Follow TV Tropes

Following

History TabletopGame / Heroine

Go To

OR

Added: 385

Removed: 339

Is there an issue? Send a MessageReason:
More accurate.





* OneWordTitle: {{Job|Title}} of ProtagonistTitle.
* TheOnlyOne: Unlike most [=RPGs=] where players form an EnsembleCast, the Heroine is unquestionably the main character in this game. Mechanically, this is expressed in only the Heroine player being able to resolve end-of-chapter challenges by having the Heroine take action -- while the Companions can only support her in said action.



* TheProtagonist: Unlike most [=RPGs=] where players form an EnsembleCast, the Heroine is unquestionably the main character in this game. Mechanically, this is expressed in only the Heroine player being able to resolve end-of-chapter challenges by having the Heroine take action -- while the Companions can only support her in said action.
Is there an issue? Send a MessageReason:
None


At the start of the game, one of the players assumes the role of the eponymous Heroine--a PluckyGirl TrappedInAnotherWorld of fantasy and magic,--while the others play her quirky Companions. Together, they set out to find a way for her to return home and, along the way, to defeat some evil plaguing the MagicalLand, which is controlled by the [[GameMaster Narrator]].

to:

At the start of the game, one of the players assumes the role of the eponymous Heroine--a Heroine -- a PluckyGirl TrappedInAnotherWorld of fantasy and magic,--while magic, -- while the others play her quirky Companions. Together, they set out to find a way for her to return home and, along the way, to defeat some evil plaguing the MagicalLand, which is controlled by the [[GameMaster Narrator]].



* BigBad: The evil affecting the Other World is usually personified in the Antagonist--a major villain whose appearance in a chapter is serious bad news (e.g. they are the only one who can inflict an Injury ''and'' a Division upon the players in the same chapter).

to:

* BigBad: The evil affecting the Other World is usually personified in the Antagonist--a Antagonist -- a major villain whose appearance in a chapter is serious bad news (e.g. they are the only one who can inflict an Injury ''and'' a Division upon the players in the same chapter).



* TheProtagonist: Unlike most [=RPGs=] where players form an EnsembleCast, the Heroine is unquestionably the main character in this game. Mechanically, this is expressed in only the Heroine player being able to resolve end-of-chapter challenges by having the Heroine take action--while the Companions can only support her in said action.

to:

* TheProtagonist: Unlike most [=RPGs=] where players form an EnsembleCast, the Heroine is unquestionably the main character in this game. Mechanically, this is expressed in only the Heroine player being able to resolve end-of-chapter challenges by having the Heroine take action--while action -- while the Companions can only support her in said action.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RolePlayingEndgame: The Campaign Endgame rules for the Heroine's return from the magical land (usually after saving it from the Villain and growing up as a human being) structure the epilogue narration also detailing the fates of her Companions and the magical land itself.
Is there an issue? Send a MessageReason:
None


''Heroine'' is an indie TabletopRPG created in 2013 by Josh Jordan of Ginger Goat Games. The game is ''very'' different from your regular DungeonCrawling and HeroicFantasy [=RPGs=]: not only are there no combat rules, but it is instead designed to recreate DownTheRabbitHole storybook narratives in the vein of ''Film/{{Labyrinth}}'', ''Literature/TheWizardOfOz'', ''Literature/AliceInWonderland'', and ''Literature/TheChroniclesOfNarnia''.

to:

''Heroine'' is an indie TabletopRPG created in 2013 by Josh Jordan of Ginger Goat Games. The game is ''very'' different from your regular DungeonCrawling and HeroicFantasy [=RPGs=]: not only are there no combat rules, but it is instead designed to recreate DownTheRabbitHole storybook narratives in the vein of ''Film/{{Labyrinth}}'', ''Literature/TheWizardOfOz'', ''Literature/TheWonderfulWizardOfOz'', ''Literature/AliceInWonderland'', and ''Literature/TheChroniclesOfNarnia''.
Is there an issue? Send a MessageReason:
None


* TheProtagonist: Unlike most [=RPGs=] where players form an EnsembleCast, the Heroine is unquestionably the main character in this game.

to:

* TheProtagonist: Unlike most [=RPGs=] where players form an EnsembleCast, the Heroine is unquestionably the main character in this game. Mechanically, this is expressed in only the Heroine player being able to resolve end-of-chapter challenges by having the Heroine take action--while the Companions can only support her in said action.
Is there an issue? Send a MessageReason:
None


