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* {{Whammy}}:

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* {{Whammy}}:{{Whammy}}: Some of the bigger "pay" spaces, but the following in particular:

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''The Game of Life'', originally known as ''The Checkered Game of Life'', is a game created by Creator/MiltonBradley in which you literally go through your life, from college to retirement. Along the way, you start a career, get married, and even have children, if you're lucky. The game has evolved drastically over the years; while play pretty much remained the same from the 1960's through 1990, dollar values were occasionally adjusted for inflation. As many as ten people can play the game, depending on how many game pieces Milton Bradley felt like putting into the games that day.

You begin the game with two choices: go to college, which puts you at a financial disadvantage at first but gives you more career options; or go immediately into a job, but have fewer career options (in the original game, a flat salary lower than ANY job available on the "college" route.) Soon after that, you travel a bit before getting married. Then, you own a house. After that, it's pretty much free-for-all. You can land on spaces that cause you to lose your job, collect or pay money, have children, and more. The game ends with your retirement, the manner in which you do so determined by how quickly you ended the game, as well as how much money you think you ended with in comparison to the other players.

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''The Game of Life'', originally known as ''The Checkered Game of Life'', is a game created by Creator/MiltonBradley in which you literally go through your life, from college to retirement. Along the way, you start a career, get married, and even have children, if you're lucky. The game has evolved drastically over the years; while play pretty much remained the same from the 1960's through 1990, dollar values were occasionally adjusted for inflation. inflation, with the biggest change to the game coming in 1991. In 1998, a CD-ROM version of the game was created for PC, and in 2005, the game was re-released with even further changes. As many as ten six (sometimes eight or ten) people can play the game, depending on how many game pieces Milton Bradley felt feels like putting into the games that day.

A typical turn of the game is as follows: Spin the multicolored wheel (numbered 1-10) in the middle of the gameboard, advance that number of spaces, and do what the space you land on tells you to (usually collect or pay money). Along the way, there are "Pay Day" spaces which give you a salary whether you land on or pass them, as well as spaces at which you must stop while participating in a major life event such as buying a house. You begin the game with two choices: go to college, which puts you at a financial disadvantage at first but gives you more career options; or go immediately into a job, but have fewer career options (in the original game, a flat salary lower than ANY job available on the "college" route.) Soon after that, you travel a bit before getting married. Then, you own a house. After that, it's pretty much free-for-all. You can land on spaces that cause you to lose your job, collect or pay money, have children, and more. The game ends with your retirement, the manner in which you do so determined by how quickly you ended the game, as well as how much money you think you ended with in comparison to the other players.



In the current version of the game, upon retirement you can choose to live in Countryside Acres (more or less a "safe zone") or Millionaire Estates (a route that offers more chances to score large amounts of cash, provided you arrive there first). In the classic version, all cars ended at the Millionaire space unless a player who was knowingly significantly behind attempted to force a NonStandardGameOver by risking everything on one spin of the wheel. Going for broke and failing resulted in that player being placed on the "Bankrupt" space, which would become Countryside Acres.

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In the current version of the game, upon retirement you can choose to live in Countryside Acres (more or less a "safe zone") or Millionaire Estates (a route that offers more chances to score large amounts of cash, provided you arrive there first). In the classic version, all cars ended at the Millionaire space unless a player who was knowingly significantly behind attempted to force a NonStandardGameOver by risking everything on one spin of the wheel. Going for broke and failing resulted in that player being placed on the "Bankrupt" space, which would become the more forgiving Countryside Acres.
Acres in the ReTool.



In 1998, a CD version of the game was created, and in 2005, the game was re-released with even further changes.

Special editions of the board games have been created for various franchises, such as, ''Franchise/PiratesOfTheCaribbean'' (2004), ''Franchise/{{Pokemon}}'' (Japan only), and ''WesternAnimation/FamilyGuy'' (2008).

Video game versions have been created for the GameBoyAdvance and the UsefulNotes/NintendoWii, and bundles with the game ''Hasbro Family Game Night'', which is available for UsefulNotes/PlayStation and Xbox 360. There's also an [[UsefulNotes/IOSGames iPhone app]].

A game show based on the board game premiered on September 17, 2011, but was canceled in May 2012.

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In 1998, a CD version of the game was created, and in 2005, the game was re-released with even further changes.

Special editions of the board games have been created for various franchises, such as, ''Franchise/PiratesOfTheCaribbean'' (2004), ''Franchise/{{Pokemon}}'' (Japan only), and ''WesternAnimation/FamilyGuy'' (2008).

(2008). Video game versions have been created for the GameBoyAdvance and the UsefulNotes/NintendoWii, and bundles with the game ''Hasbro Family Game Night'', which is available for UsefulNotes/PlayStation and Xbox 360. There's also an [[UsefulNotes/IOSGames iPhone app]]. \n\n A game show GameShow based on the board game premiered on September 17, 2011, but was canceled in May 2012.



