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** The Land of Ulro from the premade settings was based on the work of Creator/WilliamBlake.
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* EverythingsBetterWithDinosaurs: Has stats for dinosaurs along with all the other fantastic creatures the players can conceivably meet. The ruler of all dinosaurs, Sarkophagos, is a self-aware TyrannosaurusRex, and is the kind of all the supernatural beings who are the rulers of different animal types.
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* TheBermudaTriangle: "The Horn of Roland" leads the players inside, to an island where, among other things, they have to climb the tower of a siren and battle her horde of monster buddies to raid her treasure, help an oppressed human population overthrow their robot oppressors, and bring the titan Prometheus his magic sword to set him free from a trap laid by another, more malicious cosmic being.
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* TheTimeOfMyths: The premade setting for HighFantasy is one of these, a fantastic world where numerous mythological pantheons (all statted out too, but due to space limitations none actually complete) and fantastic creatures intermingle.

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* TheTimeOfMyths: The premade setting for HighFantasy is one of these, a fantastic world where numerous mythological pantheons (all statted (statted out too, but due to space limitations none actually complete) and fantastic creatures intermingle.
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An obscure game published by Avalon Hill in 1983 which was one of, if not the first, role-playing games that attempted to encompass all genres.

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An obscure game published by Avalon Hill Creator/AvalonHill in 1983 which was one of, if not the first, role-playing games that attempted to encompass all genres.
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* TheTimeOfMyths: One of the premade settings is one of these, a fantastic world where numerous mythological pantheons (all statted out too, but due to space limitations none actually complete) and fantastic creatures intermingle.

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* TheTimeOfMyths: One of the The premade settings setting for HighFantasy is one of these, a fantastic world where numerous mythological pantheons (all statted out too, but due to space limitations none actually complete) and fantastic creatures intermingle.
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* AwesomeButImpractical: In "The Horn of Roland" adventure, the players will find the horn they're looking for is actually part of an entire collection of valuable horns. One of the others is a ''horn of plenty'' that can create an unlimited amount of food, and notes the players will never have to worry about that again as long as they carry it. Thing is, it's 20 feet long and basically impossible for them to move out of the room, let alone carry around as they explore the island they're on.

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* AwesomeButImpractical: In "The Horn of Roland" adventure, the players will find the horn they're looking for is actually part of an entire collection of valuable horns. One of the others is a ''horn of plenty'' that can create an unlimited amount of food, and notes the players will never have to worry about that again as long as they carry it. Thing is, it's 20 feet long and basically impossible for them to move out of the room, let alone just casually carry around as they explore on their crazy adventures through the island they're on.space/time continuum.
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* {{Kaiju}}: One, named Thanagor, appears in the post-apocalyptic adventure "Omegakron". A little strangely there isn't much space dedicated to the event, which would seem to be a big plot milestone. Instead Thanagor's attack on the city it just something that happens whenever the GM feels it's appropriate, not even as the FinalBoss of the module.

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* {{Kaiju}}: One, named Thanagor, appears in the post-apocalyptic adventure "Omegakron". A little strangely there isn't much space dedicated to the event, which would seem to be a big plot milestone. Instead Thanagor's attack on the city it just something that happens whenever the GM feels it's appropriate, not even as the FinalBoss of the module.
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* {{Kaiju}}: One, named Thanagor, appears in the post-apocalyptic adventure "Omegakron". A little strangely there isn't much space dedicated to the event, which would seem to be a big plot milestone. Instead Thanagor's attack on the city it just something that happens whenever the GM feels it's appropriate, not even as the FinalBoss of the module.
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* AwesomeButImpractical: In "The Horn of Roland" adventure, the players will find the horn they're looking for is actually part of an entire collection of valuable horns. One of the others is a ''horn of plenty'' that can create an unlimited amount of food, and notes the players will never have to worry about that again as long as they carry it. Thing is, it's 20 feet long and basically impossible for them to move out of the room, let alone carry around as they explore the island they're on.
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* MasterOfIllusion: The "Sorcerer" suite is about making a PC into one of these.

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* MasterOfIllusion: The "Sorcerer" suite is about making a PC into one of these.being one.



* TheTimeOfMyths: One of the premade settings is one of these, a fantastic world where numerous mythological pantheons (all statted out too, but due to space limitations none actually complete; just the ones most likely to interact with adventurer-types) and fantastic creatures intermingle.

