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* ''VideoGame/Warhammer40000Mechanicus'': An upcoming strategy game from Bulwark Studios about the Techpriests encountering Necrons.

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* ''VideoGame/Warhammer40000Mechanicus'': An upcoming strategy game from A TurnBasedStrategy Dungeon Crawler, developed by Bulwark Studios about the Techpriests a Techpriest expedition encountering Necrons.a Necron tomb world.



* ''VideoGame/BattlefleetGothicArmada'': A Space-Battle Strategy Game developed by Tindalos Interactive.
** ''VideoGame/BattlefleetGothicArmada2''

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* ''VideoGame/BattlefleetGothicArmada'': A Space-Battle Strategy Game developed by Tindalos Interactive.
Interactive set during the Gothic War.
** ''VideoGame/BattlefleetGothicArmada2''''VideoGame/BattlefleetGothicArmada2'': The sequel to the above set during and after the events of the Fall of Cadia.



* ''VideoGame/Warhammer40000Mechanicus'': A TurnBasedStrategy Dungeon Crawler, developed by Bulwark Studios.


* ''Literature/InquisitionWar'': A trilogy revolving around an Inquisitor's attempts to battle an insidious plot hatched by his fellow inquisitors, only to succumb to corruption himself. Written in 1990, it's first instalment was one of the first two books published by Games Workshop and is based on many elements of now-defunct 1st Edition lore.

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* ''Literature/InquisitionWar'': A trilogy revolving around an Inquisitor's attempts to battle an insidious plot hatched by his fellow inquisitors, only to succumb to corruption himself. Written in 1990, it's its first instalment installment was one of the first two books published by Games Workshop and is based on many elements of now-defunct 1st Edition lore.


* ''Literature/InquisitionWar'': A trilogy revolving around an Inquisitor's attempts to battle an insidious plot hatched by his fellow inquisitors, only to succumb to corruption himself. Written in 1990, it is based on many elements of now-defunct 2nd edition lore.

to:

* ''Literature/InquisitionWar'': A trilogy revolving around an Inquisitor's attempts to battle an insidious plot hatched by his fellow inquisitors, only to succumb to corruption himself. Written in 1990, it it's first instalment was one of the first two books published by Games Workshop and is based on many elements of now-defunct 2nd edition 1st Edition lore.

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* ''Literature/InquisitionWar'': A trilogy revolving around an Inquisitor's attempts to battle an insidious plot hatched by his fellow inquisitors, only to succumb to corruption himself. Written in 1990, it is based on many elements of now-defunct 2nd edition lore.


''Warhammer 40,000'', [[FanNickname known informally]] as "Warhammer 40K", "[=WH40K=]", or just plain "40K", is a miniatures-based {{tabletop|Games}} [[WarGaming war game]] released by Creator/GamesWorkshop in 1987. In its beginning it drew heavily on GW's previous ''TabletopGame/{{Warhammer}} Fantasy'' game, and was essentially "''Warhammer'' [[RecycledInSpace In Space]]", but over time [[DerivativeDifferentiation grew distinct from]] ([[MorePopularSpinoff and much more popular than]]) its counterpart. It is currently in its eighth edition, released in 2017.

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''Warhammer 40,000'', [[FanNickname known informally]] as "Warhammer 40K", "[=WH40K=]", 40K," "[=WH40K=]," or just plain "40K", "40K," is a miniatures-based {{tabletop|Games}} [[WarGaming war game]] released by Creator/GamesWorkshop in 1987. In its beginning it drew heavily on GW's previous ''TabletopGame/{{Warhammer}} Fantasy'' game, and was essentially "''Warhammer'' [[RecycledInSpace In Space]]", Space]]," but over time [[DerivativeDifferentiation grew distinct from]] ([[MorePopularSpinoff and much more popular than]]) its counterpart. It is currently in its eighth edition, released in 2017.



