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* HumanoidAbomination: Some of the killers ''look'' human, but they display features and abilities that imply there's something not altogether natural about them. The Ratchet Lady in particular has the inexplicable ability to induce madness in Victims turning them into her personal minions.


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* SanityMeter: The Horror track could be considered this, being a measure of the level of fear the Final Girl is feeling. If you can lower it enough by doing actions like focusing, you'll get an extra die to use in all your horror rolls, but if it gets too high, you lose a die.


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* TakingYouWithMe: In the unlikely case that both the Final Girl and the Killer strike a mutual kill against one another, it's considered a win for the player, for the girl made the ultimate sacrifice and stopped a vicious monster. Averted if you fail to escape the U.S.S. Konrad before it self-destructs; that's considered a loss.


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* WouldHurtAChild: Some of the special victims can be children, such as [[Film/{{Aliens}} Newt]]-like orphan girl or your Final Girl's little brother. Killer will slay them like they would any other Victim. Worse, their deaths usually have bigger consequences than usual for you, like increased Horror on top of the usual boosts the Bloodlust.
* XenomorphXerox: The Evomorph from "Into the Void." It's a Giger-esque alien creature with no eyes, a crested head, and which rapidly matures after its larval form kills a victim.

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* ActionGirl: All the girls can become this to some degree, though some are more fit for it than others at the start. For example, Jenette from "Into the Void" is a mercenary.
* ActionSurvivor: Most of the playable girls are regular women with little to no combat experience, but they're forced to rise to the task to slay a dangerous killer.



* LittleRedFightingHood: Red from "From Once Upon a Full Moon" is the stand-in for Little Red Riding Hood. She wears a red hoodie, always keeps the hood up, and goes toe to toe against the Big Bad Wolf (or any other killer you pit her against).



* YouHaveToBelieveMe: Sunnydaze Mall has the Boy Saviour, a special victim that musn't be killed, otherwise you lose the game. He starts off as untrusting of the Final Girl, but the Final Girl can play the special "Build Trust" action cards in order to make sure he leaves the map. You draw from the Saviour's trust action deck after the killer phase and apply its effects to see what happens, the higher the trust, the better the effects will be.

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* YouHaveToBelieveMe: Sunnydaze Mall has the Boy Saviour, a special victim that musn't must not be killed, otherwise you lose the game. He starts off as untrusting of the Final Girl, but the Final Girl can play the special "Build Trust" action cards in order to make sure he leaves the map. You draw from the Saviour's trust action deck after the killer phase and apply its effects to see what happens, the higher the trust, the better the effects will be.

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* {{Teleportation}}:
** If you're playing Terror From the Grave with the Sacred Groves, the vehicle you can find is a cable car that can transport you from one exit space to another.
** Teenage Carolyn has a special movement card that allows her to teleport but cannot take victims with her if she does.

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* {{Teleportation}}:
** If you're playing Terror From the Grave with the Sacred Groves, the vehicle you can find is a cable car that can transport you from one exit space to another.
**
{{Teleportation}}: Teenage Carolyn has a special movement card that allows her to teleport but cannot take victims with her if she does.


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* WarpWhistle: If you're playing Terror From the Grave with the Sacred Groves, the vehicle you can find is a cable car that can transport you from one exit space to another.
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** Charlie's ultimate ability allows you to spend a few hearts of health to grab the "Critical Blow" action. Her hammer also has that property, can only be used if she has 4 or more health and loses 1 health after using it, then ends the turn. To make up for it, she's durable herself at 7 HP.

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** Charlie's ultimate ability allows you to spend a few hearts of health to grab the "Critical Blow" action. Her hammer also has that property, can only be used if she has 4 2 or more health and loses 1 health after using it, then ends the turn. To make up for it, she's durable herself at 7 HP.

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* {{Teleportation}}: Teenage Carolyn has a special movement card that allows her to teleport but cannot take victims with her if she does.