* {{Whammy}}: The "Save Polluted Lake" space in the original; landing on it cost a player a whopping $240,000 (over four Pay Days even if your salary was the maximum $50,000). Probably out of growing environmental awareness, changed to collecting a LIFE Tile in the reboot.

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* {{Whammy}}: {{Whammy}}:
**
The "Save Polluted Lake" space in the original; landing on it cost a player a whopping $240,000 (over four Pay Days even if your salary was the maximum $50,000). Probably out of growing environmental awareness, changed to collecting a LIFE Tile in the reboot.reboot.
** "You're Fired!" or "Mid-Life Crisis" in the current version, if you have a high-paying job; you must go through the job selection process again without the possibility of picking your old job or salary card again. Averted with "Night School", in which case the re-selection is optional but costs you $20,000 should you choose to do so.

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** "Share the Wealth" cards, which were earned by landing on Pay Day. "Collect" cards entitled the bearer to half of what an opponent received on a "collect" space; "Pay" cards forced an opponent to pay half of what one was penalized on a "Pay" space, and "Exemption Cards" nullified a Share the Wealth card played against the bearer.

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** "Share the Wealth" cards, which were earned by landing on Pay Day. "Collect" cards entitled the bearer to half of what an opponent received on a "collect" space; "Pay" cards forced an opponent to pay half of what one was penalized on a "Pay" "pay" space, and "Exemption Cards" nullified a Share the Wealth card played against the bearer.


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* InstantWinCondition: Becoming a "Millionaire Tycoon" in the classic version; see below.
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* {{Zonk}}: "[[CrazyCatLady Aunt Leaves You 50 Cats]]" and "Uncle Leaves You a Skunk Farm" in the classic version; both cost you $20,000.
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* BonusSpace: The LIFE Tiles in the current version. In the original, "Lucky Day", "Revenge", and ''landing on'' a Pay Day.

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* MinigameGame: The Classic version had TONS of mini-games, each involving the wheel:

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* MinigameGame: The Classic version had TONS of mini-games, each involving the wheel:wheel (the PC "Classic Mode" retains some of these and even adds a few):



* {{Whammy}}: The "Save Polluted Lake" space in the original; landing on it cost a player a whopping $240,000 (over four Pay Days even if your salary was the maximum $50,000). Probably out of environmental awareness, changed to collecting a LIFE Tile in the reboot.

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* {{Whammy}}: The "Save Polluted Lake" space in the original; landing on it cost a player a whopping $240,000 (over four Pay Days even if your salary was the maximum $50,000). Probably out of growing environmental awareness, changed to collecting a LIFE Tile in the reboot.


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* MinigameGame: "Classic Mode" retains some of the mini-games from the 1960-1990 board game and adds a few called "Life's Little Games". In addition, the wheel dictates how much you are able to sell your house for at the end of the game.
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* GameBreaker: The Stock Certificate in the original; an initial $50,000 investment opened up a whole slew of spaces that paid out $480,000 or even ''$600,000'' with only a couple of extra spaces forcing you to pay. In the current version, the price is still $50,000 (unless you get a free one via BonusSpace), but all it allows you to do is collect $10,000 every time someone spins the number on your certificate, and you can lose it.

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''The Game of Life'', originally known as ''The Checkered Game of Life'', is a game created by Creator/MiltonBradley in which you literally go through your life, from college to retirement. Along the way, you start a career, get married, and even have children, if you're lucky. As many as ten people can play the game.

The game has evolved drastically over the years; while play pretty much remained the same from the 1960's through 1990, dollar values were occasionally adjusted for inflation.

to:

''The Game of Life'', originally known as ''The Checkered Game of Life'', is a game created by Creator/MiltonBradley in which you literally go through your life, from college to retirement. Along the way, you start a career, get married, and even have children, if you're lucky. As many as ten people can play the game.\n\n The game has evolved drastically over the years; while play pretty much remained the same from the 1960's through 1990, dollar values were occasionally adjusted for inflation.
inflation. As many as ten people can play the game, depending on how many game pieces Milton Bradley felt like putting into the games that day.



* ChuckCunninghamSyndrome: Several instances, with the 1991 ReTool:
** "Share the Wealth" cards, which were earned by landing on Pay Day. "Collect" cards entitled the bearer to half of what an opponent received on a "collect" space; "Pay" cards forced an opponent to pay half of what one was penalized on a "Pay" space, and "Exemption Cards" nullified a Share the Wealth card played against the bearer.
** REVENGE spaces, which when landed on allowed a player to take $200,000 from an opponent or send them back 10 spaces.
** The Toll Bridge, which entitled the first one to cross it the right to charge a $24,000 "toll" to any opponents crossing it thereafter, unless he was sent back over it via Revenge.



