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Changed line(s) 5 (click to see context) from:
* RealSoonNow: Each one of the updates is released "when it is finished". That usually means a small update around once a month, a big one every several months and a bugfix after every update.
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* RealSoonNow: Each one of the updates is released "when it is finished". That usually means a small major content update around once a month, a big one every several months three months, with a few smaller updates and a bugfix after every update.bug fixes following suit.
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* HeAlsoDid: The [=BeamNG=] company also provides ''[=BeamNG.tech=]'', a fork of ''[=BeamNG.drive=]'' intended for academy and research usages. Notable clients for them including ThyssenKrupp and Audi.
to:
* HeAlsoDid: The [=BeamNG=] company also provides ''[=BeamNG.tech=]'', a fork of ''[=BeamNG.drive=]'' intended for academy and research usages. Notable clients for them including ThyssenKrupp [=ThyssenKrupp=] and Audi.
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Added DiffLines:
* HeAlsoDid: The [=BeamNG=] company also provides ''[=BeamNG.tech=]'', a fork of ''[=BeamNG.drive=]'' intended for academy and research usages. Notable clients for them including ThyssenKrupp and Audi.
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now a Definition Only Page
Changed line(s) 7,8 (click to see context) from:
** ''[=BeamNG.drive=]'' was originally envisioned as a demolition derby game.
* TheWikiRule: [[https://beamng.fandom.com/wiki/BeamNG.drive_Wikia Yes.]]
* TheWikiRule: [[https://beamng.fandom.com/wiki/BeamNG.drive_Wikia Yes.]]
to:
** ''[=BeamNG.drive=]'' was originally envisioned as a demolition derby game.
* TheWikiRule: [[https://beamng.fandom.com/wiki/BeamNG.drive_Wikia Yes.]]game.
* TheWikiRule: [[https://beamng.fandom.com/wiki/BeamNG.drive_Wikia Yes.]]
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Changed line(s) 6 (click to see context) from:
** The game was originally meant to be built on [=CryEngine=], but was finally based on Torque 3D, due to bugs (plus the latter not requiring royalties).
to:
** The game was originally meant to be built on [=CryEngine=], [[Creator/{{Crytek}} CryEngine]], but was finally based on Torque 3D, due to bugs (plus the latter not requiring royalties).
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Changed line(s) 8 (click to see context) from:
* TheWikiRule: [[https://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&ved=2ahUKEwjCwcvamvL4AhWgEGIAHT9VDBwQFnoECAkQAQ&url=https%3A%2F%2Fbeamng.fandom.com%2Fwiki%2FBeamNG.drive_Wikia&usg=AOvVaw3wfFgV6XHn62KaWGLa8E4u Yes.]]
to:
* TheWikiRule: [[https://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&ved=2ahUKEwjCwcvamvL4AhWgEGIAHT9VDBwQFnoECAkQAQ&url=https%3A%2F%2Fbeamng.[[https://beamng.fandom.com%2Fwiki%2FBeamNG.drive_Wikia&usg=AOvVaw3wfFgV6XHn62KaWGLa8E4u com/wiki/BeamNG.drive_Wikia Yes.]]
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Changed line(s) 7 (click to see context) from:
** ''[=BeamNG.drive=]'' was originally envisioned as a demolition derby game.
to:
** ''[=BeamNG.drive=]'' was originally envisioned as a demolition derby game.game.
* TheWikiRule: [[https://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&ved=2ahUKEwjCwcvamvL4AhWgEGIAHT9VDBwQFnoECAkQAQ&url=https%3A%2F%2Fbeamng.fandom.com%2Fwiki%2FBeamNG.drive_Wikia&usg=AOvVaw3wfFgV6XHn62KaWGLa8E4u Yes.]]
* TheWikiRule: [[https://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&ved=2ahUKEwjCwcvamvL4AhWgEGIAHT9VDBwQFnoECAkQAQ&url=https%3A%2F%2Fbeamng.fandom.com%2Fwiki%2FBeamNG.drive_Wikia&usg=AOvVaw3wfFgV6XHn62KaWGLa8E4u Yes.]]
