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* OurElvesAreBetter: Shoal elves, harrowed elves, and winged cherubim elves. The Urthon Aedar, too. Halflings and gnomes are also technically distant elven relations, and were once considered elven subraces.

to:

* OurElvesAreBetter: OurElvesAreDifferent: Shoal elves, harrowed elves, and winged cherubim elves. The Urthon Aedar, too. Halflings and gnomes are also technically distant elven relations, and were once considered elven subraces.


''Ptolus: Monte Cook's City by the Spire'' is, according to Monte Cook, the most deluxe campaign setting ever. Almost seven hundred pages long, not including the many other materials that came with it as [=PDFs=] on a CD inside the cover. It's a massive, detailed view of a world, and in particular one city, that runs on the ''TabletopGame/DungeonsAndDragons'' rules. Cook was a co-creator of Third Edition D&D. This was one of the last major products before Fourth Edition.

In 2020, a ''Website/{{Kickstarter}}'' campaign was held [[https://www.kickstarter.com/projects/montecookgames/ptolus-monte-cooks-city-by-the-spire for a version]] for Fifth Edition and the ''TabletopGame/CypherSystem''.

to:

''Ptolus: Monte Cook's City by the Spire'' is, according to Monte Cook, Cook (a co-creator of ''TabletopGame/DungeonsAndDragons'' 3rd Edition), the most deluxe campaign setting ever. Almost seven hundred pages long, not including the many other materials that came with it as [=PDFs=] on a CD inside the cover. It's cover, it's a massive, detailed view of a world, and in particular one city, that runs on the ''TabletopGame/DungeonsAndDragons'' rules. Cook was a co-creator of Third Edition D&D.rules. This was one of the last major products before Fourth Edition.

''Ptolus'' was originally published by Malhavoc Press for ''D&D'' 3rd Edition in 2006, soon before the release of 4th Edition. In 2020, a ''Website/{{Kickstarter}}'' campaign was held [[https://www.kickstarter.com/projects/montecookgames/ptolus-monte-cooks-city-by-the-spire for a version]] for Fifth Edition and the ''TabletopGame/CypherSystem''.TabletopGame/CypherSystem.



* CreatingLife: When the Dread One lived in Jabel Shammar, he spent a great deal of time in the Misbegotten Tower creating new horrors to unleash upon the world. Even today, his legacy endures in such aberrations as destrachans, chokers, chuuls, and more.



* LizardFolk: The assarai, a race of reptilian humanoids that stand a little taller than a human.

to:

* LizardFolk: The assarai, assarai are a race of reptilian humanoids that stand a little taller than a human.human.
* MakerOfMonsters: When the Dread One lived in Jabel Shammar, he spent a great deal of time in the Misbegotten Tower creating new horrors to unleash upon the world. Even today, his legacy endures in such aberrations as destrachans, chokers, chuuls, and more.


''Ptolus: Monte Cook's City by the Spire'' is, according to Monte Cook, the most deluxe campaign setting ever. Almost seven hundred pages long, not including the many other materials that came with it as [=PDFs=] on a CD inside the cover. Tt's a massive, detailed view of a world, and in particular one city, that runs on the ''TabletopGame/DungeonsAndDragons'' rules. Cook was a co-creator of Third Edition D&D. This was one of the last major products before Fourth Edition.

to:

''Ptolus: Monte Cook's City by the Spire'' is, according to Monte Cook, the most deluxe campaign setting ever. Almost seven hundred pages long, not including the many other materials that came with it as [=PDFs=] on a CD inside the cover. Tt's It's a massive, detailed view of a world, and in particular one city, that runs on the ''TabletopGame/DungeonsAndDragons'' rules. Cook was a co-creator of Third Edition D&D. This was one of the last major products before Fourth Edition.
Edition.

In 2020, a ''Website/{{Kickstarter}}'' campaign was held [[https://www.kickstarter.com/projects/montecookgames/ptolus-monte-cooks-city-by-the-spire for a version]] for Fifth Edition and the ''TabletopGame/CypherSystem''.


