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* In the first ''VideoGame/PajamaSam'' game, in the park across the bridge there's a minigame where you play the Land of Darkness equivalent to Tic-Tac-Toe, called "Cheese and Crackers". It's the same concept, but with, well, cheese and crackers. You can also play in bigger grids that require more of your tokens in [[spoiler:At the end, when Sam meets Darkness and finds out he's NotEvilJustMisunderstood, they both play a game of Cheese and Crackers]].

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* In the first ''VideoGame/PajamaSam'' game, in the park across the bridge there's a minigame where you play the Land of Darkness equivalent to Tic-Tac-Toe, called "Cheese and Crackers". It's the same concept, but with, well, cheese and crackers. You can also play in bigger grids that require more of your 4 or 5 tokens in a row. [[spoiler:At the end, when Sam meets Darkness and finds out he's NotEvilJustMisunderstood, they both play a game of Cheese and Crackers]].
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* In the first ''VideoGame/PajamaSam'' game, in the park across the bridge there's a minigame where you play the Land of Darkness equivalent to Tic-Tac-Toe, called "Cheese and Crackers". It's the same concept, but with, well, cheese and crackers. You can also play in bigger grids that require more of your tokens in [[spoiler:At the end, when Sam meets Darkness and finds out he's NotEvilJustMisunderstood, they both play a game of Cheese and Crackers]].
* ''Series/MalcolmInTheMiddle'': During a particularily boring motivational seminar, Hal is shown entretaining himself by playing Tic-Tac-Toe against "Evi Me". Judging by the scoreboard, "Evil Me" has won almost every game.
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* Tim Soft's ''[[http://www.zophar.net/pdroms/snes.html Tic-Tac-Toe]]'' (1994) for the UsefulNotes/SuperNES.

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* Tim Soft's ''[[http://www.zophar.net/pdroms/snes.html Tic-Tac-Toe]]'' (1994) for the UsefulNotes/SuperNES.Platform/SuperNES.
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* In ''Manga/OtakuElf'', a four hundred year-long series of Tic-Tac-Toe games with alternate symbols is part of Elda and Yord's rivalry, with 399 draws in a row. The elves call it Lingbeli Byoluling and consider it a battle of wits on par with chess, and are deeply shocked when Koito explains that the game ''always'' ends in a draw if no one makes a mistake.
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!!! Video game adaptations:

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!!! !! Video game adaptations:



!!! '''"Tic Tac Tropes"''':

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!!! '''"Tic !! "Tic Tac Tropes"''':Tropes":
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!!! "Tic Tac Tropes":

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!!! "Tic '''"Tic Tac Tropes":Tropes"''':
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* UnwinnableByDesign: If two skilled players play the game, they will inevitably force themselves into a draw. Many computer players, starting with ''OXO'' from 1952, can play a perfect game with no mistakes, so it is impossible to win against them.

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* UnwinnableByDesign: If two skilled players play the game, they will inevitably force themselves into a draw. Many computer players, starting with ''OXO'' from 1952, can play a perfect game with no mistakes, so it is impossible to win against them. In fiction, not realizing this is a sign of a character being BookDumb, a FishOutOfWater, or otherwise stupid or naive. If the character is a robot or AI, it's a sign of ArtificialStupidity.
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* In the third ''VideoGame/TheLegendOfKyrandia'' game, Malcolm is forced to play Tic-Tac-Toe against the Fish Queen of Limbo. The Queen is exceptionally bad at the game, but you must force her to win and praise her as a tactical genius in order to proceed.
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' NoPlotNoProblem: There's no plot. Just put your X's or O's in the grid and try to get three in a row.

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' * NoPlotNoProblem: There's no plot. Just put your X's or O's in the grid and try to get three in a row.
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Tic-tac-toe, also called tick tack toe, or noughts and crosses/Xs and Os as it is known in the United Kingdom, Australia and New Zealand, is a pencil-and-paper game of unknown origin. Two players, X and O, take turns marking the spaces in a 3×3 grid. The X player usually goes first. The player who succeeds in placing three respective marks in a horizontal, vertical, or diagonal row wins the game. If the board fills up before anyone accomplishes this (which is very likely to happen between players with any experience), the game is a draw.

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Tic-tac-toe, also called tick tack toe, or noughts and crosses/Xs and Os as it is known in the United Kingdom, Australia and New Zealand, is a pencil-and-paper game AbstractStrategyGame of unknown origin. Two players, X and O, take turns marking the spaces in a 3×3 grid. The X player usually goes first. The player who succeeds in placing three respective marks in a horizontal, vertical, or diagonal row wins the game. If the board fills up before anyone accomplishes this (which is very likely to happen between players with any experience), the game is a draw.


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* AbstractStrategyGame: The rules are simple and fully abstract, and the course of the game is dictated entirely by where players choose to put their X's and O's.


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' NoPlotNoProblem: There's no plot. Just put your X's or O's in the grid and try to get three in a row.

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Removed: 946

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House Rules is IUEO


* CasualVideoGame



* HouseRules:
** Once the 3×3 grid gets too easy, players may trade up to a larger grid size.
** In a "3D" variant, played simultaneously on three separate grids (to simulate a cube), where getting three in a row in any direction (even across different grids) counts as a win.
*** A manufactured version called Qubic provided both of the above in physical form: four transparent plastic boards with 4×4 grids, with metal posts to stack the layers and colored disks to represent players' moves.
** "Ultimate Tic-Tac-Toe" adds a layer. It uses a big 3×3 grid where each cell contains a standard 3×3 board. Winning one of the small games captures the cell for the big game. As an additional twist, the cell a player marks dictates which board their opponent can play next. If X marks the center of a small board, O must make their next play somewhere on the center board of the big game.
** X typically goes first, but that's up to preference really.

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* HouseRules:
** Once the 3×3 grid gets too easy, players may trade up to a larger grid size.
** In a "3D" variant, played simultaneously on three separate grids (to simulate a cube), where getting three in a row in any direction (even across different grids) counts as a win.
*** A manufactured version called Qubic provided both of the above in physical form: four transparent plastic boards with 4×4 grids, with metal posts to stack the layers and colored disks to represent players' moves.
** "Ultimate Tic-Tac-Toe" adds a layer. It uses a big 3×3 grid where each cell contains a standard 3×3 board. Winning
DigitalTabletopGameAdaptation: Besides being one of the small easiest games captures the cell for the big game. As an additional twist, the cell a player marks dictates which board their opponent can play next. If X marks the center of a small board, O must make their next play somewhere on the center board of the big game.
** X typically goes first, but that's up
to preference really.code, this game is often rereleased online or in bundles.



* PlayerVersusPlayer

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* PlayerVersusPlayerPlayerVersusPlayer: 2 players go head-to-head in a race to claim three in a row.

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