The models are divided into nine distinct categories: Lords of War[[note]]exceptionally powerful, even legendary figures[[/note]], [=HQs=][[note]]powerful leaders[[/note]], Elites[[note]]exceptionally strong units and war machines[[/note]], Troops[[note]]basic infantry[[/note]], Dedicated Transports[[note]]vehicles specifically meant to be infantry transports[[/note]], Fast Attack[[note]]speedy units and light vehicles[[/note]], Heavy Support[[note]]heavily armed vehicles and units[[/note]], Fortifications[[note]]specific types of terrain that work in an army's favor[[/note]], and Flyers[[note]]strictly airborne units[[/note]]. The 8th edition rules allow players to build their armies either as Open Play (basically bring whatever you want), Narrative (recreating historical battles from the fluff or themed campaigns), or Match Play (building armies along an organized structure with specific numbers of certain model categories, determined by a Force Organization Chart). There are six default [=FOCs=], each with a set number of HQ and Troops slots as base requirements and varying numbers of slots for other model types. Match Play armies also get bonuses that the other play styles do not, and give the player certain amounts of Command Points which can be used during the game in various ways.

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The models are divided into nine distinct categories: Lords of War[[note]]exceptionally War,[[note]]exceptionally powerful, even legendary figures[[/note]], [=HQs=][[note]]powerful leaders[[/note]], Elites[[note]]exceptionally figures[[/note]] [=HQs=],[[note]]powerful leaders[[/note]] Elites,[[note]]exceptionally strong units and war machines[[/note]], Troops[[note]]basic infantry[[/note]], machines[[/note]] Troops,[[note]]basic infantry[[/note]] Dedicated Transports[[note]]vehicles Transports,[[note]]vehicles specifically meant to be infantry transports[[/note]], transports[[/note]] Fast Attack[[note]]speedy Attack,[[note]]speedy units and light vehicles[[/note]], vehicles[[/note]] Heavy Support[[note]]heavily Support,[[note]]heavily armed vehicles and units[[/note]], Fortifications[[note]]specific units[[/note]] Fortifications,[[note]]specific types of terrain that work in an army's favor[[/note]], favor[[/note]] and Flyers[[note]]strictly Flyers.[[note]]strictly airborne units[[/note]]. units[[/note]] The 8th edition rules allow players to build their armies either as Open Play (basically bring whatever you want), Narrative (recreating historical battles from the fluff or themed campaigns), or Match Play (building armies along an organized structure with specific numbers of certain model categories, determined by a Force Organization Chart). There are six default [=FOCs=], each with a set number of HQ and Troops slots as base requirements and varying numbers of slots for other model types. Match Play armies also get bonuses that the other play styles do not, and give the player certain amounts of Command Points which can be used during the game in various ways.



Before the game begins, dice are rolled to determine the Mission for the game[[note]]killing everyone, capturing objectives, etc.[[/note]], how the battlefield will be divided between the armies[[note]]where the armies can be deployed, how many terrain pieces are to be used, etc.[[/note]], various challenges and model abilities[[note]]Warlord Traits and Psychic Powers, for example[[/note]] that influence gameplay, and who gets to begin deploying their army first. There are twelve Missions in the core rulebook, six "Eternal War" Missions that are carryovers from older editions and six "Maelstrom of War" missions introduced in 7th edition. These have a general theme like the Eternal War missions but also use Tactical Objectives which give specific tasks that the player can attempt to accomplish during each turn. The first player to finish deploying his army gets to choose whether or not to start the first turn; if he does, the second player has a chance to roll to go first, or "seize the initiative".