''Ptolus: Monte Cook's City by the Spire'' is, in his terms, the most deluxe campaign setting ever. Almost seven hundred pages long, not including the many other materials that came with it as [=PDFs=] on a CD inside the cover, it's a massive, detailed view of a world, and in particular one city, that runs on the ''TabletopGame/DungeonsAndDragons'' rules. The author was one of the creators of Third Edition D&D, and this was one of the last major products before Fourth Edition.

to:

''Ptolus: Monte Cook's City by the Spire'' is, in his terms, according to Monte Cook, the most deluxe campaign setting ever. Almost seven hundred pages long, not including the many other materials that came with it as [=PDFs=] on a CD inside the cover, it's cover. Tt's a massive, detailed view of a world, and in particular one city, that runs on the ''TabletopGame/DungeonsAndDragons'' rules. The author Cook was one of the creators a co-creator of Third Edition D&D, and this D&D. This was one of the last major products before Fourth Edition.


* CatFolk: The litorians.

to:

* CatFolk: The litorians.litorians are humanoids with a clearly leonine head.



* DeityOfHumanOrigin: Except for Praemus, the Elder Gods and the Galchutt, the gods of Praemal are all ascended mortals who completed a spiritual journey lain down by Praemus and ascended to divinity after talking with him.

to:

* DeityOfHumanOrigin: Except for Praemus, the Elder Gods and the Galchutt, the gods of Praemal are were all ascended mortals who completed a spiritual journey lain down by Praemus and ascended to divinity after talking with him.



* IllegalReligion: Early in the history of the Empire of Tarsis, all religions were outlawed except for the church of Lothian, a ban which only got lifted 80 years ago.

to:

* IllegalReligion: Early in the history of the Empire of Tarsis, all religions were outlawed except for the church of Lothian, a ban which only got lifted 80 years ago.ago (although some evil cults remain banned for obvious reasons).
* {{Irony}}: House Khatru is a bunch of arrogant fighters who disdain rogues and spellcasters, but ironically their 89-year-old leader Dorant owes his youth and vigour to a spell cast by his former paramour, an elf wizard who wanted him to live for as long as she does. The romance didn't last, but the magic did.



* OlderThanTheyLook: Dorant Khatru, current Lord of House Khatru, is 89 years old but looks 40. He attributes this to his good breeding stock, without being aware of the spell that extended his lifespan to be that of an elf.



* TokenGoodTeammate: To a degree. The demons are AlwaysChaoticEvil (or Always Lawful Evil), but their leader is the TrueNeutral-aligned angel Raguel.{{invoked}}

to:

* TokenGoodTeammate: To a degree. The demons are AlwaysChaoticEvil (or Always Lawful Evil), but their leader is the TrueNeutral-aligned angel Raguel.{{invoked}}[[invoked]]


* ChaosIsEvil: According to the cults of Chaos, chaos means more than just individuality or personal freedom; it is based on hate, destruction, death and dissolution. There's nothing good about Chaos worship, and most cultists are as evil as they are chaotic.



* DecliningPromotion: Nivae Tamelli, the greatest bard in all of Ptolus, has turned down numerous offers to lead her order, the Knights of the Chord.



* DemonicPossession: One of the downsides of using chaositech.

to:

* DemonicPossession: One The soul riders are born with the ability to leave their own body and ride the souls of others. They control the actions, thoughts and emotions of the downsides of using chaositech.creatures whose souls they ride, making the hosts utter puppets.



* EldritchAbomination: The Galchutt are very much homages to Lovecraft. Monte Cook is a fan and wrote Call of Cthulhu D20 and the Shandler Chronicles, a Mythos serial.

to:

* EldritchAbomination: The Galchutt are very much homages to Lovecraft. Monte Cook is Cook, a fan of Creator/HPLovecraft and wrote Call the author of Cthulhu TabletopGame/CallOfCthulhu D20 and the Shandler Chronicles, a Mythos serial.serial, is also the creator of the Galchutt: they are outsiders, but have no native plane and are alien no matter where they go; they are not gods and gain no benefit from worship; they seek the utter destruction of all reality and work their plans over millions of years or so; mortals seem to mistake that they're asleep, but their plans are too vast and incomprehensible for mortals.
* ElectiveMute: The Sisters of Silence never speak and use a form of unspoken communication that conveys feelings and sometimes images rather than words.



