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* ILoveNuclearPower: Nuclear power does ''everything'' in Johnsonville. Even the football stadium has a nuclear reactor!
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* DirtyCommunists: Communists are the official punching bags of Johnsonville, take like [[WesternAnimation/RockyAndBullwinkle Boris Badinov]] and live entirely off of Vodka.

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* DirtyCommunists: Communists are the official punching bags of Johnsonville, take talk like [[WesternAnimation/RockyAndBullwinkle Boris Badinov]] and live entirely off of Vodka.
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* DirtyCommunists: Communists are the official punching bags of Johnsonville, take like [[RockyAndBullwinkle Boris Badinov]] and live entirely off of Vodka.

to:

* DirtyCommunists: Communists are the official punching bags of Johnsonville, take like [[RockyAndBullwinkle [[WesternAnimation/RockyAndBullwinkle Boris Badinov]] and live entirely off of Vodka.
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* TooIncompetentToOperateABlanket: the standard player and citizen of Johnsonville.
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** MadeOfExplodium: Erikson kits always explode, no matter what they actually do.

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** * MadeOfExplodium: Erikson kits always explode, no matter what they actually do.

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* Creepy Child: The Children of Johnsonville. They're genetically engineered monsters that [[EvenEvilHasStnandards Johnson regrets creating.]] They're trapped in the Elementary School until night.

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* Creepy Child: CreepyChild: The Children of Johnsonville. They're genetically engineered monsters that [[EvenEvilHasStnandards [[EvenEvilHasStandards Johnson regrets creating.]] They're trapped in the Elementary School until night.


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* TooDumbToLive: Every single citizen.
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KidsAreCruel: When they're genetically engineered monstrosities, this tends to be the case.

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KidsAreCruel: *KidsAreCruel: When they're genetically engineered monstrosities, this tends to be the case.
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[[johnsonvillegame.com Johnsonville: Cutthroat Capitalism]] (Johnsonville for short) is a Tabletop Game developed by Project LETO and published in 2015. Referred to by the developers as a "Tabletop Party Game", Johnsonville is a game centered around the [[BlatantLies idyllic]] city of Johnsonville, a city owned entirely by [[MegaCorp the corporation Johnsoncorp, owned by the enigmatic Mr. Johnson]], an eccentric billionaire who's put some of his vast fortune into his very own city!

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[[johnsonvillegame.[[http://johnsonvillegame.com Johnsonville: Cutthroat Capitalism]] (Johnsonville for short) is a Tabletop Game developed by Project LETO and published in 2015. Referred to by the developers as a "Tabletop Party Game", Johnsonville is a game centered around the [[BlatantLies idyllic]] city of Johnsonville, a city owned entirely by [[MegaCorp the corporation Johnsoncorp, owned by the enigmatic Mr. Johnson]], an eccentric billionaire who's put some of his vast fortune into his very own city!
Is there an issue? Send a MessageReason:
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[[johnsonvillegame.com Johnsonville: Cutthroat Capitalism (Johnsonville for short) is a Tabletop Game developed by Project LETO and published in 2015. Referred to by the developers as a "Tabletop Party Game", Johnsonville is a game centered around the [[BlatantLies idyllic]] city of Johnsonville, a city owned entirely by [[MegaCorp the corporation Johnsoncorp, owned by the enigmatic Mr. Johnson]], an eccentric billionaire who's put some of his vast fortune into his very own city!

to:

[[johnsonvillegame.com Johnsonville: Cutthroat Capitalism Capitalism]] (Johnsonville for short) is a Tabletop Game developed by Project LETO and published in 2015. Referred to by the developers as a "Tabletop Party Game", Johnsonville is a game centered around the [[BlatantLies idyllic]] city of Johnsonville, a city owned entirely by [[MegaCorp the corporation Johnsoncorp, owned by the enigmatic Mr. Johnson]], an eccentric billionaire who's put some of his vast fortune into his very own city!
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None

Added DiffLines:

[[johnsonvillegame.com Johnsonville: Cutthroat Capitalism (Johnsonville for short) is a Tabletop Game developed by Project LETO and published in 2015. Referred to by the developers as a "Tabletop Party Game", Johnsonville is a game centered around the [[BlatantLies idyllic]] city of Johnsonville, a city owned entirely by [[MegaCorp the corporation Johnsoncorp, owned by the enigmatic Mr. Johnson]], an eccentric billionaire who's put some of his vast fortune into his very own city!

3-6 players act as citizens in Johnsonville, one player acting as Johnson and dictating the events in a way akin to a GameMaster from a standard tabletop RPG. The rest of the players are assigned "citizenly tasks" from a pile of Task Cards, and have to roll against Johnson to perform literally everything. Get out of bed? Roll the dice. Make a souffle? Roll the dice. Feed raw meat to [[CreepyChild the genetically engineered children of the city?]] [[RuleOfThree You better get rolling, citizen!]] Rolling higher than Johnson means you succeed at the thing you do. Fail, and you don't do what you plan on doing, often with significant injury to yourself [[ArsonMurderAndJaywalking and the loss of two lifebucks.]]