* GameBreaker: The Stock Certificate in the original; an initial $50,000 investment opened up a whole slew of spaces that paid out $480,000 or even ''$600,000'' with only a couple of extra spaces forcing you to pay. In the current version, the price is still $50,000 (unless you get a free one via BonusSpace), but all it allows you to do is collect $10,000 every time someone spins the number on your certificate, and you can lose it.



* MinigameGame: The Classic version had TONS of mini-games, each involving the wheel:
** "Playing the Market" if you owned Stock; depending on your spin, your stock would go down, forcing you to pay; break even; or go up, allowing you to collect money.
** The variant of "collecting presents" for getting married; the wheel spin dictated how much money the other players gave you for your "honeymoon".
** "Lucky Day"; landing on one of these spaces allowed you to take a flat $20,000 or give it up for a chance to call two numbers and spin; landing on one of the two numbers awarded you $300,000.
** Going for "Millionaire Tycoon" at the end of the game, when it was clear you had no other chance to win. You selected one number and spun. Landing on that number resulted in an InstantWinCondition; any other number resulted in an [[OneHitKill instant]] [[NonStandardGameOver loss]].



* NonStandardGameOver: Going for "Millionaire Tycoon" in the classic version and losing, or falling victim to someone who goes for Tycoon and wins.



* ReTool: The game's rules were significantly overhauled in 1991 to allow for the collection of LIFE Tiles, discontinued "Share the Wealth" cards, severely lessened the impact of the Stock Certificate, and removed many of the classic version's mini-games.




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* {{Whammy}}: The "Save Polluted Lake" space in the original; landing on it cost a player a whopping $240,000 (over four Pay Days even if your salary was the maximum $50,000). Probably out of environmental awareness, changed to collecting a LIFE Tile in the reboot.

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You begin the game with two choices: go to college, start out with minus $20,000, but have more career options; or, go immediately into a job, but have fewer career options. Soon after that, you travel a bit before getting married. Then, you own a house. After that, it's pretty much free-for-all. You can land on spaces that cause you to lose your job, gain LIFE tiles, have children, and more. Finally, at retirement, you can choose to live in Countryside Acres or Millionaire Estates.

to:

The game has evolved drastically over the years; while play pretty much remained the same from the 1960's through 1990, dollar values were occasionally adjusted for inflation.

You begin the game with two choices: go to college, start out with minus $20,000, which puts you at a financial disadvantage at first but have gives you more career options; or, or go immediately into a job, but have fewer career options. options (in the original game, a flat salary lower than ANY job available on the "college" route.) Soon after that, you travel a bit before getting married. Then, you own a house. After that, it's pretty much free-for-all. You can land on spaces that cause you to lose your job, gain LIFE tiles, collect or pay money, have children, and more. Finally, at The game ends with your retirement, the manner in which you do so determined by how quickly you ended the game, as well as how much money you think you ended with in comparison to the other players.

In the 1960-1990 version, milestones such as getting married and having children were celebrated by that player "collecting presents", small amounts of money from each of the other players. This was {{ReTool}}ed in 1991 to the collection of LIFE Tiles, which had a much more significant impact at the end of the game (awarding large amounts of money for "notable events" you were a part of during your life).

In the current version of the game, upon retirement
you can choose to live in Countryside Acres (more or less a "safe zone") or Millionaire Estates.
Estates (a route that offers more chances to score large amounts of cash, provided you arrive there first). In the classic version, all cars ended at the Millionaire space unless a player who was knowingly significantly behind attempted to force a NonStandardGameOver by risking everything on one spin of the wheel. Going for broke and failing resulted in that player being placed on the "Bankrupt" space, which would become Countryside Acres.



In 1998, a CD version of the game was created, and in 2005, the game was released with a few changes.

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In 1998, a CD version of the game was created, and in 2005, the game was released re-released with a few even further changes.



* BigFirstChoice: Rare non-video game example: going to college affects how much money you start with, your career options, and your earning potential (which will in turn affect your likelihood of retiring well-off).

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* BigFirstChoice: Rare non-video game example: going to college affects how much money you start with, your career options, and your earning potential (which will in turn affect your likelihood of retiring well-off). Currently, going to college puts you $20,000 in debt from the start of the game.



* ExactWords: "Split-level", the cheapest home; it's been through an earthquake. The PC "split-level", still the cheapest, is an adobe house.



* FictionalCurrency: Ranging from $5,000 to $100,000 bills.

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* FictionalCurrency: Ranging from $5,000 $1,000 ($500 pre-inflation) to $100,000 bills.



** When it's time to buy a house, you draw just one card. It can be anything from a mobile home to a Victorian mansion.

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** When it's time to buy a house, you draw just one card. It can be anything from a mobile home the aforementioned "split-level" shack to a Victorian mansion.



** Children are bad. Their only purpose is to make you pay money on some spaces, and they give no benefits in return except for the Life tile you gain on having one.
** The best house to get is one that has recently been split apart by an earthquake, because it is the cheapest. The worst house to have is the luxurious Victorian, because it is the most expensive. There are no in-game benefits to living in comfort. (Although which house you get is entirely up to luck of the draw.)

