DeniedParody: The makers insist that the [[ChurchOfHappyology Church Of Unitology]] isn't based on the Church of Scientology. They claim that they were trying to create the archetypal cult and just ''happened'' to come up with one resembling Scientology.
* KeepCirculatingTheTapes: The iOS mobile game, commonly considered one of the more impressive mobile game conversions of a franchise, has sadly been delisted from the App Store. You now need to resort to third party methods of getting access to it.
* ReferencedBy: Has its own page.

!! Series-Wide Trivia



* WhatCouldHaveBeen:
** It was ''supposed'' to be ''VideoGame/SystemShock 3'', but EA couldn't get the license. They were intending to make the game also different, but the success of ''VideoGame/ResidentEvil4'' had the team adjust the plans to be closer to it in gameplay.
** The Necromorphs went through many different iterations before ending up as what they are now.
*** An early concept was to make them very swollen, with translucent, gray skin, based off of a drowned corpse. During this concept stage, they could infect live humans by vomiting on them (according to an interview in Electronic Gaming Monthly).
*** Another was to make them {{Puppeteer Parasite}}s wearing mummified corpses. Upon dismemberment, they exploded into a mess of CombatTentacles to try and retrieve their host body's lost limbs. This seemingly got recycled into the ''Fodder'' enemy in ''3''.
*** A third version was to make them very insectoid, with SpiderLimbs popping out all over and a carapace on their backs. Their skin was mostly rotted into something that looked more like a network of thick veins and nodules.
** The gas-mask slasher, instead of the nudist slasher, was supposed to be the most commonly-encountered version of the monster. They were also supposed to have a mass of tendrils pouring out of their eyes.
** During the "insectoid" stage, there was a mini-boss fight with a creature called "The Commander", which looked like a cross between a centipede and a Xenomorph Queen.
** Also during this stage, there was a low-slung, crawling enemy called a "swinger" that looked like a Leaper with six or so legs and an inexplicable pyramid on it's back.
** The Grabber and Flyer necromorphs were supposed to be part of the game, but were DummiedOut. Both later appear in ''Extraction.''
** The dead cats in each level were supposed to be enemies: a non-human version of the Lurker.
** Slashers were, at one point, supposed to be able to mutate into infectors on-the-fly.
** There were plans for a fourth Dead Space game. Sadly, the game is unlikely to ever be made after Visceral's dissolution.
*** The event of the Awakened DLC would be canon and the game would be set AfterTheEnd.
*** Although Isaac, Carver or a new character could be the protagonist, the creative director stated that Ellie would have been his personal choice.
*** Much of the game would be set in many different flotillas, with the protagonist moving from ship to ship to look for supplies and survivors. Part of the story would have the protagonist finding a way to make their ship shock-capable.
*** There would be a system where every ship the player visited would have different gameplay and appearance.
*** The game would have a far more open-world and non-linear format.
*** A greater focus would be placed on Zero Gravity, leading to a semi-open world environment. As a result, there would be many new Zero-G Necromorph types.
*** The crafting system would make a return, but drastically altered.

to:

