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* It seems to be the developers' intention to make every endgame fight associated with Shiva extremely difficult and annoying to beat: the Spiritus Shiva fight has you fight a pair of Xiuhtecuhtlis that start off the fight by using Earthen Impact+ each, which petrifies a random character each until their next turn and can't be redirected with Lock debuff or aura, which naturally makes the initial setup for the fight that much more annoying and they also use this attack at specific HP thresholds, easily ruining your Force Time setups. Once you lower their HP below 90%, they start using their main mechanic, Howl, a stacking aura that reduces the BRV damage you do to them and allows them to deal extra HP damage if it's stacked high enough, but more importantly, if their aura is at maximum level, they use Hopeless Rain, which is a TotalPartyKill, and if their aura is at level 2 or higher, they cannot be killed. To lower the aura stacks, they need to be weak to one of the 3 main types of BRV damage and to be hit with that kind of BRV damage, which isn't too difficult, but here's where Howl+ comes in, which they use below 50% and 20%: to lower the stacks for this type of aura, it requires them to be weak to all 3 types of BRV damage (physical, ranged and magical) AND for them to be hit with an attack that ignores their DEF, something most characters can't do on a regular basis: as a bonus, if anyone in the party currently has a stacking normal buff or an overhead buff at 5 stacks or more, they gain a stack of aura for every player action, easily making the entire fight UnwinnableByMistake if you happen to use a character with one if they can't lower it normally, although you can work around it by using a summon when they're almost dead since they can't gain aura stacks during a summon. Their Force Time is also extremely crippling, as it lets them recover their HP at the start of their turn, makes you unable to gain EX charge, and most importantly, has a massive 500% maximum BRV reduction for your party, essentially making it impossible for you to do any HP damage while it's up, and to cancel it, you need to deal BRV damage with a Force skill that ignores their DEF, which only 2 characters in the game (Edgar and Raines) can do by default. If all of the above wasn't bad enough, they also gain another buff below 20% HP that you can't get rid of that massively increases their defense and reduces all BRV gains by a further 90%, making it extremely difficult to deal damage through it. And finally, since it's a Spiritus fight, there missions to beat the fight with specific crystal color, weapon type and realm restrictions and trying to do all 3 at the same time leaves very few plausible parties to beat the fight with.

to:

* It seems to be the developers' intention to make every endgame fight associated with Shiva extremely difficult and annoying to beat: the Spiritus Shiva fight has you fight a pair of Xiuhtecuhtlis that start off the fight by using Earthen Impact+ each, which petrifies a random character each until their next turn and can't be redirected with Lock debuff or aura, which naturally makes the initial setup for the fight that much more annoying and they also use this attack at specific HP thresholds, easily ruining your Force Time setups.setups, and if you push their thresholds too quickly during a burst or summon phase, both of them can end up using it twice if they're both still alive after it ends, which has the potential of getting your entire party petrified at the same time, resulting in a TotalPartyKill. Once you lower their HP below 90%, they start using their main mechanic, Howl, a stacking aura that reduces the BRV damage you do to them and allows them to deal extra HP damage if it's stacked high enough, but more importantly, if their aura is at maximum level, they use Hopeless Rain, which is a TotalPartyKill, and if their aura is at level 2 or higher, they cannot be killed. To lower the aura stacks, they need to be weak to one of the 3 main types of BRV damage and to be hit with that kind of BRV damage, which isn't too difficult, but here's where Howl+ comes in, which they use below 50% and 20%: to lower the stacks for this type of aura, it requires them to be weak to all 3 types of BRV damage (physical, ranged and magical) AND for them to be hit with an attack that ignores their DEF, something most characters can't do on a regular basis: as a bonus, if anyone in the party currently has a stacking normal buff or an overhead buff at 5 stacks or more, they gain a stack of aura for every player action, easily making the entire fight UnwinnableByMistake if you happen to use a character with one if they can't lower it normally, although you can work around it by using a summon when they're almost dead since they can't gain aura stacks during a summon. Their Force Time is also extremely crippling, as it lets them recover their HP at the start of their turn, makes you unable to gain EX charge, and most importantly, has a massive 500% maximum BRV reduction for your party, essentially making it impossible for you to do any HP damage while it's up, and to cancel it, you need to deal BRV damage with a Force skill that ignores their DEF, which only 2 characters in the game (Edgar and Raines) can do by default. If all of the above wasn't bad enough, they also gain another buff below 20% HP that you can't get rid of that massively increases their defense and reduces all BRV gains by a further 90%, making it extremely difficult to deal damage through it. And finally, since it's a Spiritus fight, there missions to beat the fight with specific crystal color, weapon type and realm restrictions and trying to do all 3 at the same time leaves very few plausible parties to beat the fight with.
Is there an issue? Send a MessageReason:
None