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* {{Teleportation}}: {{Teleportation}}:
** If you're playing Terror From the Grave with the Sacred Groves, the vehicle you can find is a cable car that can transport you from one exit space to another.
**
Teenage Carolyn has a special movement card that allows her to teleport but cannot take victims with her if she does.
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Turned into a redirect for Teleportation a while back.


* TeleportersAndTransporters: If you're playing Terror From the Grave with the Sacred Groves, the vehicle you can find is a cable car that can transport you from one exit space to another.
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* Terror From Above (Killer Birds; based on ''Film/TheBirds'')

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* Terror From Above (Killer Birds; based on ''Film/TheBirds'')
''Film/TheBirds''; Melanie later gets a Final Girl item envelope by S3)



* Terror From the Grave (Based on many ZombieApocalypse films)

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* Terror From the Grave (Based on many ZombieApocalypse films)
films; Patsy later gets a Final Girl item envelope by S3)



* Box of Props: A box released alongside Series Two that contains deluxe components, a set of ultimate dice that can be used in place of unlocking the Final Girl's ultimate ability, a desperation die with the book of desperate deaths, signature action cards, and two promo Final Girls from ''The Dark Quarter''.

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* Box of Props: A box released alongside Series Two that contains deluxe components, a set of ultimate dice that can be used in place of unlocking the Final Girl's ultimate ability, a desperation die with the book of desperate deaths, signature action cards, and two promo Final Girls from ''The Dark Quarter''.Quarter'' (who later get Final Girl item envelopes by S3).

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* Box of Props: A box released alongside Series Two that contains deluxe components, a set of special dice, signature action cards, and two promo Final Girls from ''The Dark Quarter''.

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* Box of Props: A box released alongside Series Two that contains deluxe components, a set of special dice, ultimate dice that can be used in place of unlocking the Final Girl's ultimate ability, a desperation die with the book of desperate deaths, signature action cards, and two promo Final Girls from ''The Dark Quarter''.



* Series Boxes: Each contains an SFX box (contains the playmat for the series and/or other items), a Cast and Crew box (used to store the Final Girls, their minis, their items, as well as the vignette and its miniatures) and a bonus features box (contains epic finales for all the killers released in the series and a collected rulebook for both killers and locations as well as space to store the Lore and Scenario and Gruesome Death books). These boxes store all feature films released in that series.
* Tears Dice: These dice have symbols for tears where the blank faces are and are used alongside a special tear tracker. You only gain tears if you fail a horror roll.

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* Series Boxes: Each contains an SFX box (contains the playmat for the series and/or other items), a Cast and Crew box (used to store the Final Girls, their minis, their items, as well as the vignette and its miniatures) and a bonus features box (contains epic finales for all the killers released in the series and a collected rulebook for both killers and locations with achievements as well as space to store the Lore and Scenario and Gruesome Death books). These boxes store all feature films released in that series.
* Tears Dice: These dice have symbols for tears where the blank faces are and are used alongside a special tear tracker. You only gain tears if you fail a horror roll.roll, which can be used to gain benefits.


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* AchievementSystem: Each killer and location has an achievement section in the collected rulebooks for the killers and locations for each series.
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* FunWithAcronyms: Crosses over with AICronym. The H.U.N.T.E.R.'s full name is '''H'''uman-like a'''U'''tomaton for '''N'''ecessary '''T'''hreat '''E'''limination and '''R'''emoval

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* FunWithAcronyms: Crosses over with AICronym. The H.U.N.T.E.R.'s full name is '''H'''uman-like a'''U'''tomaton for '''N'''ecessary '''T'''hreat '''E'''limination and '''R'''emoval'''R'''emoval.
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* FunWithAcronyms: Crosses over with AICronym. The H.U.N.T.E.R.'s full name is '''H'''uman-like a'''U'''tomaton for '''N'''ecessary '''T'''hreat '''E'''limination and '''R'''emoval
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* The Killer From Tomorrow (The Hunter and Sunnydaze Mall; based on ''Film/TheTerminator'')

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* The Killer From Tomorrow (The Hunter H.U.N.T.E.R. and Sunnydaze Mall; based on ''Film/TheTerminator'')
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** The USS Konrad has two other possible win conditions: collect all four clearance cards, activate the self-destruct sequence and get into an escape-pod, or collect three of them, unlock the airlock and have the killer be ThrownOutOfTheAirlock (Unless if the killer has health on their final token).