* GreaterScopeVillain: The four major Galchutt (Abhoth, Dhar Rhyth, Kihomenethoth and Shallamoth Kindred) are the biggest villainous presence in the setting and are the reason why the world exists at the first place, but they are so detached from the current affairs of the world that only two of them actually get fleshed out (in the Chaositech companion PDF), and cleansing the world of their evil is a job too big for your characters (even Praemus could only seal them away).

to:

* GreaterScopeVillain: The four major Galchutt (Abhoth, Dhar Rhyth, Kihomenethoth and Shallamoth Kindred) are the biggest villainous presence in the setting and are the reason why the world exists at the first place, but they are so detached from the current affairs of the world that only two of them actually get fleshed out (in the Chaositech companion PDF), and cleansing the world of their evil is a job too big for your characters (even Praemus could only seal them away).



* HonorAmongThieves: The Longfingers Guild teaches the old-fashioned philosophy of honour among thieves, and their leader Hayman Knapp looks back fondly on days when thief gangs did not feud or work for evil individuals.



* IllegalReligion: Early in the history of the Empire of Tarsis, all religions were outlawed except for the church of Lothian, a ban which only got lifted 80 years ago.



* KnightInShiningArmor: The Knights of the Golden Cross support goodness for its own sake and oppose evil in all its forms with a selfless altruism that causes some cynic citizens of Ptolus to distrust them, thinking that no one can really be as selfless as these knights.



* OurAngelsAreDifferent: Because Praemal is a prison plane, extraplanar beings can enter but then they can never leave. Some angels still come if they believe they must, to do some good. They tend to congregate in the Ivory Tower in Ptolus and are collectively called the Malkuth.

to:

* OurAngelsAreDifferent: Because Praemal is a prison plane, extraplanar beings can enter but then they can never leave. Some angels still come if they believe they must, to do some good. They tend to congregate in the Ivory Tower in Ptolus and are collectively called the Malkuth. For the same reason, the inhabitants of Praemal have a very vague understanding of the Outer Planes and call all celestial beings 'angels' (regardless of how they're called in other ''TabletopGame/DungeonsAndDragons'' settings).


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* PlantPerson: The Viridian Lords bond themselves physically to the natural world in a lengthy ritual that literally infuses living plants into their flesh.


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* TheSymbiote: Organic chaositech devices are creatures unto themselves. When an organic chaositech device becomes a part of a host, it leeches its nutrition and energy off the host.


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* TokenGoodTeammate: To a degree. The demons are AlwaysChaoticEvil (or Always Lawful Evil), but their leader is the TrueNeutral-aligned angel Raguel.{{invoked}}


* AbsoluteXenophobe: The shaadom are the personification of individuality taken to an extreme and see each other as well as mortals and all other Galchutt only as rivals and enemies.



* CreatingLife: When the Dread One lived in Jabel Shammar, he spent a great deal of time in the Misbegotten Tower creating new horrors to unleash upon the world. Even today, his legacy endures in such aberrations as destrachans, chokers, chuuls, and more.



* EvilTowerOfOminousNess: Ptolus lies in the shadow of the impossibly tall Spire. Though not many people in the city realize it, the entire spire is hollow and holds a vault of evil artifacts, and on top of that is the castle so tainted by its former BigBad occupant that the gods themselves still keep it locked tight thousands of years after his death.
** Halfway up the Spire is the fortress of a slightly smaller bad, Ghul. He plunged most of a continent into winter for years as a weapon of mass destruction, created monstrous laboratories in which to create monstrous armies, and generally was bad news for everyone and everything. And he measures up to the halfway point of the original big bad.

to:

* EvilTowerOfOminousNess: EvilTowerOfOminousness: Ptolus lies in the shadow of the impossibly tall Spire. Though not many people in the city realize it, the entire spire is hollow and holds a vault of evil artifacts, and on top of that is the castle so tainted by its former BigBad occupant that the gods themselves still keep it locked tight thousands of years after his death.
**
death. Halfway up the Spire is the fortress of a slightly smaller bad, Ghul. He plunged most of a continent into winter for years as a weapon of mass destruction, created monstrous laboratories in which to create monstrous armies, and generally was bad news for everyone and everything. And he measures up to the halfway point of the original big bad.



