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* ''Franchise/{{Rocky}}'' generally had mediocre video games, but the Platform/SegaMasterSystem game, developed and published by Creator/{{Sega}} in 1987, falls squarely into this trope. The game is both [[NintendoHard too difficult]] and [[ItsShortSoItSucks too short]], having only three boxers to fight[[note]]Apollo Creed, Clubber Lang, and Ivan Drago[[/note]], and the pre-match training requires a lot of practive beforehand. If you over-qualify, you get hidden moves that make the fights tolerable. However, some of them require constant button mashing to over-qualify and that boils down to luck. This game was notably the first game not on a Nintendo console to be reviewed by ''WebVideo/TheAngryVideoGameNerd''.

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* ''Franchise/{{Rocky}}'' generally had mediocre video games, but the Platform/SegaMasterSystem game, developed and published by Creator/{{Sega}} in 1987, falls squarely into this trope. The game is both [[NintendoHard too difficult]] and [[ItsShortSoItSucks too short]], having only three boxers to fight[[note]]Apollo Creed, Clubber Lang, and Ivan Drago[[/note]], and the pre-match training requires a lot of practive practice beforehand. If you over-qualify, you get hidden moves that make the fights tolerable. However, some of them require constant button mashing to over-qualify and that boils down to luck. This game was notably the first game not on a Nintendo console to be reviewed by ''WebVideo/TheAngryVideoGameNerd''.
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* ''Franchise/{{Rocky}}'' generally had mediocre video games, but the Platform/SegaMasterSystem game, developed and published by Creator/{{Sega}} in 1987, falls squarely into this trope. The game is both [[NintendoHard too difficult]] and [[ItsShortSoItSucks too short]], having only three boxers to fight[[note]]Apollo Creed, Clubber Lang, and Ivan Drago[[/note]], and the pre-match training requires a lot of practive beforehand. If you over-qualify, you get hidden moves that make the fights tolerable. However, some of them require constant button mashing to over-qualify and that boils down to luck. This game was notably the first game not on a Nintendo console to be reviewed by ''WebVideo/TheAngryVideoGameNerd''.
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Namespacing.


* ''Film/TheAdventuresOfElmoInGrouchland'' had a game for the UsefulNotes/GameBoyColor, developed by Bonsai Interactive and published by [=NewKidCo=]. Although the game is rated E for Everyone rather than eC for Early Childhood as one might expect, the game is still [[ItsEasySoItSucks very easy]], even on the Hard difficulty (except for [[GoddamnedBoss Huxley's Chopper]]), and to accompany with the game's low difficulty, it is also [[ItsShortSoItSucks only eight levels long]], and skilled players will beat each level in less than a minute. Your reward for beating the game is [[AWinnerIsYou a single screen that says "Congratulations! Elmo and his blanket are together! Yeah!"]]

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* ''Film/TheAdventuresOfElmoInGrouchland'' had a game for the UsefulNotes/GameBoyColor, Platform/GameBoyColor, developed by Bonsai Interactive and published by [=NewKidCo=]. Although the game is rated E for Everyone rather than eC for Early Childhood as one might expect, the game is still [[ItsEasySoItSucks very easy]], even on the Hard difficulty (except for [[GoddamnedBoss Huxley's Chopper]]), and to accompany with the game's low difficulty, it is also [[ItsShortSoItSucks only eight levels long]], and skilled players will beat each level in less than a minute. Your reward for beating the game is [[AWinnerIsYou a single screen that says "Congratulations! Elmo and his blanket are together! Yeah!"]]



** The [[UsefulNotes/NintendoEntertainmentSystem NES]] adaptation of ''Film/Alien3'' comes ''this close'' to averting this trope - even more surprising considering it was published by notorious schlock studio Creator/{{LJN|Toys}}. It has great music, decent graphics, and is loyal enough to the source material by NES standards that it could have been great... had they not [[DamnYouMuscleMemory swapped the jump and shoot controls (B jumps)]] and given you a ridiculously low time limit to beat each stage. The [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] and [[UsefulNotes/SegaGenesis Genesis]]/Mega Drive (which the NES game is a stripped-down version of) releases are examples of SugarWiki/NoProblemWithLicensedGames.

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** The [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] adaptation of ''Film/Alien3'' comes ''this close'' to averting this trope - even more surprising considering it was published by notorious schlock studio Creator/{{LJN|Toys}}. It has great music, decent graphics, and is loyal enough to the source material by NES standards that it could have been great... had they not [[DamnYouMuscleMemory swapped the jump and shoot controls (B jumps)]] and given you a ridiculously low time limit to beat each stage. The [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] and [[UsefulNotes/SegaGenesis [[Platform/SegaGenesis Genesis]]/Mega Drive (which the NES game is a stripped-down version of) releases are examples of SugarWiki/NoProblemWithLicensedGames.



** ''VideoGame/BackToTheFuture1989'' for the [[UsefulNotes/NintendoEntertainmentSystem NES]] was for most of its stages a VerticalScrollingShooter with Marty as a OneHitPointWonder who races against a time limit down the streets of Hill Valley on foot and a hard-to-control skateboard and collects clocks while avoiding or throwing bowling balls at swarms of bees, hula-hoop girls and people walking back and forth holding invisible [[SheetOfGlass sheets of glass]]. The music in these stages, a practically unrecognizable remix of "The Power of Love", is as repetitious and awful as the gameplay. The three indoor stages don't provide much relief, the first being a disgustingly NintendoHard shooter where Marty must hold Lou's Café against an onslaught of 99 merciless bullies. Perhaps the best thing to be said about this game is that its ExcusePlot follows the movie in ''very'' BroadStrokes.

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** ''VideoGame/BackToTheFuture1989'' for the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] was for most of its stages a VerticalScrollingShooter with Marty as a OneHitPointWonder who races against a time limit down the streets of Hill Valley on foot and a hard-to-control skateboard and collects clocks while avoiding or throwing bowling balls at swarms of bees, hula-hoop girls and people walking back and forth holding invisible [[SheetOfGlass sheets of glass]]. The music in these stages, a practically unrecognizable remix of "The Power of Love", is as repetitious and awful as the gameplay. The three indoor stages don't provide much relief, the first being a disgustingly NintendoHard shooter where Marty must hold Lou's Café against an onslaught of 99 merciless bullies. Perhaps the best thing to be said about this game is that its ExcusePlot follows the movie in ''very'' BroadStrokes.



** ''Film/BatmanAndRobin'' got a video game adaptation for the UsefulNotes/PlayStation, which was also published and developed by the same companies as ''Batman Forever''. It managed to be even worse, given how obtuse its objectives are, in which everything boils down to luck on whether certain enemies or bosses spawn or not. It also had undetailed, blurry graphics, and a rather choppy frame rate, particularly when the player is driving the Batmobile. The player also cannot shoot at any civilians or [[VideoGameCrueltyPunishment they'll risk losing health as a penalty]], which wouldn't be so bad if the roads weren't so narrow and the Batmobile controlled as if it were on ice. There exists a combat mode and a detective mode, in which the latter leaves the player completely defenseless if there are any criminals around. If the player has to fast travel to the Batcave, they'll be penalized as well. You also have a [[TimedMission limited amount of time]] to stop crimes; if Poison Ivy or Mr. Freeze get away, it's an automatic NonStandardGameOver.

