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* One quest on Dromund Kaaas involve an Imperial officer nicknamed "Duchess." She's [[AFathertoHisMen a mother to her men]] and probaly the ''only'' Imperial officer on the whole karking planet who sees her troops as something other than [[WeHaveReserves cannon fodder]]. She's worried sick about them, being trapped in that sicko Lord Gratham's estate. Then, you find them...that twisted ''thing'' has been [[andIMustScream transforming the poor men into robots]]. One of them pertty much has forgotten everything except hos loyalty to Duchess. The Light side options is to MercyKill the poor guys and deliver the sad truth to Duchess, who is glad her men aren't suffering anymore, and goes off to [[TheDeadHaveNames write personal condolences to their families]].
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* The Foundry: Especially for the lightside players, but seeing [[spoiler: how far Revan has fallen, to his monstrous plan to kill most of the Sith Empire... an awful lot of lines are desperate attempts to persuade him that he's been corrupted, all to no avail. And then his [[IronicEcho final words.]]]]



* Uphrades. Occasionally the knight acknowledges how much this affected them. The mail you get after the fact doesn't really lessen the gut-punch. [[spoiler: millions of people, and only maybe a hundred or so survive.]]

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* Uphrades.The destruction of Uphrades. - whose atmosphere had been lit on fire by a super-weapon. You then learn that the captain of the only ship close enough to aid survivors is reluctant to help, as it would be a one-way trip and he has a family he needs to think about. Occasionally the knight acknowledges how much this affected them. The mail you get after the fact doesn't really lessen the gut-punch. [[spoiler: millions of people, and only maybe a hundred or so survive.]]
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* Uphrades. Occasionally the knight acknowledges how much this affected them. The mail you get after the fact doesn't really lessen the gut-punch. [[spoiler: millions of people, and only maybe a hundred or so survive.]]
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* Initially, the quest to discover the fate of the Exiles on Taris is almost hopeful, and even after you find out there struggles, you still hold out hope that you're going to find their descendants. But as you read the increasingly bleak apocalyptic logs, this gradually turns to general depression, and the last log is downright heartbreaking.
** Even more depressing, when the final speaker speaks in faltering, half-broken english, saying that they've lost most of their history and knowledge, but they know that Taris was once a city... then pauses and has to reassure herself that she ''knows'' what a city is. She then laments that this will likely be the last generation;;

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* Initially, the quest to discover the fate of the Exiles on Taris is almost hopeful, and even after you find out there their struggles, you still hold out hope that you're going to find their descendants. But as you read the increasingly bleak apocalyptic logs, this gradually turns to general depression, and the last log is downright heartbreaking.
** Even more depressing, when the final speaker speaks in faltering, half-broken english, Basic, saying that they've lost most of their history and knowledge, but they know that Taris was once a city... city...then pauses and has to reassure herself that she ''knows'' what a city is. She then laments that this will likely be the last generation;;



* Senator Grell is captured from your ship at the end of Belsalvis. You pull out all the stops; Tharan and Holiday do an epic job of hacking the kidnapper's systems, your crew moves to intercept. You and Nadia storm aboard as lightsaber-packing BigDamnHeroes...and [[YouAreTooLate it's just barely too late to save the Senator]]. Worse, the guy who tortured Grell to death is a [[AlasPoorVillain Sith so badly screwed up]] he can't recall his own ''name,'' much less who hired him. The Sith's lying broken and babbling on the floor, having [[YouHaveOutlivedYourUsefulness expended his use]]. Nadia is giving it everything she has with her uncontrolled Force abilities in a futile attempt to revive her dad, and there's ''nothing'' you can salvage from it.

