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* ''{{Touhou}}'''s iconic {{Miko}} heroine was originally a knockoff of ''Pocky and Rocky'', but ZUN admitted in the manual for ''Embodiment of Scarlet Devil'' that he hadn't intended her to stay that way-- the popularity of Touhou as "the shrine maiden shooter series" convinced him otherwise.

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* ''{{Touhou}}'''s ''VideoGame/{{Touhou}}'''s iconic {{Miko}} heroine was originally a knockoff of ''Pocky and Rocky'', but ZUN admitted in the manual for ''Embodiment of Scarlet Devil'' that he hadn't intended her to stay that way-- the popularity of Touhou as "the shrine maiden shooter series" convinced him otherwise.
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* ''{{Touhou}}'''s iconic {{Miko}} heroine was originally a knockoff of ''Pocky and Rocky'', but ZUN admitted in the manual for ''Embodiment of Scarlet Devil'' that he hadn't intended her to stay that way-- the popularity of Touhou as "the shrine maiden shooter series" convinced him otherwise.
** In interviews, ZUN has also [[SureWhyNot paid lip service to fanon ideas]], such as the {{Fan Nickname}}s for Daiyousei and Koakuma, elevating them to canon status. Still other fanon ideas have shown up in the official spinoff manga, making them WordOfDante.
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*** The Mew glitch, for reference, was discovered in ''2005'', long after giveaway-exclusive Pokemon became a series trademark.
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* In ''[[{{Touhou}} Undefined Fantastic Object]]'', [[http://www.youtube.com/watch?v=ofuPQIPotn0 Minamitsu Murasa's stage theme]] contains a sudden pop, caused by a Windows notification while ZUN was recording it.

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* In ''[[{{Touhou}} ''[[VideoGame/{{Touhou}} Undefined Fantastic Object]]'', [[http://www.youtube.com/watch?v=ofuPQIPotn0 Minamitsu Murasa's stage theme]] contains a sudden pop, caused by a Windows notification while ZUN was recording it.

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* the ridiculously long scarf worn by Hotsuma in the PS2 ''{{Shinobi}}'' is a result of a programmer gag: originally it was a normal-length one, but someone made it a lot longer, everyone liked it and they proceeded to make it even longer.

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* the The ridiculously long scarf worn by Hotsuma in the PS2 ''{{Shinobi}}'' is a result of a programmer gag: originally it was a normal-length one, but someone made it a lot longer, everyone liked it and they proceeded to make it even longer.

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** Somewhat similarly, the ridiculously long scarf worn by Hotsuma in the PS2 ''{{Shinobi}}'' is a result of a programmer gag: originally it was a normal-length one, but someone made it a lot longer, everyone liked it and they proceeded to make it even longer.

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** Somewhat similarly, * the ridiculously long scarf worn by Hotsuma in the PS2 ''{{Shinobi}}'' is a result of a programmer gag: originally it was a normal-length one, but someone made it a lot longer, everyone liked it and they proceeded to make it even longer.
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* ''PhoenixWright'' had this quite a bit in terms of the text. After the game's final script was made for the English version of the game, the port team had a reading of the script. During one of these readings of the Recipe for Turnabout script they got to the part in Blue Corps and they were reading the dialog for when someone presents irrelevant evidence. Original the scene was just meant to be Lisa Basil explaining that Blue Corps uses a "Super Administrative Restricted Desktop Access Password-protection system" before Maya said "That's madness!". When the staff read this part out, one of the writers jokingly shouted out: "No Maya. THIS. IS. SPARDA!". This got a massive laugh from the team and the script was edited to included the improvised joke.

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* ''PhoenixWright'' had this quite a bit in terms of the text. After the game's final script was made for the English version of the game, the port team had a reading of the script. During one of these readings of the Recipe for Turnabout script they got to the part in Blue Corps and they were reading the dialog for when someone presents irrelevant evidence. Original the The original scene was just meant to be Lisa Basil explaining that Blue Corps uses a "Super Administrative Restricted Desktop Access Password-protection system" before Maya said "That's madness!". When the staff read this part out, one of the writers jokingly shouted out: "No Maya. THIS. IS. SPARDA!". This got a massive laugh from the team and the script was edited to included the improvised joke.
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** Working on the upcoming necromancy update, Toady discovered that he could accidentally cause necromancers to raise [[BodyHorror disembodied skin]] creatures in addition to more conventional undead. He decided this made as much sense as the walking skeletons did, and published it in his development log as one of the new features.

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** Working on the upcoming necromancy update, implementation for DF 2012, Toady discovered that he could accidentally cause necromancers to raise [[BodyHorror disembodied skin]] creatures undead from skins, hair, and other waste tissue, in addition to more conventional undead. He decided this made as much sense as the walking skeletons did, and published it in his development log as one of the new features.

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Namespace Fixing


** The one GoodBadBugs ThrowItIn example that's not AscendedGlitch but ShoutOut: ''VideoGame/IWannaBeTheGuy'' has a GoodBadBug that makes it possible to skip [[{{Metroid}} Kraid]][[StreetFighter gief]]'s second phase before he rises up, which would also make the rest of the battle a total pushover since he would be at a much lower height and thus much easier to shoot. WordOfGod says it was kept in "since it works just like Kraid from Super Metroid".

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** The one GoodBadBugs ThrowItIn example that's not AscendedGlitch but ShoutOut: ''VideoGame/IWannaBeTheGuy'' has a GoodBadBug that makes it possible to skip [[{{Metroid}} Kraid]][[StreetFighter gief]]'s gief's]] second phase before he rises up, which would also make the rest of the battle a total pushover since he would be at a much lower height and thus much easier to shoot. WordOfGod says it was kept in "since it works just like Kraid from Super Metroid".



* {{Kirby}} as we all know him was only a placeholder character for ''Kirby's Dreamland''. They ultimately went with the little blob.

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* {{Kirby}} VideoGame/{{Kirby}} as we all know him was only a placeholder character for ''Kirby's Dreamland''. They ultimately went with the little blob.



* [[http://www.telltalegames.com/forums/showpost.php?p=224468&postcount=11 According to Dave Grossman]] Guybrush Threepwood's first name came when ''MonkeyIsland'' was in development. Since he had no name yet, his character art was simply named "Guy", and when Steve Purcell, the artist responsible for "Guy's" sprite, saved the file, he added "brush" to the end, to indicate that it was the Deluxe Paint brush for Guy, creating a file called "guybrush.bbm". They eventually just went with that, and had a great deal of fun [[LampshadeHanging commenting]] [[RunningGag on his weird]] [[MyNameIsNotDurwood name]].