At the start of the game, one of the players assumes the role of the eponymous Heroine--a PluckyGirl TrappedInAnotherWorld of fantasy and magic,--while the others play her quirky Companions. Together, they set out to find a way for her to return home and, along the way, to defeat some evil plaguing the MagicalLand, which is controlled by the GameMaster.

to:

At the start of the game, one of the players assumes the role of the eponymous Heroine--a PluckyGirl TrappedInAnotherWorld of fantasy and magic,--while the others play her quirky Companions. Together, they set out to find a way for her to return home and, along the way, to defeat some evil plaguing the MagicalLand, which is controlled by the GameMaster.[[GameMaster Narrator]].



* KidHero: The Heroine's age is restricted to 8 to 18 range.

to:

* KidHero: The Heroine's age is restricted to the 8 to 18 range.



* NonHumanSidekick: The Companions tend to be fantastic creatures, so Heroine is usually the only human member of the bunch.

to:

* NonHumanSidekick: The Companions tend to be fantastic creatures, so the Heroine is usually the only human member of the bunch.



* RecklessSidekick: The more competent Companions who still want to get into trouble often (to earn Drama Points) will have to be this.

to:

* RecklessSidekick: The Even the more competent Companions who still want to must get into trouble often (to to earn Drama Points) will have Points, so they tend to be this.
Is there an issue? Send a MessageReason:
None


One of the players takes over the role of the eponymous Heroine--a PluckyGirl TrappedInAnotherWorld of fantasy and magic,--while the others play her quirky Companions. Together, they set out to find a way for her to return home and, along the way, to defeat some evil plaguing the MagicalLand, which is controlled by the GameMaster.

to:

One At the start of the game, one of the players takes over assumes the role of the eponymous Heroine--a PluckyGirl TrappedInAnotherWorld of fantasy and magic,--while the others play her quirky Companions. Together, they set out to find a way for her to return home and, along the way, to defeat some evil plaguing the MagicalLand, which is controlled by the GameMaster.
Is there an issue? Send a MessageReason:
None


In the game, one of the players takes over the role of the eponymous Heroine--a PluckyGirl TrappedInAnotherWorld of fantasy and magic,--while the others play her quirky Companions. Together, they set out to find a way for her to return home and, along the way, to defeat some evil plaguing the MagicalLand, which is controlled by the GameMaster.

to:

In the game, one One of the players takes over the role of the eponymous Heroine--a PluckyGirl TrappedInAnotherWorld of fantasy and magic,--while the others play her quirky Companions. Together, they set out to find a way for her to return home and, along the way, to defeat some evil plaguing the MagicalLand, which is controlled by the GameMaster.
Is there an issue? Send a MessageReason:
None


''Heroine'' is an indie TabletopRPG created in 2013 by Josh Jordan of Ginger Goat Games. The game is ''very'' different from your regular DungeonCrawling or HeroicFantasy [=RPGs=]: not only are there no combat rules, but it is instead designed to recreate DownTheRabbitHole storybook narratives in the vein of ''Film/{{Labyrinth}}'', ''Literature/TheWizardOfOz'', ''Literature/AliceInWonderland'', and ''Literature/TheChroniclesOfNarnia''.

to:

''Heroine'' is an indie TabletopRPG created in 2013 by Josh Jordan of Ginger Goat Games. The game is ''very'' different from your regular DungeonCrawling or and HeroicFantasy [=RPGs=]: not only are there no combat rules, but it is instead designed to recreate DownTheRabbitHole storybook narratives in the vein of ''Film/{{Labyrinth}}'', ''Literature/TheWizardOfOz'', ''Literature/AliceInWonderland'', and ''Literature/TheChroniclesOfNarnia''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiHoarding: There are only 14 Drama Points in the entire game. If there are no more "in the bank" and a player does something that should give them one, they instead take a Drama Point from the player who has the most of them at the table. Also, the player with the ''least'' Drama Points after the final scene gets to narrate the epilogue.
Is there an issue? Send a MessageReason:
None


* {{Magnetic Hero}}ine: Each Companion is drawn to the Heroine for a different reason, but they are all immediately like her.

to:

* {{Magnetic Hero}}ine: Each Companion is drawn to the Heroine for a different reason, but they are all immediately like her.
Is there an issue? Send a MessageReason:
None


* BumblingSidekick: The Companions can only help the Heroine in the end-of-chapter Challenges if they have Drama Points, and they can only earn these by getting themselves and/or her into trouble during the chapter.

to:

* BumblingSidekick: The Companions can only help the Heroine in the end-of-chapter Challenges if they have Drama Points, and they can only earn these by getting themselves and/or her into trouble during the chapter.earlier chapters.
Is there an issue? Send a MessageReason:
None


In ''Heroine'', one of the players takes over the role of the eponymous PluckyGirl, TrappedInAnotherWorld of fantasy and magic, while the others play her quirky Companions. Together, they set out to find a way for her to return home and, along the way, to defeat some evil plaguing the MagicalLand, which is controlled by the GameMaster.

to:

In ''Heroine'', the game, one of the players takes over the role of the eponymous PluckyGirl, Heroine--a PluckyGirl TrappedInAnotherWorld of fantasy and magic, while magic,--while the others play her quirky Companions. Together, they set out to find a way for her to return home and, along the way, to defeat some evil plaguing the MagicalLand, which is controlled by the GameMaster.
Is there an issue? Send a MessageReason:
None


* VirtueViceCodification: The Heroine's chief virtues are cleverness, daring, and kindness, and her potential flaws are confusion, cowardice, and selfishness. The Antagonist will try to lead her from one to another by attempting to confuse, frighten, or tempt her, respectively.

to:

* VirtueViceCodification: The Heroine's chief virtues are cleverness, daring, and kindness, and her potential flaws are confusion, cowardice, and selfishness. The Antagonist will try to lead her from one to another the other by attempting to confuse, frighten, or tempt her, respectively.

Added: 1712

Changed: 977

Is there an issue? Send a MessageReason:
None


* BumblingSidekick: The Companions can only help the Heroine in the end-of-chapter challenges if they have Drama Points, and they can only earn these by getting themselves and/or her into trouble during the chapter.

to:

* BigBad: The evil affecting the Other World is usually personified in the Antagonist--a major villain whose appearance in a chapter is serious bad news (e.g. they are the only one who can inflict an Injury ''and'' a Division upon the players in the same chapter).
* BumblingSidekick: The Companions can only help the Heroine in the end-of-chapter challenges Challenges if they have Drama Points, and they can only earn these by getting themselves and/or her into trouble during the chapter.
* ComingOfAgeStory: The Heroine's adventures should also facilitate her overcoming her original flaws and emerging as a stronger and more mature individual.
* DebutQueue: The Heroine is always introduced in the prologue, followed (usually) by one Companion per early
chapter.



* GameMaster: Played with. Any Companion player (but not the Heroine) can "usurp" the GM's role permanently by paying a bunch of Drama Points, forcing the original GM to join the story as a new Companion. Of course, another Companion can then take over as the GM in the next chapter, if they have enough points...
* MagicalLand: The main setting of the game is a shared fantasy land created by the players as they go along.

to:

* InvoluntaryGroupSplit: The Narrator can spend Drama Points to split the player characters at least until the end of the next Chapter.
* GameMaster: Played with. Any Companion player (but not the Heroine) can "usurp" the GM's Narrator's role permanently by paying a bunch of Drama Points, forcing the original GM Narrator to join the story as a new Companion. Of course, another Companion can then take over as the GM Narrator in the next chapter, if they have enough points...
* KarmaMeter: Subverted. Even though the Heroine can influence how heroic and/or successful she has been at overcoming Challenges throughout the story, the ending is not determined by any counter, but by the group consensus on her behavior.
* KidHero: The Heroine's age is restricted to 8 to 18 range.
*
MagicalLand: The main setting of the game Other World is a shared fantasy land created by the players as they go along.along.
* {{Magnetic Hero}}ine: Each Companion is drawn to the Heroine for a different reason, but they are all immediately like her.


Added DiffLines:

* RecruitmentByRescue: The Companions are usually introduced by the Heroine rescuing them from some predicament.


Added DiffLines:

* RuleOfThree: Threes are all over this system: there are three basic roles (Heroine, Companion, Narrator), three ways for Heroine to overcome Challenges (Be Heroic, Be Successful, Take a Chance), her three primary attributes (clever, daring, and kind), three narrative themes (Confusion, Fear, Temptation), etc.