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** Children are bad. Their only purpose is to make you pay money on some spaces, and they give no benefits in return except for the Life tile LIFE Tile you gain on having one.
*** They had a more significant impact in the classic version, as each one was worth a significant amount of money at retirement.
** The best house to get is one that has recently been split apart by an earthquake, the "split-level", because it is the cheapest. The worst house to have is the luxurious Victorian, because it is the most expensive. There are no in-game benefits to living in comfort. (Although comfort - although which house you get is entirely up to luck of the draw.)draw. A "Classic Mode" on the PC game remedies this somewhat, with the house gaining or losing value by the end of the game.


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** It is FAR more advantageous in the classic version to go to College. It costs only $2,000 thanks to two back to back "scholarship" and "tuition" spaces. The Business salary is a flat $12,000 (post-inflation) with the jobs along the College route ranging from $20,000 to $50,000. If you fail to land on one of the career spaces, your salary is only $16,000, but is still higher than what you would have earned going the shorter Business route.
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* BigFirstChoice: Rare non-video game example: going to college affects how much money you start with, your career options, and your earning potential (which will in turn affect your likelihood of retiring well-off).
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!!The board game provide the following franchise tropes [[labelnote:note]](please put tropes unique to other versions in their own sections)[[/labelnote]]:

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!!The board game provide provides the following franchise tropes [[labelnote:note]](please put tropes unique to other versions in their own sections)[[/labelnote]]:
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This game was America's first popular parlor game. It shouldn't be confused with the [[TheGameOfLife cellular automaton]] created by John Horton Conway.

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This game was America's first popular parlor game. It shouldn't be confused with the [[TheGameOfLife [[VideoGame/TheGameOfLife cellular automaton]] automaton "game"]] created by John Horton Conway.
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** Children are bad. Their only purpose is to make you pay money on some spaces, and they give no benefits in return.

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** Children are bad. Their only purpose is to make you pay money on some spaces, and they give no benefits in return.return except for the Life tile you gain on having one.
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Video game versions have been created for the GameBoyAdvance and the NintendoWii, and bundles with the game ''Hasbro Family Game Night'', which is available for PlayStation and Xbox 360. There's also an [[IOSGames iPhone app]].

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Video game versions have been created for the GameBoyAdvance and the NintendoWii, UsefulNotes/NintendoWii, and bundles with the game ''Hasbro Family Game Night'', which is available for PlayStation UsefulNotes/PlayStation and Xbox 360. There's also an [[IOSGames [[UsefulNotes/IOSGames iPhone app]].

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''The Game of Life'', originally known as ''The Checkered Game of Life'' is a game created by MiltonBradley in which you literally go through your life, from college to retirement. Along the way, you start a career, get married, and even have children, if you're lucky. As many as ten people can play the game.

You begin the game with two choices: go to college, start out with minus 20,000 dollars, but have more career options; or, go immediately into a job, but have fewer career options. Soon after that, you travel a bit before getting married. Then, you own a house. After that, it's pretty much free-for-all. You can land on spaces that cause you to lose your job, gain LIFE tiles, have children, and more. Finally, at retirement, you can choose to live in Countryside Acres or Millionaire Estates.

to:

''The Game of Life'', originally known as ''The Checkered Game of Life'' Life'', is a game created by MiltonBradley Creator/MiltonBradley in which you literally go through your life, from college to retirement. Along the way, you start a career, get married, and even have children, if you're lucky. As many as ten people can play the game.

You begin the game with two choices: go to college, start out with minus 20,000 dollars, $20,000, but have more career options; or, go immediately into a job, but have fewer career options. Soon after that, you travel a bit before getting married. Then, you own a house. After that, it's pretty much free-for-all. You can land on spaces that cause you to lose your job, gain LIFE tiles, have children, and more. Finally, at retirement, you can choose to live in Countryside Acres or Millionaire Estates.



In 1998, a CD version of the game was created and in 2005, the game was released with a few changes.

Special editions of the board games have been created for various franchises, such as, ''Franchise/PiratesOfTheCaribbean'' (2004), ''Franchise/{{Pokemon}}'' (Japan Only), and ''WesternAnimation/FamilyGuy'' (2008).

Video game versions have been created for the GameBoyAdvance and the NintendoWii and bundles with the game Hasbro Family Game Night, which is available for PlayStation and Xbox 360. There's also an iPhone app.

A game show based on the board game premiered on September 17, 2011, but was canceled in May of 2012.

to:

In 1998, a CD version of the game was created created, and in 2005, the game was released with a few changes.

Special editions of the board games have been created for various franchises, such as, ''Franchise/PiratesOfTheCaribbean'' (2004), ''Franchise/{{Pokemon}}'' (Japan Only), only), and ''WesternAnimation/FamilyGuy'' (2008).