* It seems to be the developers' intention to make every endgame fight associated with Shiva extremely difficult and annoying to beat: the Spiritus Shiva fight has you fight a pair of Xiuhtecuhtlis that start off the fight by using Earthen Impact+ each, which petrifies a random character each until their next turn and can't be redirected with Lock debuff or aura, which naturally makes the initial setup for the fight that much more annoying and they also use this attack at specific HP thresholds, easily ruining your Force Time setups. Once you lower their HP below 90%, they start using their main mechanic, Howl, a stacking aura that reduces the BRV damage you do to them and allows them to deal extra HP damage if it's stacked high enough, but more importantly, if their aura is at maximum level, they use Hopeless Rain, which is a TotalPartyKill, and if their aura is at level 2 or higher, they cannot be killed. To lower the aura stacks, they need to be weak to one of the 3 main types of BRV damage and to be hit with that kind of BRV damage, which isn't too difficult, but here's where Howl+ comes in, which they use below 50% and 20%: to lower the stacks for this type of aura, it requires them to be weak to all 3 types of BRV damage (physical, ranged and magical) AND for them to be hit with an attack that ignores their DEF, something most characters can't do on a regular basis: as a bonus, if anyone in the party currently has a stacking normal buff or an overhead buff at 5 stacks or more, they gain a stack of aura for every player action, easily making the entire fight UnwinnableByMistake if you happen to use a character with one if they can't lower it normally, although you can work around it by using a summon when they're almost dead. Their Force Time is also extremely crippling, as it lets them recover their HP at the start of their turn, makes you unable to gain EX charge, and most importantly, has a massive 500% maximum BRV reduction for your party, essentially making it impossible for you to do any HP damage while it's up, and to cancel it, you need to deal BRV damage with a Force skill that ignores their DEF, which only 2 characters in the game (Edgar and Raines) can do by default. If all of the above wasn't bad enough, they also gain another buff below 20% HP that you can't get rid of that massively increases their defense and reduces all BRV gains by a further 90%, making it extremely difficult to deal damage through it. And finally, since it's a Spiritus fight, there missions to beat the fight with specific crystal color, weapon type and realm restrictions and trying to do all 3 at the same time leaves very few plausible parties to beat the fight with.

to:

* It seems to be the developers' intention to make every endgame fight associated with Shiva extremely difficult and annoying to beat: the Spiritus Shiva fight has you fight a pair of Xiuhtecuhtlis that start off the fight by using Earthen Impact+ each, which petrifies a random character each until their next turn and can't be redirected with Lock debuff or aura, which naturally makes the initial setup for the fight that much more annoying and they also use this attack at specific HP thresholds, easily ruining your Force Time setups. Once you lower their HP below 90%, they start using their main mechanic, Howl, a stacking aura that reduces the BRV damage you do to them and allows them to deal extra HP damage if it's stacked high enough, but more importantly, if their aura is at maximum level, they use Hopeless Rain, which is a TotalPartyKill, and if their aura is at level 2 or higher, they cannot be killed. To lower the aura stacks, they need to be weak to one of the 3 main types of BRV damage and to be hit with that kind of BRV damage, which isn't too difficult, but here's where Howl+ comes in, which they use below 50% and 20%: to lower the stacks for this type of aura, it requires them to be weak to all 3 types of BRV damage (physical, ranged and magical) AND for them to be hit with an attack that ignores their DEF, something most characters can't do on a regular basis: as a bonus, if anyone in the party currently has a stacking normal buff or an overhead buff at 5 stacks or more, they gain a stack of aura for every player action, easily making the entire fight UnwinnableByMistake if you happen to use a character with one if they can't lower it normally, although you can work around it by using a summon when they're almost dead.dead since they can't gain aura stacks during a summon. Their Force Time is also extremely crippling, as it lets them recover their HP at the start of their turn, makes you unable to gain EX charge, and most importantly, has a massive 500% maximum BRV reduction for your party, essentially making it impossible for you to do any HP damage while it's up, and to cancel it, you need to deal BRV damage with a Force skill that ignores their DEF, which only 2 characters in the game (Edgar and Raines) can do by default. If all of the above wasn't bad enough, they also gain another buff below 20% HP that you can't get rid of that massively increases their defense and reduces all BRV gains by a further 90%, making it extremely difficult to deal damage through it. And finally, since it's a Spiritus fight, there missions to beat the fight with specific crystal color, weapon type and realm restrictions and trying to do all 3 at the same time leaves very few plausible parties to beat the fight with.
Is there an issue? Send a MessageReason:
None