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* TheTimeOfMyths: One of the premade settings is one of these, a fantastic world where numerous mythological pantheons (all statted out too, but due to space limitations none actually complete; just the ones most likely to interact with adventurer-types) complete) and fantastic creatures intermingle.
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* HotWitch: The villain for the first act of the "Horn of Roland" adventure is one.
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* TheTimeOfMyths: One of the premade settings is one of these, a fantastic world where numerous mythological pantheons (all statted out too, but none actually complete) and fantastic creatures intermingle.

to:

* TheTimeOfMyths: One of the premade settings is one of these, a fantastic world where numerous mythological pantheons (all statted out too, but due to space limitations none actually complete) complete; just the ones most likely to interact with adventurer-types) and fantastic creatures intermingle.
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* MasterOfIllusion: The "Sorcerer" suite is about making a PC into one of these.
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* WeatherManipulation: Players who master the "Wizard" suite can conjure storms.
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* {{Necromancer}}: Followers of the "Wizard" suite can learn to raise the dead as their minions.


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* SpeaksFluentAnimal: The first available power in the "Wizard" suite.
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* ProtectiveCharm: The idea of the "Horn of Roland" adventure is to find one (the horn) that will ward off some of the nastier supernatural entities who are suddenly after the players. For a while, that is, during which time the players will hopefully have gotten powerful enough to start looking after themselves.


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* Swashbuckler: Out of the six premade scenarios in the core books, one of them is Paris in the age of swashbuckling.
* TheTimeOfMyths: One of the premade settings is one of these, a fantastic world where numerous mythological pantheons (all statted out too, but none actually complete) and fantastic creatures intermingle.
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* ShoutOut: Tons and tons, obviously, with all the famous fictional creatures and characters statted up and ready to encounter the players just in the Book of Foes. The first premade adventure, "The Horn of Roland", actually includes a bunch of these in the first part where the players are investigating a rich man's death. Just for fun. For instance, they meet a reporter named [[Series/KolchakTheNightStalker Carl Kolchak]].

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* ShoutOut: Tons and tons, obviously, with all the famous fictional creatures and characters statted up and ready to encounter the players just in the Book of Foes. The first premade adventure, "The Horn of Roland", actually includes a bunch of these in the first part where the players are investigating a rich man's death. Just for fun. The booklet even lists them and asks how many the group noticed. For instance, they meet a reporter named [[Series/KolchakTheNightStalker Carl Kolchak]].
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* ShoutOut: Tons and tons, obviously, with all the famous fictional creatures and characters statted up and ready to encounter the players just in the Book of Foes. The first premade adventure, "The Horn of Roland", actually includes a bunch of these in the first part where the players are investigating a rich man's death. Just for fun. For instance, they meet a reporter named [[Series/KolchakTheNightStalker Carl Kolchak]].
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* MindOverMatter: One of the schools of power, "Poltergeist", lets a player unlock telekinetic powers.

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* MindOverMatter: One of the schools of power, "Poltergeist", lets a player unlock telekinetic powers.powers.
* TheWildHunt: Menaces the players in the first premade adventure, "The Horn of Roland". One of the hounds appears again as something of a FinalBoss in the third adventure, "Omegakron," where they've gotten powerful enough to actually start killing such beasts.
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* ForWantOfANail: In the premade campaign the characters end up in "Omegakron", an AfterTheEnd version of Akron, Ohio in an alternate future. In the "real" timeline, a nuclear exchange almost happened, but didn't, thanks to a sufficient quantity of mercy. The players learn that something happened all the way back at the founding of Rome to change that, and make humankind slightly more warlike, which created the timeline where the nukes were fired and civilization was destroyed. To keep the world of Omegakron from becoming the real future, the players were asked to go back to the early days of Rome and make humanity nicer again. Unfortunately, that was one of the adventures that was never made.
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Sadly the game didn't see much success, thanks to some iffy mechanics, mainly regarding play balance, and some bizarre oversights by the designer (to name the most obvious one, despite this supposedly being meant as an all-genres game, all player characters are assumed to enter the game as 20th-century humans). Only three of five planned premade adventures were ever released.