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* Senator Grell is captured from your ship at the end of Belsalvis.Belsavis. You pull out all the stops; Tharan and Holiday do an epic job of hacking the kidnapper's systems, your crew moves to intercept. You and Nadia storm aboard as lightsaber-packing BigDamnHeroes...and [[YouAreTooLate it's just barely too late to save the Senator]]. Worse, the guy who tortured Grell to death is a [[AlasPoorVillain Sith so badly screwed up]] he can't recall his own ''name,'' much less who hired him. The Sith's lying broken and babbling on the floor, having [[YouHaveOutlivedYourUsefulness expended his use]]. Nadia is giving it everything she has with her uncontrolled Force abilities in a futile attempt to revive her dad, and there's ''nothing'' you can salvage from it.
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* TheReveal about the First Son ''can'' be played this way, especially if you have Tharan in the party at the time. Remember, Tharan ''openly'' distrusts Force-based mysticism. [[spoiler: But he did consider Master Syo as his ''friend.'']] So when he sees his friend taken hostage by something he cannot fight with science, logic, or reason, it turns into one of these, especially if the Consular picks the options that share in his dismay.
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** The ultimate fate of Revan in the game is in itself both heartbreaking and rage inducing. [[spoiler: now batshit insane he has to be put down like a rabid animal by Sith players to stop him enacting near total genocide of Sith civilians, and as he dies [[hottip:*: seemingly]] he echos Malak's last words on how he is beyond redemption. PlayerPunch and CharacterDerailment do not even begin to cover how much this sucks for fans of the old games.]]



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If playing Light-Side, the culmination of the Alderaan arc has [[spoiler: Nomar Organa waiting for you with an ambush, revealing that he ''never'' had any intention of leaving the Jedi to reunite with Lady Rist, the woman who had pined for him for over 20 years. Considering that the Inquisitor had conducted themselves with honour throughout the quest, his callous betrayal and HolierThanThou speech on Jedi virtues, makes it's ''very'' satisfying when you're forced to kill him.]]

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* If playing Light-Side, the culmination of the Alderaan arc has [[spoiler: Nomar Organa waiting for you with an ambush, revealing that he ''never'' had any intention of leaving the Jedi to reunite with Lady Rist, the woman who had pined for him for over 20 years. Considering that the Inquisitor had conducted themselves with honour throughout the quest, his callous betrayal and HolierThanThou speech on Jedi virtues, makes it's ''very'' satisfying when you're forced to kill him.]]
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If playing Light-Side, the culmination of the Alderaan arc has [[spoiler: Nomar Organa waiting for you with an ambush, revealing that he ''never'' had any intention of leaving the Jedi to reunite with Lady Rist, the woman who had pined for him for over 20 years. Considering that the Inquisitor had conducted themselves with honour throughout the quest, his callous betrayal and HolierThanThou speech on Jedi virtues, makes it's ''very'' satisfying when you're forced to kill him.]]
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** Worse still is if she's saved. Once she finds out that literally 300 people died to save her, she's hit with a massive bout of SurvivorGuilt and refuses to even see the Trooper again.

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* Braden's death. It drives Mako to tears, and almost immediately lets the hatred for Tarro set in.
* On Nar Shaddaa, you're sent to kill a legendary assassin. After gathering info and weakening his forces, he goes for your main contact, killing him and a childhood friend of Mako. For this troper, he felt really guilty about Anuli's death, just because he kept teasing Mako about a possible romance between the two.
* The main storyline on Taris. You've been sent to kill an exiled Mandalorian. Along the way, you talk with his son, future squadmate Torian Cadera. When you catch up to the man, Jicoln doesn't beg for his life. He just wants to talk with Torian.
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* On Hoth, when you track down the White Maw lieutenant and their "secret weapon," you burst into the room and there's the badass Twi'lek DarkActionGirl holding a scared, UglyCute alien boy who calls her "Mama" and is scared out of his mind. The poor little fellow is a brain-damaged Force Sentitive who can shield an entire base from view - but ''only if he's scared.'' The White Maw regularly tortures the kid to keep him in a constant state of fear. The Twi'lek lieutenant has been trying to protect him best she can, thinking the Republic and the Imperials will be ''worse'' for the tyke than the crime gang.

