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* 令和 (Reiwa) Challenge. [[OhCrap How do we explain this?]] The Expert charts are rated a 10/11. Normally, a challenge chart with that type of expert rating would have at least a 15/16. This song? Nope. [[DifficultySpike An 18 on both]] and with [[GiantSpaceFleaFromNowhere twice the amount of steps]]. For a 142 BPM, licensed J-pop song that is not even a boss song, throwing in 1/16th jackhammers and 1/24 runs with deep crossovers resulted (especially on the double chart) in many comparisons to the infamous [[TrollingCreator "Hot Issue" D26]] from ''VideoGame/PumpItUp''. In fact, it was reported that Goldenbomber's lead singer specifically suggested this chart be made.

to:

* 令和 (Reiwa) Challenge. [[OhCrap How do we explain this?]] The Expert charts are rated a 10/11. Normally, a challenge chart with that type of expert rating would have at least a 15/16. This song? Nope. [[DifficultySpike An 18 on both]] and with [[GiantSpaceFleaFromNowhere twice the amount of steps]]. For a 142 BPM, licensed J-pop song (specifically, one produced by recurring ''beatmania'' producer [=Dj MASS Mad Izm*=]) that is not even a boss song, throwing in 1/16th jackhammers and 1/24 runs with deep crossovers resulted (especially on the double chart) in many comparisons to the infamous [[TrollingCreator "Hot Issue" D26]] from ''VideoGame/PumpItUp''. In fact, it was reported that Goldenbomber's lead singer specifically suggested this chart be made.
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None


* 令和 (Reiwa) Challenge. [[OhCrap How do we explain this?]] The Expert charts are rated a 10/11. Normally, a challenge chart with that type of expert rating would have at least a 15/16. This song? Nope. [[DifficultySpike An 18 on both]] and with [[GiantSpaceFleaFromNowhere twice the amount of steps]]. For a 142 BPM, licensed J-pop song that is not even a boss song, throwing in 1/16th jackhammers and 1/24 runs with deep crossovers resulted (especially on the double chart) in many comparisons to the infamous [[TrollingCreator "Hot Issue" D26]] from ''VideoGame/PumpItUp''.
* Continuing the trend of Challenge charts that are 18 but don't feel like a 18, from VideoGame/{{Jubeat}} we have 量子の海のリントヴルム (Ryoushi no umi no Lindwurm). Only available to those who purchased the two Jubeat packs on ''[=DanceDanceRevolution GRAND PRIX=]'' with an active suscription will unlock it on ''A3'' (purchasing the second pack will get you the song, both packs will give you the Challenge chart). This chart looks like the unholy child of both Unreal and NGO, with ''many'' stepjumps through the song and almost as many notes as the former's Expert and the latter's Challenge ''combined!'' And with random 24th streams designed to make you throw up! Yeah...maybe you should think twice before purchasing those packs.

to:

* 令和 (Reiwa) Challenge. [[OhCrap How do we explain this?]] The Expert charts are rated a 10/11. Normally, a challenge chart with that type of expert rating would have at least a 15/16. This song? Nope. [[DifficultySpike An 18 on both]] and with [[GiantSpaceFleaFromNowhere twice the amount of steps]]. For a 142 BPM, licensed J-pop song that is not even a boss song, throwing in 1/16th jackhammers and 1/24 runs with deep crossovers resulted (especially on the double chart) in many comparisons to the infamous [[TrollingCreator "Hot Issue" D26]] from ''VideoGame/PumpItUp''.
''VideoGame/PumpItUp''. In fact, it was reported that Goldenbomber's lead singer specifically suggested this chart be made.
* Continuing the trend of Challenge charts that are 18 but don't feel like a 18, from VideoGame/{{Jubeat}} we have 量子の海のリントヴルム (Ryoushi no umi no Lindwurm). Only available to those who purchased the two Jubeat packs on ''[=DanceDanceRevolution GRAND PRIX=]'' with an active suscription subscription will unlock it on ''A3'' (purchasing the second pack will get you the song, both packs will give you the Challenge chart). This chart looks like the unholy child of both Unreal and NGO, with ''many'' stepjumps through the song and almost as many notes as the former's Expert and the latter's Challenge ''combined!'' And with random 24th streams designed to make you throw up! Yeah...maybe you should think twice before purchasing those packs.
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Up to Eleven is now defunct


* The Challenge/Oni Courses have [[UpToEleven given a Supernova explosion in difficulty increase since Extreme]], adding a lot more Challenge Courses with 10s in them.

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* The Challenge/Oni Courses have [[UpToEleven given a Supernova explosion in difficulty increase since Extreme]], Extreme, adding a lot more Challenge Courses with 10s in them.