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** The USS Konrad has two other possible win conditions: collect all four clearance cards, activate the self-destruct sequence and get into an escape-pod, or collect three of them, unlock the airlock and have the killer be ThrownOutOfTheAirlock ThrownOutTheAirlock (Unless if the killer has health on their final token).
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* TeleportersAndTransporters: If you're playing Terror From the Grave with the Sacred Groves, the vehicle you can find is a cable car that can transport you from one exit space to another.
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** The USS Konrad has another possible win condition: collect all four clearance cards, activate the self-destruct sequence and get into an escape-pod.

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** The USS Konrad has another two other possible win condition: conditions: collect all four clearance cards, activate the self-destruct sequence and get into an escape-pod. escape-pod, or collect three of them, unlock the airlock and have the killer be ThrownOutOfTheAirlock (Unless if the killer has health on their final token).
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Other Expansions:

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Other Expansions:'''Other Expansions:'''

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Series One:

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Series One: '''Series One:'''



Series Two:

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Series Two:'''Series Two:'''



Series Three (not yet released):

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Series '''Series Three (not yet released):released):'''



Special Features:

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Special Features:'''Special Features:'''



* Lore and Scenario Books: Each series has one that has lore for each killer and various scenarios for them as well as the different locations.

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* Lore and Scenario Books: Each series has one that has lore for each killer and various scenarios for them them, as well as the different locations.


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* IconicItem: The special Final Girl items are meant to invoke this as they can only be used by the Final Girls in question. Those items are prominently on display in their miniatures and series box art.
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* NeverMessWithGranny: Grandma from Grandma's Grudge is meant to invoke this, as the premise in the context of Once Upon a Full Moon is that she becomes the Final Girl when Red gets murdered. She may be frail (only has one health and healing action cards are replaced) and slow (Walk and Sprint cards get replaced by Slow and steady walk cards, respectively), but charismatic, wise and more collected (she rolls an extra die in horror rolls due to her being on adrenaline all the time). This means she can move victims with "Gather the Herd" call for help when she's about to be attacked, and her main playstyle is to rally the victims to take down the killer.

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* NeverMessWithGranny: Grandma from Grandma's Grudge is meant to invoke this, as the premise in the context of Once Upon a Full Moon is that she becomes the Final Girl when Red gets murdered. She may be frail (only has one health and healing action cards are replaced) and slow (Walk and Sprint cards get replaced by Slow and steady walk cards, respectively), but charismatic, wise and more collected (she rolls an extra die in horror rolls due to her being on adrenaline all the time). This means she can move victims with "Gather the Herd" call for help when she's about to be attacked, can prevent bloodlust increases with a special action card, and her main playstyle is to rally the victims to take down the killer.
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** Grandma's Grudge involves the titular Grandmother of Red, who cannot sprint and only one health because she's ailing; victims will move towards her as she's a MagneticHero and can rally the victims to take out the killer, can make traps, and has a carpet bag with Knitting Needles, Knick-Knacks and the Good Plates, which may need to be sacrificed.

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** Grandma's Grudge involves the titular Grandmother of Red, who cannot sprint and only one health because she's ailing; victims will move towards her if they panic as she's a MagneticHero and can rally the victims to take out the killer, can make traps, and has a carpet bag with Knitting Needles, Knick-Knacks and the Good Plates, which may need to be sacrificed.