Games have a maximum of 7 battle rounds; whether or not rounds 6 or 7 happen is determined by die rolls starting at the end of round 5. Each round has two player turns, each having six phases: Movement, Psychic, Shooting, Charging, Assault, and Morale. In the movement phase, the models' stats govern how far they can move and how movement affects what they can do in the subsequent phases. The moving player can also elect to Advance a model or unit, passing up the chance to shoot to move it further. Anything being held in reserve can also be potentially brought in during the movement phase, so long as all such models are deployed by the start of turn 4. In the psychic phase, the attacking player attempts to use psychic powers by rolling 2D6 to meet or beat each power's casting cost, with failed rolls, "Perils of the Warp", and/or the defending player attempting to negate successful rolls factored in. During the shooting phase, dice are rolled for each weapon being fired to determine whether it hits and then whether it actually causes wounds. In the charging phase, die rolls determine whether or not a unit can move into range of a target unit to enter melee combat. In the Assault phase, units pile into each other and engage in melee combat, with the player that charged in the previous phase getting first strike and then alternating between players. As in the shooting phase, die rolls determine hits and wounds. In the morale phase, the players determine the number of models lost from each unit and, if needed, roll a D6; if the combined result is greater than the unit's max Leadership value, the unit loses a number of additional models equal to the difference. In the psychic, shooting, and assault phases, if possible, the defending player can roll for armor or invulnerable saves to attempt to negate wounds, and can potentially counterattack in the assault phase. Characteristic tests, special abilities and features unique to each faction, weapon-specific rules, terrain effects, and other such actions also influence the progress of each phase. A battle round is complete at the end of the second player's Morale phase; the process then starts over again with the next round.

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Before the game begins, dice are rolled to determine the Mission for the game[[note]]killing game,[[note]]killing everyone, capturing objectives, etc.[[/note]], [[/note]] how the battlefield will be divided between the armies[[note]]where armies,[[note]]where the armies can be deployed, how many terrain pieces are to be used, etc.[[/note]], [[/note]] various challenges and model abilities[[note]]Warlord Traits and Psychic Powers, for example[[/note]] that influence gameplay, and who gets to begin deploying their army first. There are twelve Missions in the core rulebook, six "Eternal War" Missions that are carryovers from older editions and six "Maelstrom of War" missions introduced in 7th edition. These have a general theme like the Eternal War missions but also use Tactical Objectives which give specific tasks that the player can attempt to accomplish during each turn. The first player to finish deploying his army gets to choose whether or not to start the first turn; if he does, the second player has a chance to roll to go first, or "seize the initiative".

initiative."

Games have a maximum of 7 battle rounds; whether or not rounds 6 or 7 happen is determined by die rolls starting at the end of round 5. Each round has two player turns, each having six phases: Movement, Psychic, Shooting, Charging, Assault, and Morale. In the movement phase, the models' stats govern how far they can move and how movement affects what they can do in the subsequent phases. The moving player can also elect to Advance a model or unit, passing up the chance to shoot to move it further. Anything being held in reserve can also be potentially brought in during the movement phase, so long as all such models are deployed by the start of turn 4. In the psychic phase, the attacking player attempts to use psychic powers by rolling 2D6 to meet or beat each power's casting cost, with failed rolls, "Perils of the Warp", Warp," and/or the defending player attempting to negate successful rolls factored in. During the shooting phase, dice are rolled for each weapon being fired to determine whether it hits and then whether it actually causes wounds. In the charging phase, die rolls determine whether or not a unit can move into range of a target unit to enter melee combat. In the Assault phase, units pile into each other and engage in melee combat, with the player that charged in the previous phase getting first strike and then alternating between players. As in the shooting phase, die rolls determine hits and wounds. In the morale phase, the players determine the number of models lost from each unit and, if needed, roll a D6; if the combined result is greater than the unit's max Leadership value, the unit loses a number of additional models equal to the difference. In the psychic, shooting, and assault phases, if possible, the defending player can roll for armor or invulnerable saves to attempt to negate wounds, and can potentially counterattack in the assault phase. Characteristic tests, special abilities and features unique to each faction, weapon-specific rules, terrain effects, and other such actions also influence the progress of each phase. A battle round is complete at the end of the second player's Morale phase; the process then starts over again with the next round.


