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* ArmorIsUseless: Averted, while no armor can stop an attack flat, it can prevent more severe injuries from forming.
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* TranshumanTreachery: Vampirism turns people into monsters. Feral vampires exist to feed on whatever they can. ''Sentient'' vampires retain their intellect, but are inherently sadistic, masochistic predators. While they can be functioning members of aristocratic Neo-Victorian society, that says more about [[DeadlyDecadentCourt the society]] than the vampire.

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* TranshumanTreachery: Vampirism turns people into monsters. Feral vampires exist to feed on whatever they can. ''Sentient'' vampires retain their intellect, but are inherently sadistic, masochistic predators. While they can be functioning members of aristocratic Neo-Victorian society, that says more about [[DeadlyDecadentCourt [[DecadentCourt the society]] than the vampire.
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* CrapsackWorld: Really, just saying it's a Crapsack World doesn't do it justice. There's been 200 years of zombies, 196 years of restless ghosts, 177 years of flesh-eating ghouls, 161 years of Thropes, and 152 years of vampires. Entire countries and regions no longer exist in any meaningful sense of the word. Bizarre blighted wastelands are expanding throughout the world. The dominant power of the world is a new Victorian Britain with its social inequities and depravities turned up to 11. France is ruled by a mysterious king who is almost certainly not human, and what little information on its state escapes its borders suggests that terms like "unholy" and "unnatural" barely suffice to describe what's going on there. The air in London is so foul that going out without a gas mask or at least a damp cloth can lead to unconsciousness and death. Anarchists plague London, failing to realize that although there are very real social ills, dealing with them by dismantling the government entirely will just end up killing everyone still living in the UK. On top of all this, it's hinted that the ZombieApocalypse is actually the ''least'' of the world's problems -- that the world has become '''wrong''' on some deep, fundamental level, and the rise of the undead is just the most obvious symptom. And the heroes? The only people who can make a difference, make things better? They're suffering from physical, mental, or moral corruption -- as is anyone who ''isn't'' doomed to inevitable death -- and they're likely to just get worse as they fight for humanity's future. This is ''not'' a nice setting. If this sounds a bit much, you may want to head for something happier and more optimistic, like ''TabletopGame/{{Warhammer 40000}}'' or the ''TabletopGame/NewWorldOfDarkness''.

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* CrapsackWorld: Really, just saying it's a Crapsack World doesn't do it justice. There's been 200 years of zombies, 196 years of restless ghosts, 177 years of flesh-eating ghouls, 161 years of Thropes, and 152 years of vampires. Entire countries and regions no longer exist in any meaningful sense of the word. Bizarre blighted wastelands are expanding throughout the world. The dominant power of the world is a new Victorian Britain with its social inequities and depravities turned up to 11. France is ruled by a mysterious king who is almost certainly not human, and what little information on its state escapes its borders suggests that terms like "unholy" and "unnatural" barely suffice to describe what's going on there. The air in London is so foul that going out without a gas mask or at least a damp cloth can lead to unconsciousness and death. Anarchists plague London, failing to realize that although there are very real social ills, dealing with them by dismantling the government entirely will just end up killing everyone still living in the UK. On top of all this, it's hinted that the ZombieApocalypse is actually the ''least'' of the world's problems -- that the world has become '''wrong''' on some deep, fundamental level, and the rise of the undead is just the most obvious symptom. And the heroes? The only people who can make a difference, make things better? They're suffering from physical, mental, or moral corruption -- as is anyone who ''isn't'' doomed to inevitable death -- and they're likely to just get worse as they fight for humanity's future. This is ''not'' a nice setting. If this sounds a bit much, you may want to head for something happier and more optimistic, like ''TabletopGame/{{Warhammer 40000}}'' or the ''TabletopGame/NewWorldOfDarkness''.
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minor edits


Skip forward two centuries to the year 2105 and things aren't much better. The game focuses primarily on what's going on in London, and portrays an exceptionally [[CrapsackWorld grim]] view of life in a post-apocalyptic metropolis. The [[TheVirus Plague]] which gave rise to the animate hordes has mutated, producing various undead monstrosities. Bloodthirsty [[{{Vampire}} vampires]] and [[AxeCrazy human psychopaths]] have come crawling out of the woodwork to prey upon the faceless masses. Many of mankind's attempts to fight or harness the Plague have backfired spectacularly, though they have also resulted in some unexpected and [[RuleOfCool rather awesome]] advances in the fields of [[ForScience medicine, alchemy and galvanics]].

