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* BlowYouAway: Associated with the Vision creeds, [[CaptainObvious Visionary]], Hermit, and Wayward.

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* BlowYouAway: Associated with the Vision creeds, [[CaptainObvious Visionary]], Visionary, Hermit, and Wayward.

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* EntertaininglyWrong: Since the imbuing doesn't come with a manual, hunters have to draw their own conclusions about the natures and societies of the monsters based on what they can overhear, what they can deduce from first principle, and what the monsters themselves (who are secretive and cryptic at best, outright deceitful at worst) are willing to tell them. The picture they end up with tend to be pretty far from the actual World of Darkness canon.
* TheEveryman: Most hunters are regular, boring people whose only defining quality is that they took a stand when called upon.


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* ItSucksToBeTheChosenOne: Just about every single hunter's story is one of the gradual disintegration of the life they used to have, usually ending with the hunter's own brutal death.

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* ArmorPiercingQuestion: The Insinuate edge allows you to make these at will, forcing a monster to confront its own wickedness by asking it a question. It doesn't really matter which question, but "Do you remember?" is a popular choice.


* DwindlingParty: Can happen pretty easily in most games, since even with their special powers most hunters are outclassed by even the weakest of their opponents. Varies from storyteller to storyteller of course.

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* DwindlingParty: Can happen pretty easily in most games, since even with their special powers most hunters are outclassed by even the weakest of their opponents. Varies from storyteller to storyteller of course.course, and how smart the players are about the hunt.

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* ByronicHero: Waywards who don't want their creed and try to resist their homicidal urges fit this trope quite well.

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* EarlyInstallmentWeirdness: The epilogue of the core ''[=HtR=]'' book was written while ''TabletopGame/{{Exalted}}'' was still slated to be a prequel to the ''[=WoD=]''. It implies that the imbued are actually a type of exalted, meaning that the Messengers may be ''gods'' who are trying a last ditch effort to save the world by exalting humans. Of course, later after White Wolf back-pedaled and ''Exalted'' was considered standalone, it's anyone's guess what that could be {{retcon}}ned as.


A tabletop game in WhiteWolf's TabletopGame/OldWorldOfDarkness.

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A tabletop game in WhiteWolf's Creator/WhiteWolf's TabletopGame/OldWorldOfDarkness.


[[caption-width-right:300:Defeat the [[TabletopGame/OldWorldOfDarkness other game lines]] or die trying.]]

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[[caption-width-right:300:Defeat the [[TabletopGame/OldWorldOfDarkness other game lines]] or [[KillEmAll and die trying.trying]].]]


* LesCollaborateurs: Most humans serve the monsters unwittingly thanks to TheMasquerade, but a few do this instead.



* LaResistance: A Hunter game can easily be run this way, since monsters are usually assumed to secretly control most aspects of government, law enforcement, and society.
* LesCollaborateurs: Most humans serve the monsters unwittingly thanks to TheMasquerade, but a few do this instead.


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* LaResistance: A Hunter game can easily be run this way, since monsters are usually assumed to secretly control most aspects of government, law enforcement, and society.


* TheHunter: Right there in the title.


** By default, the OldWorldOfDarkness is a delicate political balance both within each splat and between the splats. The Vampire power structure is often the only thing preventing Mages from taking over the city completely and vice versa, and the most visible members of the vampire community are usually the ones in charge that keep the lower-downs from going completely psycho. Hunters tend to just find the easiest-to-find monster and kill it, which inevitably makes things worse. Hunters also have a long-term goal of ending TheMasquerade entirely, which is a disaster for almost everyone.

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** By default, the OldWorldOfDarkness TabletopGame/OldWorldOfDarkness is a delicate political balance both within each splat and between the splats. The Vampire power structure is often the only thing preventing Mages from taking over the city completely and vice versa, and the most visible members of the vampire community are usually the ones in charge that keep the lower-downs from going completely psycho. Hunters tend to just find the easiest-to-find monster and kill it, which inevitably makes things worse. Hunters also have a long-term goal of ending TheMasquerade entirely, which is a disaster for almost everyone.