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* On Hoth, when you track down the White Maw lieutenant and their "secret weapon," you burst into the room and there's the badass Twi'lek DarkActionGirl holding a scared, an UglyCute alien boy who calls her "Mama" and is scared out of his mind. The poor little fellow is a brain-damaged Force Sentitive who can shield an entire base from view - but ''only if he's scared.'' The White Maw regularly tortures the kid to keep him in a constant state of fear. The Twi'lek lieutenant has been trying to protect him best she can, thinking the Republic and the Imperials will be ''worse'' for the tyke than the crime gang.
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* Senator Grell is captured from your ship at the end of Belsalvis. You pull out all the stops; Tharan and Holiday do an epic job of hacking the kidnapper's systems, your crew moves to intercept. You and Nadia storm aboard as lightsaber-packing BigDamnHeroes...and [[YouAreTooLate it's just ''barely'' too late to save the Senator]]. Worse, the guy who tortured Grell to death is a [[AlasPoorVillain Sith so badly screwed up]] he can't recall his own ''name,'' much less who hired him. The Sith's lying broken and babbling on the floor, having [[YouHaveOutlivedYourUsefulness expended his use]]. Nadia is giving it everything she has with her uncontrolled Force abilities in a futile attempt to revive her dad, and there's ''nothing'' you can salvage from it.

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* Senator Grell is captured from your ship at the end of Belsalvis. You pull out all the stops; Tharan and Holiday do an epic job of hacking the kidnapper's systems, your crew moves to intercept. You and Nadia storm aboard as lightsaber-packing BigDamnHeroes...and [[YouAreTooLate it's just ''barely'' barely too late to save the Senator]]. Worse, the guy who tortured Grell to death is a [[AlasPoorVillain Sith so badly screwed up]] he can't recall his own ''name,'' much less who hired him. The Sith's lying broken and babbling on the floor, having [[YouHaveOutlivedYourUsefulness expended his use]]. Nadia is giving it everything she has with her uncontrolled Force abilities in a futile attempt to revive her dad, and there's ''nothing'' you can salvage from it.
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* Senator Grell is captured from your ship at the end of Belsalvis. You pull out all the stops; Tharan and Holiday do an epic job of hacking the kidnapper's systems, your crew moves to intercept. You and Nadia storm aboard as lightsaber-packing BigDamnHeroes...and [[YouAreTooLate it's just ''barely'' too late to save the Senator]]. Worse, the guy who tortured Grell to death is a [[AlasPoorVillain Sith so badly screwed up]] he can't recall his own ''name,'' much less who hired him. The Sith's lying broken and babbling on the floor, having [[YouHaveOutlivedYourUsefulness expended his use]]. Nadia is giving it everything she has with her uncontrolled Force abilities in a futile attempt to revive her dad, and there's ''nothing'' you can salvage from it.

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** Even more depressing, when the final speaker speaks in faltering, half-broken english, saying that they've lost most of their history and knowledge, but they know that Taris was once a city... then pauses and has to reassure herself that she ''knows'' what a city is. She then laments that this will likely be the last generation;;
--> '''Lurr''': We have stopped having children. The old records say it is from "[[LanguageDrift tak-sic radie-achon]]"...
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* Late game you are forced into another such choice regarding the fate of Sgt. Jaxo. Jaxo is a cute Republic Special Forces agent who worked with the trooper earlier on in his storyline, and if you were a male, was a minor romance option(and well liked by the player base). Eventually, you have to decide between condemning her to die by explosive decompression(with her begging and pleading for you to let her live), or sacrificing 300 Republic citizens being held prisoner by Imperials. The sheer number of otherwise Light Side trooper players who made the Dark Side choice to save Jaxo rather than the 300 prisoners is telling.

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* Late game you are forced into another such choice regarding the fate of Sgt. Jaxo. Jaxo is a cute Republic Special Forces agent who worked with the trooper earlier on in his storyline, and if you were a male, was a minor romance option(and well liked by the player base). Eventually, you have to decide between condemning her to die by explosive decompression(with {{Explosive Decompression}} (with her begging and pleading for you to let her live), or sacrificing 300 Republic citizens being held prisoner by Imperials. The sheer number of otherwise Light Side trooper players who made the Dark Side choice to save Jaxo rather than the 300 prisoners is telling.
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* On Hoth, when you track down the White Maw lieutenant and their "secret weapon," you burst into the room and there's the badass Twi'lek DarkActionGirl holding a scared, UglyCute alien boy who calls her "Mama" and is scared out of his mind. The poor little fellow is a brain-damaged Force Sentitive who can shield an entire base from view - but ''only if he's scared.'' The White Maw regularly tortures the kid to keep him in a constant state of fear. The Twi'lek lieutenant has been trying to protect him best she can, thinking the Republic and the Imperials will be ''worse'' for the tyke than the crime gang.
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* On Alderaan, [[spoiler: seeing Orgus Din get killed by Darth Angral in a holorecording, after just finally having cornered his last apprentice.]] What makes it worse is that [[spoiler: it was initially thought that he was killed in a Sith attack, but fortunately managed to turn up and reunite with the Jedi Knight for one last time.]]
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* Late game you are forced into another such choice regarding the fate of Sgt. Jaxo. Jaxo is a cute Republic Special Forces agent who worked with the trooper earlier on in his storyline, and if you were a male, was a minor romance option(and well liked by the player base). Eventually, you have to decide between condemning her to die by explosive decompression(with her begging and pleading for you to let her live), or sacrificing 300 Republic citizens being held prisoner by Imperials. The sheer number of otherwise Light Side trooper players who made the Dark Side choice to save Jaxo rather than the 300 prisoners is telling.
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--> Lieutenant Fasser managed to recover Fuse's remains from the rubble on Tatooine.\\