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Skip forward two centuries to the year 2105 and things aren't much better. The game focuses primarily on what's going on in London, and portrays an exceptionally [[CrapsackWorld grim]] view of life in a post-apocalyptic metropolis. The [[TheVirus Plague]] which gave rise to the animate hordes has mutated, producing various undead monstrosities. Bloodthirsty [[{{Vampire}} [[OurVampiresAreDifferent vampires]] and [[AxeCrazy human psychopaths]] have come crawling out of the woodwork to prey upon the faceless masses. Many of mankind's attempts to fight or harness the Plague have backfired spectacularly, though they have also resulted in some unexpected and [[RuleOfCool rather awesome]] advances in the fields of [[ForScience medicine, alchemy and galvanics]].



* AbnormalAmmo: Stake guns, syringe guns, alchemical rounds....
* AfterTheEnd
* AlternateHistory

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* %%* AbnormalAmmo: Stake guns, syringe guns, alchemical rounds....
* %%* AfterTheEnd
* %%* AlternateHistory



* AristocratsAreEvil: To various degrees.
* BadassArmy: The Deathwatch.
* BadassLongcoat

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* %%* AristocratsAreEvil: To various degrees.
* %%* BadassArmy: The Deathwatch.
* %%* BadassLongcoat



* ZombieApocalypse

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* %%* ZombieApocalypse
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* MysticalPlague: People can reanimate as zombies by dying in places of horror and evil. That's [[CrapsackWorld the entire world]] - but London's wealthy West End is far less tainted by obvious misery than its slums.

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* MysticalPlague: People can reanimate as zombies by dying in places of horror and evil. That's [[CrapsackWorld the entire world]] - -- but London's wealthy West End is far less tainted by obvious misery than its slums.
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* ToServeMan: Animates need to eat living human flesh to avoid dessicating and decaying -- they actually stop eating the moment their target dies. Meanwhile, ghouls must eat human or ghoul flesh, and although they prefer it fresh, any age or quality of meat is fine.
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* ContractualPurity: Pretty much expected of everyone in the middle or upper classes. Getting caught having sex with the wrong people, marrying below your station, becoming addicted to some drug or another, or having your dabbling in resurrection exposed is a good way to turn you into a lifelong pariah throughout society. [invoked]

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* ContractualPurity: Pretty much expected of everyone in the middle or upper classes. Getting caught having sex with the wrong people, marrying below your station, becoming addicted to some drug or another, or having your dabbling in resurrection exposed is a good way to turn you into a lifelong pariah throughout society. [invoked][[invoked]]
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* SlidingScaleOfGenderInequality: Men Are More Equal. In Neo-Victorian society, the idea that women are naturally more fragile or less intelligent than men was thoroughly busted during the Reclamation, and women have nearly the same opportunities as men; in addition, the highly-honored position of Mourner is female-exclusive. With that said, a lot of Victorian hangups about sexuality are still there, and women's private lives are judged by far more narrow standards than men's.

