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History Trivia / CodenameIceman

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* MultiDiscWork: The game is on four 3½'' disks (the Amiga version has five) or nine 5¼'' disks.

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* MultiDiscWork: The game is on four 3½'' 3½" disks (the Amiga version has five) or nine 5¼'' 5¼" disks.
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Replace decimals with glyphs for ¼ and ½


* MultiDiscWork: The game is on four 3.5'' disks (the Amiga version has five) or nine 5.25'' disks.

to:

* MultiDiscWork: The game is on four 3.5'' 3½'' disks (the Amiga version has five) or nine 5.25'' 5¼'' disks.
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* StillbornFranchise / WhatCouldHaveBeen: Sierra talked #about a sequel named ''Codename: PHOENIX'', but after the game being released to generally disappointing sales, followed by the fallout between game designer Jim Walls and CEO Ken Williams, the project was canceled.

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* StillbornFranchise / WhatCouldHaveBeen: Sierra talked #about about a sequel named ''Codename: PHOENIX'', but after the game being released to generally disappointing sales, followed by the fallout between game designer Jim Walls and CEO Ken Williams, the project was canceled.
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Expanded an example.


* DummiedOut: There's an unused generic death message almost identical to the one used in ''VideoGame/SpaceQuestIIIThePiratesOfPestulon''.

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* DummiedOut: There's an unused generic death message almost identical to the one used in ''VideoGame/SpaceQuestIIIThePiratesOfPestulon''. Its wording is humorous in nature in contrast to this game's serious tone and every death is given a unique message here, so it doesn't fit.



* StillbornFranchise / WhatCouldHaveBeen: Sierra talked about a sequel named ''Codename: PHOENIX'', but after the game being released to generally disappointing sales, followed by the fallout between game designer Jim Walls and CEO Ken Williams, the project was canceled.

to:

* StillbornFranchise / WhatCouldHaveBeen: Sierra talked about #about a sequel named ''Codename: PHOENIX'', but after the game being released to generally disappointing sales, followed by the fallout between game designer Jim Walls and CEO Ken Williams, the project was canceled.
Is there an issue? Send a MessageReason:
Added an example.

Added DiffLines:

* DummiedOut: There's an unused generic death message almost identical to the one used in ''VideoGame/SpaceQuestIIIThePiratesOfPestulon''.
Is there an issue? Send a MessageReason:
Added an example.

Added DiffLines:

* MultiDiscWork: The game is on four 3.5'' disks (the Amiga version has five) or nine 5.25'' disks.
Is there an issue? Send a MessageReason:
None


* StillbornFranchise / WhatCouldHaveBeen: Sierra talked about a sequel named ''Codename: Phoenix'', but after the fallout between game designer Jim Walls and CEO Ken Williams, the project was canceled.

to:

* StillbornFranchise / WhatCouldHaveBeen: Sierra talked about a sequel named ''Codename: Phoenix'', PHOENIX'', but after the game being released to generally disappointing sales, followed by the fallout between game designer Jim Walls and CEO Ken Williams, the project was canceled.canceled.
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Added DiffLines:

* BackedByThePentagon: The game lists the US Navy in the opening credits under Special Thanks.
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* StillbornFranchise / WhatCouldHaveBeen: Sierra talked about a sequel named ''Phoenix'', but after the fallout between game designer Jim Walls and CEO Ken Williams, the project was dead.

to:

* StillbornFranchise / WhatCouldHaveBeen: Sierra talked about a sequel named ''Phoenix'', ''Codename: Phoenix'', but after the fallout between game designer Jim Walls and CEO Ken Williams, the project was dead.canceled.
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* FranchiseKiller / WhatCouldHaveBeen: Sierra talked about a sequel named ''Phoenix'', but after the fallout between game designer Jim Walls and CEO Ken Williams, the project was dead.

to:

* FranchiseKiller StillbornFranchise / WhatCouldHaveBeen: Sierra talked about a sequel named ''Phoenix'', but after the fallout between game designer Jim Walls and CEO Ken Williams, the project was dead.
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* WhatCouldHaveBeen: Sierra talked about a sequel named ''Phoenix'', but after the fallout between game designer Jim Walls and CEO Ken williams, the plugged was pulled.

to:

* FranchiseKiller / WhatCouldHaveBeen: Sierra talked about a sequel named ''Phoenix'', but after the fallout between game designer Jim Walls and CEO Ken williams, Williams, the plugged project was pulled.dead.
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Added DiffLines:

* WhatCouldHaveBeen: Sierra talked about a sequel named ''Phoenix'', but after the fallout between game designer Jim Walls and CEO Ken williams, the plugged was pulled.

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