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** ''Film/BatmanAndRobin'' got a video game adaptation for the UsefulNotes/PlayStation, Platform/PlayStation, which was also published and developed by the same companies as ''Batman Forever''. It managed to be even worse, given how obtuse its objectives are, in which everything boils down to luck on whether certain enemies or bosses spawn or not. It also had undetailed, blurry graphics, and a rather choppy frame rate, particularly when the player is driving the Batmobile. The player also cannot shoot at any civilians or [[VideoGameCrueltyPunishment they'll risk losing health as a penalty]], which wouldn't be so bad if the roads weren't so narrow and the Batmobile controlled as if it were on ice. There exists a combat mode and a detective mode, in which the latter leaves the player completely defenseless if there are any criminals around. If the player has to fast travel to the Batcave, they'll be penalized as well. You also have a [[TimedMission limited amount of time]] to stop crimes; if Poison Ivy or Mr. Freeze get away, it's an automatic NonStandardGameOver.



** Somehow, the film ended up being turned into a [[UsefulNotes/PlayStation2 [=PS2=]]] first-person shooter in 2006. The first warning sign is that the game is ''on a single CD''. Once you start playing the game itself, it quickly becomes apparent how it takes up so little space: For starters, there is no voice-acted dialogue and no music during gameplay. Speaking of gameplay, the first level of the game starts with a forced stealth section where it seems like whether you get seen has nothing to do with being in the line of sight of enemies. Once you get to actual shooting, it doesn't get any better. There are plenty of glitches both with the graphics and programming. To top things off, apparently the developer did not get the rights for Creator/EddieMurphy's likeness or the iconic theme tune, so both are replaced with something that only bears a slight resemblance to the source.
** The release on PC, UsefulNotes/{{Amiga}}, UsefulNotes/AtariST and UsefulNotes/Commodore64 was bashed for being just a bunch of mediocre minigames hastily thrown together. In the case of the PC version, PortingDisaster was added to the mix, offering terrible EGA graphics and [[SensoryAbuse music sounding like someone strangling an ice cream truck]]. Notably, this release came out in 1990, 6 years after the first movie. By then, [=PCs=] had better music options from add-ons like the [=AdLib=], Creative Game Blaster, or even the original Sound Blaster. Additionally, VGA graphics cards which allowed for much better graphics were starting to catch on.
* ''Film/BillAndTedsExcellentAdventure'' had a game based on the movies for the UsefulNotes/NintendoEntertainmentSystem. It was published by [[Creator/LJNToys LJN]] and developed by Rocket Science Games, and it was quite frankly, not very good. The game is an overhead adventure game where it is extremely vague and unclear where you are supposed to go next at times. Some [=NPCs=] will ask Bill or Ted questions. The player has no indication whether it is the right or wrong answer until they choose it. If you choose the wrong choice in those questions, you go to jail and if you run out of keys for jail, it's GameOver. Because of the depth issues on the map, Bill or Ted can't even jump over fences or any objects. The controls aren't much better, and the camera can't catch up to Bill or Ted at times, making the game a bigger chore than it should be. Even better, some items are found by jumping at certain points of the map, with no indication that you can get it by jumping. ''WebVideo/TheAngryVideoGameNerd'' [[https://www.youtube.com/watch?v=1A5B8fXp0aU took a good look into the game]], and commented that it was not only one of the worst NES games that he had ever played, but the single worst game that LJN -- a company whose games he has a legendary disdain for -- ever produced.

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** Somehow, the film ended up being turned into a [[UsefulNotes/PlayStation2 [[Platform/PlayStation2 [=PS2=]]] first-person shooter in 2006. The first warning sign is that the game is ''on a single CD''. Once you start playing the game itself, it quickly becomes apparent how it takes up so little space: For starters, there is no voice-acted dialogue and no music during gameplay. Speaking of gameplay, the first level of the game starts with a forced stealth section where it seems like whether you get seen has nothing to do with being in the line of sight of enemies. Once you get to actual shooting, it doesn't get any better. There are plenty of glitches both with the graphics and programming. To top things off, apparently the developer did not get the rights for Creator/EddieMurphy's likeness or the iconic theme tune, so both are replaced with something that only bears a slight resemblance to the source.
** The release on PC, UsefulNotes/{{Amiga}}, UsefulNotes/AtariST Platform/{{Amiga}}, Platform/AtariST and UsefulNotes/Commodore64 Platform/Commodore64 was bashed for being just a bunch of mediocre minigames hastily thrown together. In the case of the PC version, PortingDisaster was added to the mix, offering terrible EGA graphics and [[SensoryAbuse music sounding like someone strangling an ice cream truck]]. Notably, this release came out in 1990, 6 years after the first movie. By then, [=PCs=] had better music options from add-ons like the [=AdLib=], Creative Game Blaster, or even the original Sound Blaster. Additionally, VGA graphics cards which allowed for much better graphics were starting to catch on.
* ''Film/BillAndTedsExcellentAdventure'' had a game based on the movies for the UsefulNotes/NintendoEntertainmentSystem.Platform/NintendoEntertainmentSystem. It was published by [[Creator/LJNToys LJN]] and developed by Rocket Science Games, and it was quite frankly, not very good. The game is an overhead adventure game where it is extremely vague and unclear where you are supposed to go next at times. Some [=NPCs=] will ask Bill or Ted questions. The player has no indication whether it is the right or wrong answer until they choose it. If you choose the wrong choice in those questions, you go to jail and if you run out of keys for jail, it's GameOver. Because of the depth issues on the map, Bill or Ted can't even jump over fences or any objects. The controls aren't much better, and the camera can't catch up to Bill or Ted at times, making the game a bigger chore than it should be. Even better, some items are found by jumping at certain points of the map, with no indication that you can get it by jumping. ''WebVideo/TheAngryVideoGameNerd'' [[https://www.youtube.com/watch?v=1A5B8fXp0aU took a good look into the game]], and commented that it was not only one of the worst NES games that he had ever played, but the single worst game that LJN -- a company whose games he has a legendary disdain for -- ever produced.



* A variety of games based on ''Film/BramStokersDracula'' were released for various platforms. None of these were particularly good, but the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]][=/=]UsefulNotes/SegaGenesis version stands out as a disappointment: it's an action platformer with annoying combat mechanics, boring level design, a laughable attempt at presenting a story, and the inexplicable requirement in some levels of contacting an old guy who imagines weapons in thought bubbles. It's remembered more fondly at Creator/TravellersTales, since it was the first game they developed that sold well; some of their later {{Licensed Game}}s would set a higher standard.

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* A variety of games based on ''Film/BramStokersDracula'' were released for various platforms. None of these were particularly good, but the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]][=/=]UsefulNotes/SegaGenesis [[Platform/SuperNintendoEntertainmentSystem SNES]][=/=]Platform/SegaGenesis version stands out as a disappointment: it's an action platformer with annoying combat mechanics, boring level design, a laughable attempt at presenting a story, and the inexplicable requirement in some levels of contacting an old guy who imagines weapons in thought bubbles. It's remembered more fondly at Creator/TravellersTales, since it was the first game they developed that sold well; some of their later {{Licensed Game}}s would set a higher standard.



** ''VideoGame/ETTheExtraTerrestrial'' for the UsefulNotes/Atari2600 is the {{Trope Maker|s}}, or at least the TropeCodifier. It was produced for no other reason than to quickly cash in on the success of [[Film/ETTheExtraTerrestrial the 1982 movie]], and was [[ObviousBeta hurried through production]] in a matter of weeks (the average 2600 game would have a development time of between five and six months) to be on the shelves for the Christmas shopping season. Its gameplay consists entirely of E.T. falling into pits in order to search for pieces of his space telephone. Although it sold very well, Creator/{{Atari}} made the mistake of producing more cartridges than systems in existence hoping it would become a system seller -- as such, it contributed to Atari's profit losses and (although there were lots of games way worse at the time) made such a contribution to UsefulNotes/TheGreatVideoGameCrashOf1983 that it got a reputation as one of the "worst games in history". [[https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game) More information]], or [[https://www.youtube.com/watch?v=Mm05sIMeRK4 experience the horror yourself.]]
** While not as bad as the Atari game, ''E.T. and the Cosmic Garden'' for the UsefulNotes/GameBoyColor and the 2001 ''E.T. the Extra-Terrestrial'' for the UsefulNotes/GameBoyAdvance weren't that good either. The former is a boring real time game that has you gardening on other planets. It's too easy, very boring, and has awful music. The later game has F.B.I agents who attack E.T. by shaking him in a way that makes it look like he's giving them a blowjob, while E.T. attacks by running blindly at his enemies.