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* [[http://www.telltalegames.com/forums/showpost.php?p=224468&postcount=11 According to Dave Grossman]] Guybrush Threepwood's first name came when ''MonkeyIsland'' ''VideoGame/MonkeyIsland'' was in development. Since he had no name yet, his character art was simply named "Guy", and when Steve Purcell, the artist responsible for "Guy's" sprite, saved the file, he added "brush" to the end, to indicate that it was the Deluxe Paint brush for Guy, creating a file called "guybrush.bbm". They eventually just went with that, and had a great deal of fun [[LampshadeHanging commenting]] [[RunningGag on his weird]] [[MyNameIsNotDurwood name]].



* The name of the god Armok from ''DwarfFortress'' was taken from a variable used in the game's predecessor [[http://www.bay12games.com/armok/ Slaves to Armok: God of Blood]] standing for the number of available arms: arm ok.

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* The name of the god Armok from ''DwarfFortress'' ''VideoGame/DwarfFortress'' was taken from a variable used in the game's predecessor [[http://www.bay12games.com/armok/ Slaves to Armok: God of Blood]] standing for the number of available arms: arm ok.



* Most of [[VideoGame/FinalFantasyVI Kefka Palazzo]]'s dialogue in ''DissidiaFinalFantasy'' was actually ad-libbed by his voice actor, ShigeruChiba, and his tendency to change the tone of his voice mid-sentence was also due to Chiba.
** Similarly, in ''FinalFantasyVI'', the game that Kefka Palazzo originated from, his infamous introduction scene (barring the flashback) was not in the original script. Originally, he was intended to simply arrive at Figaro Castle and demand for Terra. However, Yoshinori Kitase felt that the scene was too boring to make completely normal, especially when they had only Amano's artwork of Kefka to work with, so he added in a scene where Kefka is complaining about Gestahl sending him off to Figaro, in the desert, on a reconaissance mission, and then stating that there is sand on his boots, causing the soldiers to wipe the sand off, and then, after {{laughing ma|d}}niacally, berates them as idiots, with the intention of giving the implication that Kefka may be missing a screw or two from his head. They kept it in, and this also resulted in Kefka's characterization that we know him by to this day.
** An in-universe example of this trope was also used. Ultros, feeling sore about his earlier defeat, decides to get his revenge by dropping a 4 ton anvil on top of Maria/Celes, but had a five minute delay due to his miscalculating the amount of strength and time he needs to actually attempt to push it onto Celes/Maria, giving Locke and the rest of the Returners (who discovered Ultros' plot due to a note in the dressing room for "Maria") enough time to halt his plan. Unfortunately, they also ended up interrupting the play by knocking out two key actors in the opera production (Draco and his rival suitor for Maria.), resulting in Locke and the returners improvising, with Locke trying to do his best (even if abysmal) attempt at mentioning that he'll take Celes's[[hottip:*:The opera's character is named Maria, but Locke, horrible actor that he is, uses the actress's name instead]] hand and not Draco or Ralse, and Ultros challenging Locke to a duel.

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* Most of [[VideoGame/FinalFantasyVI Kefka Palazzo]]'s Palazzo's]] dialogue in ''DissidiaFinalFantasy'' was actually ad-libbed by his voice actor, ShigeruChiba, and his tendency to change the tone of his voice mid-sentence was also due to Chiba.
** Similarly, in ''FinalFantasyVI'', ''VideoGame/FinalFantasyVI'', the game that Kefka Palazzo originated from, his infamous introduction scene (barring the flashback) was not in the original script. Originally, he was intended to simply arrive at Figaro Castle and demand for Terra. However, Yoshinori Kitase felt that the scene was too boring to make completely normal, especially when they had only Amano's artwork of Kefka to work with, so he added in a scene where Kefka is complaining about Gestahl sending him off to Figaro, in the desert, on a reconaissance mission, and then stating that there is sand on his boots, causing the soldiers to wipe the sand off, and then, after {{laughing ma|d}}niacally, berates them as idiots, with the intention of giving the implication that Kefka may be missing a screw or two from his head. They kept it in, and this also resulted in Kefka's characterization that we know him by to this day.
** An in-universe example of this trope was also used. Ultros, feeling sore about his earlier defeat, decides to get his revenge by dropping a 4 ton anvil on top of Maria/Celes, but had a five minute delay due to his miscalculating the amount of strength and time he needs to actually attempt to push it onto Celes/Maria, giving Locke and the rest of the Returners (who discovered Ultros' plot due to a note in the dressing room for "Maria") enough time to halt his plan. Unfortunately, they also ended up interrupting the play by knocking out two key actors in the opera production (Draco and his rival suitor for Maria.), resulting in Locke and the returners improvising, with Locke trying to do his best (even if abysmal) attempt at mentioning that he'll take Celes's[[hottip:*:The Celes's[[note]]The opera's character is named Maria, but Locke, horrible actor that he is, uses the actress's name instead]] instead[[/note]] hand and not Draco or Ralse, and Ultros challenging Locke to a duel.



* ''{{Warcraft}} 3: The Frozen Throne''[='=]s Pandaren were originally an April Fool's joke that people responded to, so they were thrown into the game, with a side mission and a hero in the orc campaign. Blizzard even gave their race a tidy backstory and are a playable race in ''WorldOfWarcraft: Mist of Pandaria''.

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* ''{{Warcraft}} ''VideoGame/{{Warcraft}} 3: The Frozen Throne''[='=]s Throne'''s Pandaren were originally an April Fool's joke that people responded to, so they were thrown into the game, with a side mission and a hero in the orc campaign. Blizzard even gave their race a tidy backstory and are a playable race in ''WorldOfWarcraft: ''VideoGame/WorldOfWarcraft: Mist of Pandaria''.



* In the game ''PlumbersDontWearTies'', there is a scene where the male protagonist {{Narm}}fully flubs a line leading the crew members off screen to laugh about it. And they decide to leave it in anyway. WebVideo/TheAngryVideoGameNerd points it out, although you may want to keep [[http://www.youtube.com/watch?v=O4q6-7CiU0w#t=54s this link]] in mind.

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* In the game ''PlumbersDontWearTies'', ''VisualNovel/PlumbersDontWearTies'', there is a scene where the male protagonist {{Narm}}fully flubs a line leading the crew members off screen to laugh about it. And they decide to leave it in anyway. WebVideo/TheAngryVideoGameNerd points it out, although you may want to keep [[http://www.youtube.com/watch?v=O4q6-7CiU0w#t=54s this link]] in mind.



