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* Missions where you can't create [[WorkerUnit villagers or settlers]] during its entirety[[note]]Missions where both you and your enemy have limited units don't count, as those usually require you to get from point A to B and [[StealthMission avoid as much conflict as possible]][[/note]], usually forcing you to scout for trapped settlers in order to have some semblance of an economic force. These include "Breakout" from ''Blood'', "Warwick's Fortress" from ''Ice'', "The Rescue" from ''Fire'' and "A Reckoning" and "Trust" from ''Shadows''.
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* Missions where you can't create [[WorkerUnit villagers or settlers]] during its entirety[[note]]Missions where both you and your enemy have limited units don't count, as those usually require you to get from point A to B and [[StealthMission [[StealthBasedMission avoid as much conflict as possible]][[/note]], usually forcing you to scout for trapped settlers in order to have some semblance of an economic force. These include "Breakout" from ''Blood'', "Warwick's Fortress" from ''Ice'', "The Rescue" from ''Fire'' and "A Reckoning" and "Trust" from ''Shadows''.
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* Missions where you can't create [[WorkerUnit villagers or settlers]] during its entirety[[note]]Missions where both you and your enemy have limited units don't count, as those usually require you to get from point A to B and [[StealthMission avoid as much conflict as possible]][[/note]], usually forcing you to scout for trapped settlers in order to have some semblance of an economic force. These include "Breakout" from ''Blood'', "Warwick's Fortress" from ''Ice'', "The Rescue" from ''Fire'' and "A Reckoning" and "Trust" from ''Shadows''.
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* ''Fire'' (''The [=WarChiefs=]'') is quite a challenge considering how limited your civ is at this stage, exacerbated by ''Definitive Edition'' ''not'' allowing you to build Community Plazas after "The Rescue":
** "Breed's Hill" is a HoldTheLine-style mission, where you need to keep troops inside of an area for 15 minutes in order to win. The first order of the day is to build War Huts nearby the area (if possible, closing the entrances) and near the two Fixed Guns at both extremes of the map, and keep both areas well populated. Next create Docks and spawn Canoes en masse, they'll be your only water support against the Galleys the enemy factions will field. Failure to do all of this will result in the enemies having an easy time conquering the strategic areas. And in ''Definitive Edition'' you won't have the Community Plaza assisting you with either XP, healers or training speed.
** "Saratoga" requires you to build three forts before your enemy does. And the enemy will send armies at you. Constantly. And in ''Definitive Edition'' you won't have the Community Plaza assisting you with either XP, healers, training speed or attack damage.
** "Breed's Hill" is a HoldTheLine-style mission, where you need to keep troops inside of an area for 15 minutes in order to win. The first order of the day is to build War Huts nearby the area (if possible, closing the entrances) and near the two Fixed Guns at both extremes of the map, and keep both areas well populated. Next create Docks and spawn Canoes en masse, they'll be your only water support against the Galleys the enemy factions will field. Failure to do all of this will result in the enemies having an easy time conquering the strategic areas. And in ''Definitive Edition'' you won't have the Community Plaza assisting you with either XP, healers or training speed.
** "Saratoga" requires you to build three forts before your enemy does. And the enemy will send armies at you. Constantly. And in ''Definitive Edition'' you won't have the Community Plaza assisting you with either XP, healers, training speed or attack damage.
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* ''Fire'' (''The [=WarChiefs=]'') is quite a challenge considering how limited your civ is at this stage, exacerbated by ''Definitive Edition'' ''not'' allowing you to build Community Plazas after "The Rescue":
Rescue"[[note]]Forget about being able to quickly train units, gathering XP for shipments, increasing overall attack, spawning healers or travois and/or increasing the population {{cap}}.[[/note]]:
** "Breed's Hill" is a HoldTheLine-style mission, where you need to keep troops inside of an area for 15 minutes in order to win. The first order of the day is to build War Huts nearby the area (if possible, closing the entrances) and near the two Fixed Guns at both extremes of the map, and keep both areas well populated. Next create Docks and spawn Canoes en masse, they'll be your only water support against the Galleys the enemy factions will field. Failure to do all of this will result in the enemies having an easy time conquering the strategicareas. And in ''Definitive Edition'' you won't have the Community Plaza assisting you with either XP, healers or training speed.
areas.
** "Saratoga" requires you to build three forts before your enemy does. And the enemy will send armies at you. Constantly. And in ''Definitive Edition'' you won't have the Community Plaza assisting you with either XP, healers, training speed or attack damage.
** "Breed's Hill" is a HoldTheLine-style mission, where you need to keep troops inside of an area for 15 minutes in order to win. The first order of the day is to build War Huts nearby the area (if possible, closing the entrances) and near the two Fixed Guns at both extremes of the map, and keep both areas well populated. Next create Docks and spawn Canoes en masse, they'll be your only water support against the Galleys the enemy factions will field. Failure to do all of this will result in the enemies having an easy time conquering the strategic
** "Saratoga" requires you to build three forts before your enemy does. And the enemy will send armies at you. Constantly.
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Why did I wrote this this way? :facepalm:
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* ''Fire'' (''The [=WarChiefs=]'') will be quite a challenge considering how limited your civ is at this stage, exacerbated by ''Definitive Edition'' ''not'' allowing you to build Community Plazas after "The Rescue":
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* ''Fire'' (''The [=WarChiefs=]'') will be is quite a challenge considering how limited your civ is at this stage, exacerbated by ''Definitive Edition'' ''not'' allowing you to build Community Plazas after "The Rescue":