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** ''VideoGame/ETTheExtraTerrestrial'' for the UsefulNotes/Atari2600 Platform/Atari2600 is the {{Trope Maker|s}}, or at least the TropeCodifier. It was produced for no other reason than to quickly cash in on the success of [[Film/ETTheExtraTerrestrial the 1982 movie]], and was [[ObviousBeta hurried through production]] in a matter of weeks (the average 2600 game would have a development time of between five and six months) to be on the shelves for the Christmas shopping season. Its gameplay consists entirely of E.T. falling into pits in order to search for pieces of his space telephone. Although it sold very well, Creator/{{Atari}} made the mistake of producing more cartridges than systems in existence hoping it would become a system seller -- as such, it contributed to Atari's profit losses and (although there were lots of games way worse at the time) made such a contribution to UsefulNotes/TheGreatVideoGameCrashOf1983 that it got a reputation as one of the "worst games in history". [[https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game) More information]], or [[https://www.youtube.com/watch?v=Mm05sIMeRK4 experience the horror yourself.]]
** While not as bad as the Atari game, ''E.T. and the Cosmic Garden'' for the UsefulNotes/GameBoyColor Platform/GameBoyColor and the 2001 ''E.T. the Extra-Terrestrial'' for the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance weren't that good either. The former is a boring real time game that has you gardening on other planets. It's too easy, very boring, and has awful music. The later game has F.B.I agents who attack E.T. by shaking him in a way that makes it look like he's giving them a blowjob, while E.T. attacks by running blindly at his enemies.



** The [[https://web.archive.org/web/20110517034557/http://www.retrogameoftheday.com/2010/05/retro-game-of-day-ghostbusters-nes.html NES version]] of ''VideoGame/{{Ghostbusters|1984}}'', which was simultaneously released for the '''UsefulNotes/Atari2600''' without any change in gameplay. The stairway segment is easily one of the most tedious moments: the player has to avoid ghosts homing onto them, while they mash buttons to move.
** ''Film/GhostbustersII'' on the '''[[UsefulNotes/NintendoEntertainmentSystem NES]]''' was slightly an improvement, but not by much. The sprite graphics don't look very good, and most of the levels are traveling from point A to B. There is also no pause button, meaning players will not have any chance to take a break from their progress. Creator/HALLaboratory published different games based on the movie for the UsefulNotes/GameBoy and [[UsefulNotes/NintendoEntertainmentSystem NES]] that [[SugarWiki/NoProblemWithLicensedGames were quite good]], despite the latter was only released in UsefulNotes/{{Japan}} and UsefulNotes/{{Europe}}.

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** The [[https://web.archive.org/web/20110517034557/http://www.retrogameoftheday.com/2010/05/retro-game-of-day-ghostbusters-nes.html NES version]] of ''VideoGame/{{Ghostbusters|1984}}'', which was simultaneously released for the '''UsefulNotes/Atari2600''' '''Platform/Atari2600''' without any change in gameplay. The stairway segment is easily one of the most tedious moments: the player has to avoid ghosts homing onto them, while they mash buttons to move.
** ''Film/GhostbustersII'' on the '''[[UsefulNotes/NintendoEntertainmentSystem '''[[Platform/NintendoEntertainmentSystem NES]]''' was slightly an improvement, but not by much. The sprite graphics don't look very good, and most of the levels are traveling from point A to B. There is also no pause button, meaning players will not have any chance to take a break from their progress. Creator/HALLaboratory published different games based on the movie for the UsefulNotes/GameBoy Platform/GameBoy and [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] that [[SugarWiki/NoProblemWithLicensedGames were quite good]], despite the latter was only released in UsefulNotes/{{Japan}} and UsefulNotes/{{Europe}}.



* ''{{Film/Grease}}'' received a game for the UsefulNotes/{{Wii}} and UsefulNotes/NintendoDS that was half MinigameGame and half RhythmGame. It received poor reviews because of bad graphics and poor controls.

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* ''{{Film/Grease}}'' received a game for the UsefulNotes/{{Wii}} Platform/{{Wii}} and UsefulNotes/NintendoDS Platform/NintendoDS that was half MinigameGame and half RhythmGame. It received poor reviews because of bad graphics and poor controls.



* ''{{Film/Highlander}}'' had the misfortune to have this done purposely. The developers feared that if the game sold well, they’d go bankrupt from the royalties that had to be paid to the owners of the franchise rights. So they intentionally gave the game clunky controls and bad gameplay. The game released with the animated TV series wasn’t well received either and the attempt at a UsefulNotes/PlayStation3 game was cancelled before the game ever launched.
* The ''Film/HomeAlone'' video game series that Creator/{{THQ}} published in 1991 and 1992. The first one on the [[UsefulNotes/NintendoEntertainmentSystem NES]] is completely awful, thanks to unresponsive controls, and your reward for beating the game in the twenty-minute time limit? [[AWinnerIsYou The same bad ending you get for losing]]. Even worse is its sequel, ''Lost in New York'', which ranges from irredeemably terrible (UsefulNotes/GameBoy and NES) to SoBadItsGood (UsefulNotes/SuperNES). The NES and Game Boy versions feature terrible play control, below-average graphics, FakeDifficulty, and also its weird assortment of enemies, including a vacuum out to kill Kevin.
** The game made in 2006 for the UsefulNotes/PlayStation2, only released in Europe, and published by infamous shovelware studio Blast! Entertainment. On top of its lackluster gameplay, it's also notable for having no connection to the films whatsoever [[InNameOnly aside from the brand name]] -- there's a kid alone at home, and he's trying to fend off burglars, and... that's it. No Creator/MacaulayCulkin, no Christmas trappings (the game appears to take place during the summer), nothing to suggest anything to do with ''any'' films in the series -- [[{{Sequelitis}} even the dreaded sequels]] -- aside from the movie's logo being used prominently.

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* ''{{Film/Highlander}}'' had the misfortune to have this done purposely. The developers feared that if the game sold well, they’d go bankrupt from the royalties that had to be paid to the owners of the franchise rights. So they intentionally gave the game clunky controls and bad gameplay. The game released with the animated TV series wasn’t well received either and the attempt at a UsefulNotes/PlayStation3 Platform/PlayStation3 game was cancelled before the game ever launched.
* The ''Film/HomeAlone'' video game series that Creator/{{THQ}} published in 1991 and 1992. The first one on the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] is completely awful, thanks to unresponsive controls, and your reward for beating the game in the twenty-minute time limit? [[AWinnerIsYou The same bad ending you get for losing]]. Even worse is its sequel, ''Lost in New York'', which ranges from irredeemably terrible (UsefulNotes/GameBoy (Platform/GameBoy and NES) to SoBadItsGood (UsefulNotes/SuperNES).(Platform/SuperNES). The NES and Game Boy versions feature terrible play control, below-average graphics, FakeDifficulty, and also its weird assortment of enemies, including a vacuum out to kill Kevin.
** The game made in 2006 for the UsefulNotes/PlayStation2, Platform/PlayStation2, only released in Europe, and published by infamous shovelware studio Blast! Entertainment. On top of its lackluster gameplay, it's also notable for having no connection to the films whatsoever [[InNameOnly aside from the brand name]] -- there's a kid alone at home, and he's trying to fend off burglars, and... that's it. No Creator/MacaulayCulkin, no Christmas trappings (the game appears to take place during the summer), nothing to suggest anything to do with ''any'' films in the series -- [[{{Sequelitis}} even the dreaded sequels]] -- aside from the movie's logo being used prominently.