Added DiffLines:

* VirtueViceCodification: The Heroine's chief virtues are cleverness, daring, and kindness, and her potential flaws are confusion, cowardice, and selfishness. The Antagonist will try to lead her from one to another by attempting to confuse, frighten, or tempt her, respectively.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/heroine_rpg.png]]
%%[[caption-width-right:300:some caption text]]
Is there an issue? Send a MessageReason:
None


* BumblingSidekick: The Companions can only help the Heroine in the end-of-chapter-challenges if they have Drama Points, and they can only earn these by getting themselves and/or her into trouble during the chapter.

to:

* BumblingSidekick: The Companions can only help the Heroine in the end-of-chapter-challenges end-of-chapter challenges if they have Drama Points, and they can only earn these by getting themselves and/or her into trouble during the chapter.
Is there an issue? Send a MessageReason:
None


In ''Heroine'', one of the players takes over the role of the eponymous PluckyGirl TrappedInAnotherWorld of fantasy and magic, while the others play her quirky Companions. Together, they set out to find a way for her to return home and, along the way, to defeat some evil plaguing the MagicalLand, which is controlled by the GameMaster.

to:

In ''Heroine'', one of the players takes over the role of the eponymous PluckyGirl PluckyGirl, TrappedInAnotherWorld of fantasy and magic, while the others play her quirky Companions. Together, they set out to find a way for her to return home and, along the way, to defeat some evil plaguing the MagicalLand, which is controlled by the GameMaster.
Is there an issue? Send a MessageReason:
None


* BumblingSidekick: The Companions can only help the Heroine in the end-of-chapter-challenges if they have Drama Points, and they can only earn this by getting themselves and/or her into trouble during the chapter.

to:

* BumblingSidekick: The Companions can only help the Heroine in the end-of-chapter-challenges if they have Drama Points, and they can only earn this these by getting themselves and/or her into trouble during the chapter.
Is there an issue? Send a MessageReason:
None


In ''Heroine'', one of the players takes over the role of the eponymous PluckyGirl TrappedInAnotherWorld of fantasy and magic, while the others play her quirky Companions. Together, they set out to find a way for her to go home and to defeat some evil plaguing the MagicalLand, which is controlled by the GameMaster.

to:

In ''Heroine'', one of the players takes over the role of the eponymous PluckyGirl TrappedInAnotherWorld of fantasy and magic, while the others play her quirky Companions. Together, they set out to find a way for her to go return home and and, along the way, to defeat some evil plaguing the MagicalLand, which is controlled by the GameMaster.
Is there an issue? Send a MessageReason:
None


In ''Heroine'', one of the players takes over the role of the eponymous PluckyGirl TrappedInAnotherWorld of fantasy and magic, while the others play her quirky Companions. Together, they set out to return her home and to defeat some evil plaguing the MagicalLand, which is controlled by the GameMaster.

to:

In ''Heroine'', one of the players takes over the role of the eponymous PluckyGirl TrappedInAnotherWorld of fantasy and magic, while the others play her quirky Companions. Together, they set out to return find a way for her to go home and to defeat some evil plaguing the MagicalLand, which is controlled by the GameMaster.
Is there an issue? Send a MessageReason:
None


In ''Heroine'', one of the players takes over the role of the eponymous young PluckyGirl TrappedInAnotherWorld of fantasy and magic, while the others play her quirky Companions on a quest to return home and to defeat some evil plaguing the MagicalLand, which she finds herself in and which is controlled by the GameMaster.

to:

In ''Heroine'', one of the players takes over the role of the eponymous young PluckyGirl TrappedInAnotherWorld of fantasy and magic, while the others play her quirky Companions on a quest Companions. Together, they set out to return her home and to defeat some evil plaguing the MagicalLand, which she finds herself in and which is controlled by the GameMaster.
Is there an issue? Send a MessageReason:
None


''Heroine'' is an indie TabletopRPG created in 2013 by Josh Jordan of Ginger Goat Games. The game is ''very'' different from your regular DungeonCrawling or HeroicFantasy [=RPGs=]: not only are there no combat rules, but it is instead designed to recreate storybook, DownTheRabbitHole narratives in the vein of ''Film/{{Labyrinth}}'', ''Literature/TheWizardOfOz'', ''Literature/AliceInWonderland'', and ''Literature/TheChroniclesOfNarnia''.