* It seems to be the developers' intention to make every endgame fight associated with Shiva extremely difficult and annoying to beat: the Spiritus Shiva fight has you fight a pair of Xiuhtecuhtlis that start off the fight by using Earthen Impact+ each, which petrifies a random character each until their next turn, which naturally makes the initial setup for the fight that much more annoying and they also use this attack at specific HP thresholds, easily ruining your Force Time setups. Once you lower their HP below 90%, they start using their main mechanic, Howl, a stacking aura that reduces the BRV damage you do to them and allows them to deal extra HP damage if it's stacked high enough, but more importantly, if their aura is at maximum level, they use Hopeless Rain, which is a TotalPartyKill, and if their aura is at level 2 or higher, they cannot be killed. To lower the aura stacks, they need to be weak to one of the 3 main types of BRV damage and to be hit with that kind of BRV damage, which isn't too difficult, but here's where Howl+ comes in, which they use below 50% and 20%: to lower the stacks for this type of aura, it requires them to be weak to all 3 types of BRV damage (physical, ranged and magical) AND for them to be hit with an attack that ignores their DEF, something most characters can't do on a regular basis: as a bonus, if anyone in the party currently has a stacking normal buff or an overhead buff at 5 stacks or more, they gain a stack of aura for every player action, easily making the entire fight UnwinnableByMistake if you happen to use a character with one if they can't lower it normally, although you can work around it by using a summon when they're almost dead. Their Force Time is also extremely crippling, as it lets them recover their HP at the start of their turn, makes you unable to gain EX charge, and most importantly, has a massive 500% maximum BRV reduction for your party, essentially making it impossible for you to do any HP damage while it's up, and to cancel it, you need to deal BRV damage with a Force skill that ignores their DEF, which only 2 characters in the game (Edgar and Raines) can do by default. If all of the above wasn't bad enough, they also gain another buff below 20% HP that you can't get rid of that massively increases their defense and reduces all BRV gains by a further 90%, making it extremely difficult to deal damage through it. And finally, since it's a Spiritus fight, there missions to beat the fight with specific crystal color, weapon type and realm restrictions and trying to do all 3 at the same time leaves very few plausible parties to beat the fight with.

to:

* It seems to be the developers' intention to make every endgame fight associated with Shiva extremely difficult and annoying to beat: the Spiritus Shiva fight has you fight a pair of Xiuhtecuhtlis that start off the fight by using Earthen Impact+ each, which petrifies a random character each until their next turn, turn and can't be redirected with Lock debuff or aura, which naturally makes the initial setup for the fight that much more annoying and they also use this attack at specific HP thresholds, easily ruining your Force Time setups. Once you lower their HP below 90%, they start using their main mechanic, Howl, a stacking aura that reduces the BRV damage you do to them and allows them to deal extra HP damage if it's stacked high enough, but more importantly, if their aura is at maximum level, they use Hopeless Rain, which is a TotalPartyKill, and if their aura is at level 2 or higher, they cannot be killed. To lower the aura stacks, they need to be weak to one of the 3 main types of BRV damage and to be hit with that kind of BRV damage, which isn't too difficult, but here's where Howl+ comes in, which they use below 50% and 20%: to lower the stacks for this type of aura, it requires them to be weak to all 3 types of BRV damage (physical, ranged and magical) AND for them to be hit with an attack that ignores their DEF, something most characters can't do on a regular basis: as a bonus, if anyone in the party currently has a stacking normal buff or an overhead buff at 5 stacks or more, they gain a stack of aura for every player action, easily making the entire fight UnwinnableByMistake if you happen to use a character with one if they can't lower it normally, although you can work around it by using a summon when they're almost dead. Their Force Time is also extremely crippling, as it lets them recover their HP at the start of their turn, makes you unable to gain EX charge, and most importantly, has a massive 500% maximum BRV reduction for your party, essentially making it impossible for you to do any HP damage while it's up, and to cancel it, you need to deal BRV damage with a Force skill that ignores their DEF, which only 2 characters in the game (Edgar and Raines) can do by default. If all of the above wasn't bad enough, they also gain another buff below 20% HP that you can't get rid of that massively increases their defense and reduces all BRV gains by a further 90%, making it extremely difficult to deal damage through it. And finally, since it's a Spiritus fight, there missions to beat the fight with specific crystal color, weapon type and realm restrictions and trying to do all 3 at the same time leaves very few plausible parties to beat the fight with.
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Nevermind, vivi doesn't work afterall