** There exists the UsefulNotes/Atari2600 adaptation of ''Film/RaidersOfTheLostArk'' that required a lot of GuideDangIt moments with complicated inventory puzzles.
** [[Creator/{{Atari}} Tengen]] released a port of the arcade version of ''Film/IndianaJonesAndTheTempleOfDoom'' for the UsefulNotes/NintendoEntertainmentSystem that was a PortingDisaster. The maps were extremely convoluted to navigate and switching weapons [[SomeDexterityRequired was a complicated affair]] in a game that is already sluggish to begin with. Jumping can be difficult too because if the player jumps, they could easily fall into a lava pit, with no fault on their own because of the wonky controls.
** The Creator/{{Ubisoft}}-published version of ''Film/IndianaJonesAndTheLastCrusade'' was such an example. It was a porting disaster of the [[UsefulNotes/SegaMasterSystem Master System]] version, where the game looked like a UsefulNotes/GameBoy game (before the actual Game Boy port was released), bosses had way too much health, and a lack of music variety. It has a nasty trap in the final level: if the player chooses the wrong grail, they have to replay the entire game from the beginning.

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** There exists the UsefulNotes/Atari2600 Platform/Atari2600 adaptation of ''Film/RaidersOfTheLostArk'' that required a lot of GuideDangIt moments with complicated inventory puzzles.
** [[Creator/{{Atari}} Tengen]] released a port of the arcade version of ''Film/IndianaJonesAndTheTempleOfDoom'' for the UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem that was a PortingDisaster. The maps were extremely convoluted to navigate and switching weapons [[SomeDexterityRequired was a complicated affair]] in a game that is already sluggish to begin with. Jumping can be difficult too because if the player jumps, they could easily fall into a lava pit, with no fault on their own because of the wonky controls.
** The Creator/{{Ubisoft}}-published version of ''Film/IndianaJonesAndTheLastCrusade'' was such an example. It was a porting disaster of the [[UsefulNotes/SegaMasterSystem [[Platform/SegaMasterSystem Master System]] version, where the game looked like a UsefulNotes/GameBoy Platform/GameBoy game (before the actual Game Boy port was released), bosses had way too much health, and a lack of music variety. It has a nasty trap in the final level: if the player chooses the wrong grail, they have to replay the entire game from the beginning.



* ''Film/{{Juon}}: Film/TheGrudge - Haunted House Simulator'' on the UsefulNotes/{{Wii}} is otherwise divorced from the films, starring a new family being terrorized by the vengeful ghosts of Kayako and her son Toshio, and it manages to have some fairly creepy moments, but everything else is just subpar. Your characters walk ''slightly'' faster than a turtle, the gameplay is limited to navigating environments collecting [[LockAndKeyPuzzle keys to open doors]] or [[TenSecondFlashlight flashlight batteries]] to keep pressing on through the [[DarknessEqualsDeath instant-death darkness]], and the game's touted unique two-player mode is only effective on people completely unfamiliar with the game, since the button-press scare effects never change.

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* ''Film/{{Juon}}: Film/TheGrudge - Haunted House Simulator'' on the UsefulNotes/{{Wii}} Platform/{{Wii}} is otherwise divorced from the films, starring a new family being terrorized by the vengeful ghosts of Kayako and her son Toshio, and it manages to have some fairly creepy moments, but everything else is just subpar. Your characters walk ''slightly'' faster than a turtle, the gameplay is limited to navigating environments collecting [[LockAndKeyPuzzle keys to open doors]] or [[TenSecondFlashlight flashlight batteries]] to keep pressing on through the [[DarknessEqualsDeath instant-death darkness]], and the game's touted unique two-player mode is only effective on people completely unfamiliar with the game, since the button-press scare effects never change.



** The problem with ''Film/JurassicPark Interactive'' for the [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]]; it didn't require any discipline to make it. They saw what the film had done and they made it into a collection of bizarre minigames with LoadsAndLoadsOfLoading. They didn't get the actors to reprise their roles, so they get new actors who were described in [[https://www.youtube.com/watch?v=vOJeRrzFIQ8 a Giant Bomb video]] as looking like "the stars of a Jurassic Park porno." They stood on the shoulders of geniuses to accomplish something as fast as they could, and before they even knew what they had, they patented it, they packaged it, they slapped it on a 3DO disk and now, they're selling it.
** The UsefulNotes/PlayStation [[VideoGame/TheLostWorldJurassicPark adaptation]] of ''Film/TheLostWorldJurassicPark'' received praise on two fronts: one, pretty cool dinosaur graphics. Two, it featured one of gaming's earliest original orchestral scores. Everything else was slammed: sloppy, repetitive game play, difficult controls, incredible difficulty of certain levels, and most annoyingly, the fact that, despite having 30 levels, ''you couldn't ever save''.

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** The problem with ''Film/JurassicPark Interactive'' for the [[UsefulNotes/ThreeDOInteractiveMultiplayer [[Platform/ThreeDOInteractiveMultiplayer 3DO]]; it didn't require any discipline to make it. They saw what the film had done and they made it into a collection of bizarre minigames with LoadsAndLoadsOfLoading. They didn't get the actors to reprise their roles, so they get new actors who were described in [[https://www.youtube.com/watch?v=vOJeRrzFIQ8 a Giant Bomb video]] as looking like "the stars of a Jurassic Park porno." They stood on the shoulders of geniuses to accomplish something as fast as they could, and before they even knew what they had, they patented it, they packaged it, they slapped it on a 3DO disk and now, they're selling it.
** The UsefulNotes/PlayStation Platform/PlayStation [[VideoGame/TheLostWorldJurassicPark adaptation]] of ''Film/TheLostWorldJurassicPark'' received praise on two fronts: one, pretty cool dinosaur graphics. Two, it featured one of gaming's earliest original orchestral scores. Everything else was slammed: sloppy, repetitive game play, difficult controls, incredible difficulty of certain levels, and most annoyingly, the fact that, despite having 30 levels, ''you couldn't ever save''.



* ''Film/LastActionHero'' had its video game adaptation released in 1993. The [[UsefulNotes/NintendoEntertainmentSystem NES]] version was easily one of the worst versions. Dull, lifeless graphics, irritating music and {{Mooks}} that never stop coming are some of the main problems this game has.
* ''Film/TheLawnmowerMan'' had two different licensed games, one for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], UsefulNotes/SegaGenesis (not UsefulNotes/SegaCD), and UsefulNotes/GameBoy, the other for DOS and UsefulNotes/SegaCD. The latter one was an InteractiveMovie with extreme cases of both GameplayRoulette and FakeDifficulty. Also, for no good reason, the limitations of the Genesis color palette (which degraded the quality of the pre-rendered 3D graphics) were present in the DOS version, even though it used the MCGA video mode (167,772,162 colors total, 256 on-screen at once).
* The ''Film/MadMax'' game released on the UsefulNotes/NintendoEntertainmentSystem was filled with problems. The driving sections were plagued by strict fuel limits and it wasn't easy to find fuel. The arena segments had combatants who had no problems driving into bottomless pits instead of attacking you. The sound quality was also questionable at best, to the point where PCM samples were hard to hear. Your reward for beating this game was AWinnerIsYou style ending.

