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* MultiDiscWork: The game is on four 3½'' disks (the Amiga version has five) or nine 5¼'' disks.
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* MultiDiscWork: The game is on four 3½'' 3½" disks (the Amiga version has five) or nine 5¼'' 5¼" disks.
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Replace decimals with glyphs for ¼ and ½
Changed line(s) 3 (click to see context) from:
* MultiDiscWork: The game is on four 3.5'' disks (the Amiga version has five) or nine 5.25'' disks.
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* MultiDiscWork: The game is on four 3.5'' 3½'' disks (the Amiga version has five) or nine 5.25'' 5¼'' disks.
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Changed line(s) 4 (click to see context) from:
* StillbornFranchise / WhatCouldHaveBeen: Sierra talked #about a sequel named ''Codename: PHOENIX'', but after the game being released to generally disappointing sales, followed by the fallout between game designer Jim Walls and CEO Ken Williams, the project was canceled.
to:
* StillbornFranchise / WhatCouldHaveBeen: Sierra talked #about about a sequel named ''Codename: PHOENIX'', but after the game being released to generally disappointing sales, followed by the fallout between game designer Jim Walls and CEO Ken Williams, the project was canceled.
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Expanded an example.
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* DummiedOut: There's an unused generic death message almost identical to the one used in ''VideoGame/SpaceQuestIIIThePiratesOfPestulon''.
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* DummiedOut: There's an unused generic death message almost identical to the one used in ''VideoGame/SpaceQuestIIIThePiratesOfPestulon''. Its wording is humorous in nature in contrast to this game's serious tone and every death is given a unique message here, so it doesn't fit.
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* StillbornFranchise / WhatCouldHaveBeen: Sierra talked about a sequel named ''Codename: PHOENIX'', but after the game being released to generally disappointing sales, followed by the fallout between game designer Jim Walls and CEO Ken Williams, the project was canceled.
to:
* StillbornFranchise / WhatCouldHaveBeen: Sierra talked about #about a sequel named ''Codename: PHOENIX'', but after the game being released to generally disappointing sales, followed by the fallout between game designer Jim Walls and CEO Ken Williams, the project was canceled.
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Added an example.
Added DiffLines:
* DummiedOut: There's an unused generic death message almost identical to the one used in ''VideoGame/SpaceQuestIIIThePiratesOfPestulon''.
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Added an example.
Added DiffLines:
* MultiDiscWork: The game is on four 3.5'' disks (the Amiga version has five) or nine 5.25'' disks.
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None
Changed line(s) 2 (click to see context) from:
* StillbornFranchise / WhatCouldHaveBeen: Sierra talked about a sequel named ''Codename: Phoenix'', but after the fallout between game designer Jim Walls and CEO Ken Williams, the project was canceled.
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* StillbornFranchise / WhatCouldHaveBeen: Sierra talked about a sequel named ''Codename: Phoenix'', PHOENIX'', but after the game being released to generally disappointing sales, followed by the fallout between game designer Jim Walls and CEO Ken Williams, the project was canceled.canceled.
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Added DiffLines:
* BackedByThePentagon: The game lists the US Navy in the opening credits under Special Thanks.
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Changed line(s) 1 (click to see context) from:
* StillbornFranchise / WhatCouldHaveBeen: Sierra talked about a sequel named ''Phoenix'', but after the fallout between game designer Jim Walls and CEO Ken Williams, the project was dead.
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* StillbornFranchise / WhatCouldHaveBeen: Sierra talked about a sequel named ''Phoenix'', ''Codename: Phoenix'', but after the fallout between game designer Jim Walls and CEO Ken Williams, the project was dead.canceled.
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Changed line(s) 1 (click to see context) from:
* FranchiseKiller / WhatCouldHaveBeen: Sierra talked about a sequel named ''Phoenix'', but after the fallout between game designer Jim Walls and CEO Ken Williams, the project was dead.
to:
* FranchiseKiller StillbornFranchise / WhatCouldHaveBeen: Sierra talked about a sequel named ''Phoenix'', but after the fallout between game designer Jim Walls and CEO Ken Williams, the project was dead.
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Changed line(s) 1 (click to see context) from:
* WhatCouldHaveBeen: Sierra talked about a sequel named ''Phoenix'', but after the fallout between game designer Jim Walls and CEO Ken williams, the plugged was pulled.
to:
* FranchiseKiller / WhatCouldHaveBeen: Sierra talked about a sequel named ''Phoenix'', but after the fallout between game designer Jim Walls and CEO Ken williams, Williams, the plugged project was pulled.dead.
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Added DiffLines:
* WhatCouldHaveBeen: Sierra talked about a sequel named ''Phoenix'', but after the fallout between game designer Jim Walls and CEO Ken williams, the plugged was pulled.