* NeverMessWithGranny: Grandma from Grandma's Grudge is meant to invoke this, as the premise in the context of Once Upon a Full Moon is that she becomes the Final Girl when Red gets murdered. She may be frail (only has one health) and slow (Walk and Sprint cards get replaced by Slow and steady walk cards, respectively), but charismatic, wise and more collected (she rolls an extra die in horror rolls due to her being on adrenaline all the time). This means she can move victims, call for help when she's about to be attacked, and her main playstyle is to rally the victims to take down the killer.

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* NeverMessWithGranny: Grandma from Grandma's Grudge is meant to invoke this, as the premise in the context of Once Upon a Full Moon is that she becomes the Final Girl when Red gets murdered. She may be frail (only has one health) health and healing action cards are replaced) and slow (Walk and Sprint cards get replaced by Slow and steady walk cards, respectively), but charismatic, wise and more collected (she rolls an extra die in horror rolls due to her being on adrenaline all the time). This means she can move victims, victims with "Gather the Herd" call for help when she's about to be attacked, and her main playstyle is to rally the victims to take down the killer.
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Folderised a long list

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[[folder:Series and Expansions]]


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* WeakButSkilled: The Tormentor may only have a small amount of health, but makes up for it with their Death Traps. This killer will only show up in the location itself when the finale is revealed.
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* MobileMaze: The Hellscape location has four tiles on its board that connect to other parts of the map. During the Killer Phase, the Hellscape can shift, which is determined by the 2 d8 dice. The Final Girl also has a special action card to be used only with this location that allows them to shift the Hellscape in their favour.
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* YouHaveToBelieveMe: Sunnydaze Mall has the Boy Saviour, a special victim that musn't be killed, otherwise you lose the game. He starts off as untrusting of the Final Girl, but the Final Girl can play the special "Build Trust" action cards in order to make sure he leaves the map. You draw from the Saviour's trust action deck after the killer phase and apply its effects to see what happens, the higher the trust, the better the effects will be.
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* Tears Dice: These dice have symbols for tears and are used alongside a special tear tracker.

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* Tears Dice: These dice have symbols for tears where the blank faces are and are used alongside a special tear tracker.tracker. You only gain tears if you fail a horror roll.
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* AdaptiveAbility: As the H.U.N.T.E.R. targets the Final Girl most of the time and not victims, their bloodlust increases every time the Final Girl attacks them, as a mechanical implementation of this trope.

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* AdaptiveAbility: As the H.U.N.T.E.R. targets the Final Girl most of the time and not victims, their bloodlust increases every time the Final Girl attacks them, or the H.U.N.T.E.R. attacks the Final Girl, as a mechanical implementation of this trope.

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* CarFu: The Golf-Cart in the Carnival of Blood can deal damage to enemies when you move with it into them. If playing with some locations with Terror From the Grave, the vehicles can be used to mow down zombies and can only be used with a special vehicle action card.



** Charlie's ultimate ability allows you to spend a few hearts of health to grab the "Critical Blow" action. Her hammer also has that property and can only be used if she has 4 or more health. To make up for it, she's durable herself at 7 HP.

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** Charlie's ultimate ability allows you to spend a few hearts of health to grab the "Critical Blow" action. Her hammer also has that property and property, can only be used if she has 4 or more health.health and loses 1 health after using it, then ends the turn. To make up for it, she's durable herself at 7 HP.



** When playing against the Poltergeist, the goal is not to kill the (invincible) Killer, but instead to locate and rescue Carolyn, a little girl trapped on the map. She counts as an Item, and so she can’t be attacked, but she can be taken from you. One of the Poltergeist’s Dark Powers forces you to find and retrieve her stuffed animal as well. If you're playing as Teenage Carolyn from Carolyn's Revenge against the Poltergeist, the escort mission is omitted as that version of Carolyn has a different win condition.
** To win in Terror From Above, you must rescue all special victims, with the difficulty adjusted by the number you need to rescue.

