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* RecklessGunUsage: The Super-Human Observation and Control Knights (SHOCK) use this as part of setting up a WoundedGazelleGambit, by firing a "warning shot" ''within inches'' of their target to get the latter to think themselves under attack, at which point their target attacks them and is ideally killed "in self-defense." (This only works because their PR has made them largely above the law.)


* GeneticEngineeringIsTheNewNuke: [[DefiedTrope Defied]], at least with human genetic engineering. The technology exists as of ''Powers Unlimited 2'', but it's much rarer than bionics, radiation, or chemical experimentation. Genetically engineered mutant ''animals'', however, are a major power category.

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* GeneticEngineeringIsTheNewNuke: [[DefiedTrope Defied]], at least with human genetic engineering. The technology exists as of ''Powers Unlimited 2'', but it's much rarer than bionics, radiation, or chemical experimentation. Genetically engineered mutant ''animals'', however, Mutant ''animals'' are a major power category.category, as it doesn't matter whether they're evolved through chemistry, radiation or genetics.



* VillainCred: A cultural expectation in Century Station. Supervillains are supposed to engage in big, flashy scores and fight superheroes; those who engage in more PragmaticVillainy like liquor-store robberies are called "lowballers" and shunned by other villains.

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* VillainCred: A cultural expectation in Century Station. Supervillains are supposed to engage in big, flashy scores and fight superheroes; those who engage in more PragmaticVillainy like liquor-store robberies are called "lowballers" and shunned by other villains.villains.
* YourTerroristsAreOurFreedomFighters: Averted by the writers in ''Mutant Underground''. Someone who engages in sabotage operations against the corps, freeing mutants and so on is a freedom fighter, while those who are willing to kill scientists and corporate executives are terrorists and bad guys. Palladium's adherence to BlackAndWhiteMorality ensures that "was ComicBook/{{Magneto}} right?" is never in question - the answer's a hard no.


* GeneticEngineeringIsTheNewNuke: [[DefiedTrope Defied]], at least with human genetic engineering. The technology exists as of ''Powers Unlimited 2'', but it's much rarer than bionics, radiation, or chemical experimentation. Mutant ''animals'', however, are a major power category.

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* GeneticEngineeringIsTheNewNuke: [[DefiedTrope Defied]], at least with human genetic engineering. The technology exists as of ''Powers Unlimited 2'', but it's much rarer than bionics, radiation, or chemical experimentation. Mutant Genetically engineered mutant ''animals'', however, are a major power category.

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* GeneticEngineeringIsTheNewNuke: [[DefiedTrope Defied]], at least with human genetic engineering. The technology exists as of ''Powers Unlimited 2'', but it's much rarer than bionics, radiation, or chemical experimentation. Mutant ''animals'', however, are a major power category.


* SuperSoldier: There's a power type for experimental supersoldiers with powers, and there's also bionically-enhanced soldiers (ranging from Special Operatives with a few implants to full-on cyborgs).

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* SuperSoldier: There's a power type for experimental supersoldiers with powers, and there's also bionically-enhanced soldiers (ranging from Special Operatives with a few implants to full-on cyborgs).cyborgs).
* VillainCred: A cultural expectation in Century Station. Supervillains are supposed to engage in big, flashy scores and fight superheroes; those who engage in more PragmaticVillainy like liquor-store robberies are called "lowballers" and shunned by other villains.

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* SuperpowerLottery: Downplayed, if not fully averted. The game creators purposely limited the power level of characters, to avoid creating a BoringInvincibleHero who can solve any problem with no effort. But players demanded a character type with more power, so the Second Edition rules included the Mega-Hero. They are more powerful than regular superheros, but not to the point of being officially sanctioned {{Munchkin}}s, and are somewhat balanced by weaknesses other hero types don't have. The book recommends using Mega-Heroes when the whole party agrees to play as them, so that one character doesn't overshadow everyone else.

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* SortingAlgorithmOfEvil: While you can challenge any kind of threat you want, there's a clear hierarchy and food chain of criminals in the Century Station setting. The hierarchy goes: Street Punks (average gangsters, mostly teenagers, with bats and pistols) -> Color Gangs (paramilitary street gangs identified by distinctive dress, equipped with military-grade weapons and possibly a few low-end superhumans) -> Supervillains (superpowered criminals, working alone or part of a team and occasionally hiring out to bigger fish, and culturally expected to engage in loud and risky "scores") and Syndicates (organized crime a la TheMafia) -> Masterminds (master supervillains who command lesser supervillain groups and enforcers, top of the food chain).

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* CharlesAtlasSuperpower: Physical Training heroes push their strength and agility to levels well beyond what we'd call "the human limit," to the point where their fists can even damage invulnerable beings.