** To elaborate on Dead End (Groove Radar Special), or ''[[FanNickname DEGRS]]'', much of its difficulty stems from its... unusual chart style. Many of the steps are very uncomfortable to play and/or leave the player in awkward positions. A few examples of these types of steps within the chart are [[BreadEggsBreadedEggs 16th crossovers, spins, holds, crossovers into spins that lead into holds]], 16th jackhammers into jumps, altered notations to throw the player off further, and a particularly infamous section with ''16th jackhammer jumps''. [[UpToEleven Yes, you read that right]]. Keep in mind the BPM's 190, so it's like 8ths at 380 doing all of this. More often than not, the best solution is to cheese and power your way through these awkward sections, which isn't exactly the easiest thing to do. For the longest time, the chart was widely considered impossible to [[FlawlessVictory Perfect Full Combo]] because of the "techniques"...until almost ten years later, [[https://www.youtube.com/watch?v=UpIfg2JgY64 when rhythm game veteran Chris "iamchris4life" Chike accomplished this very feat]].

to:

** To elaborate on Dead End (Groove Radar Special), or ''[[FanNickname DEGRS]]'', much of its difficulty stems from its... unusual chart style. Many of the steps are very uncomfortable to play and/or leave the player in awkward positions. A few examples of these types of steps within the chart are [[BreadEggsBreadedEggs 16th crossovers, spins, holds, crossovers into spins that lead into holds]], 16th jackhammers into jumps, altered notations to throw the player off further, and a particularly infamous section with ''16th jackhammer jumps''. [[UpToEleven Yes, you read that right]]. Keep in mind the BPM's 190, so it's like 8ths at 380 doing all of this. More often than not, the best solution is to cheese and power your way through these awkward sections, which isn't exactly the easiest thing to do. For the longest time, the chart was widely considered impossible to [[FlawlessVictory Perfect Full Combo]] because of the "techniques"...until almost ten years later, [[https://www.youtube.com/watch?v=UpIfg2JgY64 when rhythm game veteran Chris "iamchris4life" Chike accomplished this very feat]].



** Oh, and the Challenge chart? It's rated 19 and it contains [[UpToEleven 16th notes at 360 BPM.]] No, that wasn't a typo, [[https://www.youtube.com/watch?v=5CVHRfHNy9U see for yourself.]]

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** Oh, and the Challenge chart? It's rated 19 and it contains [[UpToEleven 16th notes at 360 BPM.]] BPM. No, that wasn't a typo, [[https://www.youtube.com/watch?v=5CVHRfHNy9U see for yourself.]]



** Its [[https://www.youtube.com/watch?v=58EyqDSOUck challenge chart]] is yet another [[HarderThanHard 19]], more than warranted with its streams loaded with crossovers, 160 bpm sections full of 16th streams with 24th streams peppered in, a very complex slowdown/speedup section, speed up sections with even more streams with tons of crossovers (Including one reminiscent of Healing-D-Vision's infamous crossover stream, but at [[UpToEleven 420 bpm]]), and a semi-final section that eventually reaches 840 bpm. Oh, and did we mention the chart is (initially) only available when playing the song as an extra stage, [[FourIsDeath meaning you can't miss any more than 3 notes]]?

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** Its [[https://www.youtube.com/watch?v=58EyqDSOUck challenge chart]] is yet another [[HarderThanHard 19]], more than warranted with its streams loaded with crossovers, 160 bpm sections full of 16th streams with 24th streams peppered in, a very complex slowdown/speedup section, speed up sections with even more streams with tons of crossovers (Including one reminiscent of Healing-D-Vision's infamous crossover stream, but at [[UpToEleven 420 bpm]]), bpm), and a semi-final section that eventually reaches 840 bpm. Oh, and did we mention the chart is (initially) only available when playing the song as an extra stage, [[FourIsDeath meaning you can't miss any more than 3 notes]]?



* In celebration of the franchise's 20th Anniversary, brand new remixes of songs from older eras of DDR have been released for DDR A. One of them is ''MAX 360'', a remix of MAX 300 from ''DDRMAX''. Its Expert Chart on Singles currently boasts a whopping 888 steps, the highest of any Expert Chart and the second highest overall, behind the aforementioned ENDYMION. The steps are fast and relentless, in keeping with the spirit of the ''MAX'' song series. [[HilariousInHindsight Imagine if it had]] [[UpToEleven a Challenge chart]]...

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* In celebration of the franchise's 20th Anniversary, brand new remixes of songs from older eras of DDR have been released for DDR A. One of them is ''MAX 360'', a remix of MAX 300 from ''DDRMAX''. Its Expert Chart on Singles currently boasts a whopping 888 steps, the highest of any Expert Chart and the second highest overall, behind the aforementioned ENDYMION. The steps are fast and relentless, in keeping with the spirit of the ''MAX'' song series. [[HilariousInHindsight Imagine if it had]] [[UpToEleven a Challenge chart]]...
chart...
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According to remywiki, MEGALOVANIA CSP's "hand" was patched in May 31, 2022.


* [[VideoGame/{{Undertale}} Do you wanna have a bad time?]] Then look no further than "MEGALOVANIA", added in the May 19, 2022 update. Yes, the [[spoiler:Sans boss fight]] theme from ''Undertale''. Rated an 18 on both Single and Double play and with Shock Arrows all over the place, with the Double Challenge chart in particular having the most Shock Arrows of ''any chart in the series'' and the [[https://pbs.twimg.com/media/FTr9UkOaIAAfWIT?format=jpg&name=small largest groove radar in the game that broke the scale]]. Don't think that you're safe from Shock Arrows on the lower difficulties, because they are present on Difficult and Expert difficulties as well, a first for the series! Oh, and expect a part where 3 arrows are present in 1 line (1 hold but 2-arrow jump), reminding you of Uh La La La. [[SurpriseDifficulty And you thought]] only Konami originals and ''VideoGame/TouhouProject'' remixes were eligible for boss charts...

to:

* [[VideoGame/{{Undertale}} Do you wanna have a bad time?]] Then look no further than "MEGALOVANIA", added in the May 19, 2022 update. Yes, the [[spoiler:Sans boss fight]] theme from ''Undertale''. Rated an 18 on both Single and Double play and with Shock Arrows all over the place, with the Double Challenge chart in particular having the most Shock Arrows of ''any chart in the series'' and the [[https://pbs.twimg.com/media/FTr9UkOaIAAfWIT?format=jpg&name=small largest groove radar in the game that broke the scale]]. Don't think that you're safe from Shock Arrows on the lower difficulties, because they are present on Difficult and Expert difficulties as well, a first for the series! Oh, and expect before it was patched on May 31, 2022, there was a part where 3 arrows are were present in 1 line (1 hold but 2-arrow jump), reminding you of Uh La La La. [[SurpriseDifficulty And you thought]] only Konami originals and ''VideoGame/TouhouProject'' remixes were eligible for boss charts...
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None


People would have the right to feel ParanoiaFuel here even without the spoopy background video. The Difficult [[https://www.youtube.com/watch?v=vQ8I-h6dOA0&feature=related single]] and [[https://www.youtube.com/watch?v=IhIAe8antbo double]] are two of the hardest Difficult charts of all time, and some say Single should be a 16 (there are no 16's on Difficult even in A20+). Both are jumpfests, like slower Fascination Eternal Love Mixes, though Single gets much easier in the second half. Expert cuts down on jumps but adds more stream, with tricky crossovers at the end (cross over on the second arrow, not the fourth). Challenge is hard even for an 18. Almost every step in the first half is part of a crossover or a jump, including crossovers into jumps at 300 BPM. The slowdown includes reading streams just as fast but compressed into 1/4 the spacing, and streams of twelfth jacks as fast as MAX 300's last few notes. The ending is more of the first half.

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People would have the right to feel ParanoiaFuel here even without the spoopy background video. The Difficult [[https://www.youtube.com/watch?v=vQ8I-h6dOA0&feature=related single]] and [[https://www.youtube.com/watch?v=IhIAe8antbo double]] are two of the hardest Difficult charts of all time, and some say Single should be a 16 (there are were no 16's on Difficult even in A20+).until A3). Both are jumpfests, like slower Fascination Eternal Love Mixes, though Single gets much easier in the second half. Expert cuts down on jumps but adds more stream, with tricky crossovers at the end (cross over on the second arrow, not the fourth). Challenge is hard even for an 18. Almost every step in the first half is part of a crossover or a jump, including crossovers into jumps at 300 BPM. The slowdown includes reading streams just as fast but compressed into 1/4 the spacing, and streams of twelfth jacks as fast as MAX 300's last few notes. The ending is more of the first half.

Added: 411

Changed: -42

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Sorry, another TOB that came up in the same Jubeat pack as the last.


* Continuing the trend of Challenge charts that are 18 but don't feel like a 18, from VideoGame/{{Jubeat}} we have 量子の海のリントヴルム (Ryoushi no umi no Lindworm). Only available to those who purchased the two Jubeat packs on ''[=DanceDanceRevolution GRAND PRIX=]'' with an active suscription will unlock it on ''A3'' (purchasing the second pack will get you the song, both packs will give you the Challenge chart). This chart looks like the unholy child of both Unreal and NGO, with ''many'' stepjumps through the song and almost as many notes as the former's Expert and the latter's Challenge ''combined!'' And with random 24th streams designed to make you throw up! Yeah...maybe you should think twice before purchasing those packs.

to:

* Continuing the trend of Challenge charts that are 18 but don't feel like a 18, from VideoGame/{{Jubeat}} we have 量子の海のリントヴルム (Ryoushi no umi no Lindworm).Lindwurm). Only available to those who purchased the two Jubeat packs on ''[=DanceDanceRevolution GRAND PRIX=]'' with an active suscription will unlock it on ''A3'' (purchasing the second pack will get you the song, both packs will give you the Challenge chart). This chart looks like the unholy child of both Unreal and NGO, with ''many'' stepjumps through the song and almost as many notes as the former's Expert and the latter's Challenge ''combined!'' And with random 24th streams designed to make you throw up! Yeah...maybe you should think twice before purchasing those packs.packs.
** From the same two packs, you can also unlock Megalara Garuda for ''A3'' (yes, the song with at least a 10 in ''all'' difficulties in its home series). And so, Bemani decided that for sake of doing a MythologyGag: The Challenge chart would have an 18 and the Expert a 17. So what does that mean? ''The very first 16 on Difficult!'' And it lives up to this rating regardless of the aforementioned MythologyGag.
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Added new TOB for DDR A3.