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* ''Film/LastActionHero'' had its video game adaptation released in 1993. The [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] version was easily one of the worst versions. Dull, lifeless graphics, irritating music and {{Mooks}} that never stop coming are some of the main problems this game has.
* ''Film/TheLawnmowerMan'' had two different licensed games, one for the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]], UsefulNotes/SegaGenesis Platform/SegaGenesis (not UsefulNotes/SegaCD), Platform/SegaCD), and UsefulNotes/GameBoy, Platform/GameBoy, the other for DOS and UsefulNotes/SegaCD.Platform/SegaCD. The latter one was an InteractiveMovie with extreme cases of both GameplayRoulette and FakeDifficulty. Also, for no good reason, the limitations of the Genesis color palette (which degraded the quality of the pre-rendered 3D graphics) were present in the DOS version, even though it used the MCGA video mode (167,772,162 colors total, 256 on-screen at once).
* The ''Film/MadMax'' game released on the UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem was filled with problems. The driving sections were plagued by strict fuel limits and it wasn't easy to find fuel. The arena segments had combatants who had no problems driving into bottomless pits instead of attacking you. The sound quality was also questionable at best, to the point where PCM samples were hard to hear. Your reward for beating this game was AWinnerIsYou style ending.



* ''Film/{{RIPD}}'', already considered a bad enough movie on its own, got a now-delisted game on UsefulNotes/PlayStation3, UsefulNotes/Xbox360, and UsefulNotes/{{Steam}} that was merely a generic horde shooter with humdrum gameplay, unremarkable graphics, incompetent AI, and little in the way of plot.
* Creator/TitusSoftware's ''Franchise/RoboCop'' for the UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}}, UsefulNotes/GameCube, and PC. The graphics are bland and distracting, the gameplay is repetitive and slow-paced, and the voice-acting is abysmal (with [=RoboCop=] [[CanonDefilement actively taking joy in killing criminals]]). Lack of variety, long levels, [=RoboCop's=] slow movement speed, the ease of dying spontaneously from an errant explosion, weapon sound effects that sound like they were ripped from the internet, and inability to save during a level makes for a painfully boring first-person shooter.
* The game based on ''Film/SpaceJam'' was a basketball game that had graphics that resembled a game from the 16-bit era (the game was released for the UsefulNotes/PlayStation and UsefulNotes/SegaSaturn), [[ItsEasySoItSucks simplistic gameplay and low difficulty]], unbalanced characters (Michael Jordan is more powerful than the Monstars), and carnival style minigames thrown in which didn't fit the core game. On a side note, the game was developed by Sculptured Software, who, in addition to ''NBA Jam Extreme'' (which the ''Space Jam'' game was built off of), developed ''VideoGame/LooneyTunesBBall'', which was far better received.

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* ''Film/{{RIPD}}'', already considered a bad enough movie on its own, got a now-delisted game on UsefulNotes/PlayStation3, UsefulNotes/Xbox360, Platform/PlayStation3, Platform/Xbox360, and UsefulNotes/{{Steam}} Platform/{{Steam}} that was merely a generic horde shooter with humdrum gameplay, unremarkable graphics, incompetent AI, and little in the way of plot.
* Creator/TitusSoftware's ''Franchise/RoboCop'' for the UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}}, UsefulNotes/GameCube, Platform/PlayStation2, Platform/{{Xbox}}, Platform/GameCube, and PC. The graphics are bland and distracting, the gameplay is repetitive and slow-paced, and the voice-acting is abysmal (with [=RoboCop=] [[CanonDefilement actively taking joy in killing criminals]]). Lack of variety, long levels, [=RoboCop's=] slow movement speed, the ease of dying spontaneously from an errant explosion, weapon sound effects that sound like they were ripped from the internet, and inability to save during a level makes for a painfully boring first-person shooter.
* The game based on ''Film/SpaceJam'' was a basketball game that had graphics that resembled a game from the 16-bit era (the game was released for the UsefulNotes/PlayStation Platform/PlayStation and UsefulNotes/SegaSaturn), Platform/SegaSaturn), [[ItsEasySoItSucks simplistic gameplay and low difficulty]], unbalanced characters (Michael Jordan is more powerful than the Monstars), and carnival style minigames thrown in which didn't fit the core game. On a side note, the game was developed by Sculptured Software, who, in addition to ''NBA Jam Extreme'' (which the ''Space Jam'' game was built off of), developed ''VideoGame/LooneyTunesBBall'', which was far better received.



** The UsefulNotes/PlayStation and PC adaptation of ''Film/ThePhantomMenace'' is below average. Excellent audio (which is the common strong point of ''Star Wars'' anyway) and fair-looking full 3D graphics aside, the decent level design is doomed by unfitting puzzle/adventure levels tacked on breaking the pace, awkward controls, horrible camera placement, buggy coding, imbalanced weapons, and a seriously flawed dueling mechanic can ruin your experience halfway through.
** ''Film/AttackOfTheClones'' on UsefulNotes/GameBoyAdvance is a very phoned-in and poor licensed game. The pre-rendered graphics and animations are smooth and there are 3D flying sections that are impressive for GBA, but the controls are stiff, lightsaber moves are laughably limited and the 2D level design is tepid at best. Most of the game is simply walk from left to right, occasionally jump on a platform, hit enemy with lightsaber until it dies, etc., with nearly every area in the game feeling like a slightly shuffled skin-swap of the area before. ''Film/RevengeOfTheSith'' on GBA was released a few years later and was far more appealing, well-made and fun to play, giving ''Attack of the Clones'' no excuse.

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** The UsefulNotes/PlayStation Platform/PlayStation and PC adaptation of ''Film/ThePhantomMenace'' is below average. Excellent audio (which is the common strong point of ''Star Wars'' anyway) and fair-looking full 3D graphics aside, the decent level design is doomed by unfitting puzzle/adventure levels tacked on breaking the pace, awkward controls, horrible camera placement, buggy coding, imbalanced weapons, and a seriously flawed dueling mechanic can ruin your experience halfway through.
** ''Film/AttackOfTheClones'' on UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance is a very phoned-in and poor licensed game. The pre-rendered graphics and animations are smooth and there are 3D flying sections that are impressive for GBA, but the controls are stiff, lightsaber moves are laughably limited and the 2D level design is tepid at best. Most of the game is simply walk from left to right, occasionally jump on a platform, hit enemy with lightsaber until it dies, etc., with nearly every area in the game feeling like a slightly shuffled skin-swap of the area before. ''Film/RevengeOfTheSith'' on GBA was released a few years later and was far more appealing, well-made and fun to play, giving ''Attack of the Clones'' no excuse.



** ''VideoGame/StarWarsObiWan'', one of the UsefulNotes/{{Xbox}}'s launch titles, told Ben's story before and during ''The Phantom Menace''. Probably helped by production turmoils (it was supposed to be on the PC, a SpiritualSuccessor to ''[[VideoGame/DarkForcesSaga Jedi Knight]]''), the game had a good battle system (with Force powers and using one of the analog sticks to handle the lightsaber) being brought down by bad camera, poor graphics and level design, and repetitive combat.

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** ''VideoGame/StarWarsObiWan'', one of the UsefulNotes/{{Xbox}}'s Platform/{{Xbox}}'s launch titles, told Ben's story before and during ''The Phantom Menace''. Probably helped by production turmoils (it was supposed to be on the PC, a SpiritualSuccessor to ''[[VideoGame/DarkForcesSaga Jedi Knight]]''), the game had a good battle system (with Force powers and using one of the analog sticks to handle the lightsaber) being brought down by bad camera, poor graphics and level design, and repetitive combat.



* The ''Franchise/StreetFighter'' [[Film/StreetFighter movie]] had a particularly bad [[VideoGame/StreetFighterTheMovie video game adaptation]], which doesn't seem all that out-of-the-ordinary until you realize that [[RecursiveAdaptation the movie was itself an adaptation of the most influential]] FightingGame ever made, ''VideoGame/StreetFighterII''. The home version for the [[UsefulNotes/PlayStation PS]] and [[UsefulNotes/SegaSaturn Saturn]] was relatively decent by comparison, but the arcade version was really ''that'' bad.

