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* ShoutOut: Tons and tons, obviously, with all the famous fictional creatures and characters statted up and ready to encounter the players just in the Book of Foes. The initial premade adventure, "The Horn of Roland", actually works a bunch of these into the first part where the players are investigating a rich man's death. Just for fun. The booklet even lists them and asks how many the group noticed. For instance, they meet a reporter named [[Series/KolchakTheNightStalker Carl Kolchak]].

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* ShoutOut: Tons and tons, obviously, with all the famous fictional creatures and characters statted up and ready to encounter the players just in the Book of Foes. The initial premade adventure, "The Horn of Roland", actually works a bunch of these into the first part where the players are investigating a rich man's death. Just for fun. The booklet even lists them and asks how many the group players noticed. For instance, they meet a reporter named [[Series/KolchakTheNightStalker Carl Kolchak]].
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* ShoutOut: Tons and tons, obviously, with all the famous fictional creatures and characters statted up and ready to encounter the players just in the Book of Foes. The first premade adventure, "The Horn of Roland", actually includes a bunch of these in the first part where the players are investigating a rich man's death. Just for fun. The booklet even lists them and asks how many the group noticed. For instance, they meet a reporter named [[Series/KolchakTheNightStalker Carl Kolchak]].

to:

* ShoutOut: Tons and tons, obviously, with all the famous fictional creatures and characters statted up and ready to encounter the players just in the Book of Foes. The first initial premade adventure, "The Horn of Roland", actually includes works a bunch of these in into the first part where the players are investigating a rich man's death. Just for fun. The booklet even lists them and asks how many the group noticed. For instance, they meet a reporter named [[Series/KolchakTheNightStalker Carl Kolchak]].
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None


* TheWildHunt: Menaces the players in the first premade adventure, "The Horn of Roland". One of the hounds appears again as something of a FinalBoss in the third adventure, "Omegakron," where they've gotten powerful enough to actually start killing such beasts.

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* TheWildHunt: Menaces the players in the first premade adventure, "The Horn of Roland".Roland", where the difference in power is so vast [[InvincibleBoogeymen the players have no choice but to just run away from the spectral hunters and hounds]]. One of the hounds appears again as something of a FinalBoss in the third adventure, "Omegakron," where they've gotten powerful enough to actually start killing such beasts.
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Unfortunately, being one of the earliest attempts to be a game that covered all genres, Lords of Creation lacked the polish of those that came later (to name just the first example players will encounter, despite this supposedly being meant as an all-genres game, character creation is only geared toward generating 20th century humans). As a result, the game wasn't very successful, and only three of five planned adventure modules were ever released. They were:

to:

Unfortunately, being one of the earliest attempts to be a game that covered all genres, Lords of Creation lacked the polish of those some that came later (to name just the first example players will encounter, despite this supposedly being meant as an all-genres game, character creation is only geared toward generating 20th century humans). As a result, the game wasn't very successful, and only three of five planned adventure modules were ever released. They were:
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* BigfootSasquatchAndYeti: The players can easily meet any of them, of course. The premade adventure "The Yeti Sanction" not only features them, obviously, but multiple varieties. Friendly, civilized "real" yeti, evil "fake" yeti created from human subjects by the adventure's villain, who even named his evil organization Y.E.T.I. ([[FunWithAcronyms Yama Elite Triumphant Immortals]]).

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* BigfootSasquatchAndYeti: The players can easily meet any of them, of course. The premade adventure "The Yeti Sanction" not only features them, obviously, but multiple varieties. Friendly, civilized "real" yeti, evil "fake" yeti created from human subjects by the adventure's MadScientist villain, who even named his evil organization Y.E.T.I. ([[FunWithAcronyms Yama Elite Triumphant Immortals]]).
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* GlobalCurrency: To an extent. The players can't just go around buying things in the space future or distant past with modern money, but the exchange rate to local currencies are perfectly even with the value of the dollar to avoid a bunch of tedious bookkeeping.
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* AwesomeButImpractical: In "The Horn of Roland" adventure, the players will find the horn they're looking for is actually part of an entire collection of valuable horns. One of the others is a ''horn of plenty'' that can create an unlimited amount of food, and notes the players will never have to worry about that again as long as they carry it. Thing is, it's 20 feet long and basically impossible for them to move out of the room, let alone just casually carry around on their crazy adventures through the space/time continuum.