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* SlidingScaleOfGenderInequality: Men Are More Equal. In Neo-Victorian society, the idea that women are naturally more fragile or less intelligent than men was thoroughly busted during the Reclamation, and women have nearly the same opportunities as men; in addition, the highly-honored position of Mourner is female-exclusive.mainly held by women. With that said, a lot of Victorian hangups about sexuality are still there, and women's private lives are judged by far more narrow standards than men's.
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* WidowsWeeds: Members of the Mourner's Guild, who are usually women, wear (modified) full mourning attire at all times.
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* CrapsackWorld: Really, just saying it's a Crapsack World doesn't do it justice. There's been 200 years of zombies, 196 years of restless ghosts, 177 years of flesh-eating ghouls, 161 years of Thropes, and 152 years of vampires. Entire countries and regions no longer exist in any meaningful sense of the word. Bizarre blighted wastelands are expanding throughout the world. The dominant power of the world is a new Victorian Britain with its social inequities and depravities turned up to 11. France is ruled by a mysterious king who is almost certainly not human, and what little information on its state escapes its borders suggests that terms like "unholy" and "unnatural" barely suffice to describe what's going on there. The air in London is so foul that going out without a gas mask or at least a damp cloth can lead to unconsciousness and death. Anarchists plague London, failing to realize that although there are very real social ills, dealing with them by dismantling the government entirely will just end up killing everyone still living in the UK. On top of all this, it's hinted that the ZombieApocalypse is actually the ''least'' of the world's problems -- that the world has become '''wrong''' on some deep, fundamental level, and the rise of the undead is just the most obvious symptom. And the heroes? The only people who can make a difference, make things better? They're suffering from physical, mental, or moral corruption -- as is anyone who ''isn't'' is doomed to inevitable death -- and they're likely to just get worse as they fight for humanity's future. This is ''not'' a nice setting. If this sounds a bit much, you may want to head for something happier and more optimistic, like ''TabletopGame/{{Warhammer 40000}}'' or the ''TabletopGame/NewWorldOfDarkness''.

to:

* CrapsackWorld: Really, just saying it's a Crapsack World doesn't do it justice. There's been 200 years of zombies, 196 years of restless ghosts, 177 years of flesh-eating ghouls, 161 years of Thropes, and 152 years of vampires. Entire countries and regions no longer exist in any meaningful sense of the word. Bizarre blighted wastelands are expanding throughout the world. The dominant power of the world is a new Victorian Britain with its social inequities and depravities turned up to 11. France is ruled by a mysterious king who is almost certainly not human, and what little information on its state escapes its borders suggests that terms like "unholy" and "unnatural" barely suffice to describe what's going on there. The air in London is so foul that going out without a gas mask or at least a damp cloth can lead to unconsciousness and death. Anarchists plague London, failing to realize that although there are very real social ills, dealing with them by dismantling the government entirely will just end up killing everyone still living in the UK. On top of all this, it's hinted that the ZombieApocalypse is actually the ''least'' of the world's problems -- that the world has become '''wrong''' on some deep, fundamental level, and the rise of the undead is just the most obvious symptom. And the heroes? The only people who can make a difference, make things better? They're suffering from physical, mental, or moral corruption -- as is anyone who ''isn't'' is doomed to inevitable death -- and they're likely to just get worse as they fight for humanity's future. This is ''not'' a nice setting. If this sounds a bit much, you may want to head for something happier and more optimistic, like ''TabletopGame/{{Warhammer 40000}}'' or the ''TabletopGame/NewWorldOfDarkness''.
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Per TRS, The Hunter has been renamed to Hunter Of Monsters. Misuse and zero context examples will be cut or moved to subtropes.


* TheHunter: Undertakers hunt supernatural creatures for fun and profit.

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* TheHunter: HunterOfMonsters: Undertakers hunt supernatural creatures for fun and profit.
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* DaysOfFuturePast: VictorianLondon in 2100.
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* BedlamHouse: If you're poor, you ''don't'' want to get sent to a sanatorium. Alienists there will try just about anything to take your mind apart and see how it ticks, often trying to see if they can awaken PsychicPowers in you.
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No Circular Links, please.