Video game versions have been created for the GameBoyAdvance and the NintendoWii NintendoWii, and bundles with the game Hasbro ''Hasbro Family Game Night, Night'', which is available for PlayStation and Xbox 360. There's also an [[IOSGames iPhone app.app]].

A game show based on the board game premiered on September 17, 2011, but was canceled in May of 2012.



* CherryTapping: It's possible to be a doctor (the highest paying job in the game at 100,000) and live in a mobile home. Pretty embarrassing if your friend is a simple police officer and lives in a Victorian.

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* CherryTapping: It's possible to be a doctor (the highest paying job in the game at 100,000) $100,000) and live in a mobile home. Pretty embarrassing if your friend is a simple police officer and lives in a Victorian.Victorian mansion.



* FictionalCurrency: Ranging from $5,000 to $100,000 dollar bills.
* LuckBasedMission: On par with Candyland, but with less room for house rules that add strategy.

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* FictionalCurrency: Ranging from $5,000 to $100,000 dollar bills.
* LuckBasedMission: On par with Candyland, Candy Land, but with less room for house rules that add strategy.



*** On the flip-side, the police officer is the worst job. It has exactly one space on an optional path. Its primary source of income is from "speeding tickets"; anyone that spins a 10 must pay $5,000 to the police officer. It's a glorified stock option, but even those pay twice as much.

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*** On the flip-side, flip side, the police officer is the worst job. It has exactly one space on an optional path. Its primary source of income is from "speeding tickets"; anyone that spins a 10 must pay $5,000 to the police officer. It's a glorified stock option, but even those pay twice as much.



** If you choose College, you begin $40,000 in debt[[labelnote:Math!]]You begin with $10,000 in cash and two $20,000 loans, and you must pay $5,000 interest on each loan before the end of the game. $10,000 - 2*($20,000) - 2*($5,000) = -$40,000.[[/labelnote]], although this is peanuts compared to what you'll earn later. The College path is nearly three times the length of the Career path, and has two "lose a turn" spaces, but there are no disadvantages to lagging behind the other players. About 3 turns in, you can then choose from three randomly-drawn Careers and three randomly-drawn salaries.

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** If you choose College, you begin $40,000 in debt[[labelnote:Math!]]You begin with $10,000 in cash and two $20,000 loans, and you must pay $5,000 interest on each loan before the end of the game. game: $10,000 - 2*($20,000) - 2*($5,000) − 2×$20,000 − 2×$5,000 = -$40,000.−$40,000.[[/labelnote]], although this is peanuts compared to what you'll earn later. The College path is nearly three times the length of the Career path, and has two "lose a turn" spaces, but there are no disadvantages to lagging behind the other players. About 3 three turns in, you can then choose from three randomly-drawn randomly drawn Careers and three randomly-drawn randomly drawn salaries.



* PinkGirlBlueBoy: Males and boys are blue and women and girls are pink.

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* PinkGirlBlueBoy: Males Men and boys are represented by blue pegs, and women and girls are pink.



!!The 1998 PC game provides the following tropes [[labelnote:note]](please only list tropes unique to this version)[[/labelnote]]:

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!!The 1998 PC game provides the following tropes [[labelnote:note]](please only list tropes unique to this version)[[/labelnote]]:version)[[/labelnote]]:
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Special editions of the board games have been created for various franchises, such as, ''PiratesOfTheCaribbean'' (2004), ''{{Pokemon}}'' (Japan Only), and ''FamilyGuy'' (2008).

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Special editions of the board games have been created for various franchises, such as, ''PiratesOfTheCaribbean'' ''Franchise/PiratesOfTheCaribbean'' (2004), ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' (Japan Only), and ''FamilyGuy'' ''WesternAnimation/FamilyGuy'' (2008).

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* CherryTapping: It's possible to be a doctor (the highest paying job in the game at 100,000) and live in a mobile home. Pretty embarrassing if your friend is a simple police officer and lives in a Victorian.



!!The 1998 PC game provides the following tropes [[labelnote:note]](please only list tropes unique to this version)[[/labelnote]]:
* CherryTapping: It's possible to be a doctor (the highest paying job in the game at 100,000) and live in a mobile home. Pretty embarrassing if your friend is a simple police officer and lives in a Victorian.

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!!The 1998 PC game provides the following tropes [[labelnote:note]](please only list tropes unique to this version)[[/labelnote]]:
* CherryTapping: It's possible to be a doctor (the highest paying job in the game at 100,000) and live in a mobile home. Pretty embarrassing if your friend is a simple police officer and lives in a Victorian.
version)[[/labelnote]]:
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* MultipleGameOpenings: Before you begin your first turn, you must choose whether to start on the College path or the Career path.
** If you choose College, you begin $40,000 in debt[[labelnote:Math!]]You begin with $10,000 in cash and two $20,000 loans, and you must pay $5,000 interest on each loan before the end of the game. $10,000 - 2*($20,000) - 2*($5,000) = -$40,000.[[/labelnote]], although this is peanuts compared to what you'll earn later. The College path is nearly three times the length of the Career path, and has two "lose a turn" spaces, but there are no disadvantages to lagging behind the other players. About 3 turns in, you can then choose from three randomly-drawn Careers and three randomly-drawn salaries.
** If you choose Career, you do not start in debt, you get your career and salary right away, and you earn an extra paycheck right away. However, the career and salary you get will likely be worse than if you choose the College path. You are locked out of the potentially most profitable jobs, and you must take the first career and salary you draw.
** The two paths merge less than 10% into the game.