* The Onyxia encounter in ''WorldOfWarcraft'' was intended to have her Deep Breath ability used as a finisher on groups that had a significant number of players already dead. Due to a programming bug, it was used much more frequently, and was only left in because it didn't stop people from killing her.

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* The Onyxia encounter in ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' was intended to have her Deep Breath ability used as a finisher on groups that had a significant number of players already dead. Due to a programming bug, it was used much more frequently, and was only left in because it didn't stop people from killing her.



* In ''{{VideoGame/Half-Life 2}}: Episode One'', as Dog is about to throw a car containing you and Alyx across a pit to the [[spoiler:destroyed citadel]], the following exchange takes place:

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* In ''{{VideoGame/Half-Life ''VideoGame/{{Half-Life 2}}: Episode One'', as Dog is about to throw a car containing you and Alyx across a pit to the [[spoiler:destroyed citadel]], the following exchange takes place:



* In ''VideoGame/SamAndMaxFreelancePolice: The Devil's Playhouse'', one part in the script asked for some characters controlling the body of a giant {{Kaiju}} monster to make it do an "anime pose", intended as an homage to ''{{Voltron}}''-type anime. The animator in charge of making the pose innocently asked the writer, "You mean like ''PowerRangers'' or like ''SailorMoon''?", to which the eavesdropping person in the neighboring cubicle immediately popped his head over the side and said "Oh my god, make him do 'Sailor Moon'". As a result, instead of doing a ''{{Voltron}}'' pose, the monster does a version of Sailor Moon's TransformationSequence, which is a total non-sequitur but really, really funny.

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* In ''VideoGame/SamAndMaxFreelancePolice: The Devil's Playhouse'', one part in the script asked for some characters controlling the body of a giant {{Kaiju}} monster to make it do an "anime pose", intended as an homage to ''{{Voltron}}''-type anime. The animator in charge of making the pose innocently asked the writer, "You mean like ''PowerRangers'' or like ''SailorMoon''?", ''Manga/SailorMoon''?", to which the eavesdropping person in the neighboring cubicle immediately popped his head over the side and said "Oh my god, make him do 'Sailor Moon'". As a result, instead of doing a ''{{Voltron}}'' pose, the monster does a version of Sailor Moon's TransformationSequence, which is a total non-sequitur but really, really funny.



* [[SuperRobotWars Elzam's]] {{Leitmotif}} always being played when he's in combat was initially a programming bug (as he was a boss that switched to your side, and bosses always have their theme played). Since then, it seems both fans and developers loved it, making [[MemeticMutation nothing able to override Trombe!.]]

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* [[SuperRobotWars [[VideoGame/SuperRobotWars Elzam's]] {{Leitmotif}} always being played when he's in combat was initially a programming bug (as he was a boss that switched to your side, and bosses always have their theme played). Since then, it seems both fans and developers loved it, making [[MemeticMutation nothing able to override Trombe!.]]
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** StarsiegeTribes's uniqueness was born of this - in the first game, "skiing" was a glitch based on clever usage of the jetpack to go really damn fast. It became the series's calling card, and its revitalization, TribesAscend, it's not only a game mechanic, but THE game mechanic - the new user guide demonstrates walking, shooting, jetpacking, and skiing. You only pass if you can ski moderately well. The game is advertised as the fastest modern shooter.
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namespace stuff fix


* As it turns out, Link's upgrade to {{Bishonen}} status between ''LinksAwakening'' and ''OcarinaOfTime'' was the result of an [[http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/1/7 offhand comment made by the wife of one of the developers]].

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* As it turns out, Link's upgrade to {{Bishonen}} status between ''LinksAwakening'' and ''OcarinaOfTime'' ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' was the result of an [[http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/1/7 offhand comment made by the wife of one of the developers]].
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* In the game ''Plumbers Don't Wear Ties'', there is a scene where the male protagonist {{Narm}}fully flubs a line leading the crew members off screen to laugh about it. And they decide to leave it in anyway. WebVideo/TheAngryVideoGameNerd points it out, although you may want to keep [[http://www.youtube.com/watch?v=O4q6-7CiU0w#t=54s this link]] in mind.

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* In the game ''Plumbers Don't Wear Ties'', ''PlumbersDontWearTies'', there is a scene where the male protagonist {{Narm}}fully flubs a line leading the crew members off screen to laugh about it. And they decide to leave it in anyway. WebVideo/TheAngryVideoGameNerd points it out, although you may want to keep [[http://www.youtube.com/watch?v=O4q6-7CiU0w#t=54s this link]] in mind.
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fixed the namespace stuff, yeah


** The one GoodBadBugs ThrowItIn example that's not AscendedGlitch but ShoutOut: ''{{I Wanna Be the Guy}}'' has a GoodBadBug that makes it possible to skip [[{{Metroid}} Kraid]][[StreetFighter gief]]'s second phase before he rises up, which would also make the rest of the battle a total pushover since he would be at a much lower height and thus much easier to shoot. {{Word of God}} says it was kept in "since it works just like Kraid from Super Metroid".

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** The one GoodBadBugs ThrowItIn example that's not AscendedGlitch but ShoutOut: ''{{I Wanna Be the Guy}}'' ''VideoGame/IWannaBeTheGuy'' has a GoodBadBug that makes it possible to skip [[{{Metroid}} Kraid]][[StreetFighter gief]]'s second phase before he rises up, which would also make the rest of the battle a total pushover since he would be at a much lower height and thus much easier to shoot. {{Word of God}} WordOfGod says it was kept in "since it works just like Kraid from Super Metroid".



* One of the levels of ''{{VideoGame/Portal}}'' can be finished in [[http://www.youtube.com/watch?v=_2qiGe-OYLc mere seconds]], by using shortcuts to skip the entire level. When playtesters figured this out, the developers decided to keep it, since only advanced players would know how to utilize it. In fact, in the advanced versions of that chamber, the qualifications for gold medals require that you do this.

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* One of the levels of ''{{VideoGame/Portal}}'' ''VideoGame/{{Portal}}'' can be finished in [[http://www.youtube.com/watch?v=_2qiGe-OYLc mere seconds]], by using shortcuts to skip the entire level. When playtesters figured this out, the developers decided to keep it, since only advanced players would know how to utilize it. In fact, in the advanced versions of that chamber, the qualifications for gold medals require that you do this.