* FantasyCounterpartCulture: The Prustans are an industrious people with an extensive societal infrastructure who built a militaristic empire with advanced technology, and speak a language based on German. Yep, they are fantasy Prussians.



* FantasyCounterpartCulture: The Prustans are an industrious people with an extensive societal infrastructure who built a militaristic empire with advanced technology, and speak a language based on German. Yep, they are fantasy Prussians.



* GodNeedsPrayerBadly: Without worshippers, gods will eventually fade and die.



* HordesFromTheEast: One such barbarian horde came from the east to attack Tarsis a few years before the events of the game.



* MonsterProgenitor: When the Dread One lived in Jabel Shammar, he spent a great deal of time in the Misbegotten Tower creating new horrors to unleash upon the world. Even today, his legacy endures in such aberrations as destrachans, chokers, chuuls, and more.


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* OCStandIn: Other than Shallamoth Kindred and Bhor Kei, the other unique Galchutt individuals only get a name, title and little else, ostensibly to allow enterprising [=DMs=] to use them in whichever way they want.


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* ReviveKillsZombie: Although a zaug can normally instantly regenerate all damage taken, healing spells can hurt them as well and the zaug cannot heal itself from damage inflicted by such spells.


Added DiffLines:

* WalkingTank: Chaositech items include the spidery walker (a 8-legged walker) and the warstrider (a 100-feet-long, centipede-like steel vehicle).


%%* FantasyCounterpartCulture

to:

%%* FantasyCounterpartCulture* FantasyCounterpartCulture: The Prustans are an industrious people with an extensive societal infrastructure who built a militaristic empire with advanced technology, and speak a language based on German. Yep, they are fantasy Prussians.



* GreaterScopeVillain: The four major Galchutt (Abhoth, Dhar Rhyth, Kihomenethoth and Shallamoth Kindred) are the biggest villainous presence in the setting and are the reason why the world exists at the first place, but they are so detached from the current affairs of the world that they are only distinguished from each other by name and nothing else, and cleansing the world of their evil is a job too big for your characters (even Praemus could only seal them away).

to:

* GreaterScopeVillain: The four major Galchutt (Abhoth, Dhar Rhyth, Kihomenethoth and Shallamoth Kindred) are the biggest villainous presence in the setting and are the reason why the world exists at the first place, but they are so detached from the current affairs of the world that they are only distinguished from each other by name and nothing else, two of them actually get fleshed out (in the Chaositech companion PDF), and cleansing the world of their evil is a job too big for your characters (even Praemus could only seal them away).



* LastOfHisKind: While they do not know it, the Doril sisters imprisoned in a mirror in the heart of Jabel Shammar are actually the two last dwarves of the Earthsinger clan that are still alive.



* LegendFadesToMyth: Most of the aberration races created by Eslathagos Malkith's experiments have forgotten that they owe their existence to him and many have developed creation myths and gods of their own.



* MonsterProgenitor: When the Dread One lived in Jabel Shammar, he spent a great deal of time in the Misbegotten Tower creating new horrors to unleash upon the world. Even today, his legacy endures in such aberrations as destrachans, chokers, chuuls, and more.



* NoBiologicalSex: Rhodintor do not procreate, and only increase in numbers by being created by the Galchutt.