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* AwesomeButImpractical: In "The Horn of Roland" adventure, the players will find the horn they're looking for is actually part of an entire collection of valuable horns. One of the others is a ''horn of plenty'' that can create an unlimited amount of food, and notes the players will never have to worry about that again as long as they carry it. Thing is, it's 20 feet long and basically impossible for them to move out of the room, let alone just casually carry it around on their crazy adventures through the space/time continuum.
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* ForWantOfANail: In the premade campaign the characters end up in "Omegakron", an AfterTheEnd version of Akron, Ohio in an alternate future. In the "real" timeline, a nuclear exchange almost happened, but didn't, thanks to a sufficient quantity of mercy. The players learn that something happened all the way back at the founding of Rome to change that, and make humankind slightly more warlike, which created the timeline where the nukes were fired and civilization was destroyed. To keep the world of Omegakron from becoming the real future, the players were asked to go back to the early days of Rome and make humanity nicer again. Unfortunately, that was one of the adventures that was never made.

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* ForWantOfANail: In the premade campaign the characters end up in "Omegakron", an AfterTheEnd version of Akron, Ohio in an alternate future. In the "real" timeline, a nuclear exchange almost happened, but didn't, thanks to a sufficient quantity of human mercy. The players learn that something happened all the way back at the founding of Rome to change that, and make humankind slightly more warlike, which created the timeline where the nukes were fired and civilization was destroyed. To keep the world of Omegakron from becoming the real future, the players were asked to go back to the early days of Rome and make humanity nicer again. Unfortunately, that was one of the adventures that was never made.
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Unfortunately, being one of the earliest attempts to be a game that covered all genres, Lords of Creation was also one of the least polished. This led to some iffy mechanics, mainly regarding play balance, and some bizarre oversights by the designer (to name just the first one players will encounter, despite this supposedly being meant as an all-genres game, character creation is only geared toward generating 20th century humans). As a result the game wasn't very successful, and only three of five planned adventure modules were ever released. They were:

to:

Unfortunately, being one of the earliest attempts to be a game that covered all genres, Lords of Creation was also one of lacked the least polished. This led to some iffy mechanics, mainly regarding play balance, and some bizarre oversights by the designer polish of those that came later (to name just the first one example players will encounter, despite this supposedly being meant as an all-genres game, character creation is only geared toward generating 20th century humans). As a result result, the game wasn't very successful, and only three of five planned adventure modules were ever released. They were:
Is there an issue? Send a MessageReason:
None


* YouAllMeetInAnInn: With a minor bit of LeaningOnTheFourthWall. The first premade adventure kicks off with the players meeting at a gaming convention, playing a fantasy game at one of the booths, before they're interrupted by a murder happening in the penthouse.

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* YouAllMeetInAnInn: With a minor bit of LeaningOnTheFourthWall. The first premade adventure kicks off with the players meeting at a gaming convention, playing a fantasy game at one of the booths, booths much as the players might, before they're interrupted by a murder happening in the penthouse.
Is there an issue? Send a MessageReason:
None


Unfortunately, being one of the earliest attempts to be a game that covered all genres, Lords of Creation was also one of the least polished. This led to some iffy mechanics, mainly regarding play balance, and some bizarre oversights by the designer (to name just the first one players will encounter, despite this supposedly being meant as an all-genres game, character creation is only geared toward generating 20th century humans). As a result the game wasn't very successful: only three of five planned adventure modules were ever released. They were:

to:

Unfortunately, being one of the earliest attempts to be a game that covered all genres, Lords of Creation was also one of the least polished. This led to some iffy mechanics, mainly regarding play balance, and some bizarre oversights by the designer (to name just the first one players will encounter, despite this supposedly being meant as an all-genres game, character creation is only geared toward generating 20th century humans). As a result the game wasn't very successful: successful, and only three of five planned adventure modules were ever released. They were:
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None

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* TimePolice: The players meet a group of people from such an agency and are asked to go back to ancient Rome by them at the end of "Omegakron"

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Unfortunately, being one of the earliest attempts to be a game that covered all genres, Lords of Creation was also one of the least polished. This led to some iffy mechanics, mainly regarding play balance, and some bizarre oversights by the designer (to name just the first one players will encounter, despite this supposedly being meant as an all-genres game, character creation is only geared toward generating 20th century humans). As a result the game wasn't very successful: only three of five planned adventure modules were ever released.

to:

Unfortunately, being one of the earliest attempts to be a game that covered all genres, Lords of Creation was also one of the least polished. This led to some iffy mechanics, mainly regarding play balance, and some bizarre oversights by the designer (to name just the first one players will encounter, despite this supposedly being meant as an all-genres game, character creation is only geared toward generating 20th century humans). As a result the game wasn't very successful: only three of five planned adventure modules were ever released.
released. They were:

* The Horn of Roland
* The Yeti Sanction
* Omegakron
* Towers of Illium (unreleased)
* Voria (unreleased)
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Unfortunately, being one of the earliest attempts to be a game that covered all genres, Lords of Creation was also one of the least polished. This led to some iffy mechanics, mainly regarding play balance, and some bizarre oversights by the designer (to name just the first one players will encounter, despite this supposedly being meant as an all-genres game, character creation is only geared toward generating 20th century humans). As a result the game wasn't very successful: only three of five planned premade adventures were ever released.

to:

Unfortunately, being one of the earliest attempts to be a game that covered all genres, Lords of Creation was also one of the least polished. This led to some iffy mechanics, mainly regarding play balance, and some bizarre oversights by the designer (to name just the first one players will encounter, despite this supposedly being meant as an all-genres game, character creation is only geared toward generating 20th century humans). As a result the game wasn't very successful: only three of five planned premade adventures adventure modules were ever released.
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* MagicVersusScience: One of the areas where the game unfortunately left itself vague. It implies that in high-technology settings and vice-versa, magic powers and weapons shouldn't work as well or at all, but left the gamemaster to figure out the particulars all by himself.

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* MagicVersusScience: One of the areas where the game unfortunately left itself vague. It implies that in high-technology settings and vice-versa, settings, magic powers and weapons shouldn't work as well or at all, and vice-versa, but left the gamemaster to figure out the particulars all by himself.
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Sadly the game didn't see much success, thanks to some iffy mechanics, mainly regarding play balance, and some bizarre oversights by the designer (to name the most obvious one, despite this supposedly being meant as an all-genres game, character creation is only geared toward generating 20th century humans). Only three of five planned premade adventures were ever released.

to:

Sadly Unfortunately, being one of the earliest attempts to be a game didn't see much success, thanks that covered all genres, Lords of Creation was also one of the least polished. This led to some iffy mechanics, mainly regarding play balance, and some bizarre oversights by the designer (to name just the most obvious one, first one players will encounter, despite this supposedly being meant as an all-genres game, character creation is only geared toward generating 20th century humans). Only As a result the game wasn't very successful: only three of five planned premade adventures were ever released.
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Disambiguating; deleting and renaming wicks as appropriate


* EverythingsBetterWithDinosaurs: Has stats for dinosaurs along with all the other fantastic creatures the players can conceivably meet. The ruler of all dinosaurs, Sarkophagos, is a self-aware TyrannosaurusRex, and is the king of all the supernatural beings who are the rulers of different animal types.

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* EverythingsBetterWithDinosaurs: Has stats for dinosaurs along with all the other fantastic creatures the players can conceivably meet. The ruler of all dinosaurs, Sarkophagos, is a self-aware TyrannosaurusRex, ''[[KingOfTheDinosaurs Tyrannosaurus rex]]'', and is the king of all the supernatural beings who are the rulers of different animal types.
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* QuirkyBard: Most of the professions' skills are pretty obvious in their usefulness to people who are going to be mucking about in time and spacing getting involved in everyone's business (soldier, pilot, detective, doctor, scientist, spy, thief, even criminal mastermind), but "stage magician" is a little more out there.

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* QuirkyBard: Most of the professions' skills are pretty obvious in their usefulness to people who are going to be mucking about in time and spacing space getting involved in everyone's business (soldier, pilot, detective, doctor, scientist, spy, thief, even criminal mastermind), but "stage magician" is a little more out there.
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* ElementalEmbodiment: A power in the "Invoker" suite, letting the user change their body into one of the game's five elements. Among the other attendant abilities, most elements let the user teleport from one source of the element to another within line-of-sight.
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** The Land of Ulro from the pack-in settings was based on the work of Creator/WilliamBlake.

