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''Scrabble'' has also been adapted into two different [[GameShow game shows]]. First, an Creator/{{NBC}} [[Series/{{Scrabble}} series]] hosted by Chuck Woolery in the 1980s, which simplified the rules even further and set up each word with an {{Pun}}. 2011 saw the debut of ''Series/ScrabbleShowdown'' on Hasbro-owned Creator/TheHub; this version was hosted by [[Series/WinLoseOrDraw Justin Willman]] utilized different mini-games (often based on some of the more arcane Hasbro-invented variants) before moving onto a final round more like the 80s series.

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''Scrabble'' has also been adapted into two different [[GameShow game shows]]. First, an Creator/{{NBC}} [[Series/{{Scrabble}} series]] hosted by Chuck Woolery in the 1980s, which simplified the rules even further and set up each word with an {{Pun}}. 2011 saw the debut of ''Series/ScrabbleShowdown'' on Hasbro-owned Creator/TheHub; this version was hosted by [[Series/WinLoseOrDraw Justin Willman]] utilized different mini-games (often based on some of the more arcane Hasbro-invented variants) before moving onto a final round more like the 80s series.
series. A round of this show, ''Scrabble Flash'', was also used in Season 1 of ''Series/FamilyGameNight'' beforehand.
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* WritingAroundTrademarks: In areas where Hasbro doesn't hold rights to ''Scrabble'', some of the spin-offs are released under other names- ie. ''Scrabble Flash'' became ''Boggle Flash''.

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* WritingAroundTrademarks: In areas where Hasbro doesn't hold rights to ''Scrabble'', some of the spin-offs are released under other names- ie.names -- e.g. ''Scrabble Flash'' became ''Boggle Flash''.
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''Scrabble'' is a long-standing board game involving words and letters. The game traces back to 1938, when Alfred Mosher Butts invented ''Criss-Crosswords'', a game with a 15×15 board and individual letter tiles. He tabulated the frequency of various letters to determine the frequency and letter value of each tile.

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''Scrabble'' is a long-standing board game involving words and letters. The game traces back to 1938, when Alfred Mosher Butts invented ''Criss-Crosswords'', ''Criss-{{Crossword}}s'', a game with a 15×15 board and individual letter tiles. He tabulated the frequency of various letters to determine the frequency and letter value of each tile.
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* GridPuzzle: The goal is to arrange letters on a 15x15 grid in order to maximize the amount of points. There are tons of possible solutions to the puzzle since it all depends on the arrangement of the other tiles and where the multiplier cells are.
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think this is supposed to be two separate mainspace links


* NotCheatingUnlessYouGetCaught: It is, technically, perfectly legal to play words that lexically don't exist — you just have to pay the penalty (taking back your word and earning no points) if you're challenged. If you can bluff your opponents into thinking it's a real word and not challenging, you're good to go. In fact, if a word is challenged but turns out to be good after all, the ''challenger'' has to pay a penalty, traditionally, losing their turn, i.e. after challenging a PerfectlyCromulentWord they cannot play a word themselves. (This last rule holds in America but is not universal — in some places there is no penalty for an incorrect challenge, or there is a five-point penalty, which is still more lenient than losing your turn, especially if you can make a good word). This even works in tournaments. While in electronic Scrabble games, the computer typically won't let you play unapproved words, the judges at tournaments understand that this is a part of the game and will not point out that a word is invalid unless the word is challenged.[[note]]The British BluesRock band of the 1970s and early 1980s, Foghat, got their name from this. Guitarist Dave Peverett made up the word in a game with his brother.[[/note]]