* It seems to be the developers' intention to make every endgame fight associated with Shiva extremely difficult and annoying to beat: the Spiritus Shiva fight has you fight a pair of Xiuhtecuhtlis that start off the fight by using Earthen Impact+ each, which petrifies a random character each until their next turn, which naturally makes the initial setup for the fight that much more annoying and they also use this attack at specific HP thresholds, easily ruining your Force Time setups. Once you lower their HP below 90%, they start using their main mechanic, Howl, a stacking aura that reduces the BRV damage you do to them and allows them to deal extra HP damage if it's stacked high enough, but more importantly, if their aura is at maximum level, they use Hopeless Rain, which is a TotalPartyKill, and if their aura is at level 2 or higher, they cannot be killed. To lower the aura stacks, they need to be weak to one of the 3 main types of BRV damage and to be hit with that kind of BRV damage, which isn't too difficult, but here's where Howl+ comes in, which they use below 50% and 20%: to lower the stacks for this type of aura, it requires them to be weak to all 3 types of BRV damage (physical, ranged and magical) AND for them to be hit with an attack that ignores their DEF, something most characters can't do on a regular basis: as a bonus, if anyone in the party currently has a stacking normal buff or an overhead buff at 5 stacks or more, they gain a stack of aura for every player action, easily making the entire fight UnwinnableByMistake if you happen to use a character with one if they can't lower it normally, although you can work around it by using a summon when they're almost dead. Their Force Time is also extremely crippling, as it lets them recover their HP at the start of their turn, makes you unable to gain EX charge, and most importantly, has a massive 500% maximum BRV reduction for your party, essentially making it impossible for you to do any HP damage while it's up, and to cancel it, you need to deal BRV damage with a Force skill that ignores their DEF, which only 3 characters in the game (Edgar, Raines and Vivi) can do by default. If all of the above wasn't bad enough, they also gain another buff below 20% HP that you can't get rid of that massively increases their defense and reduces all BRV gains by a further 90%, making it extremely difficult to deal damage through it. And finally, since it's a Spiritus fight, there missions to beat the fight with specific crystal color, weapon type and realm restrictions and trying to do all 3 at the same time leaves very few plausible parties to beat the fight with.

to:

* It seems to be the developers' intention to make every endgame fight associated with Shiva extremely difficult and annoying to beat: the Spiritus Shiva fight has you fight a pair of Xiuhtecuhtlis that start off the fight by using Earthen Impact+ each, which petrifies a random character each until their next turn, which naturally makes the initial setup for the fight that much more annoying and they also use this attack at specific HP thresholds, easily ruining your Force Time setups. Once you lower their HP below 90%, they start using their main mechanic, Howl, a stacking aura that reduces the BRV damage you do to them and allows them to deal extra HP damage if it's stacked high enough, but more importantly, if their aura is at maximum level, they use Hopeless Rain, which is a TotalPartyKill, and if their aura is at level 2 or higher, they cannot be killed. To lower the aura stacks, they need to be weak to one of the 3 main types of BRV damage and to be hit with that kind of BRV damage, which isn't too difficult, but here's where Howl+ comes in, which they use below 50% and 20%: to lower the stacks for this type of aura, it requires them to be weak to all 3 types of BRV damage (physical, ranged and magical) AND for them to be hit with an attack that ignores their DEF, something most characters can't do on a regular basis: as a bonus, if anyone in the party currently has a stacking normal buff or an overhead buff at 5 stacks or more, they gain a stack of aura for every player action, easily making the entire fight UnwinnableByMistake if you happen to use a character with one if they can't lower it normally, although you can work around it by using a summon when they're almost dead. Their Force Time is also extremely crippling, as it lets them recover their HP at the start of their turn, makes you unable to gain EX charge, and most importantly, has a massive 500% maximum BRV reduction for your party, essentially making it impossible for you to do any HP damage while it's up, and to cancel it, you need to deal BRV damage with a Force skill that ignores their DEF, which only 3 2 characters in the game (Edgar, Raines (Edgar and Vivi) Raines) can do by default. If all of the above wasn't bad enough, they also gain another buff below 20% HP that you can't get rid of that massively increases their defense and reduces all BRV gains by a further 90%, making it extremely difficult to deal damage through it. And finally, since it's a Spiritus fight, there missions to beat the fight with specific crystal color, weapon type and realm restrictions and trying to do all 3 at the same time leaves very few plausible parties to beat the fight with.
Is there an issue? Send a MessageReason:
None