Added DiffLines:

* Continuing the trend of Challenge charts that are 18 but don't feel like a 18, from VideoGame/{{Jubeat}} we have 量子の海のリントヴルム (Ryoushi no umi no Lindworm). Only available to those who purchased the two Jubeat packs on ''[=DanceDanceRevolution GRAND PRIX=]'' with an active suscription will unlock it on ''A3'' (purchasing the second pack will get you the song, both packs will give you the Challenge chart). This chart looks like the unholy child of both Unreal and NGO, with ''many'' stepjumps through the song and almost as many notes as the former's Expert and the latter's Challenge ''combined!'' And with random 24th streams designed to make you throw up! Yeah...maybe you should think twice before purchasing those packs.
Is there an issue? Send a MessageReason:
None


* 令和 (Reiwa) Challenge. [[OhCrap How do we explain this?]] The Expert charts are rated a 10/11. Normally, a challenge chart with that type of expert rating would have at least a 15/16. This song? Nope. [[DifficultySpike An 18 on both]] and with [[GiantSpaceFleaFromNowhere twice the amount of steps]]. For a 142 BPM, licensed J-pop song that is not even a boss song, throwing in 1/16th jackhammers and 1/24 runs with deep crossovers resulted in many comparisons to the infamous [[TrollingCreator "Hot Issue" D26]] from ''[[VideoGame/PumpItUp Pump It Up Fiesta 2]]''.

to:

* 令和 (Reiwa) Challenge. [[OhCrap How do we explain this?]] The Expert charts are rated a 10/11. Normally, a challenge chart with that type of expert rating would have at least a 15/16. This song? Nope. [[DifficultySpike An 18 on both]] and with [[GiantSpaceFleaFromNowhere twice the amount of steps]]. For a 142 BPM, licensed J-pop song that is not even a boss song, throwing in 1/16th jackhammers and 1/24 runs with deep crossovers resulted (especially on the double chart) in many comparisons to the infamous [[TrollingCreator "Hot Issue" D26]] from ''[[VideoGame/PumpItUp Pump It Up Fiesta 2]]''.''VideoGame/PumpItUp''.
Is there an issue? Send a MessageReason:
None


* 令和 (Reiwa) Challenge. [[OhCrap How do we explain this?]] The Expert charts are rated a 10/11. Normally, a challenge chart with that type of expert rating would have at least a 15/16. This song? Nope. [[DifficultySpike An 18 on both]] and with [[GiantSpaceFleaFromNowhere twice the amount of notes to press.]] For a 142 BPM song that is not even a boss song, throwing in 1/16th jackhammers and 1/24 runs with deep crossovers question if Konami has taken a playbook from [[VideoGame/PumpItUp Pump It Up Fiesta 2's]] [[TrollingCreator Hot Issue D26]] just to make the game harder than it should so that people won't get a perfect Marvelous Full Combo 1,000,000 score for licensed songs. (Un)fortunately, this song is [[NoExportForYou not available in North America nor Europe]].

to:

* 令和 (Reiwa) Challenge. [[OhCrap How do we explain this?]] The Expert charts are rated a 10/11. Normally, a challenge chart with that type of expert rating would have at least a 15/16. This song? Nope. [[DifficultySpike An 18 on both]] and with [[GiantSpaceFleaFromNowhere twice the amount of notes to press.]] steps]]. For a 142 BPM BPM, licensed J-pop song that is not even a boss song, throwing in 1/16th jackhammers and 1/24 runs with deep crossovers question if Konami has taken a playbook resulted in many comparisons to the infamous [[TrollingCreator "Hot Issue" D26]] from [[VideoGame/PumpItUp ''[[VideoGame/PumpItUp Pump It Up Fiesta 2's]] [[TrollingCreator Hot Issue D26]] just to make the game harder than it should so that people won't get a perfect Marvelous Full Combo 1,000,000 score for licensed songs. (Un)fortunately, this song is [[NoExportForYou not available in North America nor Europe]].
2]]''.
Is there an issue? Send a MessageReason:
None


* 令和 (Reiwa) Challenge. [[OhCrap How do we explain this?]] The Expert charts are rated a 10/11. Normally, a challenge chart with that type of expert rating would have at least a 15/16. This song? Nope. [[DifficultySpike An 18 on both]] and with twice the amount of notes to press. For a 142 BPM song, throwing in 1/16th jackhammers and 1/24 runs with deep crossovers question if Konami has taken a playbook from [[VideoGame/PumpItUp Pump It Up Fiesta 2's]] [[TrollingCreator Hot Issue D26]] just to make the game harder than it should so that people won't get a perfect Marvelous Full Combo 1,000,000 score for licensed songs. (Un)fortunately, this song is [[NoExportForYou not available in North America nor Europe]].

to:

* 令和 (Reiwa) Challenge. [[OhCrap How do we explain this?]] The Expert charts are rated a 10/11. Normally, a challenge chart with that type of expert rating would have at least a 15/16. This song? Nope. [[DifficultySpike An 18 on both]] and with [[GiantSpaceFleaFromNowhere twice the amount of notes to press. press.]] For a 142 BPM song that is not even a boss song, throwing in 1/16th jackhammers and 1/24 runs with deep crossovers question if Konami has taken a playbook from [[VideoGame/PumpItUp Pump It Up Fiesta 2's]] [[TrollingCreator Hot Issue D26]] just to make the game harder than it should so that people won't get a perfect Marvelous Full Combo 1,000,000 score for licensed songs. (Un)fortunately, this song is [[NoExportForYou not available in North America nor Europe]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* 令和 (Reiwa) Challenge. [[OhCrap How do we explain this?]] The Expert charts are rated a 10/11. Normally, a challenge chart with that type of expert rating would have at least a 15/16. This song? Nope. [[DifficultySpike An 18 on both]] and with twice the amount of notes to press. For a 142 BPM song, throwing in 1/16th jackhammers and 1/24 runs with deep crossovers question if Konami has taken a playbook from [[VideoGame/PumpItUp Pump It Up Fiesta 2's]] [[TrollingCreator Hot Issue D26]] just to make the game harder than it should so that people won't get a perfect Marvelous Full Combo 1,000,000 score for licensed songs. (Un)fortunately, this song is [[NoExportForYou not available in North America nor Europe]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Avenger Challenge, as expected, is an 18 on both singles and doubles. While leveled as an 18, this is going to require a lot of stamina. For doubles, make sure you are flexible enough to go back and forth. Otherwise, you will fail this song within [[Characters/MCUThanos a snap of a finger]].
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None