* ''{{VideoGame/Minecraft}}'': Prior to patch 1.8, if you went an extremely-far distance in your Minecraft world (12,550,820 in-game meters, or roughly 820 hours of straight walking) you would run across a place called the Far Lands, where the terrain would suddenly become severely distorted and laggy due to a glitch in the way in-game worlds were generated. Originally, Notch said he liked the idea of a mysterious place so instead of fixing it, he kept it in. But in patch 1.8, he accidentally fixed whatever it was in the world generation process that created the trademark appearance of Far Lands. Currently, the world simply presents you with an invisible barrier, and Notch has not yet given any world on whether or not the Far Lands will return.

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* ''{{VideoGame/Minecraft}}'': ''VideoGame/{{Minecraft}}'': Prior to patch 1.8, if you went an extremely-far distance in your Minecraft world (12,550,820 in-game meters, or roughly 820 hours of straight walking) you would run across a place called the Far Lands, where the terrain would suddenly become severely distorted and laggy due to a glitch in the way in-game worlds were generated. Originally, Notch said he liked the idea of a mysterious place so instead of fixing it, he kept it in. But in patch 1.8, he accidentally fixed whatever it was in the world generation process that created the trademark appearance of Far Lands. Currently, the world simply presents you with an invisible barrier, and Notch has not yet given any world on whether or not the Far Lands will return.



* Much of the sidequest data from ''{{Septerra Core}}'' was this.
* The Onyxia encounter in ''{{World of Warcraft}}'' was intended to have her Deep Breath ability used as a finisher on groups that had a significant number of players already dead. Due to a programming bug, it was used much more frequently, and was only left in because it didn't stop people from killing her.

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* Much of the sidequest data from ''{{Septerra Core}}'' ''SepterraCore'' was this.
* The Onyxia encounter in ''{{World of Warcraft}}'' ''WorldOfWarcraft'' was intended to have her Deep Breath ability used as a finisher on groups that had a significant number of players already dead. Due to a programming bug, it was used much more frequently, and was only left in because it didn't stop people from killing her.
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namespace


** Before the production of ''KingdomHeartsBirthBySleep'', Sora's japanese Seiyuu jokingly whined about having to voice TheHero all the time and asked if Nomura couldn't give him a few more "evil" lines. And so, Nomura created [[spoiler: Vanitas.]]

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** Before the production of ''KingdomHeartsBirthBySleep'', ''VideoGame/KingdomHeartsBirthBySleep'', Sora's japanese Seiyuu jokingly whined about having to voice TheHero all the time and asked if Nomura couldn't give him a few more "evil" lines. And so, Nomura created [[spoiler: Vanitas.]]



* ''{{VideoGame/Minecraft}}'': Prior to patch 1.8, if you went an extremely-far distance in your Minecraft world (12,550,820 in-game meters, or roughly 820 hours of straight walking) you would run across a place called the Far Lands, where the terrain would suddenly become severely distorted and laggy due to a glitch in the way in-game worlds were generated. Originally, Notch said he liked the idea of a mysterious place so instead of fixing it, he kept it in. But in patch 1.8, he accidentally fixed whatever it was in the world generation process that created the trademark appearance of Far Lands. Currently, the world simply presents you with an invisible barrier, and Notch has not yet given any world on whether or not the Far Lands will return.
** Creepers are the result of a failed pig model.

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* ''{{VideoGame/Minecraft}}'': Prior to patch 1.8, if you went an extremely-far distance in your Minecraft world (12,550,820 in-game meters, or roughly 820 hours of straight walking) you would run across a place called the Far Lands, where the terrain would suddenly become severely distorted and laggy due to a glitch in the way in-game worlds were generated. Originally, Notch said he liked the idea of a mysterious place so instead of fixing it, he kept it in. But in patch 1.8, he accidentally fixed whatever it was in the world generation process that created the trademark appearance of Far Lands. Currently, the world simply presents you with an invisible barrier, and Notch has not yet given any world on whether or not the Far Lands will return.
return.
** Creepers are the result of a failed pig model.



** ... that's because the game is ''buggy''.

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** ... that's because the game is ''buggy''.

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Cleaning Up An Example


* In ''[[{{Touhou}} Undefined Fantastic Object]]'', Minamitsu Murasa's theme contains a sudden pop, caused by a Windows notification while ZUN was recording it.
** Note: for the many people who will inevitably go off to find the song on YouTube and hear the pop, this is not in her BOSS theme ([[http://www.youtube.com/watch?v=FQL_utJEEIY "Captain Murasa"]]), but her STAGE theme ([[http://www.youtube.com/watch?v=QfYnfr2dfwE "Interdimensional Voyage of a Ghostly Passenger Ship"]]). There are tons of comments on Captain Murasa videos that nobody hears the pop.

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* In ''[[{{Touhou}} Undefined Fantastic Object]]'', Minamitsu Murasa's theme contains a sudden pop, caused by a Windows notification while ZUN was recording it.
** Note: for the many people who will inevitably go off to find the song on YouTube and hear the pop, this is not in her BOSS theme ([[http://www.
[[http://www.youtube.com/watch?v=FQL_utJEEIY "Captain Murasa"]]), but her STAGE theme ([[http://www.youtube.com/watch?v=QfYnfr2dfwE "Interdimensional Voyage of com/watch?v=ofuPQIPotn0 Minamitsu Murasa's stage theme]] contains a Ghostly Passenger Ship"]]). There are tons of comments on Captain Murasa videos that nobody hears the pop.sudden pop, caused by a Windows notification while ZUN was recording it.
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* VideoGame/{{Bulletstorm}} has a [[ClusterFBomb saturation of swear words]] (including modified swear words that sound like they came out of a maternity ward for schizophrenics) because the swearing was in English and the developers of the game were Polish, so they added in what they thought were regular muttering swears and got the unholy result. Seeing as how one half of the game is about making insulting, violent kills, this plethora of insulting, violent swearing ends up as the other half of the game. That's probably why this otherwise bland shooter got such good reviews.

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* VideoGame/{{Bulletstorm}} has a [[ClusterFBomb saturation of swear words]] (including modified swear words that sound like they came out of a maternity ward for schizophrenics) because the swearing was in English and the developers of the game were Polish, so they added in what they thought were regular muttering swears and got the unholy result. Seeing as how one half of the game is about making insulting, violent kills, this plethora of insulting, violent swearing ends up as the other half of the game. That's probably why this otherwise bland shooter got such good reviews.
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Namespace


* Demyx of ''KingdomHeartsII'' was written as a SatelliteCharacter, but his Japanese voice actor threw in lines and quirks that gave a little more character to him.