* WhatCouldHaveBeen:
** It was ''supposed'' to be ''VideoGame/SystemShock 3'', but EA couldn't get the license. They were intending to make the game also different, but the success of ''VideoGame/ResidentEvil4'' had the team adjust the plans to be closer to it in gameplay.
** The Necromorphs went through many different iterations before ending up as what they are now.
*** An early concept was to make them very swollen, with translucent, gray skin, based off of a drowned corpse. During this concept stage, they could infect live humans by vomiting on them (according to an interview in Electronic Gaming Monthly).
*** Another was to make them {{Puppeteer Parasite}}s wearing mummified corpses. Upon dismemberment, they exploded into a mess of CombatTentacles to try and retrieve their host body's lost limbs. This seemingly got recycled into the ''Fodder'' enemy in ''3''.
*** A third version was to make them very insectoid, with SpiderLimbs popping out all over and a carapace on their backs. Their skin was mostly rotted into something that looked more like a network of thick veins and nodules.
** The gas-mask slasher, instead of the nudist slasher, was supposed to be the most commonly-encountered version of the monster. They were also supposed to have a mass of tendrils pouring out of their eyes.
** During the "insectoid" stage, there was a mini-boss fight with a creature called "The Commander", which looked like a cross between a centipede and a Xenomorph Queen.
** Also during this stage, there was a low-slung, crawling enemy called a "swinger" that looked like a Leaper with six or so legs and an inexplicable pyramid on it's back.
** The Grabber and Flyer necromorphs were supposed to be part of the game, but were DummiedOut. Both later appear in ''Extraction.''
** The dead cats in each level were supposed to be enemies: a non-human version of the Lurker.
** Slashers were, at one point, supposed to be able to mutate into infectors on-the-fly.
**
WhatCouldHaveBeen: There were plans for a fourth Dead Space game. Sadly, the game is unlikely to ever be made after Visceral's dissolution.
***
dissolution. Details on the plans include:
**
The event of the Awakened DLC would be canon and the game would be set AfterTheEnd.
*** ** Although Isaac, Carver or a new character could be the protagonist, the creative director stated that Ellie would have been his personal choice.
*** ** Much of the game would be set in many different flotillas, with the protagonist moving from ship to ship to look for supplies and survivors. Part of the story would have the protagonist finding a way to make their ship shock-capable.
*** ** There would be a system where every ship the player visited would have different gameplay and appearance.
*** ** The game would have a far more open-world and non-linear format.
*** ** A greater focus would be placed on Zero Gravity, leading to a semi-open world environment. As a result, there would be many new Zero-G Necromorph types.
*** ** The crafting system would make a return, but drastically altered.


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[[index]]

* ''Trivia/DeadSpace1''
* ''Trivia/DeadSpace2''
* ''Trivia/DeadSpace3''

[[/index]]
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it's = it is


* ReferencedBy: Has it's own page.

to:

* ReferencedBy: Has it's its own page.
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None


** It was ''supposed'' to be ''VideoGame/SystemShock 3'', but EA couldn't get the license.

to:

** It was ''supposed'' to be ''VideoGame/SystemShock 3'', but EA couldn't get the license. They were intending to make the game also different, but the success of ''VideoGame/ResidentEvil4'' had the team adjust the plans to be closer to it in gameplay.

Changed: 19

Removed: 418

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* ReferencedBy:
** ''VideoGame/SpacePiratesAndZombies'' is basically ''Dead Space's'' story carried by ''Star Control's'' gameplay, right down to [[spoiler: the space-zombies never truly being stopped, only set back]].
** Dead Space is MutuallyFictional with ''VideoGame/MassEffect.''
** Xenoinfestation raids in ''VideoGame/LegacyOfAThousandSuns'' are more or less what happened at Aegis VII, minus the SpaceMarines being curb-stomped.

to:

* ReferencedBy:
** ''VideoGame/SpacePiratesAndZombies'' is basically ''Dead Space's'' story carried by ''Star Control's'' gameplay, right down to [[spoiler: the space-zombies never truly being stopped, only set back]].
** Dead Space is MutuallyFictional with ''VideoGame/MassEffect.''
** Xenoinfestation raids in ''VideoGame/LegacyOfAThousandSuns'' are more or less what happened at Aegis VII, minus the SpaceMarines being curb-stomped.
ReferencedBy: Has it's own page.
Is there an issue? Send a MessageReason:
None


* KeepCirculatingTheTapes: The iOS mobile game, commonly considered one of the more impressive mobile game conversions of a franchise, has sadly been delisted from the app store. You now need to resort to third party methods of getting access to it.

to:

* KeepCirculatingTheTapes: The iOS mobile game, commonly considered one of the more impressive mobile game conversions of a franchise, has sadly been delisted from the app store.App Store. You now need to resort to third party methods of getting access to it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KeepCirculatingTheTapes: The iOS mobile game, commonly considered one of the more impressive mobile game conversions of a franchise, has sadly been delisted from the app store. You now need to resort to third party methods of getting access to it.

Added: 90

Changed: 192

Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: It was ''supposed'' to be ''VideoGame/SystemShock 3'', but EA couldn't get the license.

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
It was ''supposed'' to be ''VideoGame/SystemShock 3'', but EA couldn't get the license.



*** A third version was to make them very insectoid, with SpiderLimbs popping out all over and a carapace on their backs.

to:

*** A third version was to make them very insectoid, with SpiderLimbs popping out all over and a carapace on their backs. Their skin was mostly rotted into something that looked more like a network of thick veins and nodules.

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