* [[VideoGame/{{Undertale}} Do you wanna have a bad time?]] Then look no further than "MEGALOVANIA", added in the May 19, 2022 update. Yes, the [[spoiler:Sans boss fight]] theme from ''Undertale''. Rated an 18 on both Single and Double play and with Shock Arrows all over the place, with the Double Challenge chart in particular having the most Shock Arrows of ''any chart in the series'' and the largest groove radar in the game. Don't think that you're safe from Shock Arrows on the lower difficulties, because they are present on Difficult and Expert difficulties as well, a first for the series! Oh, and expect a part where 3 arrows are present in 1 line (1 hold but 2-arrow jump), reminding you of Uh La La La. [[SurpriseDifficulty And you thought]] only Konami originals and ''VideoGame/TouhouProject'' remixes were eligible for boss charts...

to:

* [[VideoGame/{{Undertale}} Do you wanna have a bad time?]] Then look no further than "MEGALOVANIA", added in the May 19, 2022 update. Yes, the [[spoiler:Sans boss fight]] theme from ''Undertale''. Rated an 18 on both Single and Double play and with Shock Arrows all over the place, with the Double Challenge chart in particular having the most Shock Arrows of ''any chart in the series'' and the [[https://pbs.twimg.com/media/FTr9UkOaIAAfWIT?format=jpg&name=small largest groove radar in the game.game that broke the scale]]. Don't think that you're safe from Shock Arrows on the lower difficulties, because they are present on Difficult and Expert difficulties as well, a first for the series! Oh, and expect a part where 3 arrows are present in 1 line (1 hold but 2-arrow jump), reminding you of Uh La La La. [[SurpriseDifficulty And you thought]] only Konami originals and ''VideoGame/TouhouProject'' remixes were eligible for boss charts...
Is there an issue? Send a MessageReason:
None


* [[VideoGame/{{Undertale}} Do you wanna have a bad time?]] Then look no further than "MEGALOVANIA", added in the May 19, 2022 update. Yes, the [[spoiler:Sans boss fight]] theme from ''Undertale''. Rated an 18 on both Single and Double play and with Shock Arrows all over the place, with the Double Challenge chart in particular having the most Shock Arrows of ''any chart in the series''. Don't think that you're safe from Shock Arrows on the lower difficulties, because they are present on Difficult and Expert difficulties as well, a first for the series! Oh, and expect a part where 3 arrows are present in 1 line (1 hold but 2-arrow jump), reminding you of Uh La La La. [[SurpriseDifficulty And you thought]] only Konami originals and ''VideoGame/TouhouProject'' remixes were eligible for boss charts...

to:

* [[VideoGame/{{Undertale}} Do you wanna have a bad time?]] Then look no further than "MEGALOVANIA", added in the May 19, 2022 update. Yes, the [[spoiler:Sans boss fight]] theme from ''Undertale''. Rated an 18 on both Single and Double play and with Shock Arrows all over the place, with the Double Challenge chart in particular having the most Shock Arrows of ''any chart in the series''.series'' and the largest groove radar in the game. Don't think that you're safe from Shock Arrows on the lower difficulties, because they are present on Difficult and Expert difficulties as well, a first for the series! Oh, and expect a part where 3 arrows are present in 1 line (1 hold but 2-arrow jump), reminding you of Uh La La La. [[SurpriseDifficulty And you thought]] only Konami originals and ''VideoGame/TouhouProject'' remixes were eligible for boss charts...
Is there an issue? Send a MessageReason:
None


* [=DDR TAGMIX -LAST DanceR=] is tricky due to rehashing songs and stepchart patterns from previous bosses.

to:

* [=DDR TAGMIX -LAST DanceR=] is tricky due to rehashing songs and [[FinalExamBoss stepchart patterns from previous bosses.
bosses]].
Is there an issue? Send a MessageReason:
None


* [[VideoGame/{{Undertale}} Do you wanna have a bad time?]] Then look no further than "MEGALOVANIA", added in the May 19, 2022 update. Yes, the [[spoiler:Sans boss fight]] theme from ''Undertale''. Rated an 18 on both Single and Double play and with Shock Arrows all over the place, with the Double Challenge chart in particular having the most Shock Arrows of ''any chart in the series''. Don't think that you're safe from Shock Arrows on the lower difficulties, because they are present on Difficult and Expert difficulties as well, a first for the series! [[SurpriseDifficulty And you thought]] only Konami originals and ''VideoGame/TouhouProject'' remixes were eligible for boss charts...

to:

* [[VideoGame/{{Undertale}} Do you wanna have a bad time?]] Then look no further than "MEGALOVANIA", added in the May 19, 2022 update. Yes, the [[spoiler:Sans boss fight]] theme from ''Undertale''. Rated an 18 on both Single and Double play and with Shock Arrows all over the place, with the Double Challenge chart in particular having the most Shock Arrows of ''any chart in the series''. Don't think that you're safe from Shock Arrows on the lower difficulties, because they are present on Difficult and Expert difficulties as well, a first for the series! Oh, and expect a part where 3 arrows are present in 1 line (1 hold but 2-arrow jump), reminding you of Uh La La La. [[SurpriseDifficulty And you thought]] only Konami originals and ''VideoGame/TouhouProject'' remixes were eligible for boss charts...
Is there an issue? Send a MessageReason:
None


* [[VideoGame/{{Undertale}} Do you wanna have a bad time?]] Then look no further than "MEGALOVANIA", added in the May 19, 2022 update. Yes, the [[spoiler:Sans boss fight]] theme from ''Undertale''. Rated an 18 on both Single and Double play and with Shock Arrows all over the place, with the Double Challenge chart in particular having the most Shock Arrows of ''any chart in the series''. Don't think that you're safe from Shock Arrows on the lower difficulties, because they are present on those difficulties as well, a first for the series! [[SurpriseDifficulty And you thought]] only Konami originals and ''VideoGame/TouhouProject'' remixes were eligible for boss charts...

to:

* [[VideoGame/{{Undertale}} Do you wanna have a bad time?]] Then look no further than "MEGALOVANIA", added in the May 19, 2022 update. Yes, the [[spoiler:Sans boss fight]] theme from ''Undertale''. Rated an 18 on both Single and Double play and with Shock Arrows all over the place, with the Double Challenge chart in particular having the most Shock Arrows of ''any chart in the series''. Don't think that you're safe from Shock Arrows on the lower difficulties, because they are present on those Difficult and Expert difficulties as well, a first for the series! [[SurpriseDifficulty And you thought]] only Konami originals and ''VideoGame/TouhouProject'' remixes were eligible for boss charts...
Is there an issue? Send a MessageReason:
None


* [[VideoGame/{{Undertale}} Do you wanna have a bad time?]] Then look no further than "MEGALOVANIA", added in the May 19, 2022 update. Yes, the [[spoiler:Sans boss fight]] theme from ''Undertale''. Rated an 18 on both Single and Double play and with Shock Arrows all over the place, with the Double Challenge chart in particular having the most Shock Arrows of ''any chart in the series''. Don't think that you're safe from Shock Arrows on the lower difficulties, because they are present on those difficulties as well, a first for the series! And you thought only Konami originals were eligible for boss charts...

to:

* [[VideoGame/{{Undertale}} Do you wanna have a bad time?]] Then look no further than "MEGALOVANIA", added in the May 19, 2022 update. Yes, the [[spoiler:Sans boss fight]] theme from ''Undertale''. Rated an 18 on both Single and Double play and with Shock Arrows all over the place, with the Double Challenge chart in particular having the most Shock Arrows of ''any chart in the series''. Don't think that you're safe from Shock Arrows on the lower difficulties, because they are present on those difficulties as well, a first for the series! [[SurpriseDifficulty And you thought thought]] only Konami originals and ''VideoGame/TouhouProject'' remixes were eligible for boss charts...
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* [[VideoGame/{{Undertale}} Do you wanna have a bad time?]] Then look no further than "MEGALOVANIA", added in the May 19, 2022 update. Yes, the [[spoiler:Sans boss fight]] theme from ''Undertale''. Rated an 18 on both Single and Double play and with Shock Arrows all over the place, with the Double Challenge chart in particular having the most Shock Arrows of ''any chart in the series''. Don't think that you're safe from Shock Arrows on the lower difficulties, because they are present on those difficulties as well, a first for the series!

to:

* [[VideoGame/{{Undertale}} Do you wanna have a bad time?]] Then look no further than "MEGALOVANIA", added in the May 19, 2022 update. Yes, the [[spoiler:Sans boss fight]] theme from ''Undertale''. Rated an 18 on both Single and Double play and with Shock Arrows all over the place, with the Double Challenge chart in particular having the most Shock Arrows of ''any chart in the series''. Don't think that you're safe from Shock Arrows on the lower difficulties, because they are present on those difficulties as well, a first for the series!series! And you thought only Konami originals were eligible for boss charts...
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* TO BE ADDED.

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* TO BE ADDED.[[VideoGame/{{Undertale}} Do you wanna have a bad time?]] Then look no further than "MEGALOVANIA", added in the May 19, 2022 update. Yes, the [[spoiler:Sans boss fight]] theme from ''Undertale''. Rated an 18 on both Single and Double play and with Shock Arrows all over the place, with the Double Challenge chart in particular having the most Shock Arrows of ''any chart in the series''. Don't think that you're safe from Shock Arrows on the lower difficulties, because they are present on those difficulties as well, a first for the series!
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* Many of the higher-end boss songs in ''[=SuperNOVA=]'' and ''[=SuperNOVA2=]'' [[BrokeTheRatingScale pushed the limits of exactly what a level 10 chart was]]. Especially in SuperNOVA2, boss's charts below Expert were misrated two levels lower than they actually were to make room for the higher difficulty, which [[BossInMookClothing made charts like [=PARANOiA=] Hades Difficult that could have been bosses in their own right look average]]. Understandably, this '''[[TheyChangedItNowItSucks annoyed players]]''' who could pass songs on the designated level, only to get nuked by the charts, fail and lose their money. Here are the big 5 difficulty offenders, using the actual ratings in the game, what they probably should have been rated instead, and what DDR X '''currently''' fixed with the new ratings (old ratings formula is approximately x1.5 minus 1):