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--> Lieutenant Fasser managed to recover Fuse's [[spoiler:Fuse's]] remains from the rubble on Tatooine.\\

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* The Trooper's class quest on Tatooine culminates in a SadisticChoice: let the Imperials escape with state-of-the-art new bomb designs that they plan to test on civilians on some other frontier world, or let your former teammate - the man who gave you the warning about what the Imperials were doing and gave you the chance to stop them in the first place - die when the base self-destructs. There's not enough time to stop the explosion and still catch the Imperials, and he begs you to leave him behind and go after them; if you do, the game shows him in his cell as the base blows, sadly resigned to his fate.

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* The Trooper's class quest on Tatooine culminates in a SadisticChoice: let the Imperials escape with state-of-the-art new bomb designs that they plan to test on civilians on some other frontier world, or let your former teammate - the man who gave you the warning about what the Imperials were doing and gave you the chance to stop them in the first place - die when the base self-destructs. There's not enough time to stop the explosion and still catch the Imperials, and he begs you to leave him behind and go after them; if you do, the game shows him in his cell as the base blows, sadly resigned to his fate. The email you get from General Garza afterwards just twists the knife:
--> Lieutenant Fasser managed to recover Fuse's remains from the rubble on Tatooine.\\
To keep up appearances, he'll be given an official burial; [[TreacheryCoverUp his record will show that he was killed in a transport crash]].
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* Initially, the quest to discover the fate of the Exiles on Taris is almost hopeful, and even after you find out there struggles, you still hold out hope that you're going to find their descendants. But as you read the increasingly bleak apocalyptic logs, this gradually turns to general depression, and the last log is downright heartbreaking.
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* The moment in the Return trailer when Satele Shan senses her Master's death.

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* The moment in the Return "Return" trailer when Satele Shan senses her Master's death.
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* [[spoiler:The Exile's death. After an entire life full of pain, [[UnwittingPawn manipulations and deceit]], she gets stabbed in the back by Scourge to prevent her from saving Revan.]]

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* [[spoiler:The Exile's death. After an entire life full of pain, [[UnwittingPawn manipulations and deceit]], she gets stabbed in the back by Scourge to prevent her from saving Revan.]]
]] Read ''Literature/{{Revan}}'' for more details.
* The moment in the Return trailer when Satele Shan senses her Master's death.
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She barely knew Scourge and Revan wasn\'t \"cut down\" by the Emperor.


* [[spoiler:The Exile's death. After an entire life full of pain, [[UnwittingPawn manipulations and deceit]], she dies at the hands of the man she thought was one of her only true friends, after seeing her only other friend (Revan), effortlessly cut down by the Emperor.]]

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* [[spoiler:The Exile's death. After an entire life full of pain, [[UnwittingPawn manipulations and deceit]], she dies at gets stabbed in the hands of the man she thought was one of back by Scourge to prevent her only true friends, after seeing her only other friend (Revan), effortlessly cut down by the Emperor.from saving Revan.]]
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* [[spoiler:The Exile's death. After an entire life full of pain, [[UnwittingPawn manipulations and deceit]], she dies at the hands of the man she thought was one of her only true friends, after seeing her only other friend (Revan), effortlessly cut down by the Emperor.]]