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* Demyx of ''KingdomHeartsII'' ''VideoGame/KingdomHeartsII'' was written as a SatelliteCharacter, but his Japanese voice actor threw in lines and quirks that gave a little more character to him.
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* Bulletstorm has a saturation of swear words (including modified swear words that sound like they came out of a maternity ward for schitzophrenics) because the swearing was in English and the developers of the game were polish, so they added in what they thought were regular muttering swears and got the unholy result. Seeing as how one half of the game is about making insulting, violent kills, and this plethora of insulting, violent swearing ends up as the other half of the game, that's probably why this otherwise bland shooter got such good reviews.

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* Bulletstorm VideoGame/{{Bulletstorm}} has a [[ClusterFBomb saturation of swear words words]] (including modified swear words that sound like they came out of a maternity ward for schitzophrenics) schizophrenics) because the swearing was in English and the developers of the game were polish, Polish, so they added in what they thought were regular muttering swears and got the unholy result. Seeing as how one half of the game is about making insulting, violent kills, and this plethora of insulting, violent swearing ends up as the other half of the game, that's game. That's probably why this otherwise bland shooter got such good reviews.
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** The classic ''SpaceInvaders'' gradual speed-up of the invaders, as more are shot, was a GoodBadBug resulting from the programmer pushing late 1970s hardware to its limit. It allowed the game to gradually get harder, creating the idea of difficulty curves.
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* [[SuperRobotWars Elzam's]] {{Leitmotif}} always being played when he's in combat was initially a programming bug (as he was a boss that switched to your side, and bosses always have their theme played). Since then, it seems both fans and devlopers love it making [[MemeticMutation nothing able to override Trombe!.]]

to:

* [[SuperRobotWars Elzam's]] {{Leitmotif}} always being played when he's in combat was initially a programming bug (as he was a boss that switched to your side, and bosses always have their theme played). Since then, it seems both fans and devlopers love it developers loved it, making [[MemeticMutation nothing able to override Trombe!.]]

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* In the game ''Plumbers Don't Wear Ties'', there is a scene where the male protagonist {{Narm}}fully flubs a line leading the crew members off screen to laugh about it. And they decide to leave it in anyway. WebOriginal/TheAngryVideoGameNerd points it out, although you may want to keep [[http://www.youtube.com/watch?v=O4q6-7CiU0w#t=54s this link]] in mind.

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* In the game ''Plumbers Don't Wear Ties'', there is a scene where the male protagonist {{Narm}}fully flubs a line leading the crew members off screen to laugh about it. And they decide to leave it in anyway. WebOriginal/TheAngryVideoGameNerd WebVideo/TheAngryVideoGameNerd points it out, although you may want to keep [[http://www.youtube.com/watch?v=O4q6-7CiU0w#t=54s this link]] in mind.



* The gauges screen in ''B-17 Bomber'' was originally meant to be a debugging tool to be removed in the final product but ultimately was left in because developers liked it so much.

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* The gauges screen in ''B-17 Bomber'' was originally meant to be a debugging tool to be removed in the final product but ultimately was left in because developers liked it so much.much.
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** One of the most famous examples of these are the "multiple coin blocks" in the original VideoGame/SuperMarioBros. Originally, these blocks which gave out numerous coins when hit started off as a glitch that was removed, but the developers liked it so much that they reprogrammed it back into the game as an actual feature.
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* Bulletstorm has a saturation of swear words (including modified swear words that sound like they came out of a maternity ward for schitzophrenics) because the swearing was in English and the developers of the game were polish, so they added in what they thought were regular muttering swears and got the unholy result. Seeing as how one half of the game is about making insulting, violent kills, and this plethora of insulting, violent swearing ends up as the other half of the game, that's probably why this otherwise bland shooter got such good reviews.

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* Bulletstorm has a saturation of swear words (including modified swear words that sound like they came out of a maternity ward for schitzophrenics) because the swearing was in English and the developers of the game were polish, so they added in what they thought were regular muttering swears and got the unholy result. Seeing as how one half of the game is about making insulting, violent kills, and this plethora of insulting, violent swearing ends up as the other half of the game, that's probably why this otherwise bland shooter got such good reviews.reviews.
* The gauges screen in ''B-17 Bomber'' was originally meant to be a debugging tool to be removed in the final product but ultimately was left in because developers liked it so much.
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* As it turns out, Link's upgrade to {{Bishonen}} status between ''LinksAwakening'' and ''OcarinaOfTime'' was the result of an [[http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/1/7 offhand comment made by the wife of one of the developers]].

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* As it turns out, Link's upgrade to {{Bishonen}} status between ''LinksAwakening'' and ''OcarinaOfTime'' was the result of an [[http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/1/7 offhand comment made by the wife of one of the developers]].developers]].
* Bulletstorm has a saturation of swear words (including modified swear words that sound like they came out of a maternity ward for schitzophrenics) because the swearing was in English and the developers of the game were polish, so they added in what they thought were regular muttering swears and got the unholy result. Seeing as how one half of the game is about making insulting, violent kills, and this plethora of insulting, violent swearing ends up as the other half of the game, that's probably why this otherwise bland shooter got such good reviews.

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* ''{{Warcraft}} 3: The Frozen Throne''[='=]s Pandaren were originally an April Fool's joke that people responded to, so they were thrown into the game, with a side mission and a hero in the orc campaign. Blizzard even gave their race a tidy backstory and they've been a popular guess as a new playable race in the [=MMO=].
** *squeal* No longer a guess...[[http://us.battle.net/wow/en/game/mists-of-pandaria/ Confirmed]].

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* ''{{Warcraft}} 3: The Frozen Throne''[='=]s Pandaren were originally an April Fool's joke that people responded to, so they were thrown into the game, with a side mission and a hero in the orc campaign. Blizzard even gave their race a tidy backstory and they've been are a popular guess as a new playable race in the [=MMO=].
** *squeal* No longer a guess...[[http://us.battle.net/wow/en/game/mists-of-pandaria/ Confirmed]].
''WorldOfWarcraft: Mist of Pandaria''.
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* In a non-gameplay example, many of Raz's lines in ''{{Psychonauts}}'' were ad-libbed. They were so funny, the folks at Double Fine decided to keep them.