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* Many of the higher-end boss songs in ''[=SuperNOVA=]'' and ''[=SuperNOVA2=]'' [[BrokeTheRatingScale pushed the limits of exactly what a level 10 chart was]]. Especially in SuperNOVA2, [=SuperNOVA2=], boss's charts below Expert were misrated two levels lower than they actually were to make room for the higher difficulty, which [[BossInMookClothing made charts like [=PARANOiA=] Hades Difficult that could have been bosses in their own right look average]]. Understandably, this '''[[TheyChangedItNowItSucks annoyed players]]''' who could pass songs on the designated level, only to get nuked by the charts, fail and lose their money. Here are the big 5 difficulty offenders, using the actual ratings in the game, what they probably should have been rated instead, and what DDR X '''currently''' fixed with the new ratings (old ratings formula is approximately x1.5 minus 1):



** Most people say Boss Rush SN2 is the hardest course in DDR history. No one could beat this course when SuperNOVA2 came out, and by the time people were good enough it was inconvenient to find an SN2 machine to practice on. As a result it took '''''11 whole years''''' [[https://www.youtube.com/watch?v=nDj0EmIfKBM for anybody to clear it on video]] while later courses have been passed much quicker. The reason why later courses have been passed much quicker are due to a few factors:

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** Most people say Boss Rush SN2 [=SN2=] is the hardest course in DDR history. No one could beat this course when SuperNOVA2 [=SuperNOVA2=] came out, and by the time people were good enough it was inconvenient to find an SN2 [=SN2=] machine to practice on. As a result it took '''''11 whole years''''' [[https://www.youtube.com/watch?v=nDj0EmIfKBM for anybody to clear it on video]] while later courses have been passed much quicker. The reason why later courses have been passed much quicker are due to a few factors:



*** DDR A20 to present: No Challenge Mode (so courses only use the normal lifebar instead of the battery), with A's timing system (i.e. easier to mash) and 60-second rest breaks. The Dan courses have an "expanded" golden lifebar that makes gaining and losing life harder, so you can rack up a full bar, then survive streams you couldn't normally beat. Kaiden might come close, with four 19-footers, but Boss Rush SN2 is still seen as harder because of those conditions.

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*** DDR A20 to present: No Challenge Mode (so courses only use the normal lifebar instead of the battery), with A's timing system (i.e. easier to mash) and 60-second rest breaks. The Dan courses have an "expanded" golden lifebar that makes gaining and losing life harder, so you can rack up a full bar, then survive streams you couldn't normally beat. Kaiden might come close, with four 19-footers, but Boss Rush SN2 [=SN2=] is still seen as harder because of those conditions.
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[[folder:A - A3]]

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[[folder:A - A3]]
[=A3=]]]



!!A3

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!!A3!![=A3=]

Added: 18

Changed: 12

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[[folder:A - [=A20 Plus=]]]

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[[folder:A - [=A20 Plus=]]]
A3]]


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!!A3
* TO BE ADDED.
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* [=DDR TAGMIX -LAST DanceR=] is tricky due to rehashing songs and stepchart patterns from previous bosses.

Added: 377

Changed: 422

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* Speaking of "GRADIUSIC CYBER", the singles BASIC and ANOTHER have a 2 note 1/16th that requires the same foot (jackhammer), twice in BASIC and 3 times in ANOTHER. At 160 BPM, this is very painful to do and to this day unheard of for BASIC. For ANOTHER, the only song to do such a pattern is Maxx Unlimited (see below).



** When this song finally gets unlocked, it still remains untouched. Even its STANDARD difficulty is hard, having some death runs that most players at STANDARD level cannot keep up with.



* Like in MAX, The Extra Stage and OMES still applies. ''[=MAxX=] Unlimited'' not only increases the BPM record to 320 BPM, but you also have to deal with the ridiculous BPM changes (300-280-300-140-300-140-320) and more difficult patterns. On top of the overwhelming mods in DDR MAX, you have the put up with Dark as well.

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* Like in MAX, The Extra Stage and OMES still applies. ''[=MAxX=] Unlimited'' not only increases the BPM record to 320 BPM, but you also have to deal with the ridiculous BPM changes (300-280-300-140-300-140-320) and more difficult patterns. patterns, specifically the step-jumps at such fast speed. On top of the overwhelming mods in DDR MAX, you have the put up with Dark as well.well.
** Maxx Unlimited Heavy, both singles and doubles, remain untouched that not even Max 300 can compete with it. Even its single STANDARD has a 1/16th jump-jump at the end to throw off players.



* The Oni course Kidou/Demon. [[https://www.youtube.com/watch?v=sgfZapQpnKU Can your body take 10 songs nonstop, with [=MaxX=] Unlimited on reverse as your final song?]]. The console version replaces this with Ultimate 12; while no Oni mode, 12 songs is a LOT to deal with.