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* The ''Franchise/StreetFighter'' [[Film/StreetFighter movie]] had a particularly bad [[VideoGame/StreetFighterTheMovie video game adaptation]], which doesn't seem all that out-of-the-ordinary until you realize that [[RecursiveAdaptation the movie was itself an adaptation of the most influential]] FightingGame ever made, ''VideoGame/StreetFighterII''. The home version for the [[UsefulNotes/PlayStation [[Platform/PlayStation PS]] and [[UsefulNotes/SegaSaturn [[Platform/SegaSaturn Saturn]] was relatively decent by comparison, but the arcade version was really ''that'' bad.



** The [[UsefulNotes/NintendoEntertainmentSystem NES]] game based on ''Film/TheTerminator'' has awful sound, stiff controls, and ugly graphics. The first level is the ONLY level you have a gun and grenades (Unlike, well, EVERY other version.), as soon as you get to the past you have nothing but your fists (you can kick too, but what's the point?).
** The [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] ''Terminator'' game could use some mention too. The levels are brutally long (the 2nd level is INSANE), sound effects tend to drown out all two of the music tracks in the game, and it was just [[NintendoHard cruelly difficult]].

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** The [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] game based on ''Film/TheTerminator'' has awful sound, stiff controls, and ugly graphics. The first level is the ONLY level you have a gun and grenades (Unlike, well, EVERY other version.), as soon as you get to the past you have nothing but your fists (you can kick too, but what's the point?).
** The [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] ''Terminator'' game could use some mention too. The levels are brutally long (the 2nd level is INSANE), sound effects tend to drown out all two of the music tracks in the game, and it was just [[NintendoHard cruelly difficult]].



** The UsefulNotes/GameBoy version of ''Terminator 2: Judgment Day'' was also not that great. Some of the problems included poor graphics, the inability to tell whether an object was part of the background or not, and sluggish frame rate. It was also filled with NintendoHard segments, for example the level where you have to re-program the T-800. It is widely considered ThatOneLevel, due to the little room for error the player is given. You were given one life and no continues and also have no option to continue the game.
** ''Film/Terminator3RiseOfTheMachines'' was adapted into a UsefulNotes/PlayStation2[=/=]UsefulNotes/{{Xbox}} game with underwhelming graphics and two game modes: broken and generic first-person shooting, which doesn't even convey well the film plot; and lame one-on-one fighting, usually against the T-X, that easily enters tedious ButtonMashing.

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** The UsefulNotes/GameBoy Platform/GameBoy version of ''Terminator 2: Judgment Day'' was also not that great. Some of the problems included poor graphics, the inability to tell whether an object was part of the background or not, and sluggish frame rate. It was also filled with NintendoHard segments, for example the level where you have to re-program the T-800. It is widely considered ThatOneLevel, due to the little room for error the player is given. You were given one life and no continues and also have no option to continue the game.
** ''Film/Terminator3RiseOfTheMachines'' was adapted into a UsefulNotes/PlayStation2[=/=]UsefulNotes/{{Xbox}} Platform/PlayStation2[=/=]Platform/{{Xbox}} game with underwhelming graphics and two game modes: broken and generic first-person shooting, which doesn't even convey well the film plot; and lame one-on-one fighting, usually against the T-X, that easily enters tedious ButtonMashing.



* ''Film/TheThreeStooges'' got their own multi-platform video game in the late 80's. It does a fine job of capturing the right tone for a ''Stooges'' game and has loads of nods to many of their famous short films and actual voice clips from the guys, but the mini-games that make up its core gameplay have very clunky controls and the difficulty curve is surprisingly tough because of the reaction speed needed to master them. It remained enough of a CultClassic to get an UpdatedRerelease for the UsefulNotes/GameBoyAdvance and UsefulNotes/PlayStation many years later.

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* ''Film/TheThreeStooges'' got their own multi-platform video game in the late 80's. It does a fine job of capturing the right tone for a ''Stooges'' game and has loads of nods to many of their famous short films and actual voice clips from the guys, but the mini-games that make up its core gameplay have very clunky controls and the difficulty curve is surprisingly tough because of the reaction speed needed to master them. It remained enough of a CultClassic to get an UpdatedRerelease for the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance and UsefulNotes/PlayStation Platform/PlayStation many years later.



* The [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] ''Film/TimeCop'' game released by Cryo Interactive in 1995 is a sloppy action platformer starring a goofy digitized facsimile of Creator/JeanClaudeVanDamme through five stages as he struggles with laggy controls, useless moves, cheap hits, slow and stupid-looking enemies, glitches, and poorly-executed [[UnexpectedGameplayChange Unexpected Gameplay Changes]] (the "best" one being a [[UnexpectedShmupLevel shmup sequence]] where you control a large submarine that takes up an eighth of the screen). Its only redeeming qualities are that it's broken and inept [[SoBadItsGood in a funny way]] and features a bizarrely catchy soundtrack by [[Creator/QuanticDream David Cage]].
* The [[UsefulNotes/NintendoEntertainmentSystem NES]] game based on ''Film/TopGun'' was quite boring, with complete lack of music during the stages, out-of-place refueling sections, [[NintendoHard landing sequences that are hard to pull off even if you know how to do it]], and inaccurate portrayal of aerial dogfights. However, [[SugarWiki/NoProblemWithLicensedGames the sequel averts this trope by fixing all of these problems]].

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* The [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] ''Film/TimeCop'' game released by Cryo Interactive in 1995 is a sloppy action platformer starring a goofy digitized facsimile of Creator/JeanClaudeVanDamme through five stages as he struggles with laggy controls, useless moves, cheap hits, slow and stupid-looking enemies, glitches, and poorly-executed [[UnexpectedGameplayChange Unexpected Gameplay Changes]] (the "best" one being a [[UnexpectedShmupLevel shmup sequence]] where you control a large submarine that takes up an eighth of the screen). Its only redeeming qualities are that it's broken and inept [[SoBadItsGood in a funny way]] and features a bizarrely catchy soundtrack by [[Creator/QuanticDream David Cage]].
* The [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] game based on ''Film/TopGun'' was quite boring, with complete lack of music during the stages, out-of-place refueling sections, [[NintendoHard landing sequences that are hard to pull off even if you know how to do it]], and inaccurate portrayal of aerial dogfights. However, [[SugarWiki/NoProblemWithLicensedGames the sequel averts this trope by fixing all of these problems]].



* ''Film/TotalRecall1990'', published by Creator/{{Acclaim}} and developed by Creator/{{Interplay}} for the [[UsefulNotes/NintendoEntertainmentSystem NES]], frustrated many players early into the game with a movie theater showing the game's credits and {{Inescapable Ambush}}es in alleys by midgets wearing purple jumpsuits. The rest of the game bears more relation to the movie (it includes the X-ray scanner and the subway shootout), but it's mostly a mediocre BeatEmUp with bad hit detection and a lot of cheap hits.
* ''Film/{{Toys}}: [[http://www.somethingawful.com/rom-pit/rom-pit-playset/ Let The Toy Wars Begin]]'', made for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] and UsefulNotes/SegaGenesis by Creator/AbsoluteEntertainment in 1993 as a tie-in to the Creator/RobinWilliams film of the same name from the previous year. It's not like the makers of the game had to do much to improve the plot - the film was a goofy story about a toy designer fighting to get back his father's ailing company from the hands of a military general who plans to weaponize children's toys, and it flopped critically and commercially at the box office. The resulting game was a dismal top-down shooter with a whopping ''four'' stages, wherein [[TheComputerIsACheatingBastard the player commanded a limited amount of toys against an unlimited stream of AI enemies from the opposing general's side]]. The game was mercilessly panned - [=GamePro=] and several other publications blasted the game for many missed opportunities, the lack of a two-player mode, terrible visuals (even by SNES standards) and one of the least-relevant adaptations of a film ever made.

