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* TheOtherDarrin: For unknown reasons, the series has been unable to retain the same voice actors for Tyson Rios (Russel Hornsby in the original, Jonathan Adams in ''The 40th Day'', and David Sobolov in ''The Devil's Cartel'') and Elliot Salem (the previously mentioned Josh Ryan in the original, Creator/NolanNorth in ''The 40th Day'', and Joe Flanigan in ''The Devil's Cartel'').
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* TheOtherDarrin: For unknown reasons, the series has been unable to retain the same voice actors for Tyson Rios (Russel Hornsby (Creator/RussellHornsby in the original, Jonathan Adams in ''The 40th Day'', and David Sobolov in ''The Devil's Cartel'') and Elliot Salem (the previously mentioned Josh Ryan in the original, Creator/NolanNorth in ''The 40th Day'', and Joe Flanigan Creator/JoeFlanigan in ''The Devil's Cartel'').
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Changed line(s) 5 (click to see context) from:
* TheOtherDarrin: For unknown reasons, the series has been unable to retain the same voice actors for Tyson Rios (Russel Hornsby in the original, Jonathan Adams in ''The 40th Day'', and David Sobolov in ''The Devil's Cartel'') and Elliot Salem (the previously mentioned Josh Ryan in the original, Creator/NolanNorth in ''The 40th Day'', and Joe Flanigan in ''The Devil's Cartel).
to:
* TheOtherDarrin: For unknown reasons, the series has been unable to retain the same voice actors for Tyson Rios (Russel Hornsby in the original, Jonathan Adams in ''The 40th Day'', and David Sobolov in ''The Devil's Cartel'') and Elliot Salem (the previously mentioned Josh Ryan in the original, Creator/NolanNorth in ''The 40th Day'', and Joe Flanigan in ''The Devil's Cartel).Cartel'').
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* ExecutiveMeddling: The development of ''Devil's Cartel'' was rushed to meet a deadline, leading to several features being cut or dumbed down, add to that was EA's mandate that their games had to be made with DICE's Frostbite Engine, an engine made for first person shooters with little-to-no support for anything else.
to:
* ExecutiveMeddling: The development of ''Devil's Cartel'' was rushed to meet a deadline, leading to several features being cut or dumbed down, add to that was EA's mandate that their games had to be made with DICE's Frostbite Engine, an engine made for first person shooters [[CripplingOverspecialization with little-to-no support for anything else.else]].
* OneBookAuthor: Elliot Salem in ''Army of Two'' is the only known role of Josh Ryan.
* TheOtherDarrin: For unknown reasons, the series has been unable to retain the same voice actors for Tyson Rios (Russel Hornsby in the original, Jonathan Adams in ''The 40th Day'', and David Sobolov in ''The Devil's Cartel'') and Elliot Salem (the previously mentioned Josh Ryan in the original, Creator/NolanNorth in ''The 40th Day'', and Joe Flanigan in ''The Devil's Cartel).
* OneBookAuthor: Elliot Salem in ''Army of Two'' is the only known role of Josh Ryan.
* TheOtherDarrin: For unknown reasons, the series has been unable to retain the same voice actors for Tyson Rios (Russel Hornsby in the original, Jonathan Adams in ''The 40th Day'', and David Sobolov in ''The Devil's Cartel'') and Elliot Salem (the previously mentioned Josh Ryan in the original, Creator/NolanNorth in ''The 40th Day'', and Joe Flanigan in ''The Devil's Cartel).
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* BTeamSequel: ''Devil's Cartel'' was outsourced to ''Viceral Games'' with some support from ''EA Montreal''.
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* BTeamSequel: ''Devil's Cartel'' was outsourced to ''Viceral ''Visceral Games'' with some support from ''EA Montreal''.
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* BTeamSequel: Devil's Cartel was outsourced to Viceral Games with some support from EA Montreal.
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* BTeamSequel: Devil's Cartel ''Devil's Cartel'' was outsourced to Viceral Games ''Viceral Games'' with some support from EA Montreal.''EA Montreal''.
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* ExecutiveMeddling: The development of ''Devil's Cartel'' was rushed to meet a deadline, leading to several features being cut or dumbed down, add to that was EA's mandate that their games had to be made with the DICE's Frostbite Engine, an engine made for first person shooters with little-to-no support for anything else.
to:
* ExecutiveMeddling: The development of ''Devil's Cartel'' was rushed to meet a deadline, leading to several features being cut or dumbed down, add to that was EA's mandate that their games had to be made with the DICE's Frostbite Engine, an engine made for first person shooters with little-to-no support for anything else.
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Minor fixes
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* BTeamSequel: The game was outsourced to Viceral Games with some support from EA Montreal.
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* BTeamSequel: The game Devil's Cartel was outsourced to Viceral Games with some support from EA Montreal.
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* ExecutiveMeddling: The development of ''Devil's Cartel'' was rushed to meet a deadline, leading to several features being cut or dumbed down, add to that was EA's mandate that their game had to be made with the DICE's Frostbite Engine, an engine made for first person shooters with little-to-no support for anything else.
to:
* ExecutiveMeddling: The development of ''Devil's Cartel'' was rushed to meet a deadline, leading to several features being cut or dumbed down, add to that was EA's mandate that their game games had to be made with the DICE's Frostbite Engine, an engine made for first person shooters with little-to-no support for anything else.
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Added DiffLines:
* BTeamSequel: The game was outsourced to Viceral Games with some support from EA Montreal.
* FranchiseKiller: ''Devil's Cartel''[='s=] poor critical reception and sales led to future plans for the franchise being aborted.
* ExecutiveMeddling: The development of ''Devil's Cartel'' was rushed to meet a deadline, leading to several features being cut or dumbed down, add to that was EA's mandate that their game had to be made with the DICE's Frostbite Engine, an engine made for first person shooters with little-to-no support for anything else.
* FranchiseKiller: ''Devil's Cartel''[='s=] poor critical reception and sales led to future plans for the franchise being aborted.
* ExecutiveMeddling: The development of ''Devil's Cartel'' was rushed to meet a deadline, leading to several features being cut or dumbed down, add to that was EA's mandate that their game had to be made with the DICE's Frostbite Engine, an engine made for first person shooters with little-to-no support for anything else.