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** When playing against the Poltergeist, the goal is not to kill the (invincible) Killer, Killer but instead to locate and rescue Carolyn, a little girl trapped on the map. She counts as an Item, and so she can’t be attacked, but she can be taken from you. you and cannot be discarded. One of the Poltergeist’s Dark Powers also forces you to find and retrieve her stuffed animal as well.animal. If you're playing as Teenage Carolyn from Carolyn's Revenge against the Poltergeist, the escort mission is omitted as that version of Carolyn has a different win condition.
** To win in Terror From Above, you must rescue all special victims, with the difficulty adjusted by the number you need to rescue.



* NeverMessWithGranny: Grandma from Grandma's Grudge is meant to invoke this, as the premise in the context of Once Upon a Full Moon is that she becomes the Final Girl when Red gets murdered. She may be frail (only has one health) and slow (Walk and Sprint cards get replaced by Slow walk and steady walk cards respectively), but charismatic and wise. This means victims will move towards her to get advice and help her when she's about to be attacked when she calls for help, and her main playstyle is to rally the victims to take down the killer.
* NewGamePlus: Each Final Girl has an item envelope containing an item that can only be used with that Final Girl. You unlock it by surviving a game as said FG.

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* NeverMessWithGranny: Grandma from Grandma's Grudge is meant to invoke this, as the premise in the context of Once Upon a Full Moon is that she becomes the Final Girl when Red gets murdered. She may be frail (only has one health) and slow (Walk and Sprint cards get replaced by Slow walk and steady walk cards cards, respectively), but charismatic charismatic, wise and wise. more collected (she rolls an extra die in horror rolls due to her being on adrenaline all the time). This means victims will she can move towards her to get advice and victims, call for help her when she's about to be attacked when she calls for help, attacked, and her main playstyle is to rally the victims to take down the killer.
* NewGamePlus: Each Final Girl has an item envelope containing an item that can only be used with that Final Girl. You unlock it by surviving a game game, as said FG.



** When playing Terror From The Grave, you lose if three Hordes are on the map and a fourth would be created.
** If playing on the USS Konrad and the self-destruct sequence is activated, if you're not in an escape-pod the next turn, you lose.
** If the Savior is killed when playing on Sunnydaze Mall, you lose.
** If you roll the Desperation Die and it lands on the skull and crossbones, you lose.

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** When playing Terror From The Grave, you lose if three Hordes are on the map map, and a fourth would be created.
** If playing on the USS Konrad and the self-destruct sequence is activated, you lose if you're not in an escape-pod escape pod the next turn, you lose.
turn.
** If the Savior is killed when When playing on Sunnydaze Mall, you lose.
lose if the Savior is killed.
** If you roll the Desperation Die and Die, you lose if it lands on the skull and crossbones, you lose.crossbones.



* PaintingTheMedium: In each series box, the box that houses the Final Girls with their miniatures and their items, alongside the series vignette and their miniatures is labelled "Cast and Crew". The boxes that house the lore books, gruesome deaths books and compiled rulebooks for the killers and locations are labelled as "Bonus Features". Series 2 also has another box titled "Box of Props", with many extras.

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* PaintingTheMedium: In each series box, the box that houses the Final Girls with their miniatures and their items, alongside the series vignette and their miniatures miniatures, is labelled "Cast and Crew". The boxes that house the lore books, gruesome deaths books and compiled rulebooks for the killers and locations are labelled as "Bonus Features". Series 2 also has another box titled "Box of Props", with many extras.