A rather bleak TabletopRoleplayingGame set in a dystopian future, UnhallowedMetropolis presents a world where history departed from ours in a rather [[AfterTheEnd dramatic fashion]]. In December of 1905, [[EndOfTheWorldAsWeKnowIt human civilisation almost ended]]. Across the world, [[ZombieApocalypse the dead began to rise]] and [[HorrorHunger feast upon the flesh of the living]]. A years-long war followed, in which survivors desperately fought at first for mere survival, and later to reclaim the zombie-infested cities. Eventually, the more powerful nations of the time managed to return to something resembling a stable society, with large numbers of humans crammed into fortified cities while Animates (the 'scientific' term for zombies) prowled the Blighted countryside.

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A rather bleak TabletopRoleplayingGame set in a dystopian future, UnhallowedMetropolis ''Unhallowed Metropolis'' presents a world where history departed from ours in a rather [[AfterTheEnd dramatic fashion]]. In December of 1905, [[EndOfTheWorldAsWeKnowIt human civilisation almost ended]]. Across the world, [[ZombieApocalypse the dead began to rise]] and [[HorrorHunger feast upon the flesh of the living]]. A years-long war followed, in which survivors desperately fought at first for mere survival, and later to reclaim the zombie-infested cities. Eventually, the more powerful nations of the time managed to return to something resembling a stable society, with large numbers of humans crammed into fortified cities while Animates (the 'scientific' term for zombies) prowled the Blighted countryside.
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Properly alligned the image.


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* PostApocalypticGasmask: The game has a fondness for gasmasks for its ZombieApocalypse setting, particularly since it is part of the uniform for the [[BadassArmy Deathwatch]]. It even describes itself as "the gas-mask chic role-playing game of Neo-Victorian horror."
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* ContractualPurity: Pretty much expected of everyone in the middle or upper classes. Getting caught having sex with the wrong people, marrying below your station, becoming addicted to some drug or another, or having your dabbling in resurrection exposed is a good way to turn you into a lifelong pariah throughout society.

to:

* ContractualPurity: Pretty much expected of everyone in the middle or upper classes. Getting caught having sex with the wrong people, marrying below your station, becoming addicted to some drug or another, or having your dabbling in resurrection exposed is a good way to turn you into a lifelong pariah throughout society. [invoked]
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None

Added DiffLines:

* ContractualPurity: Pretty much expected of everyone in the middle or upper classes. Getting caught having sex with the wrong people, marrying below your station, becoming addicted to some drug or another, or having your dabbling in resurrection exposed is a good way to turn you into a lifelong pariah throughout society.
* ControversyProofImage: Available as a skill perk for Aristocrats. Whether by being a BlackSheep with a lot of chutzpah, being plain lucky, or having agents who can deal with or buy off witnesses, scandal slides off of some aristocrats like water off a duck's back.
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** Mercurial animates, raised by alchemy through vitalist principles, are another form of zombie that feeds on the flesh of the living. If the reanimation works at all, you nearly always get a monstrous killer, and many such animates carry the Plague. In the best possible case (requiring a practically miraculous roll under ideal conditions), you get a person who's slightly less intelligent than before, retains all of their memories and skills, can control their [[ImAHumanitarian humanitarian]] instincts and subsist on lesser flesh, and feels an instinctive melancholy that may [[DrivenToSuicide drive them to suicide]].
** [[FrankensteinsMonster Prometheans]], or galvanic reanimates, have it somewhat better. A rimmon (the highest form of Promethean) is a half-lifer, neither truly alive nor undead. They have no memory of their previous life and no skills as of their reanimation, they look like stitched-together monsters unless care was taken to keep them beautiful, and they suffer from a reduced version of the melancholy suffered by the best of mercurials. In other words, they're only ''very likely'' to [[GoneHorriblyWrong Go Horribly Wrong]], instead of absolutely certain.