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* FamilyUnfriendlyAesop: People win at life when they have the most money. See VariablePlayerGoals below.


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* MinMaxing: While there's little opportunity to exploit the rules of the game, from a purely mathematical standpoint...
** The accountant is the highest-paying job. It has the most spaces where players must pay you, and you never pay taxes.
*** On the flip-side, the police officer is the worst job. It has exactly one space on an optional path. Its primary source of income is from "speeding tickets"; anyone that spins a 10 must pay $5,000 to the police officer. It's a glorified stock option, but even those pay twice as much.
** Children are bad. Their only purpose is to make you pay money on some spaces, and they give no benefits in return.
** The best house to get is one that has recently been split apart by an earthquake, because it is the cheapest. The worst house to have is the luxurious Victorian, because it is the most expensive. There are no in-game benefits to living in comfort. (Although which house you get is entirely up to luck of the draw.)
** Never get auto or house insurance, because there are very few spaces which penalize you for being uninsured, and you have a better-than-even chance of avoiding all of them in any given playthrough.

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* BoringButPractical: The spinner.

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* BoringButPractical: The spinner. spinner.
* ExtraTurn: After you land on one of the three "stop" squares (Career Choice, Get Married, Buy a House) and follow its instructions, you spin again immediately.
* FamilyUnfriendlyAesop: People win at life when they have the most money. See VariablePlayerGoals below.



* LuckBasedMission: On par with Candyland, but with less room for house rules that add strategy.
** When it's time to buy a house, you draw just one card. It can be anything from a mobile home to a Victorian mansion.
** You get children only if you land on certain spaces, which are distributed more frequently toward the first half of the game.




to:

* VariablePlayerGoals: Averted. Every player's goal is to get the most money at the end of the game. This is in stark contrast to "Careers", a more obscure board game with a similar premise, where every player can define their own winning conditions.



* CherryTapping: It's possible to be a doctor (the highest paying job in the game at 100,000) and live in a mobile home. Pretty embarrassing if your friend is a simple police officer and lives in a Victorian.
* LuckBasedMission: When trying to get a house or children. You can only choose one card for your house and it can be anything between a mobile home, to a Victorian mansion. Same with having children. All of the children spots are early after you get married. It's possible to adopt later on in the game, but not likely.

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* CherryTapping: It's possible to be a doctor (the highest paying job in the game at 100,000) and live in a mobile home. Pretty embarrassing if your friend is a simple police officer and lives in a Victorian.
* LuckBasedMission: When trying to get a house or children. You can only choose one card for your house and it can be anything between a mobile home, to a Victorian mansion. Same with having children. All of the children spots are early after you get married. It's possible to adopt later on in the game, but not likely.
Victorian.
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* CherryTapping: It's possible to be a doctor (the highest paying job in the game at 100,000) and live in a mobile home. Pretty embarrassing if your friend who's a simple police officer and lives in a Victorian.

to:

* CherryTapping: It's possible to be a doctor (the highest paying job in the game at 100,000) and live in a mobile home. Pretty embarrassing if your friend who's is a simple police officer and lives in a Victorian.
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* BoringbutPractical: The spinner.

to:

* BoringbutPractical: BoringButPractical: The spinner.

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Removed: 126

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Moving Good Bad Bugs to YMMV and other assorted edits.


!!The board game provides the following tropes:

to:

!!The board game provides provide the following tropes:franchise tropes [[labelnote:note]](please put tropes unique to other versions in their own sections)[[/labelnote]]:



* FictionalCurrency: Ranging from $5,000 to $100,000 dollar bills.
* GoodBadBugs: You can get a grandchild without having any children.

to:

* FictionalCurrency: Ranging from $5,000 to $100,000 dollar bills.
bills.
* GoodBadBugs: You can get a grandchild without having any children.PinkGirlBlueBoy: Males and boys are blue and women and girls are pink.



!!The PC game provides the following tropes:

to:

!!The 1998 PC game provides the following tropes:tropes [[labelnote:note]](please only list tropes unique to this version)[[/labelnote]]:



* LuckBasedMission: When trying to get a house or children. You can only choose one card for your house and it can be anything between a mobile home, to a Victorian mansion. Same with having children. All of the children spots are early after you get married. It's possible to adopt later on in the game, but not likely.