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added Official Fan-Submitted Content
Added DiffLines:
* OfficialFanSubmittedContent: The traffic tool was originally a mod.
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Changed Approval of God
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* ApprovalOfGod: The "Traffic Tool" mod was made into an official feature in version 0.17.
to:
* ApprovalOfGod: The "Traffic Tool" mod was made into an [=BeamNG=] team has hosted a number of official feature in version 0.17.fanwork contests, usually involving mods.
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* ApprovalOfGod: The "Traffic Tool" mod was made into an official feature in version 0.17.
* NewbieBoom: A result of the collab with ''VideoGame/{{Automation}}''.
* NewbieBoom: A result of the collab with ''VideoGame/{{Automation}}''.
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cleanup
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** The game was originally meant to be built on CryEngine, but was finally based on Torque3D, due to the latter not requiring royalties.
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** The game was originally meant to be built on CryEngine, [=CryEngine=], but was finally based on Torque3D, Torque 3D, due to bugs (plus the latter not requiring royalties.royalties).
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Broken Base is YMMV trope, so I moved it to YMMV page.
Deleted line(s) 1 (click to see context) :
* BrokenBase: The "Russian mods", or mods with textures from other games and shoddy deformation, are a cause of many disputes.
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Changed line(s) 5 (click to see context) from:
** BeamNG.drive was originally envisioned as a demolition derby game.
to:
** BeamNG.drive ''[=BeamNG.drive=]'' was originally envisioned as a demolition derby game.
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Changed line(s) 1,3 (click to see context) from:
* BrokenBase The "Russian mods", or mods with textures from other games and shoddy deformation, are a cause of many disputes.
* RealSoonNow Each one of the updates is released "when it is finished". That usually means a small update around once a month, a big one every several months and a bugfix after every update.
* WhatCouldHaveBeen The game was originally meant to be built on CryEngine, but was finally based on Torque3D, due to the latter not requiring royalties.
* RealSoonNow Each one of the updates is released "when it is finished". That usually means a small update around once a month, a big one every several months and a bugfix after every update.
* WhatCouldHaveBeen The game was originally meant to be built on CryEngine, but was finally based on Torque3D, due to the latter not requiring royalties.
to:
* BrokenBase BrokenBase: The "Russian mods", or mods with textures from other games and shoddy deformation, are a cause of many disputes.
*RealSoonNow RealSoonNow: Each one of the updates is released "when it is finished". That usually means a small update around once a month, a big one every several months and a bugfix after every update.
*WhatCouldHaveBeen WhatCouldHaveBeen:
** The game was originally meant to be built on CryEngine, but was finally based on Torque3D, due to the latter not requiringroyalties.royalties.
** BeamNG.drive was originally envisioned as a demolition derby game.
*
*
** The game was originally meant to be built on CryEngine, but was finally based on Torque3D, due to the latter not requiring
** BeamNG.drive was originally envisioned as a demolition derby game.
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Changed line(s) 1 (click to see context) from:
* BrokenBase The "Russian mods", or mods with textures from other games and shoddy deformation, are a cause of many disputes.
to:
* BrokenBase The "Russian mods", or mods with textures from other games and shoddy deformation, are a cause of many disputes.disputes.
* RealSoonNow Each one of the updates is released "when it is finished". That usually means a small update around once a month, a big one every several months and a bugfix after every update.
* WhatCouldHaveBeen The game was originally meant to be built on CryEngine, but was finally based on Torque3D, due to the latter not requiring royalties.
* RealSoonNow Each one of the updates is released "when it is finished". That usually means a small update around once a month, a big one every several months and a bugfix after every update.
* WhatCouldHaveBeen The game was originally meant to be built on CryEngine, but was finally based on Torque3D, due to the latter not requiring royalties.
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Added DiffLines:
* BrokenBase The "Russian mods", or mods with textures from other games and shoddy deformation, are a cause of many disputes.