* SequentialBoss: Facing the H.U.N.T.E.R., involves two killers you have to face, once you defeat the first one, you are given time before the next one comes. You can then reassemble the first H.U.N.T.E.R. to help face off against the second one.
* StarterVillain: ''The Happy Trails Horror'', as the first Feature Film released, is designed as an introduction to the game proper, with no special rules for either Hans or the map. It was even bundled with the core box at one point.
* {{Teleportation}}: Carolyn has a special movement card that allows her to teleport, but cannot take victims with her if she does.
* TimedMission: The Poltergeist's finale card "She Will Soon Be Lost", adds three Terror cards to your deck. You lose if you don't escape with Carolyn before the deck empties out. Doubles as a LuckBasedMission, as [[UnstableEquilibrium if you fail to meet a Terror card's conditions, it may force you to discard it and draw the next one]]. Your best bet is to escape with Carolyn before you know what finale you're dealing with.

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* SequentialBoss: Facing the H.U.N.T.E.R., involves two killers you have to face, face; once you defeat the first one, you are given time before the next one comes. You can then reassemble the first H.U.N.T.E.R. to help face off against the second one.
* StarterVillain: ''The Happy Trails Horror'', as the first Feature Film released, is designed as an introduction to properly introduce the game proper, to new players, with no special rules for either Hans or the map. It was even bundled with the core box at one point.
* {{Teleportation}}: Teenage Carolyn has a special movement card that allows her to teleport, teleport but cannot take victims with her if she does.
* TimedMission: The Poltergeist's finale card card, "She Will Soon Be Lost", adds three Terror cards to your deck. You lose if you don't escape with Carolyn before the deck empties out. Doubles as a LuckBasedMission, as [[UnstableEquilibrium if you fail to meet a Terror card's conditions, it may force you to discard it and draw the next one]]. Your best bet is to escape with Carolyn before you know what finale you're dealing with.



* YourMindMakesItReal: Games against Dr. Fright have you alternate between Awake and Asleep. You can only battle Dr. Fright when you're asleep, but this is also when you're most vulnerable.
* ZombieApocalypse: Terror From the Grave is a vignette pack that pits the final girl against a horde of zombies.

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* YourMindMakesItReal: Games against Dr. Fright have you alternate between Awake and Asleep. You can only battle Dr. Fright when you're asleep, but this is also when you're most vulnerable.
vulnerable. One of his dark powers also makes it so that he can still attack you, even if you're awake.
* ZombieApocalypse: Terror From the Grave is a vignette pack that pits the final girl against a horde of zombies. You need to wipe them all out to win.
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** If you play the "Planning" action card, the next horror roll will use extra dice, with a maximum of 6 dice that can be rolled.

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** If you play the "Planning" action card, the next horror roll will use extra dice, with a maximum the number of 6 dice that can be rolled.rolled depending on how successfully you resolved it.



** Alice's ultimate ability has her assigning a particular action to have 5 dice rolled regardless of what happens on the board.

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** Alice's ultimate ability has her assigning a particular action to have 5 five dice rolled regardless of what happens on the board.



** Paula's ultimate ability, allows you to roll an extra die when you'd usually roll one. If it's a terror card or event requiring you to roll a single die or in the panic phase, you must pick one of the two dice results.

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** Paula's ultimate ability, ability allows you to roll an extra die when you'd usually roll one. If it's a terror card or event requiring you to roll a single die or in the panic phase, you must pick one of the two dice results.
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** Carolyn's Revenge involves the titular Carolyn (originally simply the escort that the Final Girl needs to stop the Poltergeist from taking away. Cards relating to the younger Carolyn are subsequently removed if playing against the Poltergeist as Teenage Carolyn), who is a psychic. She has a different win condition: expel the killer by making them accumulate psychic damage and successfully play Psychic Expulsion.

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** Carolyn's Revenge involves the titular Carolyn (originally simply the escort that the Final Girl needs to stop the Poltergeist from taking away. Cards relating to the younger Carolyn are subsequently removed if playing against the Poltergeist as Teenage Carolyn), who is a psychic. She has a different win condition: expel banish the killer into limbo by making them accumulate enough psychic damage and successfully play Psychic Expulsion.