In the meantime, you can track down an old Games Workshop VHS release film called ''Inquisitor'', or even watch ''Film/EventHorizon'' (which has long been [[{{Fanon}} accepted as an unofficial prequel]], since the creators seem to have accidentally matched the franchise's premise and style with remarkable exactitude, though not the time period). There is also another fan film being produced called ''The Lord Inquisitor'', which will be fully CGI. Unlike the incident with ''Damnatus'', Games Workshop is perfectly fine with the existence of the movie and will not be taking legal action against its production.

to:

In the meantime, you can track down an old Games Workshop VHS release film called ''Inquisitor'', or even watch ''Film/EventHorizon'' (which has long been [[{{Fanon}} accepted as an unofficial prequel]], since the creators seem to have accidentally matched the franchise's premise and style with remarkable exactitude, though not the time period). There is also another fan film being produced called ''The Lord Inquisitor'', ''Film/TheLordInquisitor'', which will be fully CGI. Unlike the incident with ''Damnatus'', Games Workshop is perfectly fine with the existence of the movie and will not be taking legal action against its production.


* ''Warhammer 40000 Mechanicus'': An upcoming strategy game from Bulwark Studios about the Techpriests encountering Necrons.

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* ''Warhammer 40000 Mechanicus'': ''VideoGame/Warhammer40000Mechanicus'': An upcoming strategy game from Bulwark Studios about the Techpriests encountering Necrons.


[[CrackIsCheaper We accept payment in paper or plastic.]]]]

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[[CrackIsCheaper We accept payment in paper or plastic.]]]]
]]



As you may have guessed from the incredible size and attention to detail on this page, [[FanNickname 40K]] has a huge, diverse, and fanatical following, despite the niche status of the hobby. The franchise has a lot of appeal even to people who don't play the wargame itself (or used to play it and only keep in touch with the lore), and who only follow the spinoffs (many of which are perfectly good in their own right). You don't have to [[CrackIsCheaper spend all your money]] to experience the inimitable insanity that is ''Warhammer 40,000''.

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As you may have guessed from the incredible size and attention to detail on this page, [[FanNickname 40K]] has a huge, diverse, and fanatical following, despite the niche status of the hobby. The franchise has a lot of appeal even to people who don't play the wargame itself (or used to play it and only keep in touch with the lore), and who only follow the spinoffs (many of which are perfectly good in their own right). You don't have to [[CrackIsCheaper spend all your money]] money to experience the inimitable insanity that is ''Warhammer 40,000''.


* ''Literature/HorusHeresy'': This extremely popular (showing up regularly on the New York Times best seller list) series of 30+ novels, audio dramas, and related books that cements the canon story of the Horus Heresy, the foundation on which the ''Warhammer 40000'' universe is built around, set around 30,000 AD.

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* ''Literature/HorusHeresy'': This extremely popular (showing up regularly on the New York Times best seller list) series of 30+ 50+ novels, audio dramas, and related books that cements the canon story of the Horus Heresy, the foundation on which the ''Warhammer 40000'' universe is built around, set around 30,000 AD.

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* ''TabletopGame/Warhammer40000KillTeam'': A skirmish-level game that sees small units fight each other in covert missions.

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* ''Literature/WarhammerAdventures'':