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* NotCheatingUnlessYouGetCaught: It is, technically, perfectly legal to play words that lexically don't exist — you just have to pay the penalty (taking back your word and earning no points) if you're challenged. If you can bluff your opponents into thinking it's a real word and not challenging, you're good to go. In fact, if a word is challenged but turns out to be good after all, the ''challenger'' has to pay a penalty, traditionally, losing their turn, i.e. after challenging a PerfectlyCromulentWord they cannot play a word themselves. (This last rule holds in America but is not universal — in some places there is no penalty for an incorrect challenge, or there is a five-point penalty, which is still more lenient than losing your turn, especially if you can make a good word). This even works in tournaments. While in electronic Scrabble games, the computer typically won't let you play unapproved words, the judges at tournaments understand that this is a part of the game and will not point out that a word is invalid unless the word is challenged.[[note]]The British HardRock and BluesRock band of the 1970s and early 1980s, Foghat, got their name from this. Guitarist Dave Peverett made up the word in a game with his brother.[[/note]]
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Unnecessary namespace/ Non-existent namespace


* NotCheatingUnlessYouGetCaught: It is, technically, perfectly legal to play words that lexically don't exist — you just have to pay the penalty (taking back your word and earning no points) if you're challenged. If you can bluff your opponents into thinking it's a real word and not challenging, you're good to go. In fact, if a word is challenged but turns out to be good after all, the ''challenger'' has to pay a penalty, traditionally, losing their turn, i.e. after challenging a PerfectlyCromulentWord they cannot play a word themselves. (This last rule holds in America but is not universal — in some places there is no penalty for an incorrect challenge, or there is a five-point penalty, which is still more lenient than losing your turn, especially if you can make a good word). This even works in tournaments. While in electronic Scrabble games, the computer typically won't let you play unapproved words, the judges at tournaments understand that this is a part of the game and will not point out that a word is invalid unless the word is challenged.[[note]]The British HardRock/BluesRock band of the 1970s and early 1980s, Foghat, got their name from this. Guitarist Dave Peverett made up the word in a game with his brother.[[/note]]

to:

* NotCheatingUnlessYouGetCaught: It is, technically, perfectly legal to play words that lexically don't exist — you just have to pay the penalty (taking back your word and earning no points) if you're challenged. If you can bluff your opponents into thinking it's a real word and not challenging, you're good to go. In fact, if a word is challenged but turns out to be good after all, the ''challenger'' has to pay a penalty, traditionally, losing their turn, i.e. after challenging a PerfectlyCromulentWord they cannot play a word themselves. (This last rule holds in America but is not universal — in some places there is no penalty for an incorrect challenge, or there is a five-point penalty, which is still more lenient than losing your turn, especially if you can make a good word). This even works in tournaments. While in electronic Scrabble games, the computer typically won't let you play unapproved words, the judges at tournaments understand that this is a part of the game and will not point out that a word is invalid unless the word is challenged.[[note]]The British HardRock/BluesRock BluesRock band of the 1970s and early 1980s, Foghat, got their name from this. Guitarist Dave Peverett made up the word in a game with his brother.[[/note]]
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''Scrabble'' has also been adapted into two different [[GameShow game shows]]. First, an Creator/{{NBC}} [[Series/{{Scrabble}} series]] hosted by Chuck Woolery in the 1980s, which simplified the rules even further and set up each word with an IncrediblyLamePun. 2011 saw the debut of ''Series/ScrabbleShowdown'' on Hasbro-owned Creator/TheHub; this version was hosted by [[Series/WinLoseOrDraw Justin Willman]] utilized different mini-games (often based on some of the more arcane Hasbro-invented variants) before moving onto a final round more like the 80s series.

to:

''Scrabble'' has also been adapted into two different [[GameShow game shows]]. First, an Creator/{{NBC}} [[Series/{{Scrabble}} series]] hosted by Chuck Woolery in the 1980s, which simplified the rules even further and set up each word with an IncrediblyLamePun.{{Pun}}. 2011 saw the debut of ''Series/ScrabbleShowdown'' on Hasbro-owned Creator/TheHub; this version was hosted by [[Series/WinLoseOrDraw Justin Willman]] utilized different mini-games (often based on some of the more arcane Hasbro-invented variants) before moving onto a final round more like the 80s series.
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* LuckManipulationMechanic: Instead of playing a word, players can choose to use their turn to exchange a subset of the tiles on their rack for new ones from the bag, in hopes of getting a more favorable combination of letters.

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