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* In a non-gameplay example, many of Raz's lines in ''{{Psychonauts}}'' ''VideoGame/{{Psychonauts}}'' were ad-libbed. They were so funny, the folks at Double Fine decided to keep them.
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* The 2009 ''BionicCommando'' game features an EasterEgg where you can listen to one of Super Joe's flubbed lines: If you die on a certain boss in the game and try again, instead of telling Nathan to fight the boss, he tells him "You'll just have to fuck it".

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* The 2009 ''BionicCommando'' ''VideoGame/BionicCommando'' game features an EasterEgg where you can listen to one of Super Joe's flubbed lines: If you die on a certain boss in the game and try again, instead of telling Nathan to fight the boss, he tells him "You'll just have to fuck it".
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* In the game ''Plumbers Don't Wear Ties'', there is a scene where the male protagonist {{Narm}}fully flubs a line leading the crew members off screen to laugh about it. And they decide to leave it in anyway. TheAngryVideoGameNerd points it out, although you may want to keep [[http://www.youtube.com/watch?v=O4q6-7CiU0w#t=54s this link]] in mind.

to:

* In the game ''Plumbers Don't Wear Ties'', there is a scene where the male protagonist {{Narm}}fully flubs a line leading the crew members off screen to laugh about it. And they decide to leave it in anyway. TheAngryVideoGameNerd WebOriginal/TheAngryVideoGameNerd points it out, although you may want to keep [[http://www.youtube.com/watch?v=O4q6-7CiU0w#t=54s this link]] in mind.
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* When creating the character model for ''Series/TombRaider'''s Lara Croft, creator Toby Gard was trying to make a minor adjustment to Lara's breast size. He selected all vertices in the breast to resize them, but the mouse slipped and they increased 150%. [[MostGamersAreMale The team loved the new look]] and Lara's famous physique was born.