In the distant past, [[HowTheMightyHaveFallen humanity held immeasurable power and glory, but no longer]]. In the waning years of the 41st millennium, the game's central faction, the [[TheEmpire Imperium of Man]], is a [[{{Dystopia}} paranoid, fascist]] [[TheTheocracy theocratic state]] which spans the galaxy but is struggling mightily to maintain its grip on its territory. Its leader, known only as the Emperor, was [[Literature/HorusHeresy betrayed and laid low by his most beloved son]], and has been [[DarkLordOnLifeSupport locked up on life support]] for more than ten millennia, [[AndIMustScream physically dead yet psychically conscious]]. Since then, [[MessianicArchetype he has become the godhead of the Imperium]], and the incomprehensibly vast [[ChurchMilitant Ecclesiarchy]] spreads the Imperial Cult and [[CorruptChurch commits horrible atrocities in his name (but against his philosophy)]] on an almost-daily basis. The {{Space Marine}}s (capricious, fanatical, [[BioAugmentation genetically engineered]] KnightTemplar {{Super Soldier}}s) and the [[AmazonBrigade Sisters of Battle]] (equally fanatical, [[KillItWithFire pyromaniacal]] [[ChurchMilitant battle nuns]]) serve as the Imperium's special forces, while the [[RedShirtArmy Imperial Guard]], its ''trillions''-strong regular army, takes [[WeHaveReserves disregard for human life]] to new and interesting extremes. A futuristic [[StateSec Inquisition]] ruthlessly hunts down anyone with even the ''slightest'' taint of {{the heretic}}, the {{mutant|s}}, or the [[AbsoluteXenophobe alien]], even going as far as [[EarthShatteringKaboom destroying entire planets]], ''[[ThereIsNoKillLikeOverkill just to be sure]]''. Science and technology have [[MedievalStasis scarcely progressed for ten thousand years]], partly because they are treated with fear, [[LostTechnology ignorance]] and [[CargoCult magical superstition]], and partly because the [[{{Cyborg}} Adeptus Mechanicus]], the secretive, [[CyberneticsWillEatYourSoul deranged]] [[MachineWorship machine cult]] that maintains the Imperium's technological base, [[OlderIsBetter generally sees innovation as blasphemy against the wisdom of the ancients]]. The Warp, a corrupted parallel dimension connected to the material universe, provides the Imperium's only means of FasterThanLightTravel but carries with it a good chance of [[HyperspaceIsAScaryPlace being ripped apart by daemons in more ways than one]], and [[HumanResources the souls of psychic humans]] are [[PoweredByAForsakenChild consumed in the thousands per day]] to fuel the Emperor's life support mechanism and the Astronomican, a navigation beacon in the Warp controlled by the Emperor's soul.

As bad as the Imperium is, however, all the other major factions [[BlackAndGrayMorality are just as bad, if not far worse]]. The [[SpaceElves Eldar]], an [[{{Precursors}} ancient, mysterious]] and [[TheChessmaster manipulative]] race [[DyingRace nearly destroyed by the fallout from their ancestors' decadence]], are best known for contriving wars that see billions from other species dead to spare [[MoralMyopia mere]] [[ItsAllAboutMe thousands]] of their own that fate, while their depraved cousins, the [[EvilCounterpart Dark Eldar]], [[ForTheEvulz happily perpetuate]] [[CruelAndUnusualDeath mass slaughter]] and ColdBloodedTorture, both trying to stave off the [[FateWorseThanDeath hellish afterlife]] looming over their entire race. The [[BugWar Tyranids]], an [[OutsideContextProblem extra-galactic]] race of [[HordeOfAlienLocusts ever-hungering virus-like monstrosities]] guided by an animalistic but [[ItCanThink highly intelligent]] HiveMind, are rampaging across the galaxy, [[ExtremeOmnivore consuming everything they come across]] (including [[PlanetEater planets' biospheres]]) to evolve and become stronger. The [[KillerRobot Necrons]], TheRemnant of an ancient alien civilization transformed into vast legions of [[ClarkesThirdLaw incredibly advanced]], [[ImmortalityImmorality undying]], [[RobotWar living metal warriors]], are awakening after millions of years of slumber to reclaim a galaxy they see as rightfully theirs and scour away the taint of organic life. The [[OurOrcsAreDifferent Orks]], a genetically-engineered warrior species [[AlienKudzu infesting]] every corner of the galaxy, [[AxCrazy cheerfully battle anything that might give them a good fight]] -- including each other, if nothing better presents itself -- because [[AlwaysChaoticEvil it's literally hard-wired into their genetic code to do so]]... and because [[BloodKnight it's fun]]. The [[NaiveNewcomer T'au]], a comparatively small and young race with an insurgent [[TheAlliance cross-species empire]] on the galaxy's fringe, readily seek new allies through diplomacy, but are [[UnreliableNarrator reputed]] to absorb those who refuse through [[EarthShatteringKaboom orbital bombardment]], [[TheEvilsOfFreeWill concentration camps]] and possibly [[MassHypnosis mind]] [[HappinessInSlavery control]], [[WellIntentionedExtremist all to further]] [[UtopiaJustifiesTheMeans their philosophy of the "Greater Good"]].