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Sadly the game didn't see much success, thanks to some iffy mechanics, mainly regarding play balance, and some bizarre oversights by the designer (to name the most obvious one, despite this supposedly being meant as an all-genres game, all player characters are assumed to enter the game as 20th-century character creation is only geared toward generating 20th century humans). Only three of five planned premade adventures were ever released.
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Not to be confused by the [[Literature/TheLordsOfCreation book series of the same name]] by Creator/SMStirling, which were published almost two decades later.

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Not to be confused by with the [[Literature/TheLordsOfCreation book series of the same name]] by Creator/SMStirling, which were published almost two decades later.
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* MagicVersusScience: One of the areas where the game unfortunately left itself vague. It implies that in high-technology settings and vice-versa, magic powers and weapons shouldn't work as well or at all, but left the gamemaster to figure out the particulars all by himself.
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* ElementalPowers: The "Invoker" suite gives players access to this, letting them manipulate the four classical elements and shadow, as well as being able to summon elemental beings for help.
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Sadly the game didn't see much success, mainly thanks to some iffy mechanics, mainly regarding play balance, and some bizarre oversights by the designer (to name the most obvious one, despite this supposedly being meant as an all-genres game, all player characters are assumed to enter the game as 20th-century humans). Only three of five planned premade adventures were ever released.

to:

Sadly the game didn't see much success, mainly thanks to some iffy mechanics, mainly regarding play balance, and some bizarre oversights by the designer (to name the most obvious one, despite this supposedly being meant as an all-genres game, all player characters are assumed to enter the game as 20th-century humans). Only three of five planned premade adventures were ever released.
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* BigfootSasquatchAndYeti: The players can easily meet any of them, of course. The premade adventure "The Yeti Sanction" not only features them, but multiple varieties. Friendly, civilized "real" yeti, evil "fake" yeti created from human subjects by the adventure's villain, who even named his evil organization Y.E.T.I. ([[FunWithAcronyms Yama Elite Triumphant Immortals]]).

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* BigfootSasquatchAndYeti: The players can easily meet any of them, of course. The premade adventure "The Yeti Sanction" not only features them, obviously, but multiple varieties. Friendly, civilized "real" yeti, evil "fake" yeti created from human subjects by the adventure's villain, who even named his evil organization Y.E.T.I. ([[FunWithAcronyms Yama Elite Triumphant Immortals]]).
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* BigfootSasquatchAndYeti: The players can easily meet any of them, of course. The premade adventure "The Yeti Sanction" not only features them, but multiple varieties. Friendly, civilized "real" yeti, evil "fake" yeti created from human subjects by the adventure's villain, who even named his evil organization Y.E.T.I. ([[FunWithAcronyms Yama Elite Triumphant Immortals]]).
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* TheFederation: The pack-in SpaceOpera future setting, Imperial Terra, is this.
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An obscure game published by Avalon Hill in 1983 which was one of, if not the first, role-playing games that attempted to encompass all genres.

In it the players are able to have adventures in any time or setting, meeting any character the gamemaster can think of from aliens and robots to ghosts and dragons to legendary personages like Hercules, Thor, and Cyrano de Bergerac. All throughout their adventures, the players will be increasing their "personal force" and winning the prize of special powers from various different schools, until they gain enough to achieve apotheosis and become [[TitleDrop Lords of Creation]]. Those of such lofty station will be able to travel space, time and dimensions at a whim, and even create worlds of their own. A gimmick that was intended to allow one group to have multiple gamemasters.

Sadly the game didn't see much success, mainly thanks to some iffy mechanics, mainly regarding play balance, and some bizarre oversights by the designer (to name the most obvious one, despite this supposedly being meant as an all-genres game, all player characters are assumed to enter the game as 20th-century humans). Only three of five planned premade adventures were ever released.

Not to be confused by the [[Literature/TheLordsOfCreation book series of the same name]] by Creator/SMStirling, which were published almost two decades later.

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!!''Lords of Creation'' provide examples of:

* DarkIsEvil: The BigBad of the premade campaign is Erebus, ruler of the elemental realm of shadow.
* GenreBusting: One of the first deliberate attempts to make a game that could do so.
* AGodIsYou: What the characters will basically become after achieving Lord of Creation status.
* HollywoodCyborg: One of the sets of powers available to players. Notable that unlike the others which players can unlock under any circumstances, including learning magic, to get access to these they'll have to be in a futuristic setting and pay someone to install the implants.
* MindOverMatter: One of the schools of power, "Poltergeist", lets a player unlock telekinetic powers.

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