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* When creating the character model for ''Series/TombRaider'''s ''TombRaider'''s Lara Croft, creator Toby Gard was trying to make a minor adjustment to Lara's breast size. He selected all vertices in the breast to resize them, but the mouse slipped and they increased 150%. [[MostGamersAreMale The team loved the new look]] and Lara's famous physique was born.
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* Many GoodBadBugs that were eventually worked into the final game as an AscendedGlitch.
** The one GoodBadBugs ThrowItIn example that's not AscendedGlitch but ShoutOut: ''{{I Wanna Be the Guy}}'' has a GoodBadBug that makes it possible to skip [[{{Metroid}} Kraid]][[StreetFighter gief]]'s second phase before he rises up, which would also make the rest of the battle a total pushover since he would be at a much lower height and thus much easier to shoot. {{Word of God}} says it was kept in "since it works just like Kraid from Super Metroid".
* When creating the character model for ''Series/TombRaider'''s Lara Croft, creator Toby Gard was trying to make a minor adjustment to Lara's breast size. He selected all vertices in the breast to resize them, but the mouse slipped and they increased 150%. [[MostGamersAreMale The team loved the new look]] and Lara's famous physique was born.
** Somewhat similarly, the ridiculously long scarf worn by Hotsuma in the PS2 ''{{Shinobi}}'' is a result of a programmer gag: originally it was a normal-length one, but someone made it a lot longer, everyone liked it and they proceeded to make it even longer.
* ''VideoGame/KnightsOfTheOldRepublic'' has an in-universe example, with HK-47's famous 'meatbags' catchphrase. Apparently soon after Revan built HK-47, the droid called Malak a 'meatbag' just because. Malak was really pissed, but Revan thought it was so funny that he reprogrammed HK-47 to call ''everybody'' a 'meatbag'. Although unintentional, the behavior was kept in.
* ''{{Metal Gear Solid 3|SnakeEater}}'' - Ocelot's trademark hand gesture was an improv by the motion actor that made everyone laugh so hard it became the character's CatchPhrase - if a hand gesture could be a catch phrase.
** Maybe to invoke this, HideoKojima had the MotionCapture actors for Naked Snake switched so that the one who specialised in action sequences did the dialogue scenes, and vice versa. In one scene EVA leans in to kiss Snake, and Snake's actor- unused to doing romantic scenes- instinctively edged away. They kept it in since the response was cute.
** In fact, according to the Director's commentary, a ''lot'' of the things in ''Metal Gear Solid 3'' were improvised and not actually in the original, initial script draft.
** In a similar vein as above, the {{Honest Johns|Dealership}} character of ''{{Metal Gear Solid 4|GunsOfThePatriots}}'''s pet Monkey was thrown in when they realized that Raiden's motion actor did a pretty good imitation of a Monkey. Insert your own "Raiden is the ButtMonkey" joke here. That, as well as the fact that Drebin seemed too bland by himself in Kojima's eyes.
* {{Kirby}} as we all know him was only a placeholder character for ''Kirby's Dreamland''. They ultimately went with the little blob.
* ''WiiSports'' was originally set up to be a ''[[SuperMarioBros Mario]]'' title. The test audience surprisingly preferred the Miis. Try not to think too hard about what ''boxing'' would have been like.
** ...or if you really wanna know about Mario Boxing, play the DS version of ''VideoGame/MarioAndSonicAtTheOlympicGames''. It had a boxing event which the Wii version lacked.
* One of the levels of ''{{VideoGame/Portal}}'' can be finished in [[http://www.youtube.com/watch?v=_2qiGe-OYLc mere seconds]], by using shortcuts to skip the entire level. When playtesters figured this out, the developers decided to keep it, since only advanced players would know how to utilize it. In fact, in the advanced versions of that chamber, the qualifications for gold medals require that you do this.
** The commentary put it like this: If the exploit takes more skill to perform than doing it the intended way, it's perfectly reasonable to keep it in.
* In a non-gameplay example, many of Raz's lines in ''{{Psychonauts}}'' were ad-libbed. They were so funny, the folks at Double Fine decided to keep them.
* [[http://www.telltalegames.com/forums/showpost.php?p=224468&postcount=11 According to Dave Grossman]] Guybrush Threepwood's first name came when ''MonkeyIsland'' was in development. Since he had no name yet, his character art was simply named "Guy", and when Steve Purcell, the artist responsible for "Guy's" sprite, saved the file, he added "brush" to the end, to indicate that it was the Deluxe Paint brush for Guy, creating a file called "guybrush.bbm". They eventually just went with that, and had a great deal of fun [[LampshadeHanging commenting]] [[RunningGag on his weird]] [[MyNameIsNotDurwood name]].
** According to Tim Schaefer, most of the dialogue in ''Secret of Monkey Island'' was thought by him and the other writer to be placeholder, and that the bigwigs were going to hire some "real" dialogue writers to do the actual stuff, but the humorous placeholder dialogue was so funny that they decided to leave it in. This actually had quite an impact on the gameplay itself and lead to the "rubber chicken with a pulley in the middle" bit.
* The name of the god Armok from ''DwarfFortress'' was taken from a variable used in the game's predecessor [[http://www.bay12games.com/armok/ Slaves to Armok: God of Blood]] standing for the number of available arms: arm ok.
** Working on the upcoming necromancy update, Toady discovered that he could accidentally cause necromancers to raise [[BodyHorror disembodied skin]] creatures in addition to more conventional undead. He decided this made as much sense as the walking skeletons did, and published it in his development log as one of the new features.
* Most of [[VideoGame/FinalFantasyVI Kefka Palazzo]]'s dialogue in ''DissidiaFinalFantasy'' was actually ad-libbed by his voice actor, ShigeruChiba, and his tendency to change the tone of his voice mid-sentence was also due to Chiba.
** Similarly, in ''FinalFantasyVI'', the game that Kefka Palazzo originated from, his infamous introduction scene (barring the flashback) was not in the original script. Originally, he was intended to simply arrive at Figaro Castle and demand for Terra. However, Yoshinori Kitase felt that the scene was too boring to make completely normal, especially when they had only Amano's artwork of Kefka to work with, so he added in a scene where Kefka is complaining about Gestahl sending him off to Figaro, in the desert, on a reconaissance mission, and then stating that there is sand on his boots, causing the soldiers to wipe the sand off, and then, after {{laughing ma|d}}niacally, berates them as idiots, with the intention of giving the implication that Kefka may be missing a screw or two from his head. They kept it in, and this also resulted in Kefka's characterization that we know him by to this day.
** An in-universe example of this trope was also used. Ultros, feeling sore about his earlier defeat, decides to get his revenge by dropping a 4 ton anvil on top of Maria/Celes, but had a five minute delay due to his miscalculating the amount of strength and time he needs to actually attempt to push it onto Celes/Maria, giving Locke and the rest of the Returners (who discovered Ultros' plot due to a note in the dressing room for "Maria") enough time to halt his plan. Unfortunately, they also ended up interrupting the play by knocking out two key actors in the opera production (Draco and his rival suitor for Maria.), resulting in Locke and the returners improvising, with Locke trying to do his best (even if abysmal) attempt at mentioning that he'll take Celes's[[hottip:*:The opera's character is named Maria, but Locke, horrible actor that he is, uses the actress's name instead]] hand and not Draco or Ralse, and Ultros challenging Locke to a duel.
* Demyx of ''KingdomHeartsII'' was written as a SatelliteCharacter, but his Japanese voice actor threw in lines and quirks that gave a little more character to him.
** [[EnsembleDarkhorse And the fans took it from there.]]
** Before the production of ''KingdomHeartsBirthBySleep'', Sora's japanese Seiyuu jokingly whined about having to voice TheHero all the time and asked if Nomura couldn't give him a few more "evil" lines. And so, Nomura created [[spoiler: Vanitas.]]
* The famous [[http://www.neogaf.com/forum/showpost.php?p=16184727&postcount=217 Post 217]] in a [=NeoGAF=] thread about ''{{Scribblenauts}}'' became popular enough for [[http://www.scribblenauts.com/post217_hd.png official artwork]] to be made of it. Soon after, the developers confirmed that "Post 217" was an object in the game's dictionary (it blows the map up).
* ''{{VideoGame/Minecraft}}'': Prior to patch 1.8, if you went an extremely-far distance in your Minecraft world (12,550,820 in-game meters, or roughly 820 hours of straight walking) you would run across a place called the Far Lands, where the terrain would suddenly become severely distorted and laggy due to a glitch in the way in-game worlds were generated. Originally, Notch said he liked the idea of a mysterious place so instead of fixing it, he kept it in. But in patch 1.8, he accidentally fixed whatever it was in the world generation process that created the trademark appearance of Far Lands. Currently, the world simply presents you with an invisible barrier, and Notch has not yet given any world on whether or not the Far Lands will return.
** Creepers are the result of a failed pig model.
* ''{{Warcraft}} 3: The Frozen Throne''[='=]s Pandaren were originally an April Fool's joke that people responded to, so they were thrown into the game, with a side mission and a hero in the orc campaign. Blizzard even gave their race a tidy backstory and they've been a popular guess as a new playable race in the [=MMO=].