* It seems to be the developers' intention to make every endgame fight associated with Shiva extremely difficult and annoying to beat: the Spiritus Shiva fight has you fight a pair of Xiuhtecuhtlis that start off the fight by using Earthen Impact+ each, which petrifies a random character each until their next turn, which naturally makes the initial setup for the fight that much more annoying and they also use this attack at specific HP thresholds, easily ruining your Force Time setups. Once you lower their HP below 90%, they start using their main mechanic, Howl, a stacking aura that reduces the BRV damage you do to them and allows them to deal extra HP damage if it's stacked high enough, but more importantly, if their aura is at maximum level, they use Hopeless Rain, which is a TotalPartyKill, and if their aura is at level 2 or higher, they cannot be killed. To lower the aura stacks, they need to be weak to one of the 3 main types of BRV damage and to be hit with that kind of BRV damage, which isn't too difficult, but here's where Howl+ comes in, which they use below 50% and 20%: to lower the stacks for this type of aura, it requires them to be weak to all 3 types of BRV damage (physical, ranged and magical) AND for them to be hit with an attack that ignores their DEF, something most characters can't do on a regular basis: as a bonus, if anyone in the party currently has a stacking normal buff or an overhead buff at 5 stacks or more, they gain a stack of aura for every player action, easily making the entire fight UnwinnableByMistake if you happen to use a character with one if they can't lower it normally, although you can work around it by using a summon when they're almost dead. Their Force Time is also extremely crippling, as it lets them recover their HP at the start of their turn, makes you unable to gain EX charge, and most importantly, has a massive 500% maximum BRV reduction for your party, essentially making it impossible for you to do any HP damage while it's up, and to cancel it, you need to deal BRV damage with a Force skill that ignores their DEF, which only 2 characters in the game can do by default. If all of the above wasn't bad enough, they also gain another buff below 20% HP that you can't get rid of that massively increases their defense and reduces all BRV gains by a further 90%, making it extremely difficult to deal damage through it. And finally, since it's a Spiritus fight, there missions to beat the fight with specific crystal color, weapon type and realm restrictions and trying to do all 3 at the same time leaves very few plausible parties to beat the fight with.

to:

* It seems to be the developers' intention to make every endgame fight associated with Shiva extremely difficult and annoying to beat: the Spiritus Shiva fight has you fight a pair of Xiuhtecuhtlis that start off the fight by using Earthen Impact+ each, which petrifies a random character each until their next turn, which naturally makes the initial setup for the fight that much more annoying and they also use this attack at specific HP thresholds, easily ruining your Force Time setups. Once you lower their HP below 90%, they start using their main mechanic, Howl, a stacking aura that reduces the BRV damage you do to them and allows them to deal extra HP damage if it's stacked high enough, but more importantly, if their aura is at maximum level, they use Hopeless Rain, which is a TotalPartyKill, and if their aura is at level 2 or higher, they cannot be killed. To lower the aura stacks, they need to be weak to one of the 3 main types of BRV damage and to be hit with that kind of BRV damage, which isn't too difficult, but here's where Howl+ comes in, which they use below 50% and 20%: to lower the stacks for this type of aura, it requires them to be weak to all 3 types of BRV damage (physical, ranged and magical) AND for them to be hit with an attack that ignores their DEF, something most characters can't do on a regular basis: as a bonus, if anyone in the party currently has a stacking normal buff or an overhead buff at 5 stacks or more, they gain a stack of aura for every player action, easily making the entire fight UnwinnableByMistake if you happen to use a character with one if they can't lower it normally, although you can work around it by using a summon when they're almost dead. Their Force Time is also extremely crippling, as it lets them recover their HP at the start of their turn, makes you unable to gain EX charge, and most importantly, has a massive 500% maximum BRV reduction for your party, essentially making it impossible for you to do any HP damage while it's up, and to cancel it, you need to deal BRV damage with a Force skill that ignores their DEF, which only 2 3 characters in the game (Edgar, Raines and Vivi) can do by default. If all of the above wasn't bad enough, they also gain another buff below 20% HP that you can't get rid of that massively increases their defense and reduces all BRV gains by a further 90%, making it extremely difficult to deal damage through it. And finally, since it's a Spiritus fight, there missions to beat the fight with specific crystal color, weapon type and realm restrictions and trying to do all 3 at the same time leaves very few plausible parties to beat the fight with.
Is there an issue? Send a MessageReason:
None