* OurDemonsAreDifferent: The demons who arrive and become trapped in Ptolus for various reasons, including those who first came with the Galchutt, hang out in the Necropolis as the Fallen, and their non-evil fallen angel leader considers whether or not to free the Galchutt just to get out. Plus there are the native earthbound demons.

to:

* OurDemonsAreDifferent: The demons who arrive and become trapped in Ptolus for various reasons, including those who first came with the Galchutt, hang out in the Necropolis as the Fallen, and their non-evil fallen angel leader considers whether or not to free the Galchutt just to get out. Plus there Unlike in other ''TabletopGame/DungeonsAndDragons'' settings, the distinction between the LawfulEvil devils and ChaoticEvil demons in Praemal is practically meaningless and both are simply collectively called 'demons': no matter where they came from, they have been stuck in this world and work together with an acceptable amount of backstabbing to seek escape, and since the native earthbound demons.inhabitants of Praemal cannot leave, their understanding of other planes is greatly limited and simplistic: all evil planes are called 'Hell'. There are also the rhodintor (earthbound demons), which are not actual demons or even outsiders at all, but rather natives of Praemal created by the Galchutt, and they're so similar to actual demons that the distinction is only academic.


Added DiffLines:

* SupervillainLair: Goth Gulgamel and Jabel Shammar, the lairs of the two previous Big Bads of the setting Ghul and Eslathagos Malkith. Both are places of great evil and great power, of interest to high-level characters as sites to explore.


* DeityOfHumanOrigin: Except for Praemus, the Elder Gods and the Galchutt, the gods of Praemal are all ascended mortals who completed a spiritual journey lain down by Praemus and ascended to divinity after talking with him.



* GreaterScopeVillain: The four major Galchutt (Abhoth, Dhar Rhyth, Kihomenethoth and Shallamoth Kindred) are the biggest villainous presence in the setting and are the reason why the world exists at the first place, but they are so detached from the current affairs of the world that they are only distinguished from each other by name and nothing else, and cleansing the world of their evil is a job too big for your characters (even Praemus could only seal them away).



* OmnicidalManiac: Eslathagos Malkith. Ghul, too: he turned off the sun for ''years''.

to:

* OmnicidalManiac: Eslathagos Malkith. Ghul, too: he turned off The Galchutt's ultimate goal is the sun for ''years''.total destruction of all reality.



* PhlebotinumOverdose: If a character tries to absorb more spell levels than a piece of aethel (a mineral which can absorb magical energy) can hold, the stone bursts.

to:

* PhlebotinumOverdose: PhantasySpelling: A source of energy described as non-magical artificially-produced lightning is called 'aelectricity'.
* PhlebotinumOverload:
If a character tries to absorb more spell levels than a piece of aethel (a mineral which can absorb magical energy) can hold, the stone bursts.


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* TailorMadePrison: The world of Praemal was created with no exit specifically to serve as the prison of the Galchutt. Creatures, objects and energies from other planes could come to the world, but they could never leave. No special magic or loopholes exist; if there was such a thing, the Galchutt would have taken advantage of it to escape already.


''Ptolus: Monte Cook's City by the Spire'' is, in his terms, the most deluxe campaign setting ever. Almost seven hundred pages long, not including the many other materials that came with it as [=PDFs=] on a CD inside the cover, it's a massive, detailed view of a world, and in particular one city, that runs on the D&D rules. The author was one of the creators of Third Edition D&D, and this was one of the last major products before Fourth Edition.

to:

''Ptolus: Monte Cook's City by the Spire'' is, in his terms, the most deluxe campaign setting ever. Almost seven hundred pages long, not including the many other materials that came with it as [=PDFs=] on a CD inside the cover, it's a massive, detailed view of a world, and in particular one city, that runs on the D&D ''TabletopGame/DungeonsAndDragons'' rules. The author was one of the creators of Third Edition D&D, and this was one of the last major products before Fourth Edition.



* AntagonisticOffspring: When the children of Praemus saw how their father created the mortals of Praemal only to trap them unknowing in a prison with the Galchutt, they rebelled against him on behalf of his creation and warred with him for many years in the early days of creation.