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** The Land of Ulro from the pack-in settings (meant to provide one for ScienceFantasy) was based on the work of Creator/WilliamBlake.
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* TheWildHunt: Menaces the players in the first premade adventure, "The Horn of Roland". One of the hounds appears again as something of a FinalBoss in the third adventure, "Omegakron," where they've gotten powerful enough to actually start killing such beasts.

to:

* TheWildHunt: Menaces the players in the first premade adventure, "The Horn of Roland". One of the hounds appears again as something of a FinalBoss in the third adventure, "Omegakron," where they've gotten powerful enough to actually start killing such beasts.beasts.
* YouAllMeetInAnInn: With a minor bit of LeaningOnTheFourthWall. The first premade adventure kicks off with the players meeting at a gaming convention, playing a fantasy game at one of the booths, before they're interrupted by a murder happening in the penthouse.
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None

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* BalefulPolymorph: The "Curse" power that Wizards get lets them turn their enemies into other shapes.
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* MasterOfIllusion: The "Sorcerer" suite is about a PC being one.

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* MasterOfIllusion: The "Sorcerer" suite is about a PC being becoming one.



* QuirkyBard: Most of the professions' skills are pretty obvious in their usefulness to people who are going to be mucking about in time and spacing getting involved in everyone's business (soldier, pilot, detective, doctor, scientist, spy, thief, even criminal mastermind, etc.), but "stage magician" is a little more out there. Most players would pursue purely for the "escape artist" sub-skill.

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* QuirkyBard: Most of the professions' skills are pretty obvious in their usefulness to people who are going to be mucking about in time and spacing getting involved in everyone's business (soldier, pilot, detective, doctor, scientist, spy, thief, even criminal mastermind, etc.), mastermind), but "stage magician" is a little more out there. Most players would pursue purely for the "escape artist" sub-skill.there.
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None


* EverythingsBetterWithDinosaurs: Has stats for dinosaurs along with all the other fantastic creatures the players can conceivably meet. The ruler of all dinosaurs, Sarkophagos, is a self-aware TyrannosaurusRex, and is the kind of all the supernatural beings who are the rulers of different animal types.

to:

* EverythingsBetterWithDinosaurs: Has stats for dinosaurs along with all the other fantastic creatures the players can conceivably meet. The ruler of all dinosaurs, Sarkophagos, is a self-aware TyrannosaurusRex, and is the kind king of all the supernatural beings who are the rulers of different animal types.
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* MasterOfAll: Players get skills ten times faster than they get powers. It's not hard to have maxed out all the skill trees and still have put plenty of points into weapon proficiency by the time they've hit Lord of Creation.
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* QuirkyBard: Most of the professions' skills are pretty obvious in their usefulness to people who are going to be mucking about in time and spacing getting involved in everyone's business (soldier, pilot, detective, doctor, scientist, spy, thief, even criminal mastermind), but "stage magician" is a little more out there. Most players would pursue purely for the "escape artist" sub-skill.

to:

* QuirkyBard: Most of the professions' skills are pretty obvious in their usefulness to people who are going to be mucking about in time and spacing getting involved in everyone's business (soldier, pilot, detective, doctor, scientist, spy, thief, even criminal mastermind), mastermind, etc.), but "stage magician" is a little more out there. Most players would pursue purely for the "escape artist" sub-skill.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* QuirkyBard: Most of the professions' skills are pretty obvious in their usefulness to people who are going to be mucking about in time and spacing getting involved in everyone's business (soldier, pilot, detective, doctor, scientist, spy, thief, even criminal mastermind), but "stage magician" is a little more out there. Most players would pursue purely for the "escape artist" sub-skill.
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None

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* AntiMagic: One of the powers in the "Adept" suite lets a user break magic spells.
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* TheTimeOfMyths: The pack-in setting for HighFantasy is one of these, a fantastic world where numerous mythological pantheons (statted out too, but due to space limitations none actually complete) and fantastic creatures intermingle.

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* TheTimeOfMyths: The pack-in setting for HighFantasy is one of these, a fantastic world where numerous mythological pantheons (statted out too, but due to space limitations none actually complete) and fantastic legendary creatures intermingle.
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** The Land of Ulro from the premade settings was based on the work of Creator/WilliamBlake.

to:

** The Land of Ulro from the premade pack-in settings was based on the work of Creator/WilliamBlake.



* Swashbuckler: Out of the six premade scenarios in the core books, one of them is Paris in the age of swashbuckling.
* TheTimeOfMyths: The premade setting for HighFantasy is one of these, a fantastic world where numerous mythological pantheons (statted out too, but due to space limitations none actually complete) and fantastic creatures intermingle.

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* Swashbuckler: Out of the six premade pack-in scenarios in the core books, one of them is Paris in the age of swashbuckling.
* TheTimeOfMyths: The premade pack-in setting for HighFantasy is one of these, a fantastic world where numerous mythological pantheons (statted out too, but due to space limitations none actually complete) and fantastic creatures intermingle.

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