Worst of all are [[EldritchAbomination the Chaos Gods]], {{four|is death}} [[GodOfEvil ruthless, destructive deities]] who can only exist in the Warp, [[GreaterScopeVillain but are the root cause for most of the setting's darkness]]. [[AsLongAsThereIsEvil Sustained by the beliefs and emotions of living beings]], they exude [[ToxicPhlebotinum a deadly energy force]] that [[TheCorruption taints anything it comes into contact with]], including people's [[BodyHorror bodies]], [[ThisIsYourBrainOnEvil minds]] and [[HostileTerraforming the ground under their feet]]. [[TheLegionsOfHell Their fighting forces]], which include [[ApocalypseCult Chaos Cultists]] ([[ReligionOfEvil humans, mutants and aliens perverted into Chaos worship]]), [[OurDemonsAreDifferent Chaos Daemons]] ([[TheHeartless fragments of the Chaos Gods given life]], who are well-known for their capacity to [[DealWithTheDevil strike deals with]], [[ManipulativeBastard manipulate]] and [[DemonicPossession possess people]]) and [[EvilCounterpart Chaos]] {{Space Marine}}s (heretical Space Marines who have [[DangerousDeserter turned against the Imperium]] for a variety of reasons, including {{greed}} and [[AmbitionIsEvil lust for power]] but also [[BrokenPedestal disillusionment]] and [[TheDogBitesBack revenge]]), sow ruin and bloodshed wherever they go. Most infamously, the forces of Chaos frequently [[NegativeSpaceWedgie rip open portals and large rifts into the material plane]] from which they emerge to wage war, the most recent of which stretches across the entire ''galaxy'' and has split the Imperium in two.

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In *In the distant past, [[HowTheMightyHaveFallen humanity held immeasurable power and glory, but no longer]]. In the waning years of the 41st millennium, the game's central faction, the [[TheEmpire Imperium of Man]], is a [[{{Dystopia}} paranoid, fascist]] [[TheTheocracy theocratic state]] which spans the galaxy but is struggling mightily to maintain its grip on its territory. Its leader, known only as the Emperor, was [[Literature/HorusHeresy betrayed and laid low by his most beloved son]], and has been [[DarkLordOnLifeSupport locked up on life support]] for more than ten millennia, [[AndIMustScream physically dead yet psychically conscious]]. Since then, [[MessianicArchetype he has become the godhead of the Imperium]], and the incomprehensibly vast [[ChurchMilitant Ecclesiarchy]] spreads the Imperial Cult and [[CorruptChurch commits horrible atrocities in his name (but against his philosophy)]] on an almost-daily basis. The