* It seems to be the developers' intention to make every endgame fight associated with Shiva extremely difficult and annoying to beat: the Spiritus Shiva fight has you fight a pair of Xiuhtecuhtlis that start off the fight by using Earthen Impact+ each, which petrifies a random character each until their next turn, which naturally makes the initial setup for the fight that much more annoying and they also use this attack at specific HP thresholds, easily ruining your Force Time setups. Once you lower their HP below 90%, they start using their main mechanic, Howl, a stacking aura that reduces the BRV damage you do to them and allows them to deal extra HP damage if it's stacked high enough, but more importantly, if their aura is at maximum level, they use Hopeless Rain, which is a TotalPartyKill, and if their aura is at level 2 or higher, they cannot be killed. To lower the aura stacks, they need to be weak to a one of the 3 main types of BRV damage and to be hit with that kind of BRV damage, which isn't too difficult, but here's where Howl+ comes in, which they use below 50% and 20%: to lower the stacks for this type of aura, it requires them to be weak to all 3 types of BRV damage (physical, ranged and magical) AND for them to be hit with an attack that ignores their DEF, something most characters can't do on a regular basis. Their Force Time is also extremely crippling, as it lets them recover their HP at the start of their turn, makes you unable to gain EX charge, and most importantly, has a massive 500% maximum BRV reduction for your party, essentially making it impossible for you to do any HP damage while it's up, and to cancel it, you need to deal BRV damage with a Force skill that ignores their DEF, which only 2 characters in the game can do by default. If all of the above wasn't bad enough, they also gain another buff below 20% HP that you can't get rid of that massively increases their defense and reduces all BRV gains by a further 90%, making it extremely difficult to deal damage through it. And finally, since it's a Spiritus fight, there missions to beat the fight with specific crystal color, weapon type and realm restrictions and trying to do all 3 at the same time leaves very few plausible parties to beat the fight with.

to:

* It seems to be the developers' intention to make every endgame fight associated with Shiva extremely difficult and annoying to beat: the Spiritus Shiva fight has you fight a pair of Xiuhtecuhtlis that start off the fight by using Earthen Impact+ each, which petrifies a random character each until their next turn, which naturally makes the initial setup for the fight that much more annoying and they also use this attack at specific HP thresholds, easily ruining your Force Time setups. Once you lower their HP below 90%, they start using their main mechanic, Howl, a stacking aura that reduces the BRV damage you do to them and allows them to deal extra HP damage if it's stacked high enough, but more importantly, if their aura is at maximum level, they use Hopeless Rain, which is a TotalPartyKill, and if their aura is at level 2 or higher, they cannot be killed. To lower the aura stacks, they need to be weak to a one of the 3 main types of BRV damage and to be hit with that kind of BRV damage, which isn't too difficult, but here's where Howl+ comes in, which they use below 50% and 20%: to lower the stacks for this type of aura, it requires them to be weak to all 3 types of BRV damage (physical, ranged and magical) AND for them to be hit with an attack that ignores their DEF, something most characters can't do on a regular basis.basis: as a bonus, if anyone in the party currently has a stacking normal buff or an overhead buff at 5 stacks or more, they gain a stack of aura for every player action, easily making the entire fight UnwinnableByMistake if you happen to use a character with one if they can't lower it normally, although you can work around it by using a summon when they're almost dead. Their Force Time is also extremely crippling, as it lets them recover their HP at the start of their turn, makes you unable to gain EX charge, and most importantly, has a massive 500% maximum BRV reduction for your party, essentially making it impossible for you to do any HP damage while it's up, and to cancel it, you need to deal BRV damage with a Force skill that ignores their DEF, which only 2 characters in the game can do by default. If all of the above wasn't bad enough, they also gain another buff below 20% HP that you can't get rid of that massively increases their defense and reduces all BRV gains by a further 90%, making it extremely difficult to deal damage through it. And finally, since it's a Spiritus fight, there missions to beat the fight with specific crystal color, weapon type and realm restrictions and trying to do all 3 at the same time leaves very few plausible parties to beat the fight with.

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