* ArtStyleDissonance: One of the major complaints of the old ''Hunter'' line was that the art stood at odds with the writing, which portrayed a bloody, hard-scrabble fight against the forces of darkness, all of whom are likely more powerful than you, with only a handful of supernatural tricks to your name. The art... had a photo of a man dressed like Rambo taking bites out of three werewolves (who did ''aggravated damage'' back then) and ''grinning''. The writing said ''Hunter'', the art said ''{{Exalted}}''. [[note]]White Wolf explained in a later FAQ that the pictures were there to inspire players who wanted to play a game where they were on more level terms with the monsters, as opposed to a nearly hopeless struggle to survive. In other words, they wanted everyone who read all the way through the books to see a bloody, hard-scrabble fight against the forces of darkness, and they wanted everyone who just looked at the pretty pictures to see scenes from a truly awesome supernatural action movie.[[/note]]

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* ArtStyleDissonance: One of the major complaints of the old ''Hunter'' line was that the art stood at odds with the writing, which portrayed a bloody, hard-scrabble fight against the forces of darkness, all of whom are likely more powerful than you, with only a handful of supernatural tricks to your name. The art... had a photo of a man dressed like Rambo taking bites out of three werewolves (who did ''aggravated damage'' back then) and ''grinning''. The writing said ''Hunter'', the art said ''{{Exalted}}''. [[note]]White Wolf ''TabletopGame/{{Exalted}}''. [[note]]Creator/WhiteWolf explained in a later FAQ that the pictures were there to inspire players who wanted to play a game where they were on more level terms with the monsters, as opposed to a nearly hopeless struggle to survive. In other words, they wanted everyone who read all the way through the books to see a bloody, hard-scrabble fight against the forces of darkness, and they wanted everyone who just looked at the pretty pictures to see scenes from a truly awesome supernatural action movie.[[/note]]



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** By default, the OldWorldOfDarkness is a delicate political balance both within each splat and between the splats. The Vampire power structure is often the only thing preventing Mages from taking over the city completely and vice versa, and the most visible members of the vampire community are usually the ones in charge that keep the lower-downs from going completely psycho. Hunters tend to just find the easiest-to-find monster and kill it, which inevitably makes things worse. Hunters also have a long-term goal of ending TheMasquerade entirely, which is a disaster for almost everyone.



* TouchedByVorlons: The Imbued.

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* TouchedByVorlons: The Imbued.Imbued, aka the player characters.

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** Also subverted in the case of the player characters, because they are very, very insistent that they are humans but very, very clearly only mortal in the sense that Mages (who number among their targets) are technically mortal.


* ArtStyleDissonance: One of the major complaints of the old ''Hunter'' line was that the art stood at odds with the writing, which portrayed a bloody, hard-scrabble fight against the forces of darkness, all of whom are likely more powerful than you, with only a handful of supernatural tricks to your name. The art... had a photo of a man dressed like Rambo taking bites out of three werewolves (who did ''aggravated damage'' back then) and ''grinning''. The writing said ''Hunter'', the art said ''{{Exalted}}''.
** Though in hindsight, that man might have been a [[PowerBornOfMadness Wayward]].
** Actually, they explained in a later FAQ that the pictures were there to inspire players who wanted to play a game where they were on more level terms with the monsters, as opposed to a nearly hopeless struggle to survive. In other words, they wanted everyone who read all the way through the books to see a bloody, hard-scrabble fight against the forces of darkness, and they wanted everyone who just looked at the pretty pictures to see scenes from a truly awesome supernatural action movie.

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* ArtStyleDissonance: One of the major complaints of the old ''Hunter'' line was that the art stood at odds with the writing, which portrayed a bloody, hard-scrabble fight against the forces of darkness, all of whom are likely more powerful than you, with only a handful of supernatural tricks to your name. The art... had a photo of a man dressed like Rambo taking bites out of three werewolves (who did ''aggravated damage'' back then) and ''grinning''. The writing said ''Hunter'', the art said ''{{Exalted}}''.
** Though in hindsight, that man might have been a [[PowerBornOfMadness Wayward]].
** Actually, they
''{{Exalted}}''. [[note]]White Wolf explained in a later FAQ that the pictures were there to inspire players who wanted to play a game where they were on more level terms with the monsters, as opposed to a nearly hopeless struggle to survive. In other words, they wanted everyone who read all the way through the books to see a bloody, hard-scrabble fight against the forces of darkness, and they wanted everyone who just looked at the pretty pictures to see scenes from a truly awesome supernatural action movie. [[/note]]



* FantasticRacism: Some imbued look down on Bystanders, or even consider them cannon fodder.
** The attitudes of some of the less tolerant Hunters can come off like this towards the monsters, or even less Zealous Hunters. Innocents and Redeemers are noteworthy for averting this as much as humanly possible. Because this is the [[CrapsackWorld World of Darkness]], either side can be entirely justified.

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* FantasticRacism: Some imbued look down on Bystanders, or even consider them cannon fodder. \n** The attitudes of some of the less tolerant Hunters can come off like this towards the monsters, or even less Zealous Hunters. Innocents and Redeemers are noteworthy for averting this as much as humanly possible. Because this is the [[CrapsackWorld World of Darkness]], either side can be entirely justified.



* TheHunter: Well, duh.

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* TheHunter: Well, duh.Right there in the title.

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