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* The Oni course Kidou/Demon. [[https://www.youtube.com/watch?v=sgfZapQpnKU Can your body take 10 songs nonstop, with [=MaxX=] Unlimited on reverse as your final song?]]. The console version replaces this with Ultimate 12; while no Oni mode, 12 songs is a LOT to deal with.
with. Oh, and Maxx unlimited is played in Dark and Reverse.
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* ''Pluto Relinquish Challenge'' was critically acclaimed as one of the hardest songs to date, unchallenged for that title until DDR X2. Remember the notorious ''death runs''[[note]] Seemingly random streams with no clear pattern that are often loaded with crossovers.[[/note]] of classic songs like ''Exotic Ethnic'' Expert or PSMO? Now imagine those, but at '''400 BPM''', [[https://www.youtube.com/watch?v=dMzMzYEuGUU observe.]] The saving grace is the rest of the song plays like an easier 10, like MAXX Unlimited, but a complex crossover stream at 400 is no joke. It's also the only song in pre-X history to have a Single Difficult 10-footer in the old scale (though it was a very easy 10, and PARANOiA Hades would have done it too if it wasn't misrated, see above).

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* ''Pluto Relinquish Challenge'' was critically acclaimed as one of the hardest songs to date, unchallenged for that title until DDR X2. Remember the notorious ''death runs''[[note]] Seemingly random streams with no clear pattern that are often loaded with crossovers.[[/note]] of classic songs like ''Exotic Ethnic'' Expert or PSMO? Now imagine those, but at '''400 BPM''', [[https://www.youtube.com/watch?v=dMzMzYEuGUU observe.]] The saving grace is the rest of the song plays like an easier 10, like MAXX Unlimited, but a complex crossover stream at 400 is no joke. It's also the only song in pre-X history to have a Single Difficult 10-footer in the old scale (though it was a very easy 10, and PARANOiA [=PARANOiA=] Hades would have done it too if it wasn't misrated, see above).
Is there an issue? Send a MessageReason:
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* Many of the higher-end boss songs in ''[=SuperNOVA=]'' and ''[=SuperNOVA2=]'' [[BrokeTheRatingScale pushed the limits of exactly what a level 10 chart was]]. Especially in SuperNOVA2, boss's charts below Expert were misrated two levels lower than they actually were to make room for the higher difficulty, which [[BossInMookClothing made charts like PARANOiA Hades Difficult that could have been bosses in their own right look average]]. Understandably, this '''[[TheyChangedItNowItSucks annoyed players]]''' who could pass songs on the designated level, only to get nuked by the charts, fail and lose their money. Here are the big 5 difficulty offenders, using the actual ratings in the game, what they probably should have been rated instead, and what DDR X '''currently''' fixed with the new ratings (old ratings formula is approximately x1.5 minus 1):

to:

* Many of the higher-end boss songs in ''[=SuperNOVA=]'' and ''[=SuperNOVA2=]'' [[BrokeTheRatingScale pushed the limits of exactly what a level 10 chart was]]. Especially in SuperNOVA2, boss's charts below Expert were misrated two levels lower than they actually were to make room for the higher difficulty, which [[BossInMookClothing made charts like PARANOiA [=PARANOiA=] Hades Difficult that could have been bosses in their own right look average]]. Understandably, this '''[[TheyChangedItNowItSucks annoyed players]]''' who could pass songs on the designated level, only to get nuked by the charts, fail and lose their money. Here are the big 5 difficulty offenders, using the actual ratings in the game, what they probably should have been rated instead, and what DDR X '''currently''' fixed with the new ratings (old ratings formula is approximately x1.5 minus 1):
Is there an issue? Send a MessageReason:
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** The Legend of Max. Lots of more awkward patterns like the above 2 at such high speed. Some people make fun of this chart for being an "18-footer" that's barely harder than PSMO, but it's still one of the only X-Specials with a good reputation.

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** The Legend of Max. Lots of more awkward patterns like the above 2 at such high speed. Some people make fun of this chart for being an "18-footer" that's barely harder than PSMO, PSMO (downgraded later to a 17 for this reason), but it's still one of the only X-Specials with a good reputation.
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** The most notorious stepchart is "GRADIUSIC CYBER". While ANOTHER is the highest difficult in doubles, Gradiusic Cyber has the notorious death end part. The patterns 1L, 1L, 1D 1/16ths to 1R, 2L, 2D 16th to 2R is a painful transition even to today's standards.




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** The death end part from the previous "GRADIUSIC CYBER" Double ANOTHER is carried on to the "~AMD G5 MIX~". You might think this is passed on to MANIAC. Sadly, this was passed on to ANOTHER, making this song harder to Full Perfect than its harder MANIAC counterpart.
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* The Oni course Kidou/Demon. [[https://www.youtube.com/watch?v=sgfZapQpnKU Can your body take 10 songs nonstop, with MaxX Unlimited on reverse as your final song?]]. The console version replaces this with Ultimate 12; while no Oni mode, 12 songs is a LOT to deal with.

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* The Oni course Kidou/Demon. [[https://www.youtube.com/watch?v=sgfZapQpnKU Can your body take 10 songs nonstop, with MaxX [=MaxX=] Unlimited on reverse as your final song?]]. The console version replaces this with Ultimate 12; while no Oni mode, 12 songs is a LOT to deal with.



** Max of MaxX (all 5 Maxes on Expert). While it is all Expert, hope you got the stamina to endure all 5 songs.

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** Max of MaxX [=MaxX=] (all 5 Maxes on Expert). While it is all Expert, hope you got the stamina to endure all 5 songs.

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