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* The endgame of Chapter 3 is bleakly depressing, in a way. [[spoiler: After chasing the Star Cabal for a chapter and a half, you finally get your confrontation with Hunter. What you're faced with is someone who never really had a chance; someone so utterly screwed up by life that the Agent is the closest thing she has to a friend. And once it's all over, it's likely no one will ever remember her, save for the Agent and their crew.]] The scene is heartbreaking, as is one of the Agent's potential goodbyes (the [=VAs=] manage to make the unlikeliest of lines sound comforting):
-->[[spoiler: You were the best enemy I could have wished for.]]
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* If you play as a female Sith warrior and marries Quinn, one of his love letters to you is about one having children together one day (or in his own words, an 'infant contingency report'). In which he writes in formal military language about the risk of you being weakened during the pregnancy, how to protect the infant against your enemies once he or she is born, etc. Although it is heartwarming in a way, it also highlighted the fact that despite all your power and authority, as a powerful Sith, you will never be able to enjoy a happy family life the same way that a normal person can and have to be constantly at guard against everyone that want to harm your loved ones.

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* The Trooper's class quest on Tatooine culminates in a SadisticChoice: let the Imperials escape with state-of-the-art new bomb designs that they plan to test on civilians on some other frontier world, or let your former teammate - the man who gave you the warning about what the Imperials were doing and gave you the chance to stop them in the first place - die when the base self-destructs. There's not enough time to stop the explosion and still catch the Imperials, and he begs you to leave him behind and go after them; if you do, the game shows him in his cell as the base blows, sadly resigned to his fate.

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[[foldercontrol]]

[[folder:General]]

[[/folder]]

[[folder:Jedi Knight Storyline]]

[[/folder]]

[[folder:Jedi Consular Storyline]]

[[/folder]]

[[folder:Trooper Storyline]]
* The Trooper's class quest on Tatooine culminates in a SadisticChoice: let the Imperials escape with state-of-the-art new bomb designs that they plan to test on civilians on some other frontier world, or let your former teammate - the man who gave you the warning about what the Imperials were doing and gave you the chance to stop them in the first place - die when the base self-destructs. There's not enough time to stop the explosion and still catch the Imperials, and he begs you to leave him behind and go after them; if you do, the game shows him in his cell as the base blows, sadly resigned to his fate.fate.
[[/folder]]

[[folder:Smuggler Storyline]]

[[/folder]]

[[folder:Sith Warrior Storyline]]

[[/folder]]

[[folder:Sith Inquisitor Storyline]]

[[/folder]]

[[folder:Bounty Hunter Storyline]]

[[/folder]]

[[folder:Imperial Agent Storyline]]

[[/folder]]


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* The Trooper's class quest on Tatooine culminates in a SadisticChoice: let the Imperials escape with state-of-the-art new bomb designs that they plan to test them on civilians on some other frontier world, or let your former teammate - the man who gave you the warning about what the Imperials were doing and gave you the chance to stop them in the first place - die when the base self-destructs. There's not enough time to stop the explosion and still catch the Imperials, and he begs you to leave him behind and go after them; if you do, the game shows him in his cell as the base blows, sadly resigned to his fate.

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* The Trooper's class quest on Tatooine culminates in a SadisticChoice: let the Imperials escape with state-of-the-art new bomb designs that they plan to test them on civilians on some other frontier world, or let your former teammate - the man who gave you the warning about what the Imperials were doing and gave you the chance to stop them in the first place - die when the base self-destructs. There's not enough time to stop the explosion and still catch the Imperials, and he begs you to leave him behind and go after them; if you do, the game shows him in his cell as the base blows, sadly resigned to his fate.
Is there an issue? Send a MessageReason:
None

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* The Trooper's class quest on Tatooine culminates in a SadisticChoice: let the Imperials escape with state-of-the-art new bomb designs that they plan to test them on civilians on some other frontier world, or let your former teammate - the man who gave you the warning about what the Imperials were doing and gave you the chance to stop them in the first place - die when the base self-destructs. There's not enough time to stop the explosion and still catch the Imperials, and he begs you to leave him behind and go after them; if you do, the game shows him in his cell as the base blows, sadly resigned to his fate.

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