!!The following tropes apply to the board and PC game:
* PinkGirlBlueBoy: Males and boys are blue and women and girls are pink.

to:

* LuckBasedMission: When trying to get a house or children. You can only choose one card for your house and it can be anything between a mobile home, to a Victorian mansion. Same with having children. All of the children spots are early after you get married. It's possible to adopt later on in the game, but not likely.

!!The following tropes apply to the board and PC game:
* PinkGirlBlueBoy: Males and boys are blue and women and girls are pink.
likely.
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None


You begin the game with two choices, go to college, start out with minus 20,000 dollars, but have more career options, or go immediately into a job, but have fewer career options. Soon after that, you travel a bit before getting married. Then, you own a house. After that, it's pretty much free-for-all. You can land on spaces that cause you to lose your job, gain LIFE tiles, have children, and more. Finally, at retirement, you can choose to live in Countryside Acres or Millionaire Estates.

to:

You begin the game with two choices, choices: go to college, start out with minus 20,000 dollars, but have more career options, or options; or, go immediately into a job, but have fewer career options. Soon after that, you travel a bit before getting married. Then, you own a house. After that, it's pretty much free-for-all. You can land on spaces that cause you to lose your job, gain LIFE tiles, have children, and more. Finally, at retirement, you can choose to live in Countryside Acres or Millionaire Estates.
Is there an issue? Send a MessageReason:
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This game was America's first popular parlor game.

to:

This game was America's first popular parlor game.
game. It shouldn't be confused with the [[TheGameOfLife cellular automaton]] created by John Horton Conway.



A game show based on the board game premiered on September 17, 2011, but was canceled in May of 2012.

to:

A game show based on the board game premiered on September 17, 2011, but was canceled in May of 2012.
2012.



* GoodBadBugs: You can get a granchild without having any children.

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* GoodBadBugs: You can get a granchild grandchild without having any children.
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Added DiffLines:

* GoodBadBugs: You can get a granchild without having any children.

Added: 744

Changed: 265

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''The Game of Life'', originally known as ''The Checkered Game of Life'', is a board game created by MiltonBradley in which you literally go through your life, from college to retirement. Along the way, you start a career, get married, and even have children, if you're lucky. As many as 10 people can play the game.

You begin the game with two choices: Go to college and start out owing $20,000, but have more career options, or go immediately into a job, but have fewer career options. Soon after that, you travel a bit before getting married. Then, you own a house. After that, it's pretty much free-for-all. You can land on spaces that cause you to lose your job, gain LIFE tiles, have children, and more. Finally, at retirement, you can choose to live in Countryside Acres or Millionaire Estates.

to:

''The Game of Life'', originally known as ''The Checkered Game of Life'', Life'' is a board game created by MiltonBradley in which you literally go through your life, from college to retirement. Along the way, you start a career, get married, and even have children, if you're lucky. As many as 10 ten people can play the game.

You begin the game with two choices: Go choices, go to college and college, start out owing $20,000, with minus 20,000 dollars, but have more career options, or go immediately into a job, but have fewer career options. Soon after that, you travel a bit before getting married. Then, you own a house. After that, it's pretty much free-for-all. You can land on spaces that cause you to lose your job, gain LIFE tiles, have children, and more. Finally, at retirement, you can choose to live in Countryside Acres or Millionaire Estates.



In 1998, a CD version of the game was created. In 2005, the game was re[released with a few changes.

Special editions of the board games have been created for various franchises, such as ''Franchise/PiratesOfTheCaribbean'' (2004), ''Franchise/{{Pokemon}}'' (Japan only), and ''WesternAnimation/FamilyGuy'' (2008).

Video game versions have been created for the GameBoyAdvance and the NintendoWii, as well as bundles with the game ''Hasbro Family Game Night'', which is available for PlayStation3 and {{Xbox 360}}. There's also an iPhone app.

A game show based on the board game premiered on September 17, 2011, but was canceled in May 2012.

!!This game provides examples of tropes:
* PinkGirlBlueBoy: The pegs represent family members.
----

to:

In 1998, a CD version of the game was created. In created and in 2005, the game was re[released released with a few changes.

Special editions of the board games have been created for various franchises, such as ''Franchise/PiratesOfTheCaribbean'' as, ''PiratesOfTheCaribbean'' (2004), ''Franchise/{{Pokemon}}'' ''{{Pokemon}}'' (Japan only), Only), and ''WesternAnimation/FamilyGuy'' ''FamilyGuy'' (2008).

Video game versions have been created for the GameBoyAdvance and the NintendoWii, as well as NintendoWii and bundles with the game ''Hasbro Hasbro Family Game Night'', Night, which is available for PlayStation3 PlayStation and {{Xbox 360}}.Xbox 360. There's also an iPhone app.

A game show based on the board game premiered on September 17, 2011, but was canceled in May of 2012.

