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The Helping Hand update added a third mysterious track.


** The files possess two themes, "Nocturnal Discussions" and "Silent Town", which both are unused and have no known purpose at all.

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** The files possess two three themes, "Nocturnal Discussions" and Discussions", "Silent Town", and "Halloween Spoops" which both all are unused and have no known purpose at all.
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* OrphanedReference: One of the Edgy Propaganda posters features Edgy BUNKY as an example of the effects of Edgy Dave's collars. Edgy BUNKY no longer exists in the game, having been replaced by TUNKY in the Helping Hand update, though the update did not remove or update the poster.

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* OrphanedReference: One of the Edgy Propaganda posters features Edgy BUNKY as an example of the effects of Edgy Dave's collars. Edgy BUNKY no longer exists in the game, having been replaced by TUNKY in the Helping Hand update, though the update did not remove or nor update the poster.
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* OrphanedReference: One of the Edgy Propaganda posters features Edgy BUNKY as an example of the effects of Edgy Dave's collars. Edgy BUNKY no longer exists in the game, having been replaced by TUNKY in the Helping Hand update, though the update did not remove or update the poster.
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*** As of a more recent update, the last vending machines have been added, the idle Randy has been removed, and the map was given a proper navmesh and killer spawn.

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*** As of a more recent update, the last vending machines have been added[[note]]Sort of. The fifth vending machine was added, but due to an oversight, it is inside a wall and unreachable.[[/note]], the idle Randy has been removed, and the map was given a proper navmesh and killer spawn.
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** Snitches are internally referred to as merely Sylvester Minions.
** Desperado Duck possesses an edgy variant that is complete enough to be summoned via commands, but Edgy Desperado Duck can't be encountered via normal means.
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*** As of a more recent update, the last vending machines have been added, the idle Randy has been removed, and the map was given a proper navmesh and killer spawn.
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* PermanentPlaceholder: Occasionally, Sylvester will say "Insert spotted dialogue." instead of any normal one-liner when seeing the player. From WordOfGod, this is a joke rather than a true placeholder, and will be kept.

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* PermanentPlaceholder: Occasionally, Sylvester will say "Insert spotted dialogue." instead of any normal one-liner when seeing the player. From WordOfGod, this is a joke rather than a true placeholder, and will be kept.kept.
* WordOfSaintPaul:
** By the co-creator was revealed what the above-mentioned inspirations for Randy were.
** It was revealed by an artist that Lumi's WoundedGazelleGambit is actually unintentional.
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** The files possess two themes, "Nocturnal Discussions" and "Silent Town", which both are unused and have no known use at all.

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** The files possess two themes, "Nocturnal Discussions" and "Silent Town", which both are unused and have no known use purpose at all.
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** An unused nearby theme for the Glorguards existed in the files, seemingly indicating that during development they were more akin to the other killers. Said theme has been removed entirely from the files, suggesting it's gone for good.
** The files possess two themes, "Nocturnal Discussions" and "Silent Town", which both are unused and have no known use at all.
** As indicated by several files, Polarsnap was originally called "Polaroid" and the Cursed Seeker was originally called the "Cursed [=BurBur=]".
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** Rooftop Rumble was a Winky Wonky City map for a long while, before being removed as it was widely disliked and its layout was [[ArtificialStupidity difficult for several killers to traverse]]. Data still exists for it in the files, which is why WWC has 5 maps instead of the 4 every other world gets.

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** Rooftop Rumble was a Winky Wonky City map for a long while, while before being removed as it was widely disliked and its layout was [[ArtificialStupidity difficult for several killers to traverse]]. Data still exists for it in the files, which is why WWC has 5 maps instead of the 4 every other world gets.
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** The files contain an unused map titled the Wesker Warehouse. It's clearly unfinished, being rather open and largely untextured. Besides some decorative shelves and the vending machines, the only thing of note is Randy, who spawns and does idle animations near the map spawn but never moves or chases Dave.
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* In the files exists two themes, one chase and one "lost", for an unused character named TABEE. Interestingly, both themes seem to be prototype versions of BUNKY's chase theme.

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* ** In the files exists two themes, one chase and one "lost", for an unused character named TABEE. Interestingly, both themes seem to be prototype versions of BUNKY's chase theme.
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* In the files exists two themes, one chase and one "lost", for an unused character named TABEE. Interestingly, both themes seem to be prototype versions of BUNKY's chase theme.
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** Rooftop Rumble was a Winky Wonky City map for a long while, before being removed as it was widely disliked and its layout was [[ArtificialStupidity difficult for several killers to traverse]]. Data still exists for it in the files, which is why WWC has 5 maps instead of the 4 every other world gets.
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** In the files exist animations of Lanky Lonky using Lonky Lanky as a flamethrower and as a grenade launcher. He never does either of those in-game, so the animations go unused.
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** In the files exists [[https://static.tvtropes.org/pmwiki/pub/images/winged_dave_daveexe.png a barely-textured wings model]] for Dave that goes unused, though it looks to be a scrapped cosmetic or item.
** Originally Dave was going to have lines for when the player dodge-rolled into killers. The mechanic was scrapped but all three of his lines are still in the files.

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* DummiedOut: Despite ending up unused, Vendeed actually has themes in the game's files. Twilight had this same case before she ended up being added legitimately herself.

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* DummiedOut: DummiedOut:
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Despite ending up unused, Vendeed actually has themes in the game's files. Twilight had this same case before she ended up being added legitimately herself.herself.
** A lot of killers have prototype or 'version 1' chase themes still in the game files, with their used themes typically being labeled something like 'version 2/3'.
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* DummiedOut: Despite ending up unused, Vendeed actually has themes in the game's files. Twilight had this same case before she ended up being added legitimately herself.
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* PermanentPlaceholder: One of Sylvester's quotes upon seeing the player is "Insert spotted dialogue.". From WordOfGod, this is a joke rather than a true placeholder, and will be kept.

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* PermanentPlaceholder: One of Sylvester's quotes upon seeing the player is Occasionally, Sylvester will say "Insert spotted dialogue."." instead of any normal one-liner when seeing the player. From WordOfGod, this is a joke rather than a true placeholder, and will be kept.
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* InspirationForTheWork: WordOfSaintPaul lists the inspirations for the character being [[Wrestling/RandySavage Randy Savage]], [[WesternAnimation/CourageTheCowardlyDog Robot Randy]], and [[VideoGame/ScoobyDooFirstFrights Toy Robotus]].

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* InspirationForTheWork: WordOfSaintPaul lists the inspirations for the character Randy being [[Wrestling/RandySavage Randy Savage]], [[WesternAnimation/CourageTheCowardlyDog Robot Randy]], and [[VideoGame/ScoobyDooFirstFrights Toy Robotus]].
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* InspirationForTheWork: WordOfSaintPaul lists the inspirations for the character being [[Wrestling/RandySavage Randy Savage]], [[WesternAnimation/CourageTheCowardlyDog Robot Randy]], and [[VideoGame/ScoobyDooFirstFrights Toy Robotus]].
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Added DiffLines:

* PermanentPlaceholder: One of Sylvester's quotes upon seeing the player is "Insert spotted dialogue.". From WordOfGod, this is a joke rather than a true placeholder, and will be kept.

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