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* ''Film/TotalRecall1990'', published by Creator/{{Acclaim}} and developed by Creator/{{Interplay}} for the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]], frustrated many players early into the game with a movie theater showing the game's credits and {{Inescapable Ambush}}es in alleys by midgets wearing purple jumpsuits. The rest of the game bears more relation to the movie (it includes the X-ray scanner and the subway shootout), but it's mostly a mediocre BeatEmUp with bad hit detection and a lot of cheap hits.
* ''Film/{{Toys}}: [[http://www.somethingawful.com/rom-pit/rom-pit-playset/ Let The Toy Wars Begin]]'', made for the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] and UsefulNotes/SegaGenesis Platform/SegaGenesis by Creator/AbsoluteEntertainment in 1993 as a tie-in to the Creator/RobinWilliams film of the same name from the previous year. It's not like the makers of the game had to do much to improve the plot - the film was a goofy story about a toy designer fighting to get back his father's ailing company from the hands of a military general who plans to weaponize children's toys, and it flopped critically and commercially at the box office. The resulting game was a dismal top-down shooter with a whopping ''four'' stages, wherein [[TheComputerIsACheatingBastard the player commanded a limited amount of toys against an unlimited stream of AI enemies from the opposing general's side]]. The game was mercilessly panned - [=GamePro=] and several other publications blasted the game for many missed opportunities, the lack of a two-player mode, terrible visuals (even by SNES standards) and one of the least-relevant adaptations of a film ever made.



** The video game based on ''[[VideoGame/TransformersDarkOfTheMoon Dark of the Moon]]'' (which is more or less a [[AllThereInTheManual prequel/sidestory]] of the movie) was developed by the same folks behind the well-received ''VideoGame/TransformersWarForCybertron'', and yet it got hit with some less than average review scores. The main issue? On the UsefulNotes/{{Wii}} and [[UsefulNotes/Nintendo3DS 3DS]] at least, it's a ''Franchise/{{Transformers}}'' game where you '''don't transform.'''
* One game that many people don't realize was intended to be a licensed game was Creator/{{Acclaim}}'s ''Film/{{Warlock|1989}}'', created for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] and UsefulNotes/{{Sega|Genesis}} two years after the second movie of the same title was released. It included gems like bad collision detection, enemies that would spawn with no warning and had little to no pattern to them, [[NotTheFallThatKillsYou a mechanic that kills you if you fall from a height that's anywhere higher than the height of the playable character]], wonky player movements (like the protagonist ''crouching automatically when firing forward''), and having only a single life to get through the game unless you die with a ''specific item in your inventory'' (although there ''was'' a password system, thankfully) meant the game was particularly putrid. Its only saving grace was an [[GoodBadBugs item use exploit]] that effectively made you invincible and harmful to the touch during the item's effect. One SNES magazine writer said that he was worried about his ability to give an objective review of the game, as star Julian Sands was his cousin. Then he started playing the game, and was relieved to find that it was ''so bad'' he could tear into it mercilessly.

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** The video game based on ''[[VideoGame/TransformersDarkOfTheMoon Dark of the Moon]]'' (which is more or less a [[AllThereInTheManual prequel/sidestory]] of the movie) was developed by the same folks behind the well-received ''VideoGame/TransformersWarForCybertron'', and yet it got hit with some less than average review scores. The main issue? On the UsefulNotes/{{Wii}} Platform/{{Wii}} and [[UsefulNotes/Nintendo3DS [[Platform/Nintendo3DS 3DS]] at least, it's a ''Franchise/{{Transformers}}'' game where you '''don't transform.'''
* One game that many people don't realize was intended to be a licensed game was Creator/{{Acclaim}}'s ''Film/{{Warlock|1989}}'', created for the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] and UsefulNotes/{{Sega|Genesis}} Platform/{{Sega|Genesis}} two years after the second movie of the same title was released. It included gems like bad collision detection, enemies that would spawn with no warning and had little to no pattern to them, [[NotTheFallThatKillsYou a mechanic that kills you if you fall from a height that's anywhere higher than the height of the playable character]], wonky player movements (like the protagonist ''crouching automatically when firing forward''), and having only a single life to get through the game unless you die with a ''specific item in your inventory'' (although there ''was'' a password system, thankfully) meant the game was particularly putrid. Its only saving grace was an [[GoodBadBugs item use exploit]] that effectively made you invincible and harmful to the touch during the item's effect. One SNES magazine writer said that he was worried about his ability to give an objective review of the game, as star Julian Sands was his cousin. Then he started playing the game, and was relieved to find that it was ''so bad'' he could tear into it mercilessly.



** Its [[UsefulNotes/NintendoEntertainmentSystem NES]] counterpart, ''VideoGame/WaynesWorldRadicalEntertainment'', fared no better. It was developed by the oft-mentioned Creator/RadicalEntertainment, who also developed the first ''Franchise/{{Terminator}}'' and ''WesternAnimation/RockyAndBullwinkle'' video games for the NES a year before. Released in November of 1993, it even uses the same engine as both games. You play as either Wayne or Garth (depending on what level you're on). Depending on who you're playing as, your only attacks are either a laser gun (Garth) or a clunky, unreliable kick (Wayne). The game suffers from repetitive music, bland graphics and repetitive backgrounds and unimaginative enemies. Like both games, your only reward is AWinnerIsYou screen. Excellent!
* One of the final games for the UsefulNotes/AtariJaguar was an arcade style basketball game based on the film ''Film/WhiteMenCantJump''. Not only did it come out more than three years after the movie (which was already a pretty strange choice for a licensed video game to begin with), it was also a total trainwreck of a game. ''White Men Can't Jump'' suffered from poor graphics, a ridiculous set of rules, a [[CameraScrew wonky camera]], none of the movie's characters (meaning the license is completely pointless), and poor ball physics.
* The UsefulNotes/{{Super N|intendoEntertainmentSystem}}ES PlatformGame of the [[AdaptationDisplacement famous]] 1939 ''VideoGame/TheWizardOfOz'' [[Film/TheWizardOfOz film adaptation]] had a lot of problems. Released in November 1993, the game features clunky controls and doesn't follow the movie at all. Absurdly, the game's AttractMode features Dorothy falling into a {{Bottomless Pit|s}}. It is also infamous for FakeDifficulty from blind falls, a severe case of HitboxDissonance from both enemies and platforms alike, and no MercyInvincibility. Worse, there are separate lives for each of the characters. The river level has you cross it over with some of the worst jump precisions in video games. Either you'll make the jump, or you will somehow [[SuperDrowningSkills fall into the river and drown]] despite clearly landing on the platform. WebVideo/TheAngryVideoGameNerd lists the game's overwhelmingly horrible [[ObviousBeta bugs]] and design flaws in his [[http://cinemassacre.com/2008/03/04/wizard-of-oz/ review]] of the game.
* ''Film/{{Zathura}}'' had a video game adaptation for the UsefulNotes/PlayStation2 and UsefulNotes/{{Xbox}} that suffered uninspired stage design, slow and sluggish gameplay, and a lot of FakeDifficulty. Of the two versions, the [=PS2=] iteration is the lesser, with very bad frame rate issues that may give you an eye strain. The Xbox version runs at a solid 60 fps that brings the game up from "hardly tolerable" to "mediocre", but still is far from anything one would want to spend money on.