* PaintingTheMedium: In each series box, the box that houses the Final Girl miniatures and the series vignette is labelled "Cast and Crew", and the boxes that house the lore books, gruesome deaths books and compiled rulebooks for the killers and locations are labelled as "Bonus Features". Series 2 also has another box titled "Box of Props", with many extras.

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* PaintingTheMedium: In each series box, the box that houses the Final Girl Girls with their miniatures and their items, alongside the series vignette and their miniatures is labelled "Cast and Crew", and the Crew". The boxes that house the lore books, gruesome deaths books and compiled rulebooks for the killers and locations are labelled as "Bonus Features". Series 2 also has another box titled "Box of Props", with many extras.



* PromotedToPlayable: Carolyn becomes a playable Final Girl in Carolyn's Revenge now a teenager with her own mechanics. Grandma also gets that treatment with Grandma's Grudge.

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* PromotedToPlayable: Carolyn becomes a playable Final Girl in Carolyn's Revenge Revenge, now a teenager with her own mechanics. Grandma also gets that treatment with Grandma's Grudge.
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* Series Boxes: Each contains an SFX box, a Cast and Crew box, a bonus features box, epic finales for all the killers released in the series and a collected rulebook for both killers and locations. These boxes store all feature films released in that series.

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* Series Boxes: Each contains an SFX box, box (contains the playmat for the series and/or other items), a Cast and Crew box, box (used to store the Final Girls, their minis, their items, as well as the vignette and its miniatures) and a bonus features box, box (contains epic finales for all the killers released in the series and a collected rulebook for both killers and locations.locations as well as space to store the Lore and Scenario and Gruesome Death books). These boxes store all feature films released in that series.
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* Box of Props: A box released alongside Series Two that contains deluxe components, a set of special dice and two promo Final Girls from ''The Dark Quarter''.

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* Box of Props: A box released alongside Series Two that contains deluxe components, a set of special dice dice, signature action cards, and two promo Final Girls from ''The Dark Quarter''.



* Mystery Boxes: Each series has one released that are Kickstarter exclusive.
* Gruesome Death Books: Each location has one for each killer released in the series it comes from, detailing the deaths of the victims depending on what's going on. They are both available digitally and physically.

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* Mystery Boxes: Each series has one released that are is Kickstarter exclusive.
* Gruesome Death Books: Each location has one for each killer released in the series it comes from, detailing the victims' deaths of the victims depending on what's going on. They are both available digitally and physically.



* AllThereInTheManual: Each series has a lore and scenario book detailing both the killer's and Final Girl's backstories.

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* AllThereInTheManual: Each series has a lore and scenario book detailing both the killer's killers' and Final Girl's Girls' backstories.



* FeatheredFiend: Terror From Above involves the Final Girl facing hordes of killer birds and taking them down, a la ''Film/TheBirds''. The goal when facing them is to rescue special victims that will pop up.

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* FeatheredFiend: Terror From Above involves the Final Girl facing hordes of killer birds and taking them down, a la ''Film/TheBirds''. The goal when facing them is to rescue special victims that will pop up.up if there are no normal victims on the board or the Final Girl activates their ultimate ability.
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* Once Upon a Full Moon (The Big Bad Wolf and Storybrook Woods; based on ''Literature/LittleRedRidingHood'')

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* Once Upon a Full Moon (The Big Bad Wolf and Storybrook Storybook Woods; based on ''Literature/LittleRedRidingHood'')



* FracturedFairytale: Once Upon a Full Moon may take place in Storybrook Woods, a map based on many different fairy tales, and you may face the Big Bad Wolf (implied to be a werewolf). You may also play as Red or Gretel to take on the killer.

to:

* FracturedFairytale: Once Upon a Full Moon may take place in Storybrook Storybook Woods, a map based on many different fairy tales, and you may face the Big Bad Wolf (implied to be a werewolf). You may also play as Red or Gretel to take on the killer.

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