to:

''Heroine'' is an indie TabletopRPG created in 2013 by Josh Jordan of Ginger Goat Games. The game is ''very'' different from your regular DungeonCrawling or HeroicFantasy [=RPGs=]: not only are there no combat rules, but it is instead designed to recreate storybook, DownTheRabbitHole storybook narratives in the vein of ''Film/{{Labyrinth}}'', ''Literature/TheWizardOfOz'', ''Literature/AliceInWonderland'', and ''Literature/TheChroniclesOfNarnia''.

Added: 533

Changed: 522

Is there an issue? Send a MessageReason:
None


''Heroine'' is an indie TabletopRPG designed to recreate DownTheRabbitHole narratives in the vein of ''Film/{{Labyrinth}}'', ''Literature/TheWizardOfOz'', ''Literature/AliceInWonderland'', and ''Literature/TheChroniclesOfNarnia''. In the game, one of the players takes over the role of the eponymous Heroine--a young PluckyGirl TrappedInAnotherWorld of fantasy and magic, while the remaining players play her quirky Companions on a quest to return home and to defeat some evil plaguing the MagicalLand (which is controlled by the GameMaster).

to:

''Heroine'' is an indie TabletopRPG created in 2013 by Josh Jordan of Ginger Goat Games. The game is ''very'' different from your regular DungeonCrawling or HeroicFantasy [=RPGs=]: not only are there no combat rules, but it is instead designed to recreate storybook, DownTheRabbitHole narratives in the vein of ''Film/{{Labyrinth}}'', ''Literature/TheWizardOfOz'', ''Literature/AliceInWonderland'', and ''Literature/TheChroniclesOfNarnia''. ''Literature/TheChroniclesOfNarnia''.

In the game, ''Heroine'', one of the players takes over the role of the eponymous Heroine--a young PluckyGirl TrappedInAnotherWorld of fantasy and magic, while the remaining players others play her quirky Companions on a quest to return home and to defeat some evil plaguing the MagicalLand (which MagicalLand, which she finds herself in and which is controlled by the GameMaster).GameMaster.


Added DiffLines:

* TheProtagonist: Unlike most [=RPGs=] where players form an EnsembleCast, the Heroine is unquestionably the main character in this game.


Added DiffLines:

* RPGsEqualCombat: Defied, as there are no rules for combat in the system.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Heroine'' is an indie TabletopRPG designed to recreate DownTheRabbitHole narratives in the vein of ''Film/{{Labyrinth}}'', ''Literature/TheWizardOfOz'', ''Literature/AliceInWonderland'', and ''Literature/TheChroniclesOfNarnia''. In the game, one of the players takes over the role of the eponymous Heroine--a young PluckyGirl TrappedInAnotherWorld of fantasy and magic, while the remaining players play her quirky Companions on a quest to return home and to defeat some evil plaguing the MagicalLand (which is controlled by the GameMaster).
----
!!The game contains examples of following tropes:

* BumblingSidekick: The Companions can only help the Heroine in the end-of-chapter-challenges if they have Drama Points, and they can only earn this by getting themselves and/or her into trouble during the chapter.
* DownTheRabbitHole: The game always starts with an exposition of the Heroine's ordinary RealLife, before the fantastic starts bleeding into it and eventually brings her over into the MagicalLand.
* GameMaster: Played with. Any Companion player (but not the Heroine) can "usurp" the GM's role permanently by paying a bunch of Drama Points, forcing the original GM to join the story as a new Companion. Of course, another Companion can then take over as the GM in the next chapter, if they have enough points...
* MagicalLand: The main setting of the game is a shared fantasy land created by the players as they go along.
* NonHumanSidekick: The Companions tend to be fantastic creatures, so Heroine is usually the only human member of the bunch.
* PluckyGirl: Basically, this is the ideal of the Heroine, although individual players may bring a lot of variation into it.
* RecklessSidekick: The more competent Companions who still want to get into trouble often (to earn Drama Points) will have to be this.
* TrappedInAnotherWorld: As a rule of thumb, the Heroine cannot return back to the real world until she fulfills some kind of grand mission.
----

Top