* {{Cyborg}}: Bionics are an available superpower type. Unlike experiments and mutants, bionic upgrades are a known (if still emerging) technology and available to the public (for a given definition of "available").
* DisposableSuperheroMaker: For various reasons, there's no way to mass-produce powered humans, and SuperSoldier programs inevitably get only a couple of successful results - and even if they can succeed, such programs are inevitably kept under very tight wraps. Nobody is mass-producing super armies yet.



* ReedRichardsIsUseless: Downplayed. Some technology does get out, but truly revolutionary inventions tend to be blocked, either because they're alien tech and there's an AlienNonInterferenceClause, because they can't be easily reproduced, or because a MegaCorp is strangling development so as not to devalue their own patents.

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* ReedRichardsIsUseless: Downplayed. Some technology does get out, but truly revolutionary inventions tend to be blocked, either because they're alien tech and there's an AlienNonInterferenceClause, because they can't be easily reproduced, or because a MegaCorp is strangling development so as not to devalue their own patents.patents.
* SuperSoldier: There's a power type for experimental supersoldiers with powers, and there's also bionically-enhanced soldiers (ranging from Special Operatives with a few implants to full-on cyborgs).


''Heroes Unlimited'' is a {{superhero}} TabletopRolePlayingGame published by Creator/PalladiumBooks and using their ''Megaversal'' system. It's set in a world very similar to our own, except that superhuman beings have existed since ancient times and use their powers to fight (or promote) evil. The general feel of the game is somewhat low-key power-wise (particularly compared to ''TabletopGame/{{Rifts}}''), with most heroes limited to a handful of superpowers that aren't necessarily much more effective than a bullet, though exceptions exist, and an overall feel similar to UsefulNotesTheModernAgeOfComicBooks, with a greater examination of the role that superbeings fit in the world.

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''Heroes Unlimited'' is a {{superhero}} TabletopRolePlayingGame published by Creator/PalladiumBooks and using their ''Megaversal'' system. It's set in a world very similar to our own, except that superhuman beings have existed since ancient times and use their powers to fight (or promote) evil. The general feel of the game is somewhat low-key power-wise (particularly compared to ''TabletopGame/{{Rifts}}''), with most heroes limited to a handful of superpowers that aren't necessarily much more effective than a bullet, though exceptions exist, and an overall feel similar to UsefulNotesTheModernAgeOfComicBooks, UsefulNotes/TheModernAgeOfComicBooks, with a greater examination of the role that superbeings fit in the world.


* InhumanableAlienRights: Discussed in a couple of places. Aliens and known superheroes (and supervillains) have human rights, but the law is hopelessly behind the tech when it comes to lab-created mutants and any kind of mutant animal. Whether or not a mutant would be ruled "human" if it made it to court is a moot point when the mutant can count on not getting his day in court.

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* InhumanableAlienRights: Discussed in a couple of places. Aliens and known superheroes (and supervillains) have human rights, but the law is hopelessly behind the tech when it comes to lab-created mutants and any kind of mutant animal. Whether or not a mutant would be ruled "human" if it made it to court is a moot point when the mutant can count on not getting his day in court.latter won't happen - the "creature" will be transferred to a corporate black lab without so much as a chance to talk to a lawyer.

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''Heroes Unlimited'' is a {{superhero}} TabletopRolePlayingGame published by Creator/PalladiumBooks and using their ''Megaversal'' system. It's set in a world very similar to our own, except that superhuman beings have existed since ancient times and use their powers to fight (or promote) evil. The general feel of the game is somewhat low-key power-wise (particularly compared to ''TabletopGame/{{Rifts}}''), with most heroes limited to a handful of superpowers that aren't necessarily much more effective than a bullet, though exceptions exist, and an overall feel similar to UsefulNotesTheModernAgeOfComicBooks, with a greater examination of the role that superbeings fit in the world.

The world of ''Heroes Unlimited'' is a part of the Palladium Megaverse, so a CrossOver with any other world is possible. In addition, Earth is part of a greater galaxy, which receives more detail in ''Aliens Unlimited'' and its supplements.

!!This game provides examples of:

* AlienNonInterferenceClause: The Compact forbids spacefaring species from fostering radical change such as technology trading (though not necessarily superheroics) on underdeveloped planets like Earth. The ''breaking'' of this law created Century Station, and the shock waves from this have yet to die down.
* InhumanableAlienRights: Discussed in a couple of places. Aliens and known superheroes (and supervillains) have human rights, but the law is hopelessly behind the tech when it comes to lab-created mutants and any kind of mutant animal. Whether or not a mutant would be ruled "human" if it made it to court is a moot point when the mutant can count on not getting his day in court.
* ReedRichardsIsUseless: Downplayed. Some technology does get out, but truly revolutionary inventions tend to be blocked, either because they're alien tech and there's an AlienNonInterferenceClause, because they can't be easily reproduced, or because a MegaCorp is strangling development so as not to devalue their own patents.

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