* CityOfAdventure: The city is built around SealedEvilInACan and on top of multiple layers of SealedEvilInACan, and (mostly unrelatedly) is home to several men who are, or can at least get away with claiming to be, emperor. The evil is leaking, the cans have become something of a tourist industry, and the political tensions are on the rise. Yes, there are some explanations.
** The book itself gives the rest of the world only in the sketchiest details, and suggests that GM can agree with players that the focus is just never going to leave. But with all that's going on, why would you?

to:

* CityOfAdventure: The city is built around SealedEvilInACan and on top of multiple layers of SealedEvilInACan, and (mostly unrelatedly) is home to several men who are, or can at least get away with claiming to be, emperor. The evil is leaking, the cans have become something of a tourist industry, and the political tensions are on the rise. Yes, there are some explanations.
**
explanations. The book itself gives the rest of the world only in the sketchiest details, and suggests that GM can agree with players that the focus is just never going to leave. But with all that's going on, why would you?



* CrystalDragonJesus: The Church of Lothian

to:

* CrystalDragonJesus: The Church of LothianLothian was born a simple man who became a preacher and wanderer who worked miracles, was executed by crucifixion, and later returned to the world as a martyred god. His new clerics took Lothian's crucified form as their symbol, and his church later proclaimed that Lothian was the one true deity and outlawed all others, whom they regarded as false divinities. Sounds familiar?



* ElvesVsDwarves: Subverted. Elves and dwarves are quite different and usually aren't buddies, but they have nothing against each other and no one is surprised by a mismatched pair.



* FaceHeelTurn: The Dread One Eslathagos Malkith was once Danar Rotansin, a good cleric who seeked to safely store all the evil artifacts and banes of the world. The proximity with the Galchutt and influence of the banes ultimately drove him to become the EvilOverlord that nearly destroyed the world before he was stopped.



* FantasticMetals: Ithildin (a decorative silver that glows at night but is dull and almost invisible during the day), ithilnaur (a thin, strong material with the same properties as ithildin) and moonsilver (a liquid metal which can coat a solid surface, to which it then adheres, protecting the surface as if it were made of iron).
* FantasticRacism: It is illegal, on penalty of death, to be a dark elf within the city limits.



* FantasticRacism: It is illegal, on penalty of death, to be a dark elf within the city limits.

to:

* FantasticRacism: It is illegal, on penalty GhostCity: Dwarvenhearth, the ancestral home of death, to be a dark elf within the Stonemight dwarves, was abandoned when Ghul drove them from the city. When Ghul fell and Dwarvenhearth was liberated, influential dwarven leaders would not allow the city limits.to be repopulated: by deserting their home, they lost the rights to it. Instead, the city was sealed.



* LizardFolk: The assarai, a race of reptilian humanoids that stand a little taller than a human.



* TheOldGods: The Elder Gods, a group of deities that are the children of Praemus, predated the dominant religion of Lothian by more than nine millennia and are no longer widely worshipped.



* OurCentaursAreDifferent: Called 'aram' ('centaur' is their Dwarvish name), these half-horse, half-human people are boisterous, arrogant and boorish.



* OurElvesAreBetter: Shoal elves, harrowed elves, and winged cherubim elves. The Urthon Aedar, too.

to:

* OurElvesAreBetter: Shoal elves, harrowed elves, and winged cherubim elves. The Urthon Aedar, too. Halflings and gnomes are also technically distant elven relations, and were once considered elven subraces.


Added DiffLines:

* PhlebotinumOverdose: If a character tries to absorb more spell levels than a piece of aethel (a mineral which can absorb magical energy) can hold, the stone bursts.
* PollutedWasteland: Kem is a land blighted by magical conflicts called the Wars of Fire millennia ago. Only the toughest, coarsest of plants grow in Kem, and few natural animals make it their home.
* PredecessorVillain: Ghul, an EvilOverlord who led armies comprised of demons, undead and horrible monsters in a war against the rest of the world a thousand years ago. And seven thousand years before him, there was Eslathagos Malkith, who commanded servants of the Galchutt and many other evil beasts and demons in a bid to conquer the world.


Added DiffLines:

* VestigialEmpire: The Empire of Tarsis has certainly seen better days and now teeters on the brink of disintegration.