**The
{{Space Marine}}s (capricious, fanatical, [[BioAugmentation genetically engineered]] KnightTemplar {{Super Soldier}}s) and the [[AmazonBrigade Sisters of Battle]] (equally fanatical, [[KillItWithFire pyromaniacal]] [[ChurchMilitant battle nuns]]) serve as the Imperium's special forces, while the [[RedShirtArmy Imperial Guard]], its ''trillions''-strong regular army, takes [[WeHaveReserves disregard for human life]] to new and interesting extremes. A futuristic [[StateSec Inquisition]] ruthlessly hunts down anyone with even the ''slightest'' taint of {{the heretic}}, the {{mutant|s}}, or the [[AbsoluteXenophobe alien]], even going as far as [[EarthShatteringKaboom destroying entire planets]], ''[[ThereIsNoKillLikeOverkill just to be sure]]''. Science and technology have [[MedievalStasis scarcely progressed for ten thousand years]], partly because they are treated with fear, [[LostTechnology ignorance]] and [[CargoCult magical superstition]], and partly because the [[{{Cyborg}} Adeptus Mechanicus]], the secretive, [[CyberneticsWillEatYourSoul deranged]] [[MachineWorship machine cult]] that maintains the Imperium's technological base, [[OlderIsBetter generally sees innovation as blasphemy against the wisdom of the ancients]]. The Warp, a corrupted parallel dimension connected to the material universe, provides the Imperium's only means of FasterThanLightTravel but carries with it a good chance of [[HyperspaceIsAScaryPlace being ripped apart by daemons in more ways than one]], and [[HumanResources the souls of psychic humans]] are [[PoweredByAForsakenChild consumed in the thousands per day]] to fuel the Emperor's life support mechanism and the Astronomican, a navigation beacon in the Warp controlled by the Emperor's soul.\n\nAs bad as the Imperium is, however, all the other major factions [[BlackAndGrayMorality are just as bad, if not far worse]]. The [[SpaceElves Eldar]], an [[{{Precursors}} ancient, mysterious]] and [[TheChessmaster manipulative]] race [[DyingRace nearly destroyed by the fallout from their ancestors' decadence]], are best known for contriving wars that see billions from other species dead to spare [[MoralMyopia mere]] [[ItsAllAboutMe thousands]] of their own that fate, while their depraved cousins, the [[EvilCounterpart Dark Eldar]], [[ForTheEvulz happily perpetuate]] [[CruelAndUnusualDeath mass slaughter]] and ColdBloodedTorture, both trying to stave off the [[FateWorseThanDeath hellish afterlife]] looming over their entire race. The [[BugWar Tyranids]], an [[OutsideContextProblem extra-galactic]] race of [[HordeOfAlienLocusts ever-hungering virus-like monstrosities]] guided by an animalistic but [[ItCanThink highly intelligent]] HiveMind, are rampaging across the galaxy, [[ExtremeOmnivore consuming everything they come across]] (including [[PlanetEater planets' biospheres]]) to evolve and become stronger. The [[KillerRobot Necrons]], TheRemnant of an ancient alien civilization transformed into vast legions of [[ClarkesThirdLaw incredibly advanced]], [[ImmortalityImmorality undying]], [[RobotWar living metal warriors]], are awakening after millions of years of slumber to reclaim a galaxy they see as rightfully theirs and scour away the taint of organic life. The [[OurOrcsAreDifferent Orks]], a genetically-engineered warrior species [[AlienKudzu infesting]] every corner of the galaxy, [[AxCrazy cheerfully battle anything that might give them a good fight]] -- including each other, if nothing better presents itself -- because [[AlwaysChaoticEvil it's literally hard-wired into their genetic code to do so]]... and because [[BloodKnight it's fun]]. The [[NaiveNewcomer T'au]], a comparatively small and young race with an insurgent [[TheAlliance cross-species empire]] on the galaxy's fringe, readily seek new allies through diplomacy, but are [[UnreliableNarrator reputed]] to absorb those who refuse through [[EarthShatteringKaboom orbital bombardment]], [[TheEvilsOfFreeWill concentration camps]] and possibly [[MassHypnosis mind]] [[HappinessInSlavery control]], [[WellIntentionedExtremist all to further]] [[UtopiaJustifiesTheMeans their philosophy of the "Greater Good"]].

**Science and technology have [[MedievalStasis scarcely progressed for ten thousand years]], partly because they are treated with fear, [[LostTechnology ignorance]] and [[CargoCult magical superstition]], and partly because the [[{{Cyborg}} Adeptus Mechanicus]], the secretive, [[CyberneticsWillEatYourSoul deranged]] [[MachineWorship machine cult]] that maintains the Imperium's technological base, [[OlderIsBetter generally sees innovation as blasphemy against the wisdom of the ancients]].

** The Warp, a corrupted parallel dimension connected to the material universe, provides the Imperium's only means of FasterThanLightTravel but carries with it a good chance of [[HyperspaceIsAScaryPlace being ripped apart by daemons in more ways than one]], and [[HumanResources the souls of psychic humans]] are [[PoweredByAForsakenChild consumed in the thousands per day]] to fuel the Emperor's life support mechanism and the Astronomican, a navigation beacon in the Warp controlled by the Emperor's soul.