The game focuses heavily on RuleOfFunny, focusing more on what's will lead to the most comedy than what makes the most sense. The manual explicity tells aspiring players to focus more on entertainment than success, and the game's oddball tasks try to encourage it.

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!! ''Johnsonville Cutthroat Capitalism'' can contain examples of:

*BigEater: Johnson's brother Wilson is one, and his bootleg Kit encourages Players to be this.
*BigScrewedUpFamily: Johnson and his brothers are this. They're all business rivals, and they all hate one another.
*BloodyHilarious: Citizens of Johnsonville suffer many, many horrible injuries in the course of their daily lives. This is played entirely for laughs.
*CatchPhrase: “Snazzy!” for everyone in Johnsonville.
*ComedicSociopathy: Johnsonville runs off of this trope.
*Creepy Child: The Children of Johnsonville. They're genetically engineered monsters that [[EvenEvilHasStnandards Johnson regrets creating.]] They're trapped in the Elementary School until night.
*DirtyCommunists: Communists are the official punching bags of Johnsonville, take like [[RockyAndBullwinkle Boris Badinov]] and live entirely off of Vodka.
*ExtremeOmnivore: The Wilson-brand kit is always an Eating Kit. It allows you to eat anything once. ''Anything''.
*EccentricTownsfolk: The Citizens of Johnsonville are shockingly desensitized to the horrible injuries and odd Tasks they're assigned to perform. They're also capable of completely defying the rules of reality if the player rolls well enough.
*FascistsBedTime: All tasks must be completed before night. In a rare example of this trope, this is actually for the good of the citizens, because [[CreepyChild the Children come out at night.]]
*QuirkyTown: In Johnsonville, nobody has a permanent job, instead being assigned daily Tasks. Everything is owned by Johnson, and acts that blatantly defy reality occur on a daily basis.
*ImAHumanitarian: The Children of Johnsonville devour any citizen they can get their hands on.
*InsistentTerminology: Everything is Snazzy in Johnsonville. Except Communism.
**Johnson is not a corporate despot. He is an “eccentric billionare”.
*ILoveNuclearPower: Nuclear power does ''everything'' in Johnsonville. Even the football stadium has a nuclear reactor!
KidsAreCruel: When they're genetically engineered monstrosities, this tends to be the case.
**MadeOfExplodium: Erikson kits always explode, no matter what they actually do.
*MajorInjuryUnderreaction: While the GameMaster is encouraged to come up with creative, painful injuries, there are no rules for being injured. Players can continue their tasks even as quadruple amputees missing half their skulls.
*ManipulativeBastard: Johnson is an evil, evil man, responsible for countless atrocities. Through careful PR Work, he's managed to cover his tracks and convince everyone he's just an eccentric billionaire.
*MegaCorp: Johnsonville is owned by Johnson Corp.
*MoralGuardians: Johnson can't stand Hooligans, Hippies, and that accursed Rock and Roll!
*NewAgeRetroHippie: Every single hippie in Johnsonville is one of these. Everybody hates them for it.
*PrivatelyOwnedSociety: Johnson is responsible for literally every part of Johnsonville. The buildings, the food, even the air is Johnson Brand.
*RedScare: Everyone in Johnsonville hates Communists. Being ''suspected'' of being a communist is often grounds for being brutally murdered.
*SadistShow: One of the main points of Johnsonville is seeing what horrible things will happen to the Players ''this'' time.
*ScrewTheRulesIHaveMoney: Are the things Johnson does remotely legal? No. Does he have the money to ignore that? Yes.
*SecretPolice: While not exactly a secret, the Enforcers more or less fulfill this role in Johnsonville.
*SevenDeadlySins: Johnson and his brothers are based off of this.
*StuckOnBandaidBrand: Everything is Johnson Brand. Everything.
*TeensAreMonsters: The Hooligans, greasers that blatantly defy the rules of Johnsonville and are often battled as part of a Task.
*TheFifties: There's a thin layer of this over all the blatant anachronisms.
*UnsympatheticComedyProtagonist: The Players are encouraged to act this way.
*UnusuallyUninterestingSight: Happens rather often.
*VillainWithGoodPublicity: Johnson is a complete maniac who records the events of Johnsonville as entertainment and is responsible for hundreds of deaths. To the public, he's their benevolent, snazzy ruler!
*WouldHurtAChild: They're technically monsters that LOOK like children, but citizens are often forced to fight off Children.
*YouHaveFailedMe: Whenever Johnson punishes the Players, it's this trope.

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