** *squeal* No longer a guess...[[http://us.battle.net/wow/en/game/mists-of-pandaria/ Confirmed]].
* In ''QuestForGloryIV'', every evening in the Inn there are three villagers who convene. The voice actors had great fun ad-libbing lines for them, including a rant on how one of them used to be an elephant herder (the game is set in a country based rural medieval Romania, BTW, filled with forests and swamps) but the elephants all started dying out. The ad-libbing is quite apparent as on many occasions their speech do not even match what's written in the dialogue boxes. At one point the characters even speak ''out of order'' of what's being seen at the screen.
** ... that's because the game is ''buggy''.
*** The story passed around is that the diskette version (which had no voice) was finished before the CD edition, which had voice acting. The developer loved the ad libbing that the voice actors did so much that they were not only allowed to continue but were used in place of the conversations in the diskette version, which is why they don't match.
* In the game ''Plumbers Don't Wear Ties'', there is a scene where the male protagonist {{Narm}}fully flubs a line leading the crew members off screen to laugh about it. And they decide to leave it in anyway. TheAngryVideoGameNerd points it out, although you may want to keep [[http://www.youtube.com/watch?v=O4q6-7CiU0w#t=54s this link]] in mind.
* In ''Videogame/GrandTheftAutoIII'' the pedestrians have a strange habit of jumping in front of the vehicle you're driving - this was originally a glitch in the AI that the developers found quite funny.
** In a similar vein, in ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'' on occasion planes would crash for no reason, a result of a less-than-airtight approach to random generation of flight paths that allowed the possibility of planes' trajectories intersecting with the ground. It was kept because it added to the hilariously crapsack nature of the game.
* Many of Nathan Drake's one-liners in the first ''{{Uncharted}}'' are the result of voice actor NolanNorth's improvisation while watching gameplay footage of his character.
** Perhaps one of the more noticeable adlibs is on the Train level, when being chased by an attack helicopter and some more grunts show up:
---> '''Nate''': CAN'T YOU ASSHOLES SEE THE HELICOPTER?! I HAVE ENOUGH TROUBLE ALREADY!!
** According to North, Charlie Cutter's claustrophobia in the third game was ad-libbed by his actor Graham [=McTavish=], who thought it'd be funny as Charlie freaks out while making his way between a very narrow passage.
* Much of the sidequest data from ''{{Septerra Core}}'' was this.
* The Onyxia encounter in ''{{World of Warcraft}}'' was intended to have her Deep Breath ability used as a finisher on groups that had a significant number of players already dead. Due to a programming bug, it was used much more frequently, and was only left in because it didn't stop people from killing her.
* Most of the swearing in ''BrutalLegend'' (especially on the part of Ozzy Osbourne's character) wasn't in the original script. But Tim Schafer decided to keep it because, well, it fits in.
* In ''[[{{Touhou}} Undefined Fantastic Object]]'', Minamitsu Murasa's theme contains a sudden pop, caused by a Windows notification while ZUN was recording it.
** Note: for the many people who will inevitably go off to find the song on YouTube and hear the pop, this is not in her BOSS theme ([[http://www.youtube.com/watch?v=FQL_utJEEIY "Captain Murasa"]]), but her STAGE theme ([[http://www.youtube.com/watch?v=QfYnfr2dfwE "Interdimensional Voyage of a Ghostly Passenger Ship"]]). There are tons of comments on Captain Murasa videos that nobody hears the pop.
* Apparently when Fawful's dialogue was being translated for the English release of ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'', several translation errors were noticed but kept in the game anyway since Nintendo of America figured it would still be in character for someone like [[CloudCuckooLander Fawful]] to say.
* The 2009 ''BionicCommando'' game features an EasterEgg where you can listen to one of Super Joe's flubbed lines: If you die on a certain boss in the game and try again, instead of telling Nathan to fight the boss, he tells him "You'll just have to fuck it".
* Prior to the release of ''{{Pokemon}} Red'' and ''Green'', one of the developers realized that, once he took the developer's tools out, there was room for one more mon. Since there were in-game references to the Pokémon Mew (where they got the material for Mewtwo), he decided to make it playable, but without a way to get it. No information was given about it, because except for the higher ups at Game Freak, ''no one knew you could get Mew.'' He figured they could give it away later, and a tradition was born.
** Except for the Mew glitch, which allows you to get it normally by fooling the game into making it appear. This is due to the way the game handles numbers as code.
* In ''{{VideoGame/Half-Life 2}}: Episode One'', as Dog is about to throw a car containing you and Alyx across a pit to the [[spoiler:destroyed citadel]], the following exchange takes place:
-->'''Alyx Vance''': Well, Gordon... unless you have a better suggestion... He is a robot. He's done the math. \\
'''Alyx Vance''': ''[to Dog]'' You did do the math, right? \\
''[Dog sheepishly shakes his head]''
** The head shaking was originally caused by a glitch and occurred randomly, but when it happened at just the right time in an early version of the game, the playtesters thought it was intentional, and the developers decided to make it a feature.
** Interestingly, the gunships firing at the [=RPGs=] as opposed to the player was also originally a glitch, but they realized it added an extra challenge to the gunships and left it in (the glitch was caused by telling the gunship to attack the "most dangerous target", which the AI proceeded to assume was the ''rocket'' that could actually damage it, not the guy that had fired it).
** A similar case during playtesting. At one point in Episode 2, you're gently prompted into throwing a grenade into a dumpster full of boxes. Do this the first time and the Fast Zombie hiding in there will [[ItCanThink toss it back out]]. It was originally a physics glitch caused by the boxes that would fly out when the Fast Zombie emerged, but like D0g's IndyPloy, it was well received and left in.
* The Crystal Theme from ''FinalFantasy''. Quite possibly the most iconic song in the series. Put together by NobuoUematsu in ''ten minutes''.
* [[{{Metroid}} Samus Aran]] was originally going to be a guy, and is even referred to as male in the original instruction manual. Apparently, one of the developers thought it would be funny if the players found out she was female at the games end. Somebody agreed, and [[SamusIsAGirl the rest is history]]
* In ''VideoGame/SamAndMaxFreelancePolice: The Devil's Playhouse'', one part in the script asked for some characters controlling the body of a giant {{Kaiju}} monster to make it do an "anime pose", intended as an homage to ''{{Voltron}}''-type anime. The animator in charge of making the pose innocently asked the writer, "You mean like ''PowerRangers'' or like ''SailorMoon''?", to which the eavesdropping person in the neighboring cubicle immediately popped his head over the side and said "Oh my god, make him do 'Sailor Moon'". As a result, instead of doing a ''{{Voltron}}'' pose, the monster does a version of Sailor Moon's TransformationSequence, which is a total non-sequitur but really, really funny.
* ''VideoGame/SuperMarioBros2'' was made exclusively for a Western release as a DolledUpInstallment, but several elements from that game made their way into the Mario canon proper, such as Shy Guys, Bob-Ombs, [[DivergentCharacterEvolution Luigi being taller than Mario]], and [[VideoGame/SuperSmashBros Peach's ability to float]].
* ''PhoenixWright'' had this quite a bit in terms of the text. After the game's final script was made for the English version of the game, the port team had a reading of the script. During one of these readings of the Recipe for Turnabout script they got to the part in Blue Corps and they were reading the dialog for when someone presents irrelevant evidence. Original the scene was just meant to be Lisa Basil explaining that Blue Corps uses a "Super Administrative Restricted Desktop Access Password-protection system" before Maya said "That's madness!". When the staff read this part out, one of the writers jokingly shouted out: "No Maya. THIS. IS. SPARDA!". This got a massive laugh from the team and the script was edited to included the improvised joke.
* During the development of ''BioShock'', the developers were surprised to find that the telekinesis power allowed the player to move the anchor points of trip wires as if they were regular objects. The devs then decided to tweak that behavior and have it be an actual feature of the power.
* [[SuperRobotWars Elzam's]] {{Leitmotif}} always being played when he's in combat was initially a programming bug (as he was a boss that switched to your side, and bosses always have their theme played). Since then, it seems both fans and devlopers love it making [[MemeticMutation nothing able to override Trombe!.]]
** There's actually a bit more to it than that: When he switches to your side, instead of changing his music's priority from "boss" to "player," they just added the "player" priority value to his already high "boss" value, causing his leitmotif to have higher priority than any other music in the game, including other bosses.
* As it turns out, Link's upgrade to {{Bishonen}} status between ''LinksAwakening'' and ''OcarinaOfTime'' was the result of an [[http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/1/7 offhand comment made by the wife of one of the developers]].

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