!!This !!The board game provides examples of the following tropes:
* PinkGirlBlueBoy: *BoringbutPractical: The pegs represent family members.
----
spinner.
*FictionalCurrency: Ranging from $5,000 to $100,000 dollar bills.
*SpinOff: ''The Game of Life: Twists & Turns''

!!The PC game provides the following tropes:
*CherryTapping: It's possible to be a doctor (the highest paying job in the game at 100,000) and live in a mobile home. Pretty embarrassing if your friend who's a simple police officer and lives in a Victorian.
*LuckBasedMission: When trying to get a house or children. You can only choose one card for your house and it can be anything between a mobile home, to a Victorian mansion. Same with having children. All of the children spots are early after you get married. It's possible to adopt later on in the game, but not likely.

!!The following tropes apply to the board and PC game:
*PinkGirlBlueBoy: Males and boys are blue and women and girls are pink.

Added: 57

Changed: 130

Is there an issue? Send a MessageReason:
None


''The Game of Life'', originally known as ''The Checkered Game of Life'' is a game created by MiltonBradley in which you literally go through your life, from college to retirement. Along the way, you start a career, get married, and even have children, if you're lucky. As many as ten people can play the game.

You begin the game with two choices, go to college, start out with minus 20,000 dollars, but have more career options, or go immediately into a job, but have fewer career options. Soon after that, you travel a bit before getting married. Then, you own a house. After that, it's pretty much free-for-all. You can land on spaces that cause you to lose your job, gain LIFE tiles, have children, and more. Finally, at retirement, you can choose to live in Countryside Acres or Millionaire Estates.

to:

''The Game of Life'', originally known as ''The Checkered Game of Life'' Life'', is a board game created by MiltonBradley in which you literally go through your life, from college to retirement. Along the way, you start a career, get married, and even have children, if you're lucky. As many as ten 10 people can play the game.

You begin the game with two choices, go choices: Go to college, college and start out with minus 20,000 dollars, owing $20,000, but have more career options, or go immediately into a job, but have fewer career options. Soon after that, you travel a bit before getting married. Then, you own a house. After that, it's pretty much free-for-all. You can land on spaces that cause you to lose your job, gain LIFE tiles, have children, and more. Finally, at retirement, you can choose to live in Countryside Acres or Millionaire Estates.



In 1998, a CD version of the game was created and in 2005, the game was released with a few changes.

Special editions of the board games have been created for various franchises, such as, ''PiratesOfTheCaribbean'' (2004), ''{{Pokemon}}'' (Japan Only), and ''FamilyGuy'' (2008).

Video game versions have been created for the GameBoyAdvance and the NintendoWii and bundles with the game Hasbro Family Game Night, which is available for PlayStation and Xbox 360. There's also an iPhone app.

A game show based on the board game premiered on September 17, 2011, but was canceled in May of 2012.

!!This game provides tropes of:

to:

In 1998, a CD version of the game was created and in created. In 2005, the game was released re[released with a few changes.

Special editions of the board games have been created for various franchises, such as, ''PiratesOfTheCaribbean'' as ''Franchise/PiratesOfTheCaribbean'' (2004), ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' (Japan Only), only), and ''FamilyGuy'' ''WesternAnimation/FamilyGuy'' (2008).

Video game versions have been created for the GameBoyAdvance and the NintendoWii and NintendoWii, as well as bundles with the game Hasbro ''Hasbro Family Game Night, Night'', which is available for PlayStation PlayStation3 and Xbox 360.{{Xbox 360}}. There's also an iPhone app.

A game show based on the board game premiered on September 17, 2011, but was canceled in May of 2012.

!!This game provides tropes of:examples of tropes:
* PinkGirlBlueBoy: The pegs represent family members.
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''The Game of Life'', originally known as ''The Checkered Game of Life'' is a game created by MiltonBradley in which you literally go through your life, from college to retirement. Along the way, you start a career, get married, and even have children, if you're lucky. As many as ten people can play the game.

You begin the game with two choices, go to college, start out with minus 20,000 dollars, but have more career options, or go immediately into a job, but have fewer career options. Soon after that, you travel a bit before getting married. Then, you own a house. After that, it's pretty much free-for-all. You can land on spaces that cause you to lose your job, gain LIFE tiles, have children, and more. Finally, at retirement, you can choose to live in Countryside Acres or Millionaire Estates.

This game was America's first popular parlor game.

In 1998, a CD version of the game was created and in 2005, the game was released with a few changes.

Special editions of the board games have been created for various franchises, such as, ''PiratesOfTheCaribbean'' (2004), ''{{Pokemon}}'' (Japan Only), and ''FamilyGuy'' (2008).

Video game versions have been created for the GameBoyAdvance and the NintendoWii and bundles with the game Hasbro Family Game Night, which is available for PlayStation and Xbox 360. There's also an iPhone app.

A game show based on the board game premiered on September 17, 2011, but was canceled in May of 2012.

!!This game provides tropes of:

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