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* UncertainAudience: The game didn't really land as well as Jack had hoped it would with his Youtube audience, with the highest player count (at launch) being at 1,300 on Steam, with no suggestion that mobile versions did any better. The game feeling similar to ''VideoGame/Drawful'' and ''VideoGame/TheJackboxPartyPack'' seems like it'd be beneficial for the game, but it came off as having FollowTheLeader syndrome. Jack did use prompts from the game in several [=Youtube=] shorts, and did livestream gameplay of it, which did help with the userbase's' numbers, but not enough. Even the 2.0 update felt like trying to throw boiling water over a raging fire, and Jack soon lost interest in the project, seemingly in defeat. This has lead to it's shutdown set for Spring 2024.

to:

* UncertainAudience: The game didn't really land as well as Jack had hoped it would with his Youtube audience, with the highest player count (at launch) being at 1,300 on Steam, with no suggestion that mobile versions did any better. The game feeling similar to ''VideoGame/Drawful'' ''VideoGame/{{Drawful}}'' and ''VideoGame/TheJackboxPartyPack'' seems like it'd be beneficial for the game, but it came off as having FollowTheLeader syndrome. Jack did use prompts from the game in several [=Youtube=] shorts, and did livestream gameplay of it, which did help with the userbase's' numbers, but not enough. Even the 2.0 update felt like trying to throw boiling water over a raging fire, and Jack soon lost interest in the project, seemingly in defeat. This has lead to it's shutdown set for Spring 2024.
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* AuthorsSavingThrow: The "2.0" update was released to address problems with the voting system in public matches, where the audience would usually boo every answer so their own answers would have a better chance. The update addressed this by adding a tournament-style bracket where the players had to directly compare the answers of other players.

to:

* AuthorsSavingThrow: The "2.0" update was released to address problems with the voting system in public matches, where the audience would usually boo every answer so their own answers would have a better chance. The update addressed this by adding a tournament-style bracket where the players had to directly compare the answers of other players.players.
* UncertainAudience: The game didn't really land as well as Jack had hoped it would with his Youtube audience, with the highest player count (at launch) being at 1,300 on Steam, with no suggestion that mobile versions did any better. The game feeling similar to ''VideoGame/Drawful'' and ''VideoGame/TheJackboxPartyPack'' seems like it'd be beneficial for the game, but it came off as having FollowTheLeader syndrome. Jack did use prompts from the game in several [=Youtube=] shorts, and did livestream gameplay of it, which did help with the userbase's' numbers, but not enough. Even the 2.0 update felt like trying to throw boiling water over a raging fire, and Jack soon lost interest in the project, seemingly in defeat. This has lead to it's shutdown set for Spring 2024.
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* AuthorsSavingThrow: The "2.0" update was released to address problems with the voting system in public matches, where the audience would usually boo every answer so their own answers would have a better chance. The update addressed this by adding a tournament-style bracket where the players had to directly compare the answers of other players.

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