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* FrankensteinsMonster: Prometheans. They're put-together corpse automata brought to life by lightning.
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http://static.tvtropes.org/pmwiki/pub/images/unhallowed_metropolis_revised_cover_4973.jpg

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http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/unhallowed_metropolis_revised_cover_4973.jpgjpg]]
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* SlidingScaleOfGenderEquality: Men Are More Equal. In Neo-Victorian society, the idea that women are naturally more fragile or less intelligent than men was thoroughly busted during the Reclamation, and women have nearly the same opportunities as men; in addition, the highly-honored position of Mourner is female-exclusive. With that said, a lot of Victorian hangups about sexuality are still there, and women's private lives are judged by far more narrow standards than men's.

to:

* SlidingScaleOfGenderEquality: SlidingScaleOfGenderInequality: Men Are More Equal. In Neo-Victorian society, the idea that women are naturally more fragile or less intelligent than men was thoroughly busted during the Reclamation, and women have nearly the same opportunities as men; in addition, the highly-honored position of Mourner is female-exclusive. With that said, a lot of Victorian hangups about sexuality are still there, and women's private lives are judged by far more narrow standards than men's.
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None

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* DesignerBabies: Anathema are humans created in [[UterineReplicator artificial wombs]]. They're nearly always well-tinkered-with and more than human in some ways, but ''invariably'' are at least partly mentally unstable, and usually have a few mutations and physical defects along with the benefits.


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* DoomedProtagonist: Downplayed but present. Every character is at least a little corrupted, but if TheCorruption gets too strong, you'll go beyond the pale and be destroyed by your flaws. That said, doom is not guaranteed; it's just possible to avoid embracing corruption and thus succumbing to it.
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* SlidingScaleOfGenderEquality: Men Are More Equal. In Neo-Victorian society, the idea that women are naturally more fragile or less intelligent than men was thoroughly busted during the Reclamation, and women have nearly the same opportunities as men; in addition, the highly-honored position of Mourner is female-exclusive. With that said, a lot of Victorian hangups about sexuality are still there, and women's private lives are judged by far more narrow standards than men's.
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None

Added DiffLines:

* TranshumanTreachery: Vampirism turns people into monsters. Feral vampires exist to feed on whatever they can. ''Sentient'' vampires retain their intellect, but are inherently sadistic, masochistic predators. While they can be functioning members of aristocratic Neo-Victorian society, that says more about [[DeadlyDecadentCourt the society]] than the vampire.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MysticalPlague: People can reanimate as zombies by dying in places of horror and evil. That's [[CrapsackWorld the entire world]] - but London's wealthy West End is far less tainted by obvious misery than its slums.
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None

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* VowOfCelibacy: Mourners are required to be chaste and celibate, due to the clash between being a highly-respected, exclusively female profession and general Victorian attitudes on female sexuality.
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* VetinariJobSecurity: The game tries to shut down player support for the BombThrowingAnarchists by making the point that, while they're completely right that the Victorian government is tyrannical at best, it can't be overthrown without letting the zombies in and dooming humanity.

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added cover image, cleaning


http://static.tvtropes.org/pmwiki/pub/images/unhallowed_metropolis_revised_cover_4973.jpg
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!!UnhallowedMetropolis contains examples of:

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!!UnhallowedMetropolis contains !!This role-playing game provides examples of:
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* AmazonBrigade: Mourners. Their WeaponOfChoice? [[KukrisAreKool The kukri]]. [[DualWielding Two of them]] if possible.

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* AmazonBrigade: Mourners. Their WeaponOfChoice? [[KukrisAreKool The kukri]]. [[DualWielding Two of them]] if possible. And they get the best [[ChainmailBikini combat corsets]].
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* ThisIsAWorkOfFiction: "THIS IS JUST A GAME. Keep in mind that if you play with THINGS MAN WAS NOT MEANT TO KNOW, the authors claim no responsibility, including, but not limited to breaking any law, tenet or tradition, temporal or divine, implied or in print. Galvanic reanimation may work in the movies, but in practice...It's really tough."

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* ThisIsAWorkOfFiction: "THIS IS JUST A GAME. Keep in mind that if you play with THINGS MAN WAS NOT MEANT TO KNOW, the authors claim no responsibility, including, but not limited to breaking any law, tenet or tradition, temporal or divine, implied or in print. Galvanic reanimation may work in the movies, but in practice... It's really tough."

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