* CardCarryingVillain: House Vladaam
* CatFolk: The litorians

to:

* CardCarryingVillain: House Vladaam
Vladaam.
* CatFolk: The litorianslitorians.



** The book itself gives the rest of the world only in the sketchiest details. And it suggests that GM can agree with players that the focus is just never going to leave. But with all that's going on, why would you?

to:

** The book itself gives the rest of the world only in the sketchiest details. And it details, and suggests that GM can agree with players that the focus is just never going to leave. But with all that's going on, why would you?



* EvilWeapon: The hungerswords, probably
* FantasyCounterpartCulture

to:

* EvilWeapon: The hungerswords, probably
*
probably.
%%*
FantasyCounterpartCulture



* HiddenElfVillage

to:

* %%* HiddenElfVillage



* [[OurAngelsAreDifferent Our Angels and]] [[OurDemonsAreDifferent Demons are different]]: Because Praemal is a prison plane, extraplanar beings can enter but then they can never leave. Some angels still come if they believe they must, to do some good. They tend to congregate in the Ivory Tower in Ptolus and are collectively called the Malkuth. The demons who arrive in Ptolus for various reasons, including those who first came with the Galchutt, hang out in the Necropolis as the Fallen, and their non-evil fallen angel leader considers whether or not to free the Galchutt just to get out. Plus there are the native earthbound demons.

to:

* [[OurAngelsAreDifferent Our Angels and]] [[OurDemonsAreDifferent Demons are different]]: OurAngelsAreDifferent: Because Praemal is a prison plane, extraplanar beings can enter but then they can never leave. Some angels still come if they believe they must, to do some good. They tend to congregate in the Ivory Tower in Ptolus and are collectively called the Malkuth. Malkuth.
* OurDemonsAreDifferent:
The demons who arrive and become trapped in Ptolus for various reasons, including those who first came with the Galchutt, hang out in the Necropolis as the Fallen, and their non-evil fallen angel leader considers whether or not to free the Galchutt just to get out. Plus there are the native earthbound demons.


* TheUndead: They abound. The Necropolis is full of them, and the Wintersouled, the first undead from then the veil between life and death was torn ages ago, still lurk quietly.

to:

* TheUndead: They abound. The Necropolis is full of them, and the Wintersouled, the first undead from then when the veil between life and death was torn ages ago, still lurk quietly.


* {{Doorstopper}}: Gigantic, 700 page hardcover, plus bonus materials. When it was released there was a contest to win a copy by holding it out at arm's length the longest.

to:

* {{Doorstopper}}: Gigantic, 700 page hardcover, plus bonus materials. When it was released released, there was a contest to win a copy by holding it out at arm's length the longest.


''Ptolus: Monte Cook's City by the Spire'' is, in his terms, the most deluxe campaign setting ever. Almost seven hundred pages long, not including the many other materials that came with it as [=PDFs=] on a CD inside the cover, it's a massive, detailed view of a world, and in particular one city, that run on the D&D rules. The author was one of the creators of Third Edition D&D, and this was one of the last major products before Fourth Edition.

to:

''Ptolus: Monte Cook's City by the Spire'' is, in his terms, the most deluxe campaign setting ever. Almost seven hundred pages long, not including the many other materials that came with it as [=PDFs=] on a CD inside the cover, it's a massive, detailed view of a world, and in particular one city, that run runs on the D&D rules. The author was one of the creators of Third Edition D&D, and this was one of the last major products before Fourth Edition.


* FantasyKitchenSink: By design. Monte Cook thought many settings failed to take into account the effects that magic and high level characters would have on a world. Ptolus is a place where the city guard invisibly monitors for mind control in markets, you can buy resurrection insurance, get [[Magitek]] implants, and look at both ancient and new steampunk devices.

to:

* FantasyKitchenSink: By design. Monte Cook thought many settings failed to take into account the effects that magic and high level characters would have on a world. Ptolus is a place where the city guard invisibly monitors for mind control in markets, you can buy resurrection insurance, get [[Magitek]] {{Magitek}} implants, and look at both ancient and new steampunk devices.

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