*As bad as the Imperium is, however, all the other major factions [[BlackAndGrayMorality are just as bad, if not far worse]].
** The [[SpaceElves Eldar]], an [[{{Precursors}} ancient, mysterious]] and [[TheChessmaster manipulative]] race [[DyingRace nearly destroyed by the fallout from their ancestors' decadence]], are best known for contriving wars that see billions from other species dead to spare [[MoralMyopia mere]] [[ItsAllAboutMe thousands]] of their own that fate, while their depraved cousins, the [[EvilCounterpart Dark Eldar]], [[ForTheEvulz happily perpetuate]] [[CruelAndUnusualDeath mass slaughter]] and ColdBloodedTorture, both trying to stave off the [[FateWorseThanDeath hellish afterlife]] looming over their entire race.
** The [[BugWar Tyranids]], an [[OutsideContextProblem extra-galactic]] race of [[HordeOfAlienLocusts ever-hungering virus-like monstrosities]] guided by an animalistic but [[ItCanThink highly intelligent]] HiveMind, are rampaging across the galaxy, [[ExtremeOmnivore consuming everything they come across]] (including [[PlanetEater planets' biospheres]]) to evolve and become stronger.
** The [[KillerRobot Necrons]], TheRemnant of an ancient alien civilization transformed into vast legions of [[ClarkesThirdLaw incredibly advanced]], [[ImmortalityImmorality undying]], [[RobotWar living metal warriors]], are awakening after millions of years of slumber to reclaim a galaxy they see as rightfully theirs and scour away the taint of organic life.
** The [[OurOrcsAreDifferent Orks]], a genetically-engineered warrior species [[AlienKudzu infesting]] every corner of the galaxy, [[AxCrazy cheerfully battle anything that might give them a good fight]] -- including each other, if nothing better presents itself -- because [[AlwaysChaoticEvil it's literally hard-wired into their genetic code to do so]]... and because [[BloodKnight it's fun]].
** The [[NaiveNewcomer T'au]], a comparatively small and young race with an insurgent [[TheAlliance cross-species empire]] on the galaxy's fringe, readily seek new allies through diplomacy, but are [[UnreliableNarrator reputed]] to absorb those who refuse through [[EarthShatteringKaboom orbital bombardment]], [[TheEvilsOfFreeWill concentration camps]] and possibly [[MassHypnosis mind]] [[HappinessInSlavery control]], [[WellIntentionedExtremist all to further]] [[UtopiaJustifiesTheMeans their philosophy of the "Greater Good"]].

**
Worst of all are [[EldritchAbomination the Chaos Gods]], {{four|is death}} [[GodOfEvil ruthless, destructive deities]] who can only exist in the Warp, [[GreaterScopeVillain but are the root cause for most of the setting's darkness]]. [[AsLongAsThereIsEvil Sustained by the beliefs and emotions of living beings]], they exude [[ToxicPhlebotinum a deadly energy force]] that [[TheCorruption taints anything it comes into contact with]], including people's [[BodyHorror bodies]], [[ThisIsYourBrainOnEvil minds]] and [[HostileTerraforming the ground under their feet]]. [[TheLegionsOfHell Their fighting forces]], which include forces]] include:
***
[[ApocalypseCult Chaos Cultists]] ([[ReligionOfEvil humans, mutants and aliens perverted into Chaos worship]]), worship]]),
***
[[OurDemonsAreDifferent Chaos Daemons]] ([[TheHeartless fragments of the Chaos Gods given life]], who are well-known for their capacity to [[DealWithTheDevil strike deals with]], [[ManipulativeBastard manipulate]] and [[DemonicPossession possess people]]) and people]]), and
***
[[EvilCounterpart Chaos]] {{Space Marine}}s (heretical Space Marines who have [[DangerousDeserter turned against the Imperium]] for a variety of reasons, including {{greed}} and [[AmbitionIsEvil lust for power]] but also [[BrokenPedestal disillusionment]] and [[TheDogBitesBack revenge]]), sow ruin and bloodshed wherever they go. go.
***
Most infamously, the forces of Chaos frequently [[NegativeSpaceWedgie rip open portals and large rifts into the material plane]] from which they emerge to wage war, the most recent of which stretches across the entire ''galaxy'' and has split the Imperium in two.



to:

** [[https://www.youtube.com/channel/UC8RfCCzWsMgNspTI-GTFenQ Luetin09]], in-depth lore and setting history

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