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** Its [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] counterpart, ''VideoGame/WaynesWorldRadicalEntertainment'', fared no better. It was developed by the oft-mentioned Creator/RadicalEntertainment, who also developed the first ''Franchise/{{Terminator}}'' and ''WesternAnimation/RockyAndBullwinkle'' video games for the NES a year before. Released in November of 1993, it even uses the same engine as both games. You play as either Wayne or Garth (depending on what level you're on). Depending on who you're playing as, your only attacks are either a laser gun (Garth) or a clunky, unreliable kick (Wayne). The game suffers from repetitive music, bland graphics and repetitive backgrounds and unimaginative enemies. Like both games, your only reward is AWinnerIsYou screen. Excellent!
* One of the final games for the UsefulNotes/AtariJaguar Platform/AtariJaguar was an arcade style basketball game based on the film ''Film/WhiteMenCantJump''. Not only did it come out more than three years after the movie (which was already a pretty strange choice for a licensed video game to begin with), it was also a total trainwreck of a game. ''White Men Can't Jump'' suffered from poor graphics, a ridiculous set of rules, a [[CameraScrew wonky camera]], none of the movie's characters (meaning the license is completely pointless), and poor ball physics.
* The UsefulNotes/{{Super Platform/{{Super N|intendoEntertainmentSystem}}ES PlatformGame of the [[AdaptationDisplacement famous]] 1939 ''VideoGame/TheWizardOfOz'' [[Film/TheWizardOfOz film adaptation]] had a lot of problems. Released in November 1993, the game features clunky controls and doesn't follow the movie at all. Absurdly, the game's AttractMode features Dorothy falling into a {{Bottomless Pit|s}}. It is also infamous for FakeDifficulty from blind falls, a severe case of HitboxDissonance from both enemies and platforms alike, and no MercyInvincibility. Worse, there are separate lives for each of the characters. The river level has you cross it over with some of the worst jump precisions in video games. Either you'll make the jump, or you will somehow [[SuperDrowningSkills fall into the river and drown]] despite clearly landing on the platform. WebVideo/TheAngryVideoGameNerd lists the game's overwhelmingly horrible [[ObviousBeta bugs]] and design flaws in his [[http://cinemassacre.com/2008/03/04/wizard-of-oz/ review]] of the game.
* ''Film/{{Zathura}}'' had a video game adaptation for the UsefulNotes/PlayStation2 Platform/PlayStation2 and UsefulNotes/{{Xbox}} Platform/{{Xbox}} that suffered uninspired stage design, slow and sluggish gameplay, and a lot of FakeDifficulty. Of the two versions, the [=PS2=] iteration is the lesser, with very bad frame rate issues that may give you an eye strain. The Xbox version runs at a solid 60 fps that brings the game up from "hardly tolerable" to "mediocre", but still is far from anything one would want to spend money on.
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* ''VideoGame/DennisTheMenace'' (known simply as ''Dennis'' in UsefulNotes/{{Europe}}) received a LicensedGame for the UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/GameBoy, and UsefulNotes/AmigaCD32 by Ocean Software in 1993. The plot of the game is that Switchblade Sam has stolen Mr. Wilson's coin collection and kidnapped Margaret and Joey, so Dennis has to find the missing coins, defeat Sam, and rescue his friends. The objective of each stage is to find four coins, but the stages are very big and the coins are often hidden in obscure places, making it easy to lose track of where you are. The game also has a [[TimedMission time limit]] that doesn't reset when you lose a life, and if time runs out, [[NonStandardGameOver you lose all your lives]]. The [[AutoScrollingLevel auto-scrolling levels]] take five minutes to complete, but can take even longer if you mess up and lose a life (which is very easy to do). In the third Sewer level, the bubbles that you need to jump across to complete the level sometimes don't spawn, requiring you to make blind jumps. As for weapons, the most effective ones are the slingshot and the peashooter, but even then, enemies still take many hits to kill. The most useless weapon, though, is the squirt gun, which can stun enemies, but most of the time, doesn't do anything and it takes a few seconds just to stun an enemy. It doesn't even kill the [[EvilLivingFlames fire enemies]] in the Boiler Room level. ''WebVideo/TheAngryVideoGameNerd'' has reviewed the SNES version, saying it's one of the worst SNES games he ever played.

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* ''VideoGame/DennisTheMenace'' (known simply as ''Dennis'' in UsefulNotes/{{Europe}}) received a LicensedGame for the UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/GameBoy, Platform/SuperNintendoEntertainmentSystem, Platform/GameBoy, and UsefulNotes/AmigaCD32 Platform/AmigaCD32 by Ocean Software in 1993. The plot of the game is that Switchblade Sam has stolen Mr. Wilson's coin collection and kidnapped Margaret and Joey, so Dennis has to find the missing coins, defeat Sam, and rescue his friends. The objective of each stage is to find four coins, but the stages are very big and the coins are often hidden in obscure places, making it easy to lose track of where you are. The game also has a [[TimedMission time limit]] that doesn't reset when you lose a life, and if time runs out, [[NonStandardGameOver you lose all your lives]]. The [[AutoScrollingLevel auto-scrolling levels]] take five minutes to complete, but can take even longer if you mess up and lose a life (which is very easy to do). In the third Sewer level, the bubbles that you need to jump across to complete the level sometimes don't spawn, requiring you to make blind jumps. As for weapons, the most effective ones are the slingshot and the peashooter, but even then, enemies still take many hits to kill. The most useless weapon, though, is the squirt gun, which can stun enemies, but most of the time, doesn't do anything and it takes a few seconds just to stun an enemy. It doesn't even kill the [[EvilLivingFlames fire enemies]] in the Boiler Room level. ''WebVideo/TheAngryVideoGameNerd'' has reviewed the SNES version, saying it's one of the worst SNES games he ever played.
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** ''[[https://www.metacritic.com/game/xbox/star-wars-obi-wan Obi-Wan]]'', one of the UsefulNotes/{{Xbox}}'s launch titles, told Ben's story before and during ''The Phantom Menace''. Probably helped by production turmoils (it was supposed to be on the PC, a SpiritualSuccessor to ''[[VideoGame/DarkForcesSaga Jedi Knight]]''), the game had a good battle system (with Force powers and using one of the analog sticks to handle the lightsaber) being brought down by bad camera, poor graphics and level design, and repetitive combat.

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** ''[[https://www.metacritic.com/game/xbox/star-wars-obi-wan Obi-Wan]]'', ''VideoGame/StarWarsObiWan'', one of the UsefulNotes/{{Xbox}}'s launch titles, told Ben's story before and during ''The Phantom Menace''. Probably helped by production turmoils (it was supposed to be on the PC, a SpiritualSuccessor to ''[[VideoGame/DarkForcesSaga Jedi Knight]]''), the game had a good battle system (with Force powers and using one of the analog sticks to handle the lightsaber) being brought down by bad camera, poor graphics and level design, and repetitive combat.
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** ''[[VideoGame/TransformersTheGameConsole Transformers: The Game]]'' (the one of [[Film/{{Transformers}} the 2007 live-action movie]]) wasn't merely bad (a 15-foot robot could get stuck on a broken tree branch), it was inexorably ''boring''. Most of the game involved driving to your next destination within a time limit with a car that handles like an ice cream van in an Alaskan winter without snow-chains. Oh, and kicking things until they explode. And the graphics were pretty mediocre, too.

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** ''[[VideoGame/TransformersTheGameConsole Transformers: The Game]]'' (the one of [[Film/{{Transformers}} [[Film/Transformer2007 the 2007 live-action movie]]) wasn't merely bad (a 15-foot robot could get stuck on a broken tree branch), it was inexorably ''boring''. Most of the game involved driving to your next destination within a time limit with a car that handles like an ice cream van in an Alaskan winter without snow-chains. Oh, and kicking